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https://github.com/UberGames/lilium-voyager.git
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1584 lines
41 KiB
C
1584 lines
41 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// tr_models.c -- model loading and caching
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#include "tr_local.h"
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#define LL(x) x=LittleLong(x)
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static qboolean R_LoadMD3(model_t *mod, int lod, void *buffer, int bufferSize, const char *modName);
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static qboolean R_LoadMD4(model_t *mod, void *buffer, const char *name );
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#ifdef RAVENMD4
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static qboolean R_LoadMDR(model_t *mod, void *buffer, int filesize, const char *name );
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#endif
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/*
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====================
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R_RegisterMD3
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====================
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*/
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qhandle_t R_RegisterMD3(const char *name, model_t *mod)
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{
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union {
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unsigned *u;
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void *v;
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} buf;
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int size;
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int lod;
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int ident;
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qboolean loaded = qfalse;
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int numLoaded;
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char filename[MAX_QPATH], namebuf[MAX_QPATH+20];
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char *fext, defex[] = "md3";
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numLoaded = 0;
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strcpy(filename, name);
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fext = strchr(filename, '.');
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if(!fext)
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fext = defex;
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else
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{
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*fext = '\0';
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fext++;
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}
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for (lod = MD3_MAX_LODS - 1 ; lod >= 0 ; lod--)
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{
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if(lod)
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Com_sprintf(namebuf, sizeof(namebuf), "%s_%d.%s", filename, lod, fext);
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else
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Com_sprintf(namebuf, sizeof(namebuf), "%s.%s", filename, fext);
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size = ri.FS_ReadFile( namebuf, &buf.v );
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if(!buf.u)
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continue;
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ident = LittleLong(* (unsigned *) buf.u);
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if (ident == MD4_IDENT)
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loaded = R_LoadMD4(mod, buf.u, name);
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else
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{
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if (ident == MD3_IDENT)
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loaded = R_LoadMD3(mod, lod, buf.u, size, name);
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else
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ri.Printf(PRINT_WARNING,"R_RegisterMD3: unknown fileid for %s\n", name);
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}
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ri.FS_FreeFile(buf.v);
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if(loaded)
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{
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mod->numLods++;
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numLoaded++;
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}
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else
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break;
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}
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if(numLoaded)
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{
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// duplicate into higher lod spots that weren't
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// loaded, in case the user changes r_lodbias on the fly
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for(lod--; lod >= 0; lod--)
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{
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mod->numLods++;
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mod->mdv[lod] = mod->mdv[lod + 1];
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}
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return mod->index;
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}
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#ifdef _DEBUG
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ri.Printf(PRINT_WARNING,"R_RegisterMD3: couldn't load %s\n", name);
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#endif
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mod->type = MOD_BAD;
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return 0;
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}
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#ifdef RAVENMD4
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/*
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====================
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R_RegisterMDR
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====================
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*/
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qhandle_t R_RegisterMDR(const char *name, model_t *mod)
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{
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union {
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unsigned *u;
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void *v;
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} buf;
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int ident;
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qboolean loaded = qfalse;
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int filesize;
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filesize = ri.FS_ReadFile(name, (void **) &buf.v);
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if(!buf.u)
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{
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mod->type = MOD_BAD;
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return 0;
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}
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ident = LittleLong(*(unsigned *)buf.u);
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if(ident == MDR_IDENT)
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loaded = R_LoadMDR(mod, buf.u, filesize, name);
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ri.FS_FreeFile (buf.v);
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if(!loaded)
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{
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ri.Printf(PRINT_WARNING,"R_RegisterMDR: couldn't load mdr file %s\n", name);
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mod->type = MOD_BAD;
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return 0;
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}
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return mod->index;
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}
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#endif
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/*
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====================
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R_RegisterIQM
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====================
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*/
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qhandle_t R_RegisterIQM(const char *name, model_t *mod)
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{
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union {
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unsigned *u;
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void *v;
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} buf;
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qboolean loaded = qfalse;
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int filesize;
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filesize = ri.FS_ReadFile(name, (void **) &buf.v);
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if(!buf.u)
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{
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mod->type = MOD_BAD;
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return 0;
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}
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loaded = R_LoadIQM(mod, buf.u, filesize, name);
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ri.FS_FreeFile (buf.v);
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if(!loaded)
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{
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ri.Printf(PRINT_WARNING,"R_RegisterIQM: couldn't load iqm file %s\n", name);
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mod->type = MOD_BAD;
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return 0;
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}
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return mod->index;
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}
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typedef struct
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{
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char *ext;
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qhandle_t (*ModelLoader)( const char *, model_t * );
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} modelExtToLoaderMap_t;
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// Note that the ordering indicates the order of preference used
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// when there are multiple models of different formats available
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static modelExtToLoaderMap_t modelLoaders[ ] =
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{
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{ "iqm", R_RegisterIQM },
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#ifdef RAVENMD4
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{ "mdr", R_RegisterMDR },
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#endif
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{ "md4", R_RegisterMD3 },
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{ "md3", R_RegisterMD3 }
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};
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static int numModelLoaders = ARRAY_LEN(modelLoaders);
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//===============================================================================
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/*
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** R_GetModelByHandle
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*/
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model_t *R_GetModelByHandle( qhandle_t index ) {
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model_t *mod;
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// out of range gets the defualt model
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if ( index < 1 || index >= tr.numModels ) {
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return tr.models[0];
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}
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mod = tr.models[index];
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return mod;
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}
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//===============================================================================
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/*
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** R_AllocModel
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*/
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model_t *R_AllocModel( void ) {
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model_t *mod;
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if ( tr.numModels == MAX_MOD_KNOWN ) {
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return NULL;
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}
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mod = ri.Hunk_Alloc( sizeof( *tr.models[tr.numModels] ), h_low );
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mod->index = tr.numModels;
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tr.models[tr.numModels] = mod;
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tr.numModels++;
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return mod;
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}
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/*
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====================
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RE_RegisterModel
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Loads in a model for the given name
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Zero will be returned if the model fails to load.
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An entry will be retained for failed models as an
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optimization to prevent disk rescanning if they are
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asked for again.
