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551 lines
13 KiB
C
551 lines
13 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "qbsp.h"
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typedef struct edgePoint_s {
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float intercept;
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vec3_t xyz;
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struct edgePoint_s *prev, *next;
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} edgePoint_t;
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typedef struct edgeLine_s {
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vec3_t normal1;
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float dist1;
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vec3_t normal2;
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float dist2;
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vec3_t origin;
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vec3_t dir;
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edgePoint_t chain; // unused element of doubly linked list
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} edgeLine_t;
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typedef struct {
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float length;
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drawVert_t *dv[2];
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} originalEdge_t;
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#define MAX_ORIGINAL_EDGES 0x10000
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originalEdge_t originalEdges[MAX_ORIGINAL_EDGES];
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int numOriginalEdges;
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#define MAX_EDGE_LINES 0x10000
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edgeLine_t edgeLines[MAX_EDGE_LINES];
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int numEdgeLines;
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int c_degenerateEdges;
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int c_addedVerts;
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int c_totalVerts;
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int c_natural, c_rotate, c_cant;
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// these should be whatever epsilon we actually expect,
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// plus SNAP_INT_TO_FLOAT
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#define LINE_POSITION_EPSILON 0.25
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#define POINT_ON_LINE_EPSILON 0.25
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/*
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====================
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InsertPointOnEdge
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====================
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*/
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void InsertPointOnEdge( vec3_t v, edgeLine_t *e ) {
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vec3_t delta;
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float d;
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edgePoint_t *p, *scan;
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VectorSubtract( v, e->origin, delta );
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d = DotProduct( delta, e->dir );
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p = malloc( sizeof(edgePoint_t) );
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p->intercept = d;
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VectorCopy( v, p->xyz );
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if ( e->chain.next == &e->chain ) {
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e->chain.next = e->chain.prev = p;
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p->next = p->prev = &e->chain;
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return;
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}
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scan = e->chain.next;
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for ( ; scan != &e->chain ; scan = scan->next ) {
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d = p->intercept - scan->intercept;
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if ( d > -LINE_POSITION_EPSILON && d < LINE_POSITION_EPSILON ) {
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free( p );
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return; // the point is already set
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}
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if ( p->intercept < scan->intercept ) {
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// insert here
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p->prev = scan->prev;
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p->next = scan;
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scan->prev->next = p;
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scan->prev = p;
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return;
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}
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}
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// add at the end
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p->prev = scan->prev;
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p->next = scan;
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scan->prev->next = p;
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scan->prev = p;
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}
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/*
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====================
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AddEdge
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====================
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*/
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int AddEdge( vec3_t v1, vec3_t v2, qboolean createNonAxial ) {
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int i;
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edgeLine_t *e;
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float d;
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vec3_t dir;
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VectorSubtract( v2, v1, dir );
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d = VectorNormalize( dir, dir );
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if ( d < 0.1 ) {
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// if we added a 0 length vector, it would make degenerate planes
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c_degenerateEdges++;
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return -1;
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}
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if ( !createNonAxial ) {
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if ( fabs( dir[0] + dir[1] + dir[2] ) != 1.0 ) {
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if ( numOriginalEdges == MAX_ORIGINAL_EDGES ) {
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Error( "MAX_ORIGINAL_EDGES" );
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}
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originalEdges[ numOriginalEdges ].dv[0] = (drawVert_t *)v1;
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originalEdges[ numOriginalEdges ].dv[1] = (drawVert_t *)v2;
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originalEdges[ numOriginalEdges ].length = d;
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numOriginalEdges++;
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return -1;
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}
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}
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for ( i = 0 ; i < numEdgeLines ; i++ ) {
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e = &edgeLines[i];
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d = DotProduct( v1, e->normal1 ) - e->dist1;
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if ( d < -POINT_ON_LINE_EPSILON || d > POINT_ON_LINE_EPSILON ) {
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continue;
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}
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d = DotProduct( v1, e->normal2 ) - e->dist2;
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if ( d < -POINT_ON_LINE_EPSILON || d > POINT_ON_LINE_EPSILON ) {
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continue;
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}
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d = DotProduct( v2, e->normal1 ) - e->dist1;
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if ( d < -POINT_ON_LINE_EPSILON || d > POINT_ON_LINE_EPSILON ) {
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continue;
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}
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d = DotProduct( v2, e->normal2 ) - e->dist2;
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if ( d < -POINT_ON_LINE_EPSILON || d > POINT_ON_LINE_EPSILON ) {
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continue;
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}
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// this is the edge
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InsertPointOnEdge( v1, e );
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InsertPointOnEdge( v2, e );
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return i;
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}
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// create a new edge
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if ( numEdgeLines >= MAX_EDGE_LINES ) {
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Error( "MAX_EDGE_LINES" );
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}
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e = &edgeLines[ numEdgeLines ];
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numEdgeLines++;
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e->chain.next = e->chain.prev = &e->chain;
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VectorCopy( v1, e->origin );
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VectorCopy( dir, e->dir );
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MakeNormalVectors( e->dir, e->normal1, e->normal2 );
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e->dist1 = DotProduct( e->origin, e->normal1 );
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e->dist2 = DotProduct( e->origin, e->normal2 );
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InsertPointOnEdge( v1, e );
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InsertPointOnEdge( v2, e );
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return numEdgeLines - 1;
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}
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/*
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====================
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AddSurfaceEdges
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====================
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*/
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void AddSurfaceEdges( mapDrawSurface_t *ds ) {
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int i;
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for ( i = 0 ; i < ds->numVerts ; i++ ) {
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// save the edge number in the lightmap field
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// so we don't need to look it up again
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ds->verts[i].lightmap[0] =
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AddEdge( ds->verts[i].xyz, ds->verts[(i+1) % ds->numVerts].xyz, qfalse );
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}
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}
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/*
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================
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ColinearEdge
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================
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*/
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qboolean ColinearEdge( vec3_t v1, vec3_t v2, vec3_t v3 ) {
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vec3_t midpoint, dir, offset, on;
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float d;
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VectorSubtract( v2, v1, midpoint );
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VectorSubtract( v3, v1, dir );
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d = VectorNormalize( dir, dir );
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if ( d == 0 ) {
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return qfalse; // degenerate
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}
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d = DotProduct( midpoint, dir );
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VectorScale( dir, d, on );
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VectorSubtract( midpoint, on, offset );
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d = VectorLength ( offset );
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if ( d < 0.1 ) {
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return qtrue;
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}
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return qfalse;
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}
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/*
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====================
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AddPatchEdges
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Add colinear border edges, which will fix some classes of patch to
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brush tjunctions
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====================
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*/
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void AddPatchEdges( mapDrawSurface_t *ds ) {
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int i;
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float *v1, *v2, *v3;
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for ( i = 0 ; i < ds->patchWidth - 2; i+=2 ) {
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v1 = ds->verts[ i ].xyz;
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v2 = ds->verts[ i + 1 ].xyz;
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v3 = ds->verts[ i + 2 ].xyz;
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// if v2 is the midpoint of v1 to v3, add an edge from v1 to v3
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if ( ColinearEdge( v1, v2, v3 ) ) {
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AddEdge( v1, v3, qfalse );
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}
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v1 = ds->verts[ ( ds->patchHeight - 1 ) * ds->patchWidth + i ].xyz;
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v2 = ds->verts[ ( ds->patchHeight - 1 ) * ds->patchWidth + i + 1 ].xyz;
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v3 = ds->verts[ ( ds->patchHeight - 1 ) * ds->patchWidth + i + 2 ].xyz;
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// if v2 is on the v1 to v3 line, add an edge from v1 to v3
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if ( ColinearEdge( v1, v2, v3 ) ) {
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AddEdge( v1, v3, qfalse );
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}
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}
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for ( i = 0 ; i < ds->patchHeight - 2 ; i+=2 ) {
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v1 = ds->verts[ i * ds->patchWidth ].xyz;
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v2 = ds->verts[ ( i + 1 ) * ds->patchWidth ].xyz;
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v3 = ds->verts[ ( i + 2 ) * ds->patchWidth ].xyz;
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// if v2 is the midpoint of v1 to v3, add an edge from v1 to v3
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if ( ColinearEdge( v1, v2, v3 ) ) {
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AddEdge( v1, v3, qfalse );
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}
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v1 = ds->verts[ ( ds->patchWidth - 1 ) + i * ds->patchWidth ].xyz;
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v2 = ds->verts[ ( ds->patchWidth - 1 ) + ( i + 1 ) * ds->patchWidth ].xyz;
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v3 = ds->verts[ ( ds->patchWidth - 1 ) + ( i + 2 ) * ds->patchWidth ].xyz;
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// if v2 is the midpoint of v1 to v3, add an edge from v1 to v3
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if ( ColinearEdge( v1, v2, v3 ) ) {
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AddEdge( v1, v3, qfalse );
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}
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}
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}
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/*
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====================
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FixSurfaceJunctions
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====================
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*/
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#define MAX_SURFACE_VERTS 256
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void FixSurfaceJunctions( mapDrawSurface_t *ds ) {
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int i, j, k;
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edgeLine_t *e;
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edgePoint_t *p;
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int originalVerts;
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int counts[MAX_SURFACE_VERTS];
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int originals[MAX_SURFACE_VERTS];
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int firstVert[MAX_SURFACE_VERTS];
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drawVert_t verts[MAX_SURFACE_VERTS], *v1, *v2;
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int numVerts;
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float start, end, frac;
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vec3_t delta;
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originalVerts = ds->numVerts;
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numVerts = 0;
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for ( i = 0 ; i < ds->numVerts ; i++ ) {
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counts[i] = 0;
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firstVert[i] = numVerts;
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// copy first vert
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if ( numVerts == MAX_SURFACE_VERTS ) {
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Error( "MAX_SURFACE_VERTS" );
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}
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verts[numVerts] = ds->verts[i];
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originals[numVerts] = i;
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numVerts++;
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// check to see if there are any t junctions before the next vert
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v1 = &ds->verts[i];
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v2 = &ds->verts[ (i+1) % ds->numVerts ];
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j = (int)ds->verts[i].lightmap[0];
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if ( j == -1 ) {
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continue; // degenerate edge
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}
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e = &edgeLines[ j ];
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VectorSubtract( v1->xyz, e->origin, delta );
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start = DotProduct( delta, e->dir );
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VectorSubtract( v2->xyz, e->origin, delta );
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end = DotProduct( delta, e->dir );
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if ( start < end ) {
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p = e->chain.next;
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} else {
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p = e->chain.prev;
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}
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for ( ; p != &e->chain ; ) {
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if ( start < end ) {
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if ( p->intercept > end - ON_EPSILON ) {
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break;
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}
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} else {
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if ( p->intercept < end + ON_EPSILON ) {
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break;
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}
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}
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if (
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( start < end && p->intercept > start + ON_EPSILON ) ||
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( start > end && p->intercept < start - ON_EPSILON ) ) {
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// insert this point
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if ( numVerts == MAX_SURFACE_VERTS ) {
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Error( "MAX_SURFACE_VERTS" );
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}
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// take the exact intercept point
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VectorCopy( p->xyz, verts[ numVerts ].xyz );
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// copy the normal
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VectorCopy( v1->normal, verts[ numVerts ].normal );
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// interpolate the texture coordinates
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frac = ( p->intercept - start ) / ( end - start );
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for ( j = 0 ; j < 2 ; j++ ) {
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verts[ numVerts ].st[j] = v1->st[j] +
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frac * ( v2->st[j] - v1->st[j] );
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}
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originals[numVerts] = i;
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numVerts++;
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counts[i]++;
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}
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if ( start < end ) {
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p = p->next;
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} else {
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p = p->prev;
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}
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}
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}
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c_addedVerts += numVerts - ds->numVerts;
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c_totalVerts += numVerts;
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// FIXME: check to see if the entire surface degenerated
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// after snapping
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// rotate the points so that the initial vertex is between
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// two non-subdivided edges
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for ( i = 0 ; i < numVerts ; i++ ) {
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if ( originals[ (i+1) % numVerts ] == originals[ i ] ) {
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continue;
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}
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j = (i + numVerts - 1 ) % numVerts;
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k = (i + numVerts - 2 ) % numVerts;
