lilium-voyager/code/sdl
Zack Middleton ccd93c127b Port Elite Force renderer changes to OpenGL2
Appling the diff to renderergl2 mostly worked.

Had to change GLimp_HaveExtension to use GL_EXTENTIONS
directly because Elite Forces GL2 requires an extension that didn't fit in (the smaller than Q3)
glConfig.extensions_string.

Had to set ambientLight for RF_FULLBRIGHT, GL2 doesn't use ambientLightInt.

Made the RF_FORCE_ENT_ALPHA code change pStage->stateBits because the stateBits
are read a lot, whereas in GL1 it's done as an expression and passed to GL_State.
Copied from Spearmint.

There are a few issues; holodeck doors are missing and parts of light grid are black (???).
2014-10-29 09:00:23 -05:00
..
sdl_gamma.c Merge branch 'master' into sdl2 2013-05-08 14:27:15 +01:00
sdl_glimp.c Port Elite Force renderer changes to OpenGL2 2014-10-29 09:00:23 -05:00
sdl_icon.h Reverting. 2008-07-06 17:16:14 +00:00
sdl_input.c Fix Windows key bind name on non-Mac using SDL2 2014-09-11 20:04:28 -05:00
sdl_snd.c Use SDL 2 instead of SDL 1.2 2013-01-17 18:20:03 +00:00