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====================
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*/
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qhandle_t RE_RegisterModel( const char *name ) {
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model_t *mod;
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qhandle_t hModel;
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qboolean orgNameFailed = qfalse;
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int orgLoader = -1;
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int i;
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char localName[ MAX_QPATH ];
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const char *ext;
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char altName[ MAX_QPATH ];
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if ( !name || !name[0] ) {
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ri.Printf( PRINT_ALL, "RE_RegisterModel: NULL name\n" );
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return 0;
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}
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if ( strlen( name ) >= MAX_QPATH ) {
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ri.Printf( PRINT_ALL, "Model name exceeds MAX_QPATH\n" );
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return 0;
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}
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//
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// search the currently loaded models
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//
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for ( hModel = 1 ; hModel < tr.numModels; hModel++ ) {
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mod = tr.models[hModel];
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if ( !strcmp( mod->name, name ) ) {
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if( mod->type == MOD_BAD ) {
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return 0;
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}
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return hModel;
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}
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}
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// allocate a new model_t
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if ( ( mod = R_AllocModel() ) == NULL ) {
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ri.Printf( PRINT_WARNING, "RE_RegisterModel: R_AllocModel() failed for '%s'\n", name);
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return 0;
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}
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// only set the name after the model has been successfully loaded
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Q_strncpyz( mod->name, name, sizeof( mod->name ) );
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// make sure the render thread is stopped
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R_SyncRenderThread();
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mod->type = MOD_BAD;
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mod->numLods = 0;
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//
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// load the files
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//
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Q_strncpyz( localName, name, MAX_QPATH );
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ext = COM_GetExtension( localName );
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if( *ext )
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{
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// Look for the correct loader and use it
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for( i = 0; i < numModelLoaders; i++ )
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{
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if( !Q_stricmp( ext, modelLoaders[ i ].ext ) )
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{
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// Load
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hModel = modelLoaders[ i ].ModelLoader( localName, mod );
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break;
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}
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}
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// A loader was found
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if( i < numModelLoaders )
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{
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if( !hModel )
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{
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// Loader failed, most likely because the file isn't there;
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// try again without the extension
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orgNameFailed = qtrue;
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orgLoader = i;
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COM_StripExtension( name, localName, MAX_QPATH );
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}
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else
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{
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// Something loaded
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return mod->index;
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}
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}
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}
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// Try and find a suitable match using all
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// the model formats supported
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for( i = 0; i < numModelLoaders; i++ )
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{
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if (i == orgLoader)
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continue;
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Com_sprintf( altName, sizeof (altName), "%s.%s", localName, modelLoaders[ i ].ext );
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// Load
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hModel = modelLoaders[ i ].ModelLoader( altName, mod );
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if( hModel )
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{
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if( orgNameFailed )
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{
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ri.Printf( PRINT_DEVELOPER, "WARNING: %s not present, using %s instead\n",
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name, altName );
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}
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break;
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}
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}
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return hModel;
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}
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/*
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=================
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R_LoadMD3
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=================
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*/
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static qboolean R_LoadMD3(model_t * mod, int lod, void *buffer, int bufferSize, const char *modName)
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{
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int f, i, j, k;
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md3Header_t *md3Model;
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md3Frame_t *md3Frame;
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md3Surface_t *md3Surf;
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md3Shader_t *md3Shader;
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md3Triangle_t *md3Tri;
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md3St_t *md3st;
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md3XyzNormal_t *md3xyz;
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md3Tag_t *md3Tag;
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mdvModel_t *mdvModel;
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mdvFrame_t *frame;
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mdvSurface_t *surf;//, *surface;
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int *shaderIndex;
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srfTriangle_t *tri;
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mdvVertex_t *v;
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mdvSt_t *st;
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mdvTag_t *tag;
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mdvTagName_t *tagName;
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int version;
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int size;
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md3Model = (md3Header_t *) buffer;
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version = LittleLong(md3Model->version);
