mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-12-13 05:31:29 +00:00
738465d677
My cvar latch system changes prevent the Game VM from changing g_gametype when the value is out of range due to it being registed in the engine. It's been pointed out as fragile method of security, which was still exploitable, by Noah Metzger (Chomenor). It doesn't seem like this is working out to be a good solution. The issue of fs_game '..' on server being relicated on client via systeminfo exploit is still fixed as it's not affected by latch. There are a few cases from current values of fs_game are used which ideally should use fs_gamedir char array which has been validated. Revert "Don't let VMs change engine latch cvars immediately" Partially revert "Fix fs_game '..' reading outside of home and base path" Revert "Fix VMs forcing engine latch cvar to update to latched value"
4708 lines
110 KiB
C
4708 lines
110 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// cl_main.c -- client main loop
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#include "client.h"
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#include <limits.h>
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#include "../sys/sys_local.h"
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#include "../sys/sys_loadlib.h"
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#ifdef USE_MUMBLE
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#include "libmumblelink.h"
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#endif
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#ifdef USE_MUMBLE
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cvar_t *cl_useMumble;
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cvar_t *cl_mumbleScale;
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#endif
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#ifdef USE_VOIP
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cvar_t *cl_voipUseVAD;
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cvar_t *cl_voipVADThreshold;
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cvar_t *cl_voipSend;
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cvar_t *cl_voipSendTarget;
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cvar_t *cl_voipGainDuringCapture;
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cvar_t *cl_voipCaptureMult;
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cvar_t *cl_voipShowMeter;
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cvar_t *cl_voipProtocol;
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cvar_t *cl_voip;
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#endif
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#ifdef USE_RENDERER_DLOPEN
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cvar_t *cl_renderer;
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#endif
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cvar_t *cl_nodelta;
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cvar_t *cl_debugMove;
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cvar_t *cl_noprint;
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#ifdef UPDATE_SERVER_NAME
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cvar_t *cl_motd;
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#endif
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cvar_t *rcon_client_password;
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cvar_t *rconAddress;
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cvar_t *cl_timeout;
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cvar_t *cl_maxpackets;
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cvar_t *cl_packetdup;
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cvar_t *cl_timeNudge;
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cvar_t *cl_showTimeDelta;
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cvar_t *cl_freezeDemo;
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cvar_t *cl_shownet;
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cvar_t *cl_showSend;
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cvar_t *cl_timedemo;
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cvar_t *cl_timedemoLog;
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cvar_t *cl_autoRecordDemo;
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cvar_t *cl_aviFrameRate;
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cvar_t *cl_aviMotionJpeg;
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cvar_t *cl_forceavidemo;
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cvar_t *cl_freelook;
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cvar_t *cl_sensitivity;
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cvar_t *cl_mouseAccel;
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cvar_t *cl_mouseAccelOffset;
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cvar_t *cl_mouseAccelStyle;
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cvar_t *cl_showMouseRate;
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cvar_t *m_pitch;
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cvar_t *m_yaw;
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cvar_t *m_forward;
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cvar_t *m_side;
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cvar_t *m_filter;
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cvar_t *j_pitch;
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cvar_t *j_yaw;
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cvar_t *j_forward;
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cvar_t *j_side;
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cvar_t *j_up;
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cvar_t *j_pitch_axis;
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cvar_t *j_yaw_axis;
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cvar_t *j_forward_axis;
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cvar_t *j_side_axis;
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cvar_t *j_up_axis;
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cvar_t *cl_activeAction;
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cvar_t *cl_motdString;
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cvar_t *cl_allowDownload;
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cvar_t *cl_conXOffset;
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cvar_t *cl_inGameVideo;
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cvar_t *cl_serverStatusResendTime;
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cvar_t *cl_lanForcePackets;
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cvar_t *cl_guidServerUniq;
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cvar_t *cl_consoleKeys;
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cvar_t *cl_rate;
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clientActive_t cl;
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clientConnection_t clc;
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clientStatic_t cls;
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vm_t *cgvm;
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char cl_reconnectArgs[MAX_OSPATH];
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char cl_oldGame[MAX_QPATH];
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qboolean cl_oldGameSet;
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// Structure containing functions exported from refresh DLL
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refexport_t re;
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#ifdef USE_RENDERER_DLOPEN
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static void *rendererLib = NULL;
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#endif
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ping_t cl_pinglist[MAX_PINGREQUESTS];
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typedef struct serverStatus_s
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{
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char string[BIG_INFO_STRING];
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netadr_t address;
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int time, startTime;
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qboolean pending;
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qboolean print;
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qboolean retrieved;
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} serverStatus_t;
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serverStatus_t cl_serverStatusList[MAX_SERVERSTATUSREQUESTS];
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#if defined __USEA3D && defined __A3D_GEOM
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void hA3Dg_ExportRenderGeom (refexport_t *incoming_re);
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#endif
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static int noGameRestart = qfalse;
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extern void SV_BotFrame( int time );
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void CL_CheckForResend( void );
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void CL_ShowIP_f(void);
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void CL_ServerStatus_f(void);
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void CL_ServerStatusResponse( netadr_t from, msg_t *msg );
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/*
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===============
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CL_CDDialog
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Called by Com_Error when a cd is needed
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===============
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*/
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void CL_CDDialog( void ) {
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cls.cddialog = qtrue; // start it next frame
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}
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#ifdef USE_MUMBLE
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static
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void CL_UpdateMumble(void)
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{
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vec3_t pos, forward, up;
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float scale = cl_mumbleScale->value;
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float tmp;
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if(!cl_useMumble->integer)
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return;
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// !!! FIXME: not sure if this is even close to correct.
