lilium-voyager/code/renderergl2
Zack Middleton 7c2dd01873 OpenGL2: Restore adding fixed ambient light when HDR is enabled
Use opengl1 renderer behavior of adding fixed amount of ambient light
to all models regardless of HDR setting. It fixes the view weapon
having zero ambient light on pillcity map.
2017-12-15 17:46:51 -06:00
..
glsl OpenGL2: Don't use initialized arrays in glsl shaders. 2017-07-24 16:29:04 -07:00
tr_animation.c Allow more than 32 surfaces in skin files 2017-07-04 14:06:09 -05:00
tr_backend.c Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
tr_bsp.c Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
tr_cmds.c Add vao cache for static surfaces. 2017-04-28 02:13:25 -07:00
tr_curve.c OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. 2016-10-11 03:28:20 -07:00
tr_dsa.c OpenGL2: Use an OpenGL 3.2 core context if available. 2017-07-13 12:03:10 -07:00
tr_dsa.h OpenGL2: Detect Intel graphics and avoid/use certain operations there. 2016-12-07 22:30:55 -08:00
tr_extensions.c Add common OpenGL version parsing + OpenGL 3 fixes 2017-10-01 23:09:20 -05:00
tr_extramath.c OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. 2016-10-11 03:28:20 -07:00
tr_extramath.h OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16. 2016-10-11 03:28:20 -07:00
tr_extratypes.h Clarify comment for OpenGL2's RDF_NOFOG 2013-05-24 13:16:56 -05:00
tr_fbo.c Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
tr_fbo.h OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader. 2016-04-05 02:37:05 -07:00
tr_flares.c OpenGL2: Don't interleave texCoords and lightCoords in tess. 2016-11-25 01:17:46 -08:00
tr_glsl.c OpenGL2: Remove GLSL_ValidateProgram(). 2017-07-13 12:10:09 -07:00
tr_image.c Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
tr_image_dds.c OpenGL2: Add r_exportCubemaps for saving cubemaps on map load. 2015-12-22 05:04:07 -08:00
tr_init.c OpenGL2: Fix brightness when r_autoExposure is disabled 2017-10-02 20:46:36 -05:00
tr_light.c OpenGL2: Restore adding fixed ambient light when HDR is enabled 2017-12-15 17:46:51 -06:00
tr_local.h Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
tr_main.c Only draw cm_patch/bot debug polygons in world scenes 2017-10-08 07:18:40 -05:00
tr_marks.c OpenGL2: Store normals/tangents as int16_t[4]. 2016-09-06 00:57:15 -07:00
tr_mesh.c OpenGL2: Fix MD3 surface with zero shaders dividing by zero 2017-10-04 21:00:04 -05:00
tr_model.c Add vao cache for static surfaces. 2017-04-28 02:13:25 -07:00
tr_model_iqm.c Allow more than 32 surfaces in skin files 2017-07-04 14:06:09 -05:00
tr_postprocess.c OpenGL2: Fix brightness when r_autoExposure is disabled 2017-10-02 20:46:36 -05:00
tr_postprocess.h OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t 2013-11-19 03:23:50 -08:00
tr_scene.c Fix floating point precision loss in renderer [part 2] 2017-08-03 00:14:22 -05:00
tr_shade.c Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
tr_shade_calc.c Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
tr_shader.c Correct spelling mistakes. 2017-11-22 01:40:20 -06:00
tr_shadows.c OpenGL2: Fix black planar projection shadows (cg_shadows 3) 2017-06-30 14:06:13 -05:00
tr_sky.c OpenGL2: Use an OpenGL 3.2 core context if available. 2017-07-13 12:03:10 -07:00
tr_subs.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_surface.c OpenGL2: Use an OpenGL 3.2 core context if available. 2017-07-13 12:03:10 -07:00
tr_vbo.c OpenGL2: Use ri.Error instead of Com_Error in tr_vbo.c 2017-11-05 20:58:57 -06:00
tr_world.c OpenGL2: Remove SF_VAO_MESH. 2017-06-16 16:52:53 -07:00