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if(version != MD3_VERSION)
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{
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ri.Printf(PRINT_WARNING, "R_LoadMD3: %s has wrong version (%i should be %i)\n", modName, version, MD3_VERSION);
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return qfalse;
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}
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mod->type = MOD_MESH;
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size = LittleLong(md3Model->ofsEnd);
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mod->dataSize += size;
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mdvModel = mod->mdv[lod] = ri.Hunk_Alloc(sizeof(mdvModel_t), h_low);
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// Com_Memcpy(mod->md3[lod], buffer, LittleLong(md3Model->ofsEnd));
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LL(md3Model->ident);
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LL(md3Model->version);
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LL(md3Model->numFrames);
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LL(md3Model->numTags);
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LL(md3Model->numSurfaces);
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LL(md3Model->ofsFrames);
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LL(md3Model->ofsTags);
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LL(md3Model->ofsSurfaces);
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LL(md3Model->ofsEnd);
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if(md3Model->numFrames < 1)
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{
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ri.Printf(PRINT_WARNING, "R_LoadMD3: %s has no frames\n", modName);
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return qfalse;
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}
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// swap all the frames
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mdvModel->numFrames = md3Model->numFrames;
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mdvModel->frames = frame = ri.Hunk_Alloc(sizeof(*frame) * md3Model->numFrames, h_low);
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md3Frame = (md3Frame_t *) ((byte *) md3Model + md3Model->ofsFrames);
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for(i = 0; i < md3Model->numFrames; i++, frame++, md3Frame++)
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{
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frame->radius = LittleFloat(md3Frame->radius);
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for(j = 0; j < 3; j++)
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{
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frame->bounds[0][j] = LittleFloat(md3Frame->bounds[0][j]);
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frame->bounds[1][j] = LittleFloat(md3Frame->bounds[1][j]);
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frame->localOrigin[j] = LittleFloat(md3Frame->localOrigin[j]);
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}
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}
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// swap all the tags
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mdvModel->numTags = md3Model->numTags;
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mdvModel->tags = tag = ri.Hunk_Alloc(sizeof(*tag) * (md3Model->numTags * md3Model->numFrames), h_low);
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md3Tag = (md3Tag_t *) ((byte *) md3Model + md3Model->ofsTags);
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for(i = 0; i < md3Model->numTags * md3Model->numFrames; i++, tag++, md3Tag++)
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{
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for(j = 0; j < 3; j++)
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{
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tag->origin[j] = LittleFloat(md3Tag->origin[j]);
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tag->axis[0][j] = LittleFloat(md3Tag->axis[0][j]);
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tag->axis[1][j] = LittleFloat(md3Tag->axis[1][j]);
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tag->axis[2][j] = LittleFloat(md3Tag->axis[2][j]);
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}
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}
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mdvModel->tagNames = tagName = ri.Hunk_Alloc(sizeof(*tagName) * (md3Model->numTags), h_low);
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md3Tag = (md3Tag_t *) ((byte *) md3Model + md3Model->ofsTags);
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for(i = 0; i < md3Model->numTags; i++, tagName++, md3Tag++)
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{
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Q_strncpyz(tagName->name, md3Tag->name, sizeof(tagName->name));
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}
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// swap all the surfaces
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mdvModel->numSurfaces = md3Model->numSurfaces;
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mdvModel->surfaces = surf = ri.Hunk_Alloc(sizeof(*surf) * md3Model->numSurfaces, h_low);
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md3Surf = (md3Surface_t *) ((byte *) md3Model + md3Model->ofsSurfaces);
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for(i = 0; i < md3Model->numSurfaces; i++)
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{
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LL(md3Surf->ident);
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LL(md3Surf->flags);
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LL(md3Surf->numFrames);
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LL(md3Surf->numShaders);
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LL(md3Surf->numTriangles);
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LL(md3Surf->ofsTriangles);
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LL(md3Surf->numVerts);
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LL(md3Surf->ofsShaders);
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LL(md3Surf->ofsSt);
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LL(md3Surf->ofsXyzNormals);
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LL(md3Surf->ofsEnd);
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if(md3Surf->numVerts > SHADER_MAX_VERTEXES)
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{
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ri.Printf(PRINT_WARNING, "R_LoadMD3: %s has more than %i verts on a surface (%i)",
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modName, SHADER_MAX_VERTEXES, md3Surf->numVerts);
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return qfalse;
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}
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if(md3Surf->numTriangles * 3 > SHADER_MAX_INDEXES)
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{
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ri.Printf(PRINT_WARNING, "R_LoadMD3: %s has more than %i triangles on a surface (%i)",
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modName, SHADER_MAX_INDEXES / 3, md3Surf->numTriangles);
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return qfalse;
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}
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// change to surface identifier
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surf->surfaceType = SF_MDV;
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// give pointer to model for Tess_SurfaceMDX
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surf->model = mdvModel;
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// copy surface name
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Q_strncpyz(surf->name, md3Surf->name, sizeof(surf->name));
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// lowercase the surface name so skin compares are faster
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Q_strlwr(surf->name);
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// strip off a trailing _1 or _2
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// this is a crutch for q3data being a mess
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j = strlen(surf->name);
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if(j > 2 && surf->name[j - 2] == '_')
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{
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surf->name[j - 2] = 0;
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}
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// register the shaders
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surf->numShaderIndexes = md3Surf->numShaders;
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surf->shaderIndexes = shaderIndex = ri.Hunk_Alloc(sizeof(*shaderIndex) * md3Surf->numShaders, h_low);
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md3Shader = (md3Shader_t *) ((byte *) md3Surf + md3Surf->ofsShaders);
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for(j = 0; j < md3Surf->numShaders; j++, shaderIndex++, md3Shader++)
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{