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AngleVectors( cl.snap.ps.viewangles, forward, NULL, up);
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pos[0] = cl.snap.ps.origin[0] * scale;
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pos[1] = cl.snap.ps.origin[2] * scale;
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pos[2] = cl.snap.ps.origin[1] * scale;
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tmp = forward[1];
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forward[1] = forward[2];
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forward[2] = tmp;
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tmp = up[1];
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up[1] = up[2];
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up[2] = tmp;
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if(cl_useMumble->integer > 1) {
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fprintf(stderr, "%f %f %f, %f %f %f, %f %f %f\n",
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pos[0], pos[1], pos[2],
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forward[0], forward[1], forward[2],
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up[0], up[1], up[2]);
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}
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mumble_update_coordinates(pos, forward, up);
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}
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#endif
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#ifdef USE_VOIP
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static
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void CL_UpdateVoipIgnore(const char *idstr, qboolean ignore)
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{
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if ((*idstr >= '0') && (*idstr <= '9')) {
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const int id = atoi(idstr);
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if ((id >= 0) && (id < MAX_CLIENTS)) {
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clc.voipIgnore[id] = ignore;
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CL_AddReliableCommand(va("voip %s %d",
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ignore ? "ignore" : "unignore", id), qfalse);
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Com_Printf("VoIP: %s ignoring player #%d\n",
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ignore ? "Now" : "No longer", id);
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return;
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}
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}
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Com_Printf("VoIP: invalid player ID#\n");
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}
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static
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void CL_UpdateVoipGain(const char *idstr, float gain)
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{
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if ((*idstr >= '0') && (*idstr <= '9')) {
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const int id = atoi(idstr);
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if (gain < 0.0f)
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gain = 0.0f;
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if ((id >= 0) && (id < MAX_CLIENTS)) {
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clc.voipGain[id] = gain;
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Com_Printf("VoIP: player #%d gain now set to %f\n", id, gain);
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}
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}
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}
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void CL_Voip_f( void )
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{
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const char *cmd = Cmd_Argv(1);
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const char *reason = NULL;
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if (clc.state != CA_ACTIVE)
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reason = "Not connected to a server";
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else if (!clc.voipCodecInitialized)
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reason = "Voip codec not initialized";
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else if (!clc.voipEnabled)
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reason = "Server doesn't support VoIP";
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else if (!clc.demoplaying && (Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER || Cvar_VariableValue("ui_singlePlayerActive")))
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reason = "running in single-player mode";
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if (reason != NULL) {
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Com_Printf("VoIP: command ignored: %s\n", reason);
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return;
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}
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if (strcmp(cmd, "ignore") == 0) {
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CL_UpdateVoipIgnore(Cmd_Argv(2), qtrue);
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} else if (strcmp(cmd, "unignore") == 0) {
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CL_UpdateVoipIgnore(Cmd_Argv(2), qfalse);
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} else if (strcmp(cmd, "gain") == 0) {
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if (Cmd_Argc() > 3) {
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CL_UpdateVoipGain(Cmd_Argv(2), atof(Cmd_Argv(3)));
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} else if (Q_isanumber(Cmd_Argv(2))) {
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int id = atoi(Cmd_Argv(2));
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if (id >= 0 && id < MAX_CLIENTS) {
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Com_Printf("VoIP: current gain for player #%d "
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"is %f\n", id, clc.voipGain[id]);
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} else {
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Com_Printf("VoIP: invalid player ID#\n");
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}
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} else {
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Com_Printf("usage: voip gain <playerID#> [value]\n");
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}
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} else if (strcmp(cmd, "muteall") == 0) {
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Com_Printf("VoIP: muting incoming voice\n");
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CL_AddReliableCommand("voip muteall", qfalse);
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clc.voipMuteAll = qtrue;
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} else if (strcmp(cmd, "unmuteall") == 0) {
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Com_Printf("VoIP: unmuting incoming voice\n");
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CL_AddReliableCommand("voip unmuteall", qfalse);
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clc.voipMuteAll = qfalse;
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} else {
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Com_Printf("usage: voip [un]ignore <playerID#>\n"
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" voip [un]muteall\n"
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" voip gain <playerID#> [value]\n");
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}
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}
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static
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void CL_VoipNewGeneration(void)
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{
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// don't have a zero generation so new clients won't match, and don't
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// wrap to negative so MSG_ReadLong() doesn't "fail."
