..
ui_addbots.c
* Added STATUS
2005-10-29 01:53:09 +00:00
ui_atoms.c
- Bug 5034 - q3_ui: fill whole screen and allow cursor to move to edge in widescreen, by Zack Middleton
2011-06-21 11:36:25 +00:00
ui_cdkey.c
* Added STATUS
2005-10-29 01:53:09 +00:00
ui_cinematics.c
* Added STATUS
2005-10-29 01:53:09 +00:00
ui_confirm.c
* Added STATUS
2005-10-29 01:53:09 +00:00
ui_connect.c
* (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>)
2007-11-02 23:36:23 +00:00
ui_controls2.c
* Merge unified-sdl to trunk
2007-09-05 18:17:46 +00:00
ui_credits.c
Bug 5034 - q3_ui: fill whole screen and allow cursor to move to edge in widescreen, patch by Zack Middleton
2011-06-11 20:18:16 +00:00
ui_demo2.c
- Fix potential out-of-bounds read in files.c, fix by using new FS_IsExt
2011-03-07 22:08:48 +00:00
ui_display.c
* Added STATUS
2005-10-29 01:53:09 +00:00
ui_gameinfo.c
Fix memory overwrite when client has too many maps. Thanks to beast for the reporting & the patch. http://bugzilla.icculus.org/process_bug.cgi
2009-10-06 14:28:50 +00:00
ui_ingame.c
* Added STATUS
2005-10-29 01:53:09 +00:00
ui_loadconfig.c
* Added STATUS
2005-10-29 01:53:09 +00:00
ui_local.h
Fixed compiler warnings on gcc 4.3.3 (and probably others).
2009-09-14 19:51:37 +00:00
ui_login.c
* Added STATUS
2005-10-29 01:53:09 +00:00
ui_main.c
Refactoring patch by DevHC
2011-03-05 19:20:37 +00:00
ui_menu.c
- Change runtime standalone detection:
2011-02-04 12:04:56 +00:00
ui_mfield.c
* Added STATUS
2005-10-29 01:53:09 +00:00
ui_mods.c
* Merge unified-sdl to trunk
2007-09-05 18:17:46 +00:00
ui_network.c
* Added STATUS
2005-10-29 01:53:09 +00:00
ui_options.c
* Added STATUS
2005-10-29 01:53:09 +00:00
ui_playermodel.c
Bug 5035 - Automatically selecting player model in q3_ui does not work if skin is not specified, patch by Zack Middleton
2011-06-11 15:26:36 +00:00
ui_players.c
Add string length checking to function COM_StripExtension. This fixes the R_RemapShader buffer overflow exploit that can be found here:
2006-05-06 01:56:24 +00:00
ui_playersettings.c
* Added STATUS
2005-10-29 01:53:09 +00:00
ui_preferences.c
* Added STATUS
2005-10-29 01:53:09 +00:00
ui_qmenu.c
* Merge unified-sdl to trunk
2007-09-05 18:17:46 +00:00
ui_rankings.c
* Added STATUS
2005-10-29 01:53:09 +00:00
ui_rankstatus.c
* Added STATUS
2005-10-29 01:53:09 +00:00
ui_removebots.c
* Added STATUS
2005-10-29 01:53:09 +00:00
ui_saveconfig.c
Add string length checking to function COM_StripExtension. This fixes the R_RemapShader buffer overflow exploit that can be found here:
2006-05-06 01:56:24 +00:00
ui_serverinfo.c
* (bug 3076) Map cycle breaks on empty or bot only servers (misanthropia)
2007-08-23 00:22:20 +00:00
ui_servers2.c
Fix flaw in my fix to #4737 , thanks Zakk Middleton
2010-09-01 11:43:19 +00:00
ui_setup.c
* Added STATUS
2005-10-29 01:53:09 +00:00
ui_signup.c
* Added STATUS
2005-10-29 01:53:09 +00:00
ui_sound.c
* Added STATUS
2005-10-29 01:53:09 +00:00
ui_sparena.c
* Added STATUS
2005-10-29 01:53:09 +00:00
ui_specifyleague.c
* Added STATUS
2005-10-29 01:53:09 +00:00
ui_specifyserver.c
* Added STATUS
2005-10-29 01:53:09 +00:00
ui_splevel.c
- Remove Q_strrchr(), replace with standard, portable strrchr()
2011-05-15 14:08:03 +00:00
ui_sppostgame.c
* Added STATUS
2005-10-29 01:53:09 +00:00
ui_spreset.c
* Added STATUS
2005-10-29 01:53:09 +00:00
ui_spskill.c
* Added STATUS
2005-10-29 01:53:09 +00:00
ui_startserver.c
- Remove Q_strrchr(), replace with standard, portable strrchr()
2011-05-15 14:08:03 +00:00
ui_team.c
* Merge unified-sdl to trunk
2007-09-05 18:17:46 +00:00
ui_teamorders.c
fix team orders menu
2006-12-28 17:46:10 +00:00
ui_video.c
Make Video settings menu revert some settings to default values via Cvar_Reset() instead of hardcoded values ( #2589 )
2011-03-07 23:07:24 +00:00