|
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shader_t *sh;
|
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|
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sh = R_FindShader(md3Shader->name, LIGHTMAP_NONE, qtrue);
|
|
if(sh->defaultShader)
|
|
{
|
|
*shaderIndex = 0;
|
|
}
|
|
else
|
|
{
|
|
*shaderIndex = sh->index;
|
|
}
|
|
}
|
|
|
|
// swap all the triangles
|
|
surf->numTriangles = md3Surf->numTriangles;
|
|
surf->triangles = tri = ri.Hunk_Alloc(sizeof(*tri) * md3Surf->numTriangles, h_low);
|
|
|
|
md3Tri = (md3Triangle_t *) ((byte *) md3Surf + md3Surf->ofsTriangles);
|
|
for(j = 0; j < md3Surf->numTriangles; j++, tri++, md3Tri++)
|
|
{
|
|
tri->indexes[0] = LittleLong(md3Tri->indexes[0]);
|
|
tri->indexes[1] = LittleLong(md3Tri->indexes[1]);
|
|
tri->indexes[2] = LittleLong(md3Tri->indexes[2]);
|
|
}
|
|
|
|
R_CalcSurfaceTriangleNeighbors(surf->numTriangles, surf->triangles);
|
|
|
|
// swap all the XyzNormals
|
|
surf->numVerts = md3Surf->numVerts;
|
|
surf->verts = v = ri.Hunk_Alloc(sizeof(*v) * (md3Surf->numVerts * md3Surf->numFrames), h_low);
|
|
|
|
md3xyz = (md3XyzNormal_t *) ((byte *) md3Surf + md3Surf->ofsXyzNormals);
|
|
for(j = 0; j < md3Surf->numVerts * md3Surf->numFrames; j++, md3xyz++, v++)
|
|
{
|
|
unsigned lat, lng;
|
|
unsigned short normal;
|
|
|
|
v->xyz[0] = LittleShort(md3xyz->xyz[0]) * MD3_XYZ_SCALE;
|
|
v->xyz[1] = LittleShort(md3xyz->xyz[1]) * MD3_XYZ_SCALE;
|
|
v->xyz[2] = LittleShort(md3xyz->xyz[2]) * MD3_XYZ_SCALE;
|
|
|
|
normal = LittleShort(md3xyz->normal);
|
|
|
|
lat = ( normal >> 8 ) & 0xff;
|
|
lng = ( normal & 0xff );
|
|
lat *= (FUNCTABLE_SIZE/256);
|
|
lng *= (FUNCTABLE_SIZE/256);
|
|
|
|
// decode X as cos( lat ) * sin( long )
|
|
// decode Y as sin( lat ) * sin( long )
|
|
// decode Z as cos( long )
|
|
|
|
v->normal[0] = tr.sinTable[(lat+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK] * tr.sinTable[lng];
|
|
v->normal[1] = tr.sinTable[lat] * tr.sinTable[lng];
|
|
v->normal[2] = tr.sinTable[(lng+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK];
|
|
}
|
|
|
|
// swap all the ST
|
|
surf->st = st = ri.Hunk_Alloc(sizeof(*st) * md3Surf->numVerts, h_low);
|
|
|
|
md3st = (md3St_t *) ((byte *) md3Surf + md3Surf->ofsSt);
|
|
for(j = 0; j < md3Surf->numVerts; j++, md3st++, st++)
|
|
{
|
|
st->st[0] = LittleFloat(md3st->st[0]);
|
|
st->st[1] = LittleFloat(md3st->st[1]);
|
|
}
|
|
|
|
#ifdef USE_VERT_TANGENT_SPACE
|
|
// calc tangent spaces
|
|
{
|
|
// Valgrind complaints: Conditional jump or move depends on uninitialised value(s)
|
|
// So lets Initialize them.
|
|
const float *v0 = NULL, *v1 = NULL, *v2 = NULL;
|
|
const float *t0 = NULL, *t1 = NULL, *t2 = NULL;
|
|
vec3_t tangent = { 0, 0, 0 };
|
|
vec3_t bitangent = { 0, 0, 0 };
|
|
vec3_t normal = { 0, 0, 0 };
|
|
|
|
for(j = 0, v = surf->verts; j < (surf->numVerts * mdvModel->numFrames); j++, v++)
|
|
{
|
|
VectorClear(v->tangent);
|
|
VectorClear(v->bitangent);
|
|
if (r_recalcMD3Normals->integer)
|
|
VectorClear(v->normal);
|
|
}
|
|
|
|
for(f = 0; f < mdvModel->numFrames; f++)
|
|
{
|
|
for(j = 0, tri = surf->triangles; j < surf->numTriangles; j++, tri++)
|
|
{
|
|
v0 = surf->verts[surf->numVerts * f + tri->indexes[0]].xyz;
|
|
v1 = surf->verts[surf->numVerts * f + tri->indexes[1]].xyz;
|
|
v2 = surf->verts[surf->numVerts * f + tri->indexes[2]].xyz;
|
|
|
|
t0 = surf->st[tri->indexes[0]].st;
|
|
t1 = surf->st[tri->indexes[1]].st;
|
|
t2 = surf->st[tri->indexes[2]].st;
|
|
|
|
if (!r_recalcMD3Normals->integer)
|
|
VectorCopy(v->normal, normal);
|
|
else
|
|
VectorClear(normal);
|
|
|
|
#if 1
|
|
R_CalcTangentSpace(tangent, bitangent, normal, v0, v1, v2, t0, t1, t2);
|
|
#else
|
|
R_CalcNormalForTriangle(normal, v0, v1, v2);
|
|
R_CalcTangentsForTriangle(tangent, bitangent, v0, v1, v2, t0, t1, t2);
|
|
#endif
|
|
|
|
for(k = 0; k < 3; k++)
|
|
{
|
|
float *v;
|
|
|
|
v = surf->verts[surf->numVerts * f + tri->indexes[k]].tangent;
|
|
VectorAdd(v, tangent, v);
|
|
|
|
v = surf->verts[surf->numVerts * f + tri->indexes[k]].bitangent;
|
|
VectorAdd(v, bitangent, v);
|
|
|
|
if (r_recalcMD3Normals->integer)
|
|
{
|
|
v = surf->verts[surf->numVerts * f + tri->indexes[k]].normal;
|
|
VectorAdd(v, normal, v);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for(j = 0, v = surf->verts; j < (surf->numVerts * mdvModel->numFrames); j++, v++)
|
|
{
|
|
VectorNormalize(v->tangent);
|
|
VectorNormalize(v->bitangent);
|
|
VectorNormalize(v->normal);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// find the next surface
|
|
md3Surf = (md3Surface_t *) ((byte *) md3Surf + md3Surf->ofsEnd);
|
|
surf++;
|
|
}
|
|
|
|
{
|
|
srfVBOMDVMesh_t *vboSurf;
|
|
|
|
mdvModel->numVBOSurfaces = mdvModel->numSurfaces;
|
|
mdvModel->vboSurfaces = ri.Hunk_Alloc(sizeof(*mdvModel->vboSurfaces) * mdvModel->numSurfaces, h_low);
|
|
|
|
vboSurf = mdvModel->vboSurfaces;
|
|
surf = mdvModel->surfaces;
|
|
for (i = 0; i < mdvModel->numSurfaces; i++, vboSurf++, surf++)
|
|
{
|
|
vec3_t *verts;
|
|
vec3_t *normals;
|
|
vec2_t *texcoords;
|
|
#ifdef USE_VERT_TANGENT_SPACE
|
|
vec3_t *tangents;
|
|
vec3_t *bitangents;
|
|
#endif
|
|
|
|
byte *data;
|
|
int dataSize;
|
|
|
|
int ofs_xyz, ofs_normal, ofs_st;
|
|
#ifdef USE_VERT_TANGENT_SPACE
|
|
int ofs_tangent, ofs_bitangent;
|
|
#endif
|
|
|
|
dataSize = 0;
|
|
|
|
ofs_xyz = dataSize;
|
|
dataSize += surf->numVerts * mdvModel->numFrames * sizeof(*verts);
|
|
|
|
ofs_normal = dataSize;
|
|
dataSize += surf->numVerts * mdvModel->numFrames * sizeof(*normals);
|
|
|
|
#ifdef USE_VERT_TANGENT_SPACE
|
|
ofs_tangent = dataSize;
|
|
dataSize += surf->numVerts * mdvModel->numFrames * sizeof(*tangents);
|
|
|
|
ofs_bitangent = dataSize;
|
|
dataSize += surf->numVerts * mdvModel->numFrames * sizeof(*bitangents);
|
|
#endif
|
|
|
|
ofs_st = dataSize;
|
|
dataSize += surf->numVerts * sizeof(*texcoords);
|
|
|
|
data = ri.Malloc(dataSize);
|
|
|
|
verts = (void *)(data + ofs_xyz);
|
|
normals = (void *)(data + ofs_normal);
|
|
#ifdef USE_VERT_TANGENT_SPACE
|
|
tangents = (void *)(data + ofs_tangent);
|
|
bitangents = (void *)(data + ofs_bitangent);
|
|
#endif
|
|
texcoords = (void *)(data + ofs_st);
|
|
|
|
v = surf->verts;
|
|
for ( j = 0; j < surf->numVerts * mdvModel->numFrames ; j++, v++ )
|
|
{
|
|
VectorCopy(v->xyz, verts[j]);
|
|
VectorCopy(v->normal, normals[j]);
|
|
#ifdef USE_VERT_TANGENT_SPACE
|
|
VectorCopy(v->tangent, tangents[j]);
|
|
VectorCopy(v->bitangent, bitangents[j]);
|
|
#endif
|
|
}
|
|
|
|
st = surf->st;
|
|
for ( j = 0 ; j < surf->numVerts ; j++, st++ ) {
|
|
texcoords[j][0] = st->st[0];
|
|
texcoords[j][1] = st->st[1];
|
|
}
|
|
|
|
vboSurf->surfaceType = SF_VBO_MDVMESH;
|
|
vboSurf->mdvModel = mdvModel;
|
|
vboSurf->mdvSurface = surf;
|
|
vboSurf->numIndexes = surf->numTriangles * 3;
|
|
vboSurf->numVerts = surf->numVerts;
|
|
|
|
vboSurf->minIndex = 0;
|
|
vboSurf->maxIndex = surf->numVerts;
|
|
|
|
vboSurf->vbo = R_CreateVBO(va("staticMD3Mesh_VBO '%s'", surf->name), data, dataSize, VBO_USAGE_STATIC);
|
|
|
|
vboSurf->vbo->ofs_xyz = ofs_xyz;
|
|
vboSurf->vbo->ofs_normal = ofs_normal;
|
|
#ifdef USE_VERT_TANGENT_SPACE
|
|
vboSurf->vbo->ofs_tangent = ofs_tangent;
|
|
vboSurf->vbo->ofs_bitangent = ofs_bitangent;
|
|
#endif
|
|
vboSurf->vbo->ofs_st = ofs_st;
|
|
|
|
vboSurf->vbo->stride_xyz = sizeof(*verts);
|
|
vboSurf->vbo->stride_normal = sizeof(*normals);
|
|
#ifdef USE_VERT_TANGENT_SPACE
|
|
vboSurf->vbo->stride_tangent = sizeof(*tangents);
|
|
vboSurf->vbo->stride_bitangent = sizeof(*bitangents);
|
|
#endif
|
|
vboSurf->vbo->stride_st = sizeof(*st);
|
|
|
|
vboSurf->vbo->size_xyz = sizeof(*verts) * surf->numVerts;
|
|
vboSurf->vbo->size_normal = sizeof(*normals) * surf->numVerts;
|
|
|
|
ri.Free(data);
|
|
|
|
vboSurf->ibo = R_CreateIBO2(va("staticMD3Mesh_IBO %s", surf->name), surf->numTriangles, surf->triangles, VBO_USAGE_STATIC);
|
|
}
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
#ifdef RAVENMD4
|
|
|
|
/*
|
|
=================
|
|
R_LoadMDR
|
|
=================
|
|
*/
|
|
static qboolean R_LoadMDR( model_t *mod, void *buffer, int filesize, const char *mod_name )
|
|
{
|
|
int i, j, k, l;
|
|
mdrHeader_t *pinmodel, *mdr;
|
|
mdrFrame_t *frame;
|
|
mdrLOD_t *lod, *curlod;
|
|
mdrSurface_t *surf, *cursurf;
|
|
mdrTriangle_t *tri, *curtri;
|
|
mdrVertex_t *v, *curv;
|
|
mdrWeight_t *weight, *curweight;
|
|
mdrTag_t *tag, *curtag;
|
|
int size;
|
|
shader_t *sh;
|
|
|
|
pinmodel = (mdrHeader_t *)buffer;
|
|
|
|
pinmodel->version = LittleLong(pinmodel->version);
|
|
if (pinmodel->version != MDR_VERSION)
|
|
{
|
|
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has wrong version (%i should be %i)\n", mod_name, pinmodel->version, MDR_VERSION);
|
|
return qfalse;
|
|
}
|
|
|
|
size = LittleLong(pinmodel->ofsEnd);
|
|
|
|
if(size > filesize)
|
|
{
|
|
ri.Printf(PRINT_WARNING, "R_LoadMDR: Header of %s is broken. Wrong filesize declared!\n", mod_name);
|
|
return qfalse;
|
|
}
|
|
|
|
mod->type = MOD_MDR;
|
|
|
|
LL(pinmodel->numFrames);
|
|
LL(pinmodel->numBones);
|
|
LL(pinmodel->ofsFrames);
|
|
|
|
// This is a model that uses some type of compressed Bones. We don't want to uncompress every bone for each rendered frame
|
|
// over and over again, we'll uncompress it in this function already, so we must adjust the size of the target md4.
|
|
if(pinmodel->ofsFrames < 0)
|
|
{
|
|
// mdrFrame_t is larger than mdrCompFrame_t:
|
|
size += pinmodel->numFrames * sizeof(frame->name);
|
|
// now add enough space for the uncompressed bones.
