lilium-voyager/code/client
Thilo Schulz c0cca7a0a8 - Fix potential out-of-bounds read in files.c, fix by using new FS_IsExt
- Add capability to load demos with com_protocol suffix, partially applied patches from Simon McVittie
- Fix demo loading if protocol number has more digits than 2
- Minor refactoring, replace all occurances of suffix "dm_" with global macro DEMOEXT
2011-03-07 22:08:48 +00:00
..
cl_avi.c * Fix typo in cl_avi.c (Ben Millwood/bubu^) 2009-09-08 21:47:18 +00:00
cl_cgame.c Fix recursive error for disconnect after reliable client command overflow. Thanks to /dev/humancontroller for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3616 2009-10-11 18:31:00 +00:00
cl_cin.c Support non-256x256 videos in shaders, by Zack Middleton (#4745) 2011-02-11 14:46:34 +00:00
cl_console.c (#4291) Redundant statement in client console, by Zack Middleton 2011-03-04 20:29:24 +00:00
cl_curl.c Fix infinite loop in case an invalid pk3 file has been downloaded from the server. Thanks tjw for reporting (#3074) 2009-10-19 22:36:17 +00:00
cl_curl.h Angst and zinx cajoled me into removing trying to load libcurl.so again. 2008-02-17 13:46:34 +00:00
cl_input.c Added TTimo's QuakeLive-style mouse acceleration, thanks Gabriel Schnoering and TTimo for the patch. (#3693) 2009-11-02 16:17:10 +00:00
cl_keys.c * (bug #4800) Don't prepend a slash to console commands if they're empty 2010-12-19 17:35:01 +00:00
cl_main.c - Fix potential out-of-bounds read in files.c, fix by using new FS_IsExt 2011-03-07 22:08:48 +00:00
cl_net_chan.c * Added STATUS 2005-10-29 01:53:09 +00:00
cl_parse.c avoid setting cvars by name each frame 2010-01-06 13:47:41 +00:00
cl_scrn.c avoid setting cvars by name each frame 2010-01-06 13:47:41 +00:00
cl_ui.c enable (dummy) cdkey calls in standalone mode to prevents mods from crashing 2010-02-28 08:58:03 +00:00
client.h Finally fix missionpack compiling for STANDALONE=1, yes, this is tested. 2011-02-09 00:42:54 +00:00
keycodes.h * Revert 'Handle dead keys more gracefully by taking a "best guess" rather than 2008-08-28 22:05:34 +00:00
keys.h * Don't apply colour escape chars on input fields 2007-09-21 10:35:24 +00:00
libmumblelink.c Ok, getifaddrs() is not POSIX compliant. Fix #3984 as suggested by Vincent Cojot 2011-02-07 05:20:31 +00:00
libmumblelink.h update mumble link interface for version 1.2 2010-01-04 14:12:18 +00:00
qal.c fix openal dlopen 2008-06-02 15:54:36 +00:00
qal.h Revert changes in ioquake3 AL code, fix OpenAL headers. 2007-12-13 23:27:41 +00:00
snd_adpcm.c First diff from Andreas Schneider: 2005-08-31 18:00:00 +00:00
snd_codec.c * Fix to bug in S_FileExtension (Tr3B) 2008-01-19 19:06:25 +00:00
snd_codec.h * Fix bug where an extraneous render command can cause a crash when 2007-11-18 01:06:46 +00:00
snd_codec_ogg.c Sony NGP Support. 2011-01-27 07:30:21 +00:00
snd_codec_wav.c * Fix bug where an extraneous render command can cause a crash when 2007-11-18 01:06:46 +00:00
snd_dma.c - Add stopmusic command 2009-11-10 01:55:54 +00:00
snd_local.h Mute sounds with 0 volume when game is minimized/unfocused instead of Stopping all sounds. Fixes (#4336) 2009-11-10 01:08:15 +00:00
snd_main.c - Add stopmusic command 2009-11-10 01:55:54 +00:00
snd_mem.c Don't byteswap when resampling audio...we byteswapped it previously in the 2005-11-20 15:35:45 +00:00
snd_mix.c Mute sounds with 0 volume when game is minimized/unfocused instead of Stopping all sounds. Fixes (#4336) 2009-11-10 01:08:15 +00:00
snd_openal.c Patch from /dev/humancontroller (thx) 2011-01-27 07:00:35 +00:00
snd_public.h * Rename voip cvar to cl_voip 2008-07-07 22:31:39 +00:00
snd_wavelet.c * Added STATUS 2005-10-29 01:53:09 +00:00