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clc.voipOutgoingGeneration++;
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if (clc.voipOutgoingGeneration <= 0)
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clc.voipOutgoingGeneration = 1;
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clc.voipPower = 0.0f;
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clc.voipOutgoingSequence = 0;
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opus_encoder_ctl(clc.opusEncoder, OPUS_RESET_STATE);
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}
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/*
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===============
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CL_VoipParseTargets
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sets clc.voipTargets according to cl_voipSendTarget
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Generally we don't want who's listening to change during a transmission,
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so this is only called when the key is first pressed
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===============
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*/
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void CL_VoipParseTargets(void)
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{
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const char *target = cl_voipSendTarget->string;
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char *end;
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int val;
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Com_Memset(clc.voipTargets, 0, sizeof(clc.voipTargets));
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clc.voipFlags &= ~VOIP_SPATIAL;
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while(target)
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{
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while(*target == ',' || *target == ' ')
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target++;
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if(!*target)
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break;
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if(isdigit(*target))
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{
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val = strtol(target, &end, 10);
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target = end;
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}
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else
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{
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if(!Q_stricmpn(target, "all", 3))
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{
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Com_Memset(clc.voipTargets, ~0, sizeof(clc.voipTargets));
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return;
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}
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if(!Q_stricmpn(target, "spatial", 7))
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{
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clc.voipFlags |= VOIP_SPATIAL;
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target += 7;
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continue;
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}
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else
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{
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if(!Q_stricmpn(target, "attacker", 8))
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{
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val = VM_Call(cgvm, CG_LAST_ATTACKER);
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target += 8;
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}
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else if(!Q_stricmpn(target, "crosshair", 9))
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{
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val = VM_Call(cgvm, CG_CROSSHAIR_PLAYER);
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target += 9;
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}
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else
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{
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while(*target && *target != ',' && *target != ' ')
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target++;
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continue;
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}
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if(val < 0)
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continue;
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}
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}
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if(val < 0 || val >= MAX_CLIENTS)
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{
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Com_Printf(S_COLOR_YELLOW "WARNING: VoIP "
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"target %d is not a valid client "
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"number\n", val);
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continue;
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}
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clc.voipTargets[val / 8] |= 1 << (val % 8);
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}
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}
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/*
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===============
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CL_CaptureVoip
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Record more audio from the hardware if required and encode it into Opus
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data for later transmission.
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===============
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*/
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static
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void CL_CaptureVoip(void)
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{
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const float audioMult = cl_voipCaptureMult->value;
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const qboolean useVad = (cl_voipUseVAD->integer != 0);
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qboolean initialFrame = qfalse;
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qboolean finalFrame = qfalse;
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#if USE_MUMBLE
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// if we're using Mumble, don't try to handle VoIP transmission ourselves.
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if (cl_useMumble->integer)
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return;
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#endif
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// If your data rate is too low, you'll get Connection Interrupted warnings
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// when VoIP packets arrive, even if you have a broadband connection.
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// This might work on rates lower than 25000, but for safety's sake, we'll
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// just demand it. Who doesn't have at least a DSL line now, anyhow? If
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// you don't, you don't need VoIP. :)
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if (cl_voip->modified || cl_rate->modified) {
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if ((cl_voip->integer) && (cl_rate->integer < 25000)) {
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Com_Printf(S_COLOR_YELLOW "Your network rate is too slow for VoIP.\n");
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Com_Printf("Set 'Data Rate' to 'LAN/Cable/xDSL' in 'Setup/System/Network'.\n");
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Com_Printf("Until then, VoIP is disabled.\n");
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Cvar_Set("cl_voip", "0");
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}
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Cvar_Set("cl_voipProtocol", cl_voip->integer ? "opus" : "");
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cl_voip->modified = qfalse;
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cl_rate->modified = qfalse;
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}
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if (!clc.voipCodecInitialized)
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return; // just in case this gets called at a bad time.
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if (clc.voipOutgoingDataSize > 0)
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return; // packet is pending transmission, don't record more yet.
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if (cl_voipUseVAD->modified) {
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Cvar_Set("cl_voipSend", (useVad) ? "1" : "0");
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cl_voipUseVAD->modified = qfalse;
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}
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if ((useVad) && (!cl_voipSend->integer))
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Cvar_Set("cl_voipSend", "1"); // lots of things reset this.
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if (cl_voipSend->modified) {
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qboolean dontCapture = qfalse;
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if (clc.state != CA_ACTIVE)
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dontCapture = qtrue; // not connected to a server.
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else if (!clc.voipEnabled)
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dontCapture = qtrue; // server doesn't support VoIP.
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else if (clc.demoplaying)
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dontCapture = qtrue; // playing back a demo.
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else if ( cl_voip->integer == 0 )
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dontCapture = qtrue; // client has VoIP support disabled.
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else if ( audioMult == 0.0f )
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dontCapture = qtrue; // basically silenced incoming audio.
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cl_voipSend->modified = qfalse;
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if(dontCapture)
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{
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Cvar_Set("cl_voipSend", "0");
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return;
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}
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if (cl_voipSend->integer) {
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initialFrame = qtrue;
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} else {
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finalFrame = qtrue;
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}
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}
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// try to get more audio data from the sound card...
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if (initialFrame) {
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S_MasterGain(Com_Clamp(0.0f, 1.0f, cl_voipGainDuringCapture->value));
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S_StartCapture();
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CL_VoipNewGeneration();
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CL_VoipParseTargets();
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}
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if ((cl_voipSend->integer) || (finalFrame)) { // user wants to capture audio?
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int samples = S_AvailableCaptureSamples();
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const int packetSamples = (finalFrame) ? VOIP_MAX_FRAME_SAMPLES : VOIP_MAX_PACKET_SAMPLES;
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// enough data buffered in audio hardware to process yet?
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if (samples >= packetSamples) {
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// audio capture is always MONO16.
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static int16_t sampbuffer[VOIP_MAX_PACKET_SAMPLES];
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float voipPower = 0.0f;
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int voipFrames;
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int i, bytes;
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if (samples > VOIP_MAX_PACKET_SAMPLES)
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samples = VOIP_MAX_PACKET_SAMPLES;
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|
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// !!! FIXME: maybe separate recording from encoding, so voipPower
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// !!! FIXME: updates faster than 4Hz?
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samples -= samples % VOIP_MAX_FRAME_SAMPLES;
|
|
if (samples != 120 && samples != 240 && samples != 480 && samples != 960 && samples != 1920 && samples != 2880 ) {
|
|
Com_Printf("Voip: bad number of samples %d\n", samples);
|
|
return;
|
|
}
|
|
voipFrames = samples / VOIP_MAX_FRAME_SAMPLES;
|
|
|
|
S_Capture(samples, (byte *) sampbuffer); // grab from audio card.
|
|
|
|
// check the "power" of this packet...
|
|
for (i = 0; i < samples; i++) {
|
|
const float flsamp = (float) sampbuffer[i];
|
|
const float s = fabs(flsamp);
|
|
voipPower += s * s;
|
|
sampbuffer[i] = (int16_t) ((flsamp) * audioMult);
|
|
}
|
|
|
|
// encode raw audio samples into Opus data...
|
|
bytes = opus_encode(clc.opusEncoder, sampbuffer, samples,
|
|
(unsigned char *) clc.voipOutgoingData,
|
|
sizeof (clc.voipOutgoingData));
|
|
if ( bytes <= 0 ) {
|
|
Com_DPrintf("VoIP: Error encoding %d samples\n", samples);
|
|
bytes = 0;
|
|
}
|
|
|
|
clc.voipPower = (voipPower / (32768.0f * 32768.0f *
|
|
((float) samples))) * 100.0f;
|
|
|
|
if ((useVad) && (clc.voipPower < cl_voipVADThreshold->value)) {
|
|
CL_VoipNewGeneration(); // no "talk" for at least 1/4 second.