|
|
size += pinmodel->numFrames * pinmodel->numBones * ((sizeof(mdrBone_t) - sizeof(mdrCompBone_t)));
|
|
}
|
|
|
|
// simple bounds check
|
|
if(pinmodel->numBones < 0 ||
|
|
sizeof(*mdr) + pinmodel->numFrames * (sizeof(*frame) + (pinmodel->numBones - 1) * sizeof(*frame->bones)) > size)
|
|
{
|
|
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has broken structure.\n", mod_name);
|
|
return qfalse;
|
|
}
|
|
|
|
mod->dataSize += size;
|
|
mod->modelData = mdr = ri.Hunk_Alloc( size, h_low );
|
|
|
|
// Copy all the values over from the file and fix endian issues in the process, if necessary.
|
|
|
|
mdr->ident = LittleLong(pinmodel->ident);
|
|
mdr->version = pinmodel->version; // Don't need to swap byte order on this one, we already did above.
|
|
Q_strncpyz(mdr->name, pinmodel->name, sizeof(mdr->name));
|
|
mdr->numFrames = pinmodel->numFrames;
|
|
mdr->numBones = pinmodel->numBones;
|
|
mdr->numLODs = LittleLong(pinmodel->numLODs);
|
|
mdr->numTags = LittleLong(pinmodel->numTags);
|
|
// We don't care about the other offset values, we'll generate them ourselves while loading.
|
|
|
|
mod->numLods = mdr->numLODs;
|
|
|
|
if ( mdr->numFrames < 1 )
|
|
{
|
|
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has no frames\n", mod_name);
|
|
return qfalse;
|
|
}
|
|
|
|
/* The first frame will be put into the first free space after the header */
|
|
frame = (mdrFrame_t *)(mdr + 1);
|
|
mdr->ofsFrames = (int)((byte *) frame - (byte *) mdr);
|
|
|
|
if (pinmodel->ofsFrames < 0)
|
|
{
|
|
mdrCompFrame_t *cframe;
|
|
|
|
// compressed model...
|
|
cframe = (mdrCompFrame_t *)((byte *) pinmodel - pinmodel->ofsFrames);
|
|
|
|
for(i = 0; i < mdr->numFrames; i++)
|
|
{
|
|
for(j = 0; j < 3; j++)
|
|
{
|
|
frame->bounds[0][j] = LittleFloat(cframe->bounds[0][j]);
|
|
frame->bounds[1][j] = LittleFloat(cframe->bounds[1][j]);
|
|
frame->localOrigin[j] = LittleFloat(cframe->localOrigin[j]);
|
|
}
|
|
|
|
frame->radius = LittleFloat(cframe->radius);
|
|
frame->name[0] = '\0'; // No name supplied in the compressed version.
|
|
|
|
for(j = 0; j < mdr->numBones; j++)
|
|
{
|
|
for(k = 0; k < (sizeof(cframe->bones[j].Comp) / 2); k++)
|
|
{
|
|
// Do swapping for the uncompressing functions. They seem to use shorts
|
|
// values only, so I assume this will work. Never tested it on other
|
|
// platforms, though.
|
|
|
|
((unsigned short *)(cframe->bones[j].Comp))[k] =
|
|
LittleShort( ((unsigned short *)(cframe->bones[j].Comp))[k] );
|
|
}
|
|
|
|
/* Now do the actual uncompressing */
|
|
MC_UnCompress(frame->bones[j].matrix, cframe->bones[j].Comp);
|
|
}
|
|
|
|
// Next Frame...
|
|
cframe = (mdrCompFrame_t *) &cframe->bones[j];
|
|
frame = (mdrFrame_t *) &frame->bones[j];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
mdrFrame_t *curframe;
|
|
|
|
// uncompressed model...
|
|
//
|
|
|
|
curframe = (mdrFrame_t *)((byte *) pinmodel + pinmodel->ofsFrames);
|
|
|
|
// swap all the frames
|
|
for ( i = 0 ; i < mdr->numFrames ; i++)
|
|
{
|
|
for(j = 0; j < 3; j++)
|
|
{
|
|
frame->bounds[0][j] = LittleFloat(curframe->bounds[0][j]);
|
|
frame->bounds[1][j] = LittleFloat(curframe->bounds[1][j]);
|
|
frame->localOrigin[j] = LittleFloat(curframe->localOrigin[j]);
|
|
}
|
|
|
|
frame->radius = LittleFloat(curframe->radius);
|
|
Q_strncpyz(frame->name, curframe->name, sizeof(frame->name));
|
|
|
|
for (j = 0; j < (int) (mdr->numBones * sizeof(mdrBone_t) / 4); j++)
|
|
{
|
|
((float *)frame->bones)[j] = LittleFloat( ((float *)curframe->bones)[j] );
|
|
}
|
|
|
|
curframe = (mdrFrame_t *) &curframe->bones[mdr->numBones];
|
|
frame = (mdrFrame_t *) &frame->bones[mdr->numBones];
|
|
}
|
|
}
|
|
|
|
// frame should now point to the first free address after all frames.
|
|
lod = (mdrLOD_t *) frame;
|
|
mdr->ofsLODs = (int) ((byte *) lod - (byte *)mdr);
|
|
|
|
curlod = (mdrLOD_t *)((byte *) pinmodel + LittleLong(pinmodel->ofsLODs));
|
|
|
|
// swap all the LOD's
|
|
for ( l = 0 ; l < mdr->numLODs ; l++)
|
|
{
|
|
// simple bounds check
|
|
if((byte *) (lod + 1) > (byte *) mdr + size)
|
|
{
|
|
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has broken structure.\n", mod_name);
|
|
return qfalse;
|
|
}
|
|
|
|
lod->numSurfaces = LittleLong(curlod->numSurfaces);
|
|
|
|
// swap all the surfaces
|
|
surf = (mdrSurface_t *) (lod + 1);
|
|
lod->ofsSurfaces = (int)((byte *) surf - (byte *) lod);
|
|
cursurf = (mdrSurface_t *) ((byte *)curlod + LittleLong(curlod->ofsSurfaces));
|
|
|
|
for ( i = 0 ; i < lod->numSurfaces ; i++)
|
|
{
|
|
// simple bounds check
|
|
if((byte *) (surf + 1) > (byte *) mdr + size)
|
|
{
|
|
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has broken structure.\n", mod_name);
|
|
return qfalse;
|
|
}
|
|
|
|
// first do some copying stuff
|
|
|
|
surf->ident = SF_MDR;
|
|
Q_strncpyz(surf->name, cursurf->name, sizeof(surf->name));
|
|
Q_strncpyz(surf->shader, cursurf->shader, sizeof(surf->shader));
|
|
|
|
surf->ofsHeader = (byte *) mdr - (byte *) surf;
|
|
|
|
surf->numVerts = LittleLong(cursurf->numVerts);
|
|
surf->numTriangles = LittleLong(cursurf->numTriangles);
|
|
// numBoneReferences and BoneReferences generally seem to be unused
|
|
|
|
// now do the checks that may fail.
|
|
if ( surf->numVerts > SHADER_MAX_VERTEXES )
|
|
{
|
|
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i verts on a surface (%i).\n",
|
|
mod_name, SHADER_MAX_VERTEXES, surf->numVerts );
|
|
return qfalse;
|
|
}
|
|
if ( surf->numTriangles*3 > SHADER_MAX_INDEXES )
|
|
{
|
|
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has more than %i triangles on a surface (%i).\n",
|
|
mod_name, SHADER_MAX_INDEXES / 3, surf->numTriangles );
|
|
return qfalse;
|
|
}
|
|
// lowercase the surface name so skin compares are faster
|
|
Q_strlwr( surf->name );
|
|
|
|
// register the shaders
|
|
sh = R_FindShader(surf->shader, LIGHTMAP_NONE, qtrue);
|
|
if ( sh->defaultShader ) {
|
|
surf->shaderIndex = 0;
|
|
} else {
|
|
surf->shaderIndex = sh->index;
|
|
}
|
|
|
|
// now copy the vertexes.
