lilium-voyager/code/client/snd_codec.c
Zack Middleton c6e5f060fe Port Elite Force iorev2231 patch to latest ioq3
Port Thilo Schulz's Elite Force Holomatch patch to latest ioq3.
Patch for ioq3 svn r2231.

No support for OpenGL2 renderer yet.
2014-10-29 07:15:12 -05:00

276 lines
5.4 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com)
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "client.h"
#include "snd_codec.h"
static snd_codec_t *codecs;
static void *S_CodecGetSound(const char *filename, snd_info_t *info);
#ifdef ELITEFORCE
int sem = qtrue;
#define VOXDIR "sound/voice"
void *S_MangleNameEF(char *filename, snd_info_t *info)
{
char localName[MAX_QPATH];
if(
!Q_strncmp(filename, VOXDIR, ARRAY_LEN(VOXDIR) - 1) &&
!Q_stricmp(Cvar_VariableString("s_language"), "DEUTSCH")
)
{
Q_strncpyz(localName, filename, MAX_QPATH - 10);
localName[8] = 'x';
localName[9] = '_';
localName[10] = 'd';
return S_CodecGetSound(localName, info);
}
return NULL;
}
#endif
/*
=================
S_CodecGetSound
Opens/loads a sound, tries codec based on the sound's file extension
then tries all supported codecs.
=================
*/
static void *S_CodecGetSound(const char *filename, snd_info_t *info)
{
snd_codec_t *codec;
snd_codec_t *orgCodec = NULL;
qboolean orgNameFailed = qfalse;
char localName[ MAX_QPATH ];
const char *ext;
char altName[ MAX_QPATH ];
void *rtn = NULL;
Q_strncpyz(localName, filename, MAX_QPATH);
#ifdef ELITEFORCE
rtn = S_MangleNameEF(localName, info);
if(rtn)
return rtn;
#endif
ext = COM_GetExtension(localName);
if( *ext )
{
// Look for the correct loader and use it
for( codec = codecs; codec; codec = codec->next )
{
if( !Q_stricmp( ext, codec->ext ) )
{
// Load
if( info )
rtn = codec->load(localName, info);
else
rtn = codec->open(localName);
break;
}
}
// A loader was found
if( codec )
{
if( !rtn )
{
// Loader failed, most likely because the file isn't there;
// try again without the extension
orgNameFailed = qtrue;
orgCodec = codec;
COM_StripExtension( filename, localName, MAX_QPATH );
}
else
{
// Something loaded
return rtn;
}
}
}
// Try and find a suitable match using all
// the sound codecs supported
for( codec = codecs; codec; codec = codec->next )
{
if( codec == orgCodec )
continue;
Com_sprintf( altName, sizeof (altName), "%s.%s", localName, codec->ext );
// Load
if( info )
rtn = codec->load(altName, info);
else
rtn = codec->open(altName);
if( rtn )
{
if( orgNameFailed )
{
Com_DPrintf(S_COLOR_YELLOW "WARNING: %s not present, using %s instead\n",
filename, altName );
}
return rtn;
}
}
Com_DPrintf(S_COLOR_YELLOW "WARNING: Failed to %s sound %s!\n", info ? "load" : "open", filename);
return NULL;
}
/*
=================
S_CodecInit
=================
*/
void S_CodecInit()
{
codecs = NULL;
#ifdef USE_CODEC_OPUS
S_CodecRegister(&opus_codec);
#endif
#ifdef USE_CODEC_VORBIS
S_CodecRegister(&ogg_codec);
#endif
#ifdef USE_CODEC_MP3
S_CodecRegister(&mp3_codec);
#endif
// Register wav codec last so that it is always tried first when a file extension was not found
S_CodecRegister(&wav_codec);
}
/*
=================
S_CodecShutdown
=================
*/
void S_CodecShutdown()
{
codecs = NULL;
}
/*
=================
S_CodecRegister
=================
*/
void S_CodecRegister(snd_codec_t *codec)
{
codec->next = codecs;
codecs = codec;
}
/*
=================
S_CodecLoad
=================
*/
void *S_CodecLoad(const char *filename, snd_info_t *info)
{
return S_CodecGetSound(filename, info);
}
/*
=================
S_CodecOpenStream
=================
*/
snd_stream_t *S_CodecOpenStream(const char *filename)
{
return S_CodecGetSound(filename, NULL);
}
void S_CodecCloseStream(snd_stream_t *stream)
{
stream->codec->close(stream);
}
int S_CodecReadStream(snd_stream_t *stream, int bytes, void *buffer)
{
return stream->codec->read(stream, bytes, buffer);
}
//=======================================================================
// Util functions (used by codecs)
/*
=================
S_CodecUtilOpen
=================
*/
snd_stream_t *S_CodecUtilOpen(const char *filename, snd_codec_t *codec)
{
snd_stream_t *stream;
fileHandle_t hnd;
int length;
// Try to open the file
length = FS_FOpenFileRead(filename, &hnd, qtrue);
if(!hnd)
{
Com_DPrintf("Can't read sound file %s\n", filename);
return NULL;
}
// Allocate a stream
stream = Z_Malloc(sizeof(snd_stream_t));
if(!stream)
{
FS_FCloseFile(hnd);
return NULL;
}
// Copy over, return
stream->codec = codec;
stream->file = hnd;
stream->length = length;
return stream;
}
/*
=================
S_CodecUtilClose
=================
*/
void S_CodecUtilClose(snd_stream_t **stream)
{
FS_FCloseFile((*stream)->file);
Z_Free(*stream);
*stream = NULL;
}