lilium-voyager/code
Zack Middleton c2ce1c2f51 Make client for Windows x86_64 use OpenAL64.dll by default
ioquake3.x86_64.exe can't load x86 OpenAL32.dll. Using separate
library names allows shipping OpenAL for both architectures.

Though since the dll name is saved in the config file, using both
clients on the same computer will cause one client arch to always
try to load the wrong OpenAL dll and then fallback to the correct
default OpenAL dll. I guess it could be fixed by using separate
cvar names for s_alDriver.
2017-09-04 20:34:55 -05:00
..
AL 5882 - Update OpenAL Headers to OpenAL Soft 1.15.1 2013-02-17 07:34:41 -06:00
asm Remove unused fpucw from snapvector.asm 2015-07-09 18:35:45 -05:00
autoupdater Use "x86_64" and not "x86-64" like everything else in ioq3. 2017-06-04 02:46:49 -04:00
botlib Fix friction in AAS_ClientMovementPrediction 2017-08-02 15:05:46 -05:00
cgame Fix team chat box for spectators 2017-09-02 17:57:26 -05:00
client Make client for Windows x86_64 use OpenAL64.dll by default 2017-09-04 20:34:55 -05:00
curl-7.54.0/include Update internal curl to 7.54.0 2017-07-28 16:32:22 +01:00
game Make bots only use q3tourney6 crusher to kill their enemy 2017-08-28 21:46:58 -05:00
jpeg-8c Mark JPEG lib changes, file provided by Simon McVittie 2012-07-01 18:07:56 +00:00
libogg-1.3.2 Rename (already updated) libogg-1.3.1 to libogg-1.3.2 2017-05-23 11:47:26 -05:00
libs Update internal curl to 7.54.0 2017-07-28 16:32:22 +01:00
libvorbis-1.3.5 Rename (already updated) libvorbis-1.3.4 to libvorbis-1.3.5 2017-05-23 11:47:26 -05:00
null [null/null_glimp.c] Fix up bitrot in null impl 2016-07-26 10:52:15 +01:00
opus-1.1.4 Rename (already updated) opus-1.1 to opus-1.1.4 2017-05-23 11:47:27 -05:00
opusfile-0.8 Fix more maybe-uninitialized warnings in opusfile 2017-07-09 14:01:41 -05:00
q3_ui Make map names in q3_ui map select menu be uppercase 2017-09-02 17:35:19 -05:00
qcommon Improve client input responsiveness 2017-08-21 21:40:54 -05:00
renderercommon OpenGL2: Use extension functions with OpenGL versions before 3.0. 2017-08-07 18:00:00 -07:00
renderergl1 Fix floating point precision loss in renderer [part 2] 2017-08-03 00:14:22 -05:00
renderergl2 OpenGL2: Force VAO usage on OpenGL 3.0+ 2017-08-08 20:20:11 -07:00
sdl Make input events use earliest possible time 2017-08-21 22:43:33 -05:00
SDL2/include Update SDL2 to 2.0.4 2016-08-15 22:20:00 -04:00
server Echo server say/tell/sayto message to console 2017-07-24 20:55:14 -05:00
sys Removing input functions from sys_local.h for last commit 2017-08-21 22:27:09 -05:00
tools [botlib] Use floating point absolute value rather than truncate to integer 2016-07-25 18:36:31 +01:00
ui Don't draw crosshair 0 in Team Arena setup menu 2017-09-02 18:19:08 -05:00
zlib drop some useless return statements 2013-05-30 15:43:21 -05:00