|
|
v = (mdrVertex_t *) (surf + 1);
|
|
surf->ofsVerts = (int)((byte *) v - (byte *) surf);
|
|
curv = (mdrVertex_t *) ((byte *)cursurf + LittleLong(cursurf->ofsVerts));
|
|
|
|
for(j = 0; j < surf->numVerts; j++)
|
|
{
|
|
LL(curv->numWeights);
|
|
|
|
// simple bounds check
|
|
if(curv->numWeights < 0 || (byte *) (v + 1) + (curv->numWeights - 1) * sizeof(*weight) > (byte *) mdr + size)
|
|
{
|
|
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has broken structure.\n", mod_name);
|
|
return qfalse;
|
|
}
|
|
|
|
v->normal[0] = LittleFloat(curv->normal[0]);
|
|
v->normal[1] = LittleFloat(curv->normal[1]);
|
|
v->normal[2] = LittleFloat(curv->normal[2]);
|
|
|
|
v->texCoords[0] = LittleFloat(curv->texCoords[0]);
|
|
v->texCoords[1] = LittleFloat(curv->texCoords[1]);
|
|
|
|
v->numWeights = curv->numWeights;
|
|
weight = &v->weights[0];
|
|
curweight = &curv->weights[0];
|
|
|
|
// Now copy all the weights
|
|
for(k = 0; k < v->numWeights; k++)
|
|
{
|
|
weight->boneIndex = LittleLong(curweight->boneIndex);
|
|
weight->boneWeight = LittleFloat(curweight->boneWeight);
|
|
|
|
weight->offset[0] = LittleFloat(curweight->offset[0]);
|
|
weight->offset[1] = LittleFloat(curweight->offset[1]);
|
|
weight->offset[2] = LittleFloat(curweight->offset[2]);
|
|
|
|
weight++;
|
|
curweight++;
|
|
}
|
|
|
|
v = (mdrVertex_t *) weight;
|
|
curv = (mdrVertex_t *) curweight;
|
|
}
|
|
|
|
// we know the offset to the triangles now:
|
|
tri = (mdrTriangle_t *) v;
|
|
surf->ofsTriangles = (int)((byte *) tri - (byte *) surf);
|
|
curtri = (mdrTriangle_t *)((byte *) cursurf + LittleLong(cursurf->ofsTriangles));
|
|
|
|
// simple bounds check
|
|
if(surf->numTriangles < 0 || (byte *) (tri + surf->numTriangles) > (byte *) mdr + size)
|
|
{
|
|
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has broken structure.\n", mod_name);
|
|
return qfalse;
|
|
}
|
|
|
|
for(j = 0; j < surf->numTriangles; j++)
|
|
{
|
|
tri->indexes[0] = LittleLong(curtri->indexes[0]);
|
|
tri->indexes[1] = LittleLong(curtri->indexes[1]);
|
|
tri->indexes[2] = LittleLong(curtri->indexes[2]);
|
|
|
|
tri++;
|
|
curtri++;
|
|
}
|
|
|
|
// tri now points to the end of the surface.
|
|
surf->ofsEnd = (byte *) tri - (byte *) surf;
|
|
surf = (mdrSurface_t *) tri;
|
|
|
|
// find the next surface.
|
|
cursurf = (mdrSurface_t *) ((byte *) cursurf + LittleLong(cursurf->ofsEnd));
|
|
}
|
|
|
|
// surf points to the next lod now.
|
|
lod->ofsEnd = (int)((byte *) surf - (byte *) lod);
|
|
lod = (mdrLOD_t *) surf;
|
|
|
|
// find the next LOD.
|
|
curlod = (mdrLOD_t *)((byte *) curlod + LittleLong(curlod->ofsEnd));
|
|
}
|
|
|
|
// lod points to the first tag now, so update the offset too.
|
|
tag = (mdrTag_t *) lod;
|
|
mdr->ofsTags = (int)((byte *) tag - (byte *) mdr);
|
|
curtag = (mdrTag_t *) ((byte *)pinmodel + LittleLong(pinmodel->ofsTags));
|
|
|
|
// simple bounds check
|
|
if(mdr->numTags < 0 || (byte *) (tag + mdr->numTags) > (byte *) mdr + size)
|
|
{
|
|
ri.Printf(PRINT_WARNING, "R_LoadMDR: %s has broken structure.\n", mod_name);
|
|
return qfalse;
|
|
}
|
|
|
|
for (i = 0 ; i < mdr->numTags ; i++)
|
|
{
|
|
tag->boneIndex = LittleLong(curtag->boneIndex);
|
|
Q_strncpyz(tag->name, curtag->name, sizeof(tag->name));
|
|
|
|
tag++;
|
|
curtag++;
|
|
}
|
|
|
|
// And finally we know the real offset to the end.
|
|
mdr->ofsEnd = (int)((byte *) tag - (byte *) mdr);
|
|
|
|
// phew! we're done.
