mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-12-13 13:40:56 +00:00
125 lines
3.4 KiB
Bash
125 lines
3.4 KiB
Bash
#!/bin/bash
|
|
# Build various setups..
|
|
|
|
# inputs:
|
|
# directory with the common media
|
|
Q3SETUPMEDIA=/home/timo/Id/Q3SetupMedia/quake3
|
|
# directory with binaries tree
|
|
Q3BINARIES=../install
|
|
# version: $1
|
|
VERSION=$1
|
|
# temporary directory used to prepare the files
|
|
# NOTE: this dir is erased before a new setup is built
|
|
TMPDIR=setup.tmp
|
|
|
|
# location of the setup dir (for graphical installer and makeself)
|
|
SETUPDIR=setup
|
|
|
|
# cp setup phase
|
|
# we need to copy the symlinked files, and not the symlinks themselves
|
|
# on antares this is forced with a cp -L
|
|
# on spoutnik, -L is not recognized, and dereference is the default behaviour
|
|
# we need a robust way of checking
|
|
TESTFILE=/tmp/foo$$
|
|
touch $TESTFILE
|
|
# see if option is supported
|
|
cp -L $TESTFILE $TESTFILE.cp 2>/dev/null
|
|
if [ $? -eq 1 ]
|
|
then
|
|
# option not supported, should be on by default
|
|
echo "cp doesn't have -L option"
|
|
unset CPOPT
|
|
else
|
|
# option supported, use it
|
|
echo "cp supports -L option"
|
|
CPOPT="-L"
|
|
fi
|
|
rm $TESTFILE
|
|
|
|
|
|
# graphical installer (based on Loki Software's Setup tool)
|
|
build_installer ()
|
|
{
|
|
TMPDIR=setup.tmp
|
|
|
|
rm -rf $TMPDIR
|
|
mkdir $TMPDIR
|
|
|
|
# copy base setup files
|
|
cp $CPOPT -R $SETUPDIR/setup.sh $SETUPDIR/setup.data $TMPDIR
|
|
|
|
# copy media files
|
|
cp $CPOPT -R $Q3SETUPMEDIA/* $TMPDIR
|
|
|
|
# remove CVS entries
|
|
find $TMPDIR -name CVS | xargs rm -rf
|
|
|
|
# copy binaries
|
|
mkdir -p $TMPDIR/bin/x86
|
|
# smp
|
|
cp $CPOPT $Q3BINARIES/linuxquake3-smp $TMPDIR/bin/x86/quake3-smp.x86
|
|
strip $TMPDIR/bin/x86/quake3-smp.x86
|
|
brandelf -t Linux $TMPDIR/bin/x86/quake3-smp.x86
|
|
# old school
|
|
cp $CPOPT $Q3BINARIES/linuxquake3 $TMPDIR/bin/x86/quake3.x86
|
|
strip $TMPDIR/bin/x86/quake3.x86
|
|
brandelf -t Linux $TMPDIR/bin/x86/quake3.x86
|
|
# ded
|
|
cp $CPOPT $Q3BINARIES/linuxq3ded $TMPDIR/bin/x86/q3ded
|
|
strip $TMPDIR/bin/x86/q3ded
|
|
brandelf -t Linux $TMPDIR/bin/x86/q3ded
|
|
|
|
# PB files
|
|
mkdir -p $TMPDIR/pb/htm
|
|
cp $CPOPT ../pb/linux/*.so $TMPDIR/pb
|
|
cp $CPOPT ../pb/htm/*.htm $TMPDIR/pb/htm
|
|
|
|
# Linux FAQ
|
|
mkdir -p $TMPDIR/Docs/LinuxFAQ
|
|
cp $CPOPT LinuxSupport/* $TMPDIR/Docs/LinuxFAQ
|
|
|
|
# generated .qvm pk3 files
|
|
mkdir -p $TMPDIR/baseq3
|
|
mkdir -p $TMPDIR/missionpack
|
|
# not needed now
|
|
#cp $CPOPT $Q3BINARIES/baseq3/pak8.pk3 $TMPDIR/baseq3/
|
|
#cp $CPOPT $Q3BINARIES/missionpack/pak3.pk3 $TMPDIR/missionpack/
|
|
|
|
# menu shortcut to the game
|
|
# FIXME current setup doesn't have a way to set symlinks on arbitrary things
|
|
# so we use a dummy quake3 script (which will be overwritten by postinstall.sh)
|
|
echo -e "#!/bin/sh\necho \"If you read this, then the setup script failed miserably.\nPlease report to ttimo@idsoftware.com\n\"" > $TMPDIR/bin/x86/quake3
|
|
echo -e "#!/bin/sh\necho \"If you read this, then the setup script failed miserably.\nPlease report to ttimo@idsoftware.com\n\"" > $TMPDIR/bin/x86/quake3-smp
|
|
# create the auto-extractible archive
|
|
# first step: on FreeBSD we would default to Linux binaries .. use a symlink
|
|
(
|
|
cd $TMPDIR/setup.data/bin
|
|
ln -s Linux FreeBSD
|
|
ln -s Linux NetBSD
|
|
ln -s Linux OpenBSD
|
|
)
|
|
# NOTE: we used to pass the $VERSION, but it doesn't seem very usefull
|
|
./$SETUPDIR/makeself/makeself.sh $TMPDIR linuxq3apoint-$VERSION.x86.run "Quake III Arena Point Release $VERSION " ./setup.sh
|
|
|
|
chmod a+rx linuxq3apoint-$VERSION.x86.run
|
|
|
|
#rm -rf $TMPDIR
|
|
}
|
|
|
|
check_brandelf()
|
|
{
|
|
# make sure brandelf is installed to avoid any problem when building the setups
|
|
BRAND=`which brandelf`;
|
|
if [ -n "$BRAND" ] && [ -x "$BRAND" ]
|
|
then
|
|
echo "brandelf is present: $BRAND"
|
|
else
|
|
echo "brandelf not found"
|
|
exit
|
|
fi
|
|
}
|
|
|
|
# safe checks
|
|
check_brandelf
|
|
|
|
build_installer
|