..
cl_avi.c
* Fix typo in cl_avi.c (Ben Millwood/bubu^)
2009-09-08 21:47:18 +00:00
cl_cgame.c
Fix recursive error for disconnect after reliable client command overflow. Thanks to /dev/humancontroller for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3616
2009-10-11 18:31:00 +00:00
cl_cin.c
Support non-256x256 videos in shaders, by Zack Middleton ( #4745 )
2011-02-11 14:46:34 +00:00
cl_console.c
( #4291 ) Redundant statement in client console, by Zack Middleton
2011-03-04 20:29:24 +00:00
cl_curl.c
Fix infinite loop in case an invalid pk3 file has been downloaded from the server. Thanks tjw for reporting ( #3074 )
2009-10-19 22:36:17 +00:00
cl_curl.h
Angst and zinx cajoled me into removing trying to load libcurl.so again.
2008-02-17 13:46:34 +00:00
cl_input.c
Added TTimo's QuakeLive-style mouse acceleration, thanks Gabriel Schnoering and TTimo for the patch. ( #3693 )
2009-11-02 16:17:10 +00:00
cl_keys.c
* (bug #4800 ) Don't prepend a slash to console commands if they're empty
2010-12-19 17:35:01 +00:00
cl_main.c
- Fix potential out-of-bounds read in files.c, fix by using new FS_IsExt
2011-03-07 22:08:48 +00:00
cl_net_chan.c
* Added STATUS
2005-10-29 01:53:09 +00:00
cl_parse.c
avoid setting cvars by name each frame
2010-01-06 13:47:41 +00:00
cl_scrn.c
avoid setting cvars by name each frame
2010-01-06 13:47:41 +00:00
cl_ui.c
enable (dummy) cdkey calls in standalone mode to prevents mods from crashing
2010-02-28 08:58:03 +00:00
client.h
Finally fix missionpack compiling for STANDALONE=1, yes, this is tested.
2011-02-09 00:42:54 +00:00
keycodes.h
* Revert 'Handle dead keys more gracefully by taking a "best guess" rather than
2008-08-28 22:05:34 +00:00
keys.h
* Don't apply colour escape chars on input fields
2007-09-21 10:35:24 +00:00
libmumblelink.c
Ok, getifaddrs() is not POSIX compliant. Fix #3984 as suggested by Vincent Cojot
2011-02-07 05:20:31 +00:00
libmumblelink.h
update mumble link interface for version 1.2
2010-01-04 14:12:18 +00:00
qal.c
fix openal dlopen
2008-06-02 15:54:36 +00:00
qal.h
Revert changes in ioquake3 AL code, fix OpenAL headers.
2007-12-13 23:27:41 +00:00
snd_adpcm.c
First diff from Andreas Schneider:
2005-08-31 18:00:00 +00:00
snd_codec.c
* Fix to bug in S_FileExtension (Tr3B)
2008-01-19 19:06:25 +00:00
snd_codec.h
* Fix bug where an extraneous render command can cause a crash when
2007-11-18 01:06:46 +00:00
snd_codec_ogg.c
Sony NGP Support.
2011-01-27 07:30:21 +00:00
snd_codec_wav.c
* Fix bug where an extraneous render command can cause a crash when
2007-11-18 01:06:46 +00:00
snd_dma.c
- Add stopmusic command
2009-11-10 01:55:54 +00:00
snd_local.h
Mute sounds with 0 volume when game is minimized/unfocused instead of Stopping all sounds. Fixes ( #4336 )
2009-11-10 01:08:15 +00:00
snd_main.c
- Add stopmusic command
2009-11-10 01:55:54 +00:00
snd_mem.c
Don't byteswap when resampling audio...we byteswapped it previously in the
2005-11-20 15:35:45 +00:00
snd_mix.c
Mute sounds with 0 volume when game is minimized/unfocused instead of Stopping all sounds. Fixes ( #4336 )
2009-11-10 01:08:15 +00:00
snd_openal.c
Patch from /dev/humancontroller (thx)
2011-01-27 07:00:35 +00:00
snd_public.h
* Rename voip cvar to cl_voip
2008-07-07 22:31:39 +00:00
snd_wavelet.c
* Added STATUS
2005-10-29 01:53:09 +00:00