|
|
|
|
return qtrue;
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
=================
|
|
R_LoadMD4
|
|
=================
|
|
*/
|
|
|
|
static qboolean R_LoadMD4( model_t *mod, void *buffer, const char *mod_name ) {
|
|
int i, j, k, lodindex;
|
|
md4Header_t *pinmodel, *md4;
|
|
md4Frame_t *frame;
|
|
md4LOD_t *lod;
|
|
md4Surface_t *surf;
|
|
md4Triangle_t *tri;
|
|
md4Vertex_t *v;
|
|
int version;
|
|
int size;
|
|
shader_t *sh;
|
|
int frameSize;
|
|
|
|
pinmodel = (md4Header_t *)buffer;
|
|
|
|
version = LittleLong (pinmodel->version);
|
|
if (version != MD4_VERSION) {
|
|
ri.Printf( PRINT_WARNING, "R_LoadMD4: %s has wrong version (%i should be %i)\n",
|
|
mod_name, version, MD4_VERSION);
|
|
return qfalse;
|
|
}
|
|
|
|
mod->type = MOD_MD4;
|
|
size = LittleLong(pinmodel->ofsEnd);
|
|
mod->dataSize += size;
|
|
mod->modelData = md4 = ri.Hunk_Alloc( size, h_low );
|
|
|
|
Com_Memcpy(md4, buffer, size);
|
|
|
|
LL(md4->ident);
|
|
LL(md4->version);
|
|
LL(md4->numFrames);
|
|
LL(md4->numBones);
|
|
LL(md4->numLODs);
|
|
LL(md4->ofsFrames);
|
|
LL(md4->ofsLODs);
|
|
md4->ofsEnd = size;
|
|
|
|
if ( md4->numFrames < 1 ) {
|
|
ri.Printf( PRINT_WARNING, "R_LoadMD4: %s has no frames\n", mod_name );
|
|
return qfalse;
|
|
}
|
|
|
|
// we don't need to swap tags in the renderer, they aren't used
|
|
|
|
// swap all the frames
|
|
frameSize = (size_t)( &((md4Frame_t *)0)->bones[ md4->numBones ] );
|
|
for ( i = 0 ; i < md4->numFrames ; i++) {
|
|
frame = (md4Frame_t *) ( (byte *)md4 + md4->ofsFrames + i * frameSize );
|
|
frame->radius = LittleFloat( frame->radius );
|
|
for ( j = 0 ; j < 3 ; j++ ) {
|
|
frame->bounds[0][j] = LittleFloat( frame->bounds[0][j] );
|
|
frame->bounds[1][j] = LittleFloat( frame->bounds[1][j] );
|
|
frame->localOrigin[j] = LittleFloat( frame->localOrigin[j] );
|
|
}
|
|
for ( j = 0 ; j < md4->numBones * sizeof( md4Bone_t ) / 4 ; j++ ) {
|
|
((float *)frame->bones)[j] = LittleFloat( ((float *)frame->bones)[j] );
|
|
}
|
|
}
|
|
|
|
// swap all the LOD's
|
|
lod = (md4LOD_t *) ( (byte *)md4 + md4->ofsLODs );
|
|
for ( lodindex = 0 ; lodindex < md4->numLODs ; lodindex++ ) {
|
|
|
|
// swap all the surfaces
|
|
surf = (md4Surface_t *) ( (byte *)lod + lod->ofsSurfaces );
|
|
for ( i = 0 ; i < lod->numSurfaces ; i++) {
|
|
LL(surf->ident);
|
|
LL(surf->numTriangles);
|
|
LL(surf->ofsTriangles);
|
|
LL(surf->numVerts);
|
|
LL(surf->ofsVerts);
|
|
LL(surf->ofsEnd);
|
|
|
|
if ( surf->numVerts > SHADER_MAX_VERTEXES ) {
|
|
ri.Printf(PRINT_WARNING, "R_LoadMD4: %s has more than %i verts on a surface (%i).\n",
|
|
mod_name, SHADER_MAX_VERTEXES, surf->numVerts );
|
|
return qfalse;
|
|
}
|
|
if ( surf->numTriangles*3 > SHADER_MAX_INDEXES ) {
|
|
ri.Printf(PRINT_WARNING, "R_LoadMD4: %s has more than %i triangles on a surface (%i).\n",
|
|
mod_name, SHADER_MAX_INDEXES / 3, surf->numTriangles );
|
|
return qfalse;
|
|
}
|
|
|
|
// change to surface identifier
|
|
surf->ident = SF_MD4;
|
|
|
|
// lowercase the surface name so skin compares are faster
|
|
Q_strlwr( surf->name );
|
|
|
|
// register the shaders
|
|
sh = R_FindShader( surf->shader, LIGHTMAP_NONE, qtrue );
|
|
if ( sh->defaultShader ) {
|
|
surf->shaderIndex = 0;
|
|
} else {
|
|
surf->shaderIndex = sh->index;
|
|
}
|
|
|
|
// swap all the triangles
|
|
tri = (md4Triangle_t *) ( (byte *)surf + surf->ofsTriangles );
|
|
for ( j = 0 ; j < surf->numTriangles ; j++, tri++ ) {
|
|
LL(tri->indexes[0]);
|
|
LL(tri->indexes[1]);
|
|
LL(tri->indexes[2]);
|
|
}
|
|
|
|
// swap all the vertexes
|
|
// FIXME
|
|
// This makes TFC's skeletons work. Shouldn't be necessary anymore, but left
|
|
// in for reference.
|
|
//v = (md4Vertex_t *) ( (byte *)surf + surf->ofsVerts + 12);
|
|
v = (md4Vertex_t *) ( (byte *)surf + surf->ofsVerts);
|
|
for ( j = 0 ; j < surf->numVerts ; j++ ) {
|
|
v->normal[0] = LittleFloat( v->normal[0] );
|
|
v->normal[1] = LittleFloat( v->normal[1] );
|
|
v->normal[2] = LittleFloat( v->normal[2] );
|
|
|
|
v->texCoords[0] = LittleFloat( v->texCoords[0] );
|
|
v->texCoords[1] = LittleFloat( v->texCoords[1] );
|
|
|
|
v->numWeights = LittleLong( v->numWeights );
|
|
|
|
for ( k = 0 ; k < v->numWeights ; k++ ) {
|
|
v->weights[k].boneIndex = LittleLong( v->weights[k].boneIndex );
|
|
v->weights[k].boneWeight = LittleFloat( v->weights[k].boneWeight );
|
|
v->weights[k].offset[0] = LittleFloat( v->weights[k].offset[0] );
|
|
v->weights[k].offset[1] = LittleFloat( v->weights[k].offset[1] );
|
|
v->weights[k].offset[2] = LittleFloat( v->weights[k].offset[2] );
|
|
}
|
|
// FIXME
|
|
// This makes TFC's skeletons work. Shouldn't be necessary anymore, but left
|
|
// in for reference.
|
|
//v = (md4Vertex_t *)( ( byte * )&v->weights[v->numWeights] + 12 );
|
|
v = (md4Vertex_t *)( ( byte * )&v->weights[v->numWeights]);
|
|
}
|
|
|
|
// find the next surface
|
|
surf = (md4Surface_t *)( (byte *)surf + surf->ofsEnd );
|
|
}
|
|
|
|
// find the next LOD
|
|
lod = (md4LOD_t *)( (byte *)lod + lod->ofsEnd );
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
** RE_BeginRegistration
|
|
*/
|
|
void RE_BeginRegistration( glconfig_t *glconfigOut ) {
|
|
|
|
R_Init();
|
|
|
|
*glconfigOut = glConfig;
|
|
|
|
R_SyncRenderThread();
|
|
|
|
tr.visIndex = 0;
|
|
memset(tr.visClusters, -2, sizeof(tr.visClusters)); // force markleafs to regenerate
|
|
|
|
R_ClearFlares();
|
|
RE_ClearScene();
|
|
|
|
tr.registered = qtrue;
|
|
|
|
// NOTE: this sucks, for some reason the first stretch pic is never drawn
|
|
// without this we'd see a white flash on a level load because the very
|
|
// first time the level shot would not be drawn
|
|
// RE_StretchPic(0, 0, 0, 0, 0, 0, 1, 1, 0);
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
===============
|
|
R_ModelInit
|
|
===============
|
|
*/
|
|
void R_ModelInit( void ) {
|
|
model_t *mod;
|
|
|
|
// leave a space for NULL model
|
|
tr.numModels = 0;
|
|
|
|
mod = R_AllocModel();
|
|
mod->type = MOD_BAD;
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
R_Modellist_f
|
|
================
|
|
*/
|
|
void R_Modellist_f( void ) {
|
|
int i, j;
|
|
model_t *mod;
|
|
int total;
|
|
int lods;
|
|
|
|
total = 0;
|
|
for ( i = 1 ; i < tr.numModels; i++ ) {
|
|
mod = tr.models[i];
|
|
lods = 1;
|
|
for ( j = 1 ; j < MD3_MAX_LODS ; j++ ) {
|
|
if ( mod->mdv[j] && mod->mdv[j] != mod->mdv[j-1] ) {
|
|
lods++;
|
|
}
|
|
}
|
|
ri.Printf( PRINT_ALL, "%8i : (%i) %s\n",mod->dataSize, lods, mod->name );
|
|
total += mod->dataSize;
|
|
}
|
|
ri.Printf( PRINT_ALL, "%8i : Total models\n", total );
|
|
|
|
#if 0 // not working right with new hunk
|
|
if ( tr.world ) {
|
|
ri.Printf( PRINT_ALL, "\n%8i : %s\n", tr.world->dataSize, tr.world->name );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
/*
|
|
================
|
|
R_GetTag
|
|
================
|
|
*/
|
|
static mdvTag_t *R_GetTag( mdvModel_t *mod, int frame, const char *_tagName ) {
|
|
int i;
|
|
mdvTag_t *tag;
|
|
mdvTagName_t *tagName;
|
|
|
|
if ( frame >= mod->numFrames ) {
|
|
// it is possible to have a bad frame while changing models, so don't error
|
|
frame = mod->numFrames - 1;
|
|
}
|
|
|
|
tag = mod->tags + frame * mod->numTags;
|
|
tagName = mod->tagNames;
|
|
for(i = 0; i < mod->numTags; i++, tag++, tagName++)
|
|
{
|
|
if(!strcmp(tagName->name, _tagName))
|
|
{
|
|
return tag;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
#ifdef RAVENMD4
|
|
void R_GetAnimTag( mdrHeader_t *mod, int framenum, const char *tagName, md3Tag_t * dest)
|
|
{
|
|
int i, j, k;
|
|
int frameSize;
|
|
mdrFrame_t *frame;
|
|
mdrTag_t *tag;
|
|
|
|
if ( framenum >= mod->numFrames )
|
|
{
|
|
// it is possible to have a bad frame while changing models, so don't error
|
|
framenum = mod->numFrames - 1;
|
|
}
|
|
|
|
tag = (mdrTag_t *)((byte *)mod + mod->ofsTags);
|
|
for ( i = 0 ; i < mod->numTags ; i++, tag++ )
|
|
{
|
|
if ( !strcmp( tag->name, tagName ) )
|
|
{
|
|
Q_strncpyz(dest->name, tag->name, sizeof(dest->name));
|
|
|
|
// uncompressed model...
