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cl_avi.c
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* Fix typo in cl_avi.c (Ben Millwood/bubu^)
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2009-09-08 21:47:18 +00:00 |
cl_cgame.c
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Fix recursive error for disconnect after reliable client command overflow. Thanks to /dev/humancontroller for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3616
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2009-10-11 18:31:00 +00:00 |
cl_cin.c
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* Fix some new GCC 4.3 warnings
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2008-11-10 23:55:22 +00:00 |
cl_console.c
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move location of version string in console a bit
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2008-11-02 17:39:25 +00:00 |
cl_curl.c
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Fix infinite loop in case an invalid pk3 file has been downloaded from the server. Thanks tjw for reporting (#3074)
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2009-10-19 22:36:17 +00:00 |
cl_curl.h
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Angst and zinx cajoled me into removing trying to load libcurl.so again.
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2008-02-17 13:46:34 +00:00 |
cl_input.c
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Fix netcode inconsistency, thanks to /dev/humancontroller for the patch, see http://bugzilla.icculus.org/show_bug.cgi?id=4060
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2009-10-12 17:17:15 +00:00 |
cl_keys.c
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Fix recursive error for disconnect after reliable client command overflow. Thanks to /dev/humancontroller for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3616
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2009-10-11 18:31:00 +00:00 |
cl_main.c
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Fix infinite loop in case an invalid pk3 file has been downloaded from the server. Thanks tjw for reporting (#3074)
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2009-10-19 22:36:17 +00:00 |
cl_net_chan.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
cl_parse.c
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Fix infinite loop in case an invalid pk3 file has been downloaded from the server. Thanks tjw for reporting (#3074)
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2009-10-19 22:36:17 +00:00 |
cl_scrn.c
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fix build without VOIP (David Severwright, bug#3720)
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2008-07-16 07:15:09 +00:00 |
cl_ui.c
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Minor fix for server infostring. Thanks to slacker
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2009-05-22 00:34:37 +00:00 |
client.h
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Fix recursive error for disconnect after reliable client command overflow. Thanks to /dev/humancontroller for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3616
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2009-10-11 18:31:00 +00:00 |
keycodes.h
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* Revert 'Handle dead keys more gracefully by taking a "best guess" rather than
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2008-08-28 22:05:34 +00:00 |
keys.h
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* Don't apply colour escape chars on input fields
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2007-09-21 10:35:24 +00:00 |
libmumblelink.c
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mumble link support
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2008-05-30 17:19:31 +00:00 |
libmumblelink.h
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mumble link support
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2008-05-30 17:19:31 +00:00 |
qal.c
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fix openal dlopen
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2008-06-02 15:54:36 +00:00 |
qal.h
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Revert changes in ioquake3 AL code, fix OpenAL headers.
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2007-12-13 23:27:41 +00:00 |
snd_adpcm.c
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First diff from Andreas Schneider:
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2005-08-31 18:00:00 +00:00 |
snd_codec.c
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* Fix to bug in S_FileExtension (Tr3B)
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2008-01-19 19:06:25 +00:00 |
snd_codec.h
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* Fix bug where an extraneous render command can cause a crash when
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2007-11-18 01:06:46 +00:00 |
snd_codec_ogg.c
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* (bug 3567) Fix to error handling in Ogg decoder (Joerg Dietrich)
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2008-03-11 21:43:25 +00:00 |
snd_codec_wav.c
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* Fix bug where an extraneous render command can cause a crash when
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2007-11-18 01:06:46 +00:00 |
snd_dma.c
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Make s_volume cvar affect volume of S_Base_RawSamples, thanks to Jay Weisskopf for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3474
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2009-10-08 22:26:10 +00:00 |
snd_local.h
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* Rename voip cvar to cl_voip
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2008-07-07 22:31:39 +00:00 |
snd_main.c
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Added s_muteWhenUnfocused cvar (thanks, Chris!).
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2009-09-14 16:25:29 +00:00 |
snd_mem.c
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Don't byteswap when resampling audio...we byteswapped it previously in the
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2005-11-20 15:35:45 +00:00 |
snd_mix.c
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Initial patch for in-game VoIP support!
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2008-06-01 07:51:23 +00:00 |
snd_openal.c
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Synchronize looping ambient sounds (#2984)
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2009-10-23 12:18:49 +00:00 |
snd_public.h
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* Rename voip cvar to cl_voip
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2008-07-07 22:31:39 +00:00 |
snd_wavelet.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |