lilium-voyager/code/renderergl2
Zack Middleton 6b9a3a47db Merge branch 'master' into game/eliteforce
Conflicts:
	code/renderergl1/tr_main.c
	code/renderergl2/tr_main.c
2015-07-09 18:42:11 -05:00
..
glsl OpenGL2: Bit more parallax optimization. 2014-11-14 01:12:41 -08:00
tr_animation.c Fix MDR surface indexes overflow check 2015-03-25 15:41:03 -05:00
tr_backend.c Merge branch 'master' into game/eliteforce 2015-03-23 23:54:32 -05:00
tr_bsp.c OpenGL2: Vertex array object support. 2014-10-14 01:50:44 -07:00
tr_cmds.c OpenGL2: Reduce redundant GL calls. 2014-10-14 06:15:06 -07:00
tr_curve.c OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays. 2013-11-12 19:21:51 -08:00
tr_extensions.c Merge branch 'master' into game/eliteforce 2014-12-02 17:40:09 -06:00
tr_extramath.c OpenGL2: Use signed value in case value goes below 0. 2015-04-06 03:05:28 -07:00
tr_extramath.h OpenGL2: Replace R_MipMapsRGB() with faster version. 2014-07-22 11:43:19 -07:00
tr_extratypes.h Clarify comment for OpenGL2's RDF_NOFOG 2013-05-24 13:16:56 -05:00
tr_fbo.c OpenGL2: Remove unused function prototype from tr_fbo.c 2015-02-07 18:52:03 -06:00
tr_fbo.h OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t 2013-11-19 03:23:50 -08:00
tr_flares.c #6059: OpenGL2: Read depths from resolve fbo when msaa is on in RB_TestFlare(). 2013-11-20 00:45:08 -08:00
tr_glsl.c OpenGL2: Add support for parallax occlusion mapping. 2014-11-10 22:11:36 -08:00
tr_image.c OpenGL2: Fix shadow cubemap segfault 2015-03-24 03:39:53 -05:00
tr_init.c Merge branch 'master' into game/eliteforce 2014-12-02 17:40:09 -06:00
tr_light.c Port Elite Force renderer changes to OpenGL2 2014-10-29 09:00:23 -05:00
tr_local.h Merge branch 'master' into game/eliteforce 2015-06-24 16:48:46 -05:00
tr_main.c Merge branch 'master' into game/eliteforce 2015-07-09 18:42:11 -05:00
tr_marks.c OpenGL2: Remove srfTriangle_t, and use glIndex_t instead. 2013-11-08 01:46:17 -08:00
tr_mesh.c OpenGL2: Vertex array object support. 2014-10-14 01:50:44 -07:00
tr_model.c OpenGL2: Support half floats for texcoords and vertex colors. 2014-11-03 19:10:35 -08:00
tr_model_iqm.c Remove accidentally added increment. 2014-11-03 22:18:17 -08:00
tr_postprocess.c OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t 2013-11-19 03:23:50 -08:00
tr_postprocess.h OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t 2013-11-19 03:23:50 -08:00
tr_scene.c Port Elite Force renderer changes to OpenGL2 2014-10-29 09:00:23 -05:00
tr_shade.c Merge branch 'master' into game/eliteforce 2015-03-23 23:54:32 -05:00
tr_shade_calc.c Merge branch 'master' into game/eliteforce 2014-12-02 17:40:09 -06:00
tr_shader.c Merge branch 'master' into game/eliteforce 2015-07-09 18:42:11 -05:00
tr_shadows.c Fix stencil shadows not drawing if has 500 or more vertexes 2014-11-16 21:21:30 -06:00
tr_sky.c OpenGL2: Reduce redundant GL calls. 2014-10-14 06:15:06 -07:00
tr_subs.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_surface.c Merge branch 'master' into game/eliteforce 2014-12-02 17:40:09 -06:00
tr_vbo.c OpenGL2: Support half floats for texcoords and vertex colors. 2014-11-03 19:10:35 -08:00
tr_world.c OpenGL2: Vertex array object support. 2014-10-14 01:50:44 -07:00