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An engine replacement for Star Trek Voyager: Elite Force Holomatch (multiplayer) based on ioquake3 and ioEF.
b9c9f86cd1
than a hard-coded 30 (from misantropia). I'm slightly nervous about this since it changes the behaviour versus 1.32b in that a client requesting e.g. 25 snaps will actually get 20 (default sv_fps) with this patch applied. I'm not sure why anyone would want this though -- it may even destablise their inter/extrapolation. I'll leave the bug (2422) open for a while and if no one complains it can be closed. |
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code | ||
ui | ||
COPYING.txt | ||
i_o-q3-readme | ||
id-readme.txt | ||
Makefile | ||
todo |