lilium-voyager/code/ui/ui_public.h
Zack Middleton c6e5f060fe Port Elite Force iorev2231 patch to latest ioq3
Port Thilo Schulz's Elite Force Holomatch patch to latest ioq3.
Patch for ioq3 svn r2231.

No support for OpenGL2 renderer yet.
2014-10-29 07:15:12 -05:00

204 lines
4.5 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
#ifndef __UI_PUBLIC_H__
#define __UI_PUBLIC_H__
#define UI_API_VERSION 6
typedef struct {
connstate_t connState;
int connectPacketCount;
int clientNum;
char servername[MAX_STRING_CHARS];
char updateInfoString[MAX_STRING_CHARS];
char messageString[MAX_STRING_CHARS];
} uiClientState_t;
typedef enum {
UI_ERROR,
UI_PRINT,
UI_MILLISECONDS,
UI_CVAR_SET,
UI_CVAR_VARIABLEVALUE,
UI_CVAR_VARIABLESTRINGBUFFER,
UI_CVAR_SETVALUE,
UI_CVAR_RESET,
UI_CVAR_CREATE,
UI_CVAR_INFOSTRINGBUFFER,
UI_ARGC,
UI_ARGV,
UI_CMD_EXECUTETEXT,
UI_FS_FOPENFILE,
UI_FS_READ,
UI_FS_WRITE,
UI_FS_FCLOSEFILE,
UI_FS_GETFILELIST,
UI_R_REGISTERMODEL,
UI_R_REGISTERSKIN,
UI_R_REGISTERSHADERNOMIP,
UI_R_CLEARSCENE,
UI_R_ADDREFENTITYTOSCENE,
UI_R_ADDPOLYTOSCENE,
UI_R_ADDLIGHTTOSCENE,
UI_R_RENDERSCENE,
UI_R_SETCOLOR,
UI_R_DRAWSTRETCHPIC,
UI_UPDATESCREEN,
UI_CM_LERPTAG,
UI_CM_LOADMODEL,
UI_S_REGISTERSOUND,
UI_S_STARTLOCALSOUND,
UI_KEY_KEYNUMTOSTRINGBUF,
UI_KEY_GETBINDINGBUF,
UI_KEY_SETBINDING,
UI_KEY_ISDOWN,
UI_KEY_GETOVERSTRIKEMODE,
UI_KEY_SETOVERSTRIKEMODE,
UI_KEY_CLEARSTATES,
UI_KEY_GETCATCHER,
UI_KEY_SETCATCHER,
UI_GETCLIPBOARDDATA,
UI_GETGLCONFIG,
UI_GETCLIENTSTATE,
UI_GETCONFIGSTRING,
#ifdef ELITEFORCE
UI_LAN_GETLOCALSERVERCOUNT,
UI_LAN_GETLOCALSERVERADDRESSSTRING,
UI_LAN_GETGLOBALSERVERCOUNT,
UI_LAN_GETGLOBALSERVERADDRESSSTRING,
#endif
UI_LAN_GETPINGQUEUECOUNT,
UI_LAN_CLEARPING,
UI_LAN_GETPING,
UI_LAN_GETPINGINFO,
UI_CVAR_REGISTER,
UI_CVAR_UPDATE,
UI_MEMORY_REMAINING,
#ifdef ELITEFORCE
UI_SET_CDKEY,
UI_R_MODELBOUNDS,
#else
UI_GET_CDKEY,
UI_SET_CDKEY,
UI_R_REGISTERFONT,
UI_R_MODELBOUNDS,
UI_PC_ADD_GLOBAL_DEFINE,
UI_PC_LOAD_SOURCE,
UI_PC_FREE_SOURCE,
UI_PC_READ_TOKEN,
UI_PC_SOURCE_FILE_AND_LINE,
UI_S_STOPBACKGROUNDTRACK,
UI_S_STARTBACKGROUNDTRACK,
UI_REAL_TIME,
UI_LAN_GETSERVERCOUNT,
UI_LAN_GETSERVERADDRESSSTRING,
UI_LAN_GETSERVERINFO,
UI_LAN_MARKSERVERVISIBLE,
UI_LAN_UPDATEVISIBLEPINGS,
UI_LAN_RESETPINGS,
UI_LAN_LOADCACHEDSERVERS,
UI_LAN_SAVECACHEDSERVERS,
UI_LAN_ADDSERVER,
UI_LAN_REMOVESERVER,
UI_CIN_PLAYCINEMATIC,
UI_CIN_STOPCINEMATIC,
UI_CIN_RUNCINEMATIC,
UI_CIN_DRAWCINEMATIC,
UI_CIN_SETEXTENTS,
UI_R_REMAP_SHADER,
UI_VERIFY_CDKEY,
UI_LAN_SERVERSTATUS,
UI_LAN_GETSERVERPING,
UI_LAN_SERVERISVISIBLE,
UI_LAN_COMPARESERVERS,
// 1.32
UI_FS_SEEK,
UI_SET_PBCLSTATUS,
#endif
UI_MEMSET = 100,
UI_MEMCPY,
UI_STRNCPY,
UI_SIN,
UI_COS,
UI_ATAN2,
UI_SQRT,
UI_FLOOR,
UI_CEIL
} uiImport_t;
typedef enum {
UIMENU_NONE,
UIMENU_MAIN,
UIMENU_INGAME,
UIMENU_NEED_CD,
UIMENU_BAD_CD_KEY,
UIMENU_TEAM,
UIMENU_POSTGAME
} uiMenuCommand_t;
#define SORT_HOST 0
#define SORT_MAP 1
#define SORT_CLIENTS 2
#define SORT_GAME 3
#define SORT_PING 4
#define SORT_PUNKBUSTER 5
typedef enum {
UI_GETAPIVERSION = 0, // system reserved
UI_INIT,
// void UI_Init( void );
UI_SHUTDOWN,
// void UI_Shutdown( void );
UI_KEY_EVENT,
// void UI_KeyEvent( int key );
UI_MOUSE_EVENT,
// void UI_MouseEvent( int dx, int dy );
UI_REFRESH,
// void UI_Refresh( int time );
UI_IS_FULLSCREEN,
// qboolean UI_IsFullscreen( void );
UI_SET_ACTIVE_MENU,
// void UI_SetActiveMenu( uiMenuCommand_t menu );
UI_CONSOLE_COMMAND,
// qboolean UI_ConsoleCommand( int realTime );
UI_DRAW_CONNECT_SCREEN,
// void UI_DrawConnectScreen( qboolean overlay );
#ifndef ELITEFORCE
UI_HASUNIQUECDKEY
#endif
// if !overlay, the background will be drawn, otherwise it will be
// overlayed over whatever the cgame has drawn.
// a GetClientState syscall will be made to get the current strings
} uiExport_t;
#endif