|
|
//
|
|
frameSize = (intptr_t)( &((mdrFrame_t *)0)->bones[ mod->numBones ] );
|
|
frame = (mdrFrame_t *)((byte *)mod + mod->ofsFrames + framenum * frameSize );
|
|
|
|
for (j = 0; j < 3; j++)
|
|
{
|
|
for (k = 0; k < 3; k++)
|
|
dest->axis[j][k]=frame->bones[tag->boneIndex].matrix[k][j];
|
|
}
|
|
|
|
dest->origin[0]=frame->bones[tag->boneIndex].matrix[0][3];
|
|
dest->origin[1]=frame->bones[tag->boneIndex].matrix[1][3];
|
|
dest->origin[2]=frame->bones[tag->boneIndex].matrix[2][3];
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
AxisClear( dest->axis );
|
|
VectorClear( dest->origin );
|
|
strcpy(dest->name,"");
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
================
|
|
R_LerpTag
|
|
================
|
|
*/
|
|
int R_LerpTag( orientation_t *tag, qhandle_t handle, int startFrame, int endFrame,
|
|
float frac, const char *tagName ) {
|
|
mdvTag_t *start, *end;
|
|
#ifdef RAVENMD4
|
|
md3Tag_t start_space, end_space;
|
|
#endif
|
|
int i;
|
|
float frontLerp, backLerp;
|
|
model_t *model;
|
|
|
|
model = R_GetModelByHandle( handle );
|
|
if ( !model->mdv[0] )
|
|
{
|
|
#ifdef RAVENMD4
|
|
if(model->type == MOD_MDR)
|
|
{
|
|
start = &start_space;
|
|
end = &end_space;
|
|
R_GetAnimTag((mdrHeader_t *) model->modelData, startFrame, tagName, start);
|
|
R_GetAnimTag((mdrHeader_t *) model->modelData, endFrame, tagName, end);
|
|
}
|
|
else
|
|
#endif
|
|
if( model->type == MOD_IQM ) {
|
|
return R_IQMLerpTag( tag, model->modelData,
|
|
startFrame, endFrame,
|
|
frac, tagName );
|
|
} else {
|
|
|
|
AxisClear( tag->axis );
|
|
VectorClear( tag->origin );
|
|
return qfalse;
|
|
|
|
}
|
|
}
|
|
else
|
|
{
|
|
start = R_GetTag( model->mdv[0], startFrame, tagName );
|
|
end = R_GetTag( model->mdv[0], endFrame, tagName );
|
|
if ( !start || !end ) {
|
|
AxisClear( tag->axis );
|
|
VectorClear( tag->origin );
|
|
return qfalse;
|
|
}
|
|
}
|
|
|
|
frontLerp = frac;
|
|
backLerp = 1.0f - frac;
|
|
|
|
for ( i = 0 ; i < 3 ; i++ ) {
|
|
tag->origin[i] = start->origin[i] * backLerp + end->origin[i] * frontLerp;
|
|
tag->axis[0][i] = start->axis[0][i] * backLerp + end->axis[0][i] * frontLerp;
|
|
tag->axis[1][i] = start->axis[1][i] * backLerp + end->axis[1][i] * frontLerp;
|
|
tag->axis[2][i] = start->axis[2][i] * backLerp + end->axis[2][i] * frontLerp;
|
|
}
|
|
VectorNormalize( tag->axis[0] );
|
|
VectorNormalize( tag->axis[1] );
|
|
VectorNormalize( tag->axis[2] );
|
|
return qtrue;
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
R_ModelBounds
|
|
====================
|
|
*/
|
|
void R_ModelBounds( qhandle_t handle, vec3_t mins, vec3_t maxs ) {
|
|
model_t *model;
|
|
|
|
model = R_GetModelByHandle( handle );
|
|
|
|
if(model->type == MOD_BRUSH) {
|
|
VectorCopy( model->bmodel->bounds[0], mins );
|
|
VectorCopy( model->bmodel->bounds[1], maxs );
|
|
|
|
return;
|
|
} else if (model->type == MOD_MESH) {
|
|
mdvModel_t *header;
|
|
mdvFrame_t *frame;
|
|
|
|
header = model->mdv[0];
|
|
frame = header->frames;
|
|
|
|
VectorCopy( frame->bounds[0], mins );
|
|
VectorCopy( frame->bounds[1], maxs );
|
|
|
|
return;
|
|
} else if (model->type == MOD_MD4) {
|
|
md4Header_t *header;
|
|
md4Frame_t *frame;
|
|
|
|
header = (md4Header_t *)model->modelData;
|
|
frame = (md4Frame_t *) ((byte *)header + header->ofsFrames);
|
|
|
|
VectorCopy( frame->bounds[0], mins );
|
|
VectorCopy( frame->bounds[1], maxs );
|
|
|
|
return;
|
|
#ifdef RAVENMD4
|
|
} else if (model->type == MOD_MDR) {
|
|
mdrHeader_t *header;
|
|
mdrFrame_t *frame;
|
|
|
|
header = (mdrHeader_t *)model->modelData;
|
|
frame = (mdrFrame_t *) ((byte *)header + header->ofsFrames);
|
|
|
|
VectorCopy( frame->bounds[0], mins );
|
|
VectorCopy( frame->bounds[1], maxs );
|
|
|
|
return;
|
|
#endif
|
|
} else if(model->type == MOD_IQM) {
|
|
iqmData_t *iqmData;
|
|
|
|
iqmData = model->modelData;
|
|
|
|
if(iqmData->bounds)
|
|
{
|
|
VectorCopy(iqmData->bounds, mins);
|
|
VectorCopy(iqmData->bounds + 3, maxs);
|
|
return;
|
|
}
|
|
}
|
|
|
|
VectorClear( mins );
|
|
VectorClear( maxs );
|
|
}
|