An engine replacement for Star Trek Voyager: Elite Force Holomatch (multiplayer) based on ioquake3 and ioEF.
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Tim Angus b9c9f86cd1 * Cap the maximum snaps a client can request at the server framerate rather
than a hard-coded 30 (from misantropia). I'm slightly nervous about this
  since it changes the behaviour versus 1.32b in that a client requesting e.g.
  25 snaps will actually get 20 (default sv_fps) with this patch applied. I'm
  not sure why anyone would want this though -- it may even destablise their
  inter/extrapolation. I'll leave the bug (2422) open for a while and if no one
  complains it can be closed.
2005-10-19 22:25:32 +00:00
code * Cap the maximum snaps a client can request at the server framerate rather 2005-10-19 22:25:32 +00:00
ui remove svn:executable property 2005-08-28 17:54:51 +00:00
COPYING.txt remove svn:executable property 2005-08-28 17:54:51 +00:00
i_o-q3-readme * Added option to q3asm to instruct it to create qvms compatible with Q3 1.32b 2005-10-16 01:13:51 +00:00
id-readme.txt renamed to help prevent confusion 2005-09-01 06:32:34 +00:00
Makefile * VM game modules now built from the main Makefile 2005-10-04 23:54:51 +00:00
todo * Updated todo :p 2005-10-14 23:02:57 +00:00