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glsl
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Use specular texture RGB as specular reflectance, multiplied by per-material value.
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2013-05-03 00:32:59 -07:00 |
tr_animation.c
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Remove RAVENMD4 #define
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2013-03-18 19:05:51 +00:00 |
tr_backend.c
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#5889: Do post-processing only on viewport portion of frame buffer.
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2013-04-26 18:49:48 -07:00 |
tr_bsp.c
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fix some "\n"-related stuff
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2013-05-30 15:32:44 -05:00 |
tr_cmds.c
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Remove unused renderCommandList variable from renderers
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2013-05-13 12:08:16 -05:00 |
tr_curve.c
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
tr_extensions.c
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
tr_extramath.c
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
tr_extramath.h
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Simplify RE_StretchRaw() with RE_UploadCinematic() and RB_InstantQuad2().
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2013-03-06 00:54:56 -08:00 |
tr_extratypes.h
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Clarify comment for OpenGL2's RDF_NOFOG
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2013-05-24 13:16:56 -05:00 |
tr_fbo.c
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fix some "\n"-related stuff
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2013-05-30 15:32:44 -05:00 |
tr_fbo.h
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
tr_flares.c
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
tr_glsl.c
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fix some "\n"-related stuff
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2013-05-30 15:32:44 -05:00 |
tr_image.c
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Fix some of the things clang --analyze flagged
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2013-03-26 16:50:03 +00:00 |
tr_init.c
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Don't scale shadow multipliers by overbrightbits, and improve documentation.
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2013-04-22 21:52:16 -07:00 |
tr_light.c
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Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest
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2013-03-25 21:05:27 -07:00 |
tr_local.h
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Remove unused renderCommandList variable from renderers
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2013-05-13 12:08:16 -05:00 |
tr_main.c
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Fix some of the things clang --analyze flagged
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2013-03-26 16:50:03 +00:00 |
tr_marks.c
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Fix some of the things clang --analyze flagged
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2013-03-26 16:50:03 +00:00 |
tr_mesh.c
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Remove RAVENMD4 #define
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2013-03-18 19:05:51 +00:00 |
tr_model.c
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Show surface names in excessive vertexes and triangles warnings
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2013-05-03 14:28:18 -05:00 |
tr_model_iqm.c
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reduce the amount of compiler warnings for variable shadowing
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2013-05-30 15:43:20 -05:00 |
tr_postprocess.c
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#5889: Do post-processing only on viewport portion of frame buffer.
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2013-04-26 18:49:48 -07:00 |
tr_postprocess.h
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#5889: Do post-processing only on viewport portion of frame buffer.
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2013-04-26 18:49:48 -07:00 |
tr_scene.c
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Don't scale shadow multipliers by overbrightbits, and improve documentation.
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2013-04-22 21:52:16 -07:00 |
tr_shade.c
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Add sunlight/lightmap merging by multiply (r_sunlightMode 1)
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2013-04-02 00:17:24 -07:00 |
tr_shade_calc.c
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fix some "\n"-related stuff
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2013-05-30 15:32:44 -05:00 |
tr_shader.c
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Catch more bad shader syntax cases
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2013-05-30 22:58:58 -05:00 |
tr_shadows.c
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
tr_sky.c
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Make all GLSL shaders use the same set of uniforms.
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2013-03-20 22:53:30 -07:00 |
tr_subs.c
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renderer -> renderergl1, rend2 -> renderergl2
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2013-02-15 23:46:37 +00:00 |
tr_surface.c
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Fix null model axis disappearing if sky is in view
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2013-05-31 01:07:49 -05:00 |
tr_vbo.c
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Remove a few name tags
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2013-02-16 21:03:56 +00:00 |
tr_world.c
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reduce the amount of compiler warnings for variable shadowing
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2013-05-30 15:43:20 -05:00 |