.. |
AL
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Revert changes in ioquake3 AL code, fix OpenAL headers.
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2007-12-13 23:27:41 +00:00 |
asm
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* (bug #3639) BoxOnPlaneSide rewrite (Diego de Estrada/Patrick Bagget/Daniel
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2009-09-21 00:20:43 +00:00 |
botlib
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http://www.angryflower.com/aposter.html
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2011-02-09 05:51:33 +00:00 |
cgame
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Patch by Zack Middleton (#4920)
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2011-03-04 20:20:43 +00:00 |
client
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Support non-256x256 videos in shaders, by Zack Middleton (#4745)
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2011-02-11 14:46:34 +00:00 |
game
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- Make some string functions in g_cmds.c cleaner, by DevHC
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2011-02-10 18:56:18 +00:00 |
jpeg-6b
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fix mingw32 build
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2010-03-19 08:59:17 +00:00 |
libcurl/curl
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* add cURL support for HTTP/FTP downloading (bug 2661)
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2006-09-11 16:41:55 +00:00 |
libs
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* Updated to SDL 1.2.14. For future reference, the command you can't
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2009-10-29 03:09:07 +00:00 |
libspeex
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Just unix2dos, nothing to see here ...
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2009-10-19 14:00:16 +00:00 |
null
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- Use select() to sleep when idle as opposed to busy waiting.
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2011-02-02 16:46:23 +00:00 |
q3_ui
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Fix https://bugzilla.icculus.org/show_bug.cgi?id=4733
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2011-02-04 14:44:17 +00:00 |
qcommon
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Make NET_Sleep wait 1ms less than requested, then busy-wait the last ms for better timeout precision.
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2011-02-23 18:09:17 +00:00 |
renderer
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JPEG quality control patch, by Zack Middleton (#4673)
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2011-02-10 21:18:31 +00:00 |
sdl
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Add minimize command (#4531)
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2011-02-10 19:21:13 +00:00 |
SDL12/include
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* Update SDL headers and win32 libs to 1.2.14
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2009-10-25 23:07:11 +00:00 |
server
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* Fix Sys_Milliseconds wrapping causing the flood protection code to
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2011-02-18 23:46:02 +00:00 |
sys
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- Fix unterminated string errors in Q_vsnprintf() on windows. Thanks to Eugene C. for reporting (#4907)
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2011-02-23 16:17:09 +00:00 |
tools
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http://www.angryflower.com/aposter.html
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2011-02-09 05:51:33 +00:00 |
ui
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(#4918) Gametype clamping using constant integer in missionpack ui, by Zack Middleton
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2011-03-04 20:23:29 +00:00 |
zlib
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- Tested and updated MSVC project file to really make it work with new zlib
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2009-10-19 16:16:52 +00:00 |