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https://github.com/UberGames/lilium-voyager.git
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119 lines
4.3 KiB
C
119 lines
4.3 KiB
C
/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#ifndef _SDL_thread_h
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#define _SDL_thread_h
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/* Header for the SDL thread management routines
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These are independent of the other SDL routines.
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*/
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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/* Thread synchronization primitives */
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#include "SDL_mutex.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* The SDL thread structure, defined in SDL_thread.c */
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struct SDL_Thread;
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typedef struct SDL_Thread SDL_Thread;
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/* Create a thread */
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#if (defined(__WIN32__) && !defined(HAVE_LIBC)) || defined(__OS2__)
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/*
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We compile SDL into a DLL on OS/2. This means, that it's the DLL which
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creates a new thread for the calling process with the SDL_CreateThread()
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API. There is a problem with this, that only the RTL of the SDL.DLL will
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be initialized for those threads, and not the RTL of the calling application!
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To solve this, we make a little hack here.
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We'll always use the caller's _beginthread() and _endthread() APIs to
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start a new thread. This way, if it's the SDL.DLL which uses this API,
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then the RTL of SDL.DLL will be used to create the new thread, and if it's
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the application, then the RTL of the application will be used.
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So, in short:
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Always use the _beginthread() and _endthread() of the calling runtime library!
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*/
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#define SDL_PASSED_BEGINTHREAD_ENDTHREAD
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#ifndef _WIN32_WCE
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#include <process.h> /* This has _beginthread() and _endthread() defined! */
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#endif
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#ifdef __OS2__
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typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void *arg);
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typedef void (*pfnSDL_CurrentEndThread)(void);
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#elif __GNUC__
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typedef unsigned long (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
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unsigned (__stdcall *func)(void *), void *arg,
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unsigned, unsigned *threadID);
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typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
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#else
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typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned,
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unsigned (__stdcall *func)(void *), void *arg,
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unsigned, unsigned *threadID);
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typedef void (__cdecl *pfnSDL_CurrentEndThread)(unsigned code);
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#endif
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extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread);
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#ifdef __OS2__
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#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthread, _endthread)
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#elif defined(_WIN32_WCE)
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#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, NULL, NULL)
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#else
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#define SDL_CreateThread(fn, data) SDL_CreateThread(fn, data, _beginthreadex, _endthreadex)
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#endif
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#else
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extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data);
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#endif
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/* Get the 32-bit thread identifier for the current thread */
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extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void);
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/* Get the 32-bit thread identifier for the specified thread,
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equivalent to SDL_ThreadID() if the specified thread is NULL.
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread);
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/* Wait for a thread to finish.
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The return code for the thread function is placed in the area
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pointed to by 'status', if 'status' is not NULL.
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*/
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extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status);
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/* Forcefully kill a thread without worrying about its state */
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extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* _SDL_thread_h */
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