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if ( originals[ j ] == originals[ k ] ) {
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continue;
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}
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break;
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}
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if ( i == 0 ) {
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// fine the way it is
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c_natural++;
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ds->numVerts = numVerts;
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ds->verts = malloc( numVerts * sizeof( *ds->verts ) );
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memcpy( ds->verts, verts, numVerts * sizeof( *ds->verts ) );
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return;
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}
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if ( i == numVerts ) {
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// create a vertex in the middle to start the fan
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c_cant++;
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/*
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memset ( &verts[numVerts], 0, sizeof( verts[numVerts] ) );
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for ( i = 0 ; i < numVerts ; i++ ) {
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for ( j = 0 ; j < 10 ; j++ ) {
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verts[numVerts].xyz[j] += verts[i].xyz[j];
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}
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}
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for ( j = 0 ; j < 10 ; j++ ) {
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verts[numVerts].xyz[j] /= numVerts;
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}
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i = numVerts;
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numVerts++;
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*/
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} else {
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// just rotate the vertexes
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c_rotate++;
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}
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ds->numVerts = numVerts;
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ds->verts = malloc( numVerts * sizeof( *ds->verts ) );
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for ( j = 0 ; j < ds->numVerts ; j++ ) {
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ds->verts[j] = verts[ ( j + i ) % ds->numVerts ];
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}
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}
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/*
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================
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EdgeCompare
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================
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*/
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int EdgeCompare( const void *elem1, const void *elem2 ) {
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float d1, d2;
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d1 = ((originalEdge_t *)elem1)->length;
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d2 = ((originalEdge_t *)elem2)->length;
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if ( d1 < d2 ) {
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return -1;
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}
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if ( d2 > d1 ) {
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return 1;
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}
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return 0;
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}
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/*
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================
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FixTJunctions
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Call after the surface list has been pruned, but before lightmap allocation
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================
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*/
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void FixTJunctions( entity_t *ent ) {
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int i;
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mapDrawSurface_t *ds;
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int axialEdgeLines;
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originalEdge_t *e;
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qprintf("----- FixTJunctions -----\n");
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numEdgeLines = 0;
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numOriginalEdges = 0;
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// add all the edges
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// this actually creates axial edges, but it
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// only creates originalEdge_t structures
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// for non-axial edges
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for ( i = ent->firstDrawSurf ; i < numMapDrawSurfs ; i++ ) {
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ds = &mapDrawSurfs[i];
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if ( ds->patch ) {
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AddPatchEdges( ds );
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} else if ( ds->shaderInfo->autosprite || ds->shaderInfo->notjunc || ds->miscModel ) {
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// miscModels don't add tjunctions
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} else {
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AddSurfaceEdges( ds );
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}
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}
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axialEdgeLines = numEdgeLines;
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// sort the non-axial edges by length
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qsort( originalEdges, numOriginalEdges, sizeof(originalEdges[0]), EdgeCompare );
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// add the non-axial edges, longest first
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// this gives the most accurate edge description
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for ( i = 0 ; i < numOriginalEdges ; i++ ) {
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e = &originalEdges[i];
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e->dv[0]->lightmap[0] = AddEdge( e->dv[0]->xyz, e->dv[1]->xyz, qtrue );
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}
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qprintf( "%6i axial edge lines\n", axialEdgeLines );
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qprintf( "%6i non-axial edge lines\n", numEdgeLines - axialEdgeLines );
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qprintf( "%6i degenerate edges\n", c_degenerateEdges );
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// insert any needed vertexes
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for ( i = ent->firstDrawSurf ; i < numMapDrawSurfs ; i++ ) {
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ds = &mapDrawSurfs[i];
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if ( ds->patch ) {
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continue;
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}
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if ( ds->shaderInfo->autosprite || ds->shaderInfo->notjunc || ds->miscModel ) {
|
|
continue;
|
|
}
|
|
|
|
FixSurfaceJunctions( ds );
|
|
}
|
|
|
|
qprintf( "%6i verts added for tjunctions\n", c_addedVerts );
|
|
qprintf( "%6i total verts\n", c_totalVerts );
|
|
qprintf( "%6i naturally ordered\n", c_natural );
|
|
qprintf( "%6i rotated orders\n", c_rotate );
|
|
qprintf( "%6i can't order\n", c_cant );
|
|
}
|