lilium-voyager/code/asm
Zack Middleton 2e3312676e Fix Elite Force rounding for SnapVector
Make QVM convertion of float to long use round to nearest instead of
round toward zero. This fixes EF's SnapVector. Though native libs will
still need to fix SnapVector in the game code itself.

Side note: this changes rounding in the renderer too.
2015-07-09 18:44:07 -05:00
..
ftola.asm Fix Elite Force rounding for SnapVector 2015-07-09 18:44:07 -05:00
ftola.c Fix Elite Force rounding for SnapVector 2015-07-09 18:44:07 -05:00
matha.s Properly fill in occurances of "foobar" in GPL file headers, patch by Zack Middleton (#5024) 2011-06-06 14:52:49 +00:00
qasm-inline.h Fix #if macros for idx64 and id386 2011-06-15 14:10:20 +00:00
qasm.h - Add x86_64 support to vm_x86.c 2011-06-01 15:17:18 +00:00
snapvector.asm Remove unused fpucw from snapvector.asm 2015-07-09 18:35:45 -05:00
snapvector.c Fix #5849 - broken snapvector inverts player speed 2013-01-09 23:15:21 -06:00
snd_mixa.s Properly fill in occurances of "foobar" in GPL file headers, patch by Zack Middleton (#5024) 2011-06-06 14:52:49 +00:00
vm_x86_64.asm Move argument passing from VM to engine to global variables which allows to get rid of lots of OS specific stuff and also fixes errors that happens when compilers add lots of boilerplate to the DoSyscall() function 2012-08-08 09:34:03 +00:00