|
|
} else {
|
|
clc.voipOutgoingDataSize = bytes;
|
|
clc.voipOutgoingDataFrames = voipFrames;
|
|
|
|
Com_DPrintf("VoIP: Send %d frames, %d bytes, %f power\n",
|
|
voipFrames, bytes, clc.voipPower);
|
|
|
|
#if 0
|
|
static FILE *encio = NULL;
|
|
if (encio == NULL) encio = fopen("voip-outgoing-encoded.bin", "wb");
|
|
if (encio != NULL) { fwrite(clc.voipOutgoingData, bytes, 1, encio); fflush(encio); }
|
|
static FILE *decio = NULL;
|
|
if (decio == NULL) decio = fopen("voip-outgoing-decoded.bin", "wb");
|
|
if (decio != NULL) { fwrite(sampbuffer, voipFrames * VOIP_MAX_FRAME_SAMPLES * 2, 1, decio); fflush(decio); }
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
// User requested we stop recording, and we've now processed the last of
|
|
// any previously-buffered data. Pause the capture device, etc.
|
|
if (finalFrame) {
|
|
S_StopCapture();
|
|
S_MasterGain(1.0f);
|
|
clc.voipPower = 0.0f; // force this value so it doesn't linger.
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
=======================================================================
|
|
|
|
CLIENT RELIABLE COMMAND COMMUNICATION
|
|
|
|
=======================================================================
|
|
*/
|
|
|
|
/*
|
|
======================
|
|
CL_AddReliableCommand
|
|
|
|
The given command will be transmitted to the server, and is guaranteed to
|
|
not have future usercmd_t executed before it is executed
|
|
======================
|
|
*/
|
|
void CL_AddReliableCommand(const char *cmd, qboolean isDisconnectCmd)
|
|
{
|
|
int unacknowledged = clc.reliableSequence - clc.reliableAcknowledge;
|
|
|
|
// if we would be losing an old command that hasn't been acknowledged,
|
|
// we must drop the connection
|
|
// also leave one slot open for the disconnect command in this case.
|
|
|
|
if ((isDisconnectCmd && unacknowledged > MAX_RELIABLE_COMMANDS) ||
|
|
(!isDisconnectCmd && unacknowledged >= MAX_RELIABLE_COMMANDS))
|
|
{
|
|
if(com_errorEntered)
|
|
return;
|
|
else
|
|
Com_Error(ERR_DROP, "Client command overflow");
|
|
}
|
|
|
|
Q_strncpyz(clc.reliableCommands[++clc.reliableSequence & (MAX_RELIABLE_COMMANDS - 1)],
|
|
cmd, sizeof(*clc.reliableCommands));
|
|
}
|
|
|
|
/*
|
|
=======================================================================
|
|
|
|
CLIENT SIDE DEMO RECORDING
|
|
|
|
=======================================================================
|
|
*/
|
|
|
|
/*
|
|
====================
|
|
CL_WriteDemoMessage
|
|
|
|
Dumps the current net message, prefixed by the length
|
|
====================
|
|
*/
|
|
|
|
void CL_WriteDemoMessage ( msg_t *msg, int headerBytes ) {
|
|
int len, swlen;
|
|
|
|
// write the packet sequence
|
|
len = clc.serverMessageSequence;
|
|
swlen = LittleLong( len );
|
|
FS_Write (&swlen, 4, clc.demofile);
|
|
// skip the packet sequencing information
|
|
len = msg->cursize - headerBytes;
|
|
swlen = LittleLong(len);
|
|
FS_Write (&swlen, 4, clc.demofile);
|
|
FS_Write ( msg->data + headerBytes, len, clc.demofile );
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
CL_StopRecording_f
|
|
|
|
stop recording a demo
|
|
====================
|
|
*/
|
|
void CL_StopRecord_f( void ) {
|
|
int len;
|
|
|
|
if ( !clc.demorecording ) {
|
|
Com_Printf ("Not recording a demo.\n");
|
|
return;
|
|
}
|
|
|
|
// finish up
|
|
len = -1;
|
|
FS_Write (&len, 4, clc.demofile);
|
|
FS_Write (&len, 4, clc.demofile);
|
|
FS_FCloseFile (clc.demofile);
|
|
clc.demofile = 0;
|
|
clc.demorecording = qfalse;
|
|
clc.spDemoRecording = qfalse;
|
|
Com_Printf ("Stopped demo.\n");
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_DemoFilename
|
|
==================
|
|
*/
|
|
void CL_DemoFilename( int number, char *fileName, int fileNameSize ) {
|
|
int a,b,c,d;
|
|
|
|
if(number < 0 || number > 9999)
|
|
number = 9999;
|
|
|
|
a = number / 1000;
|
|
number -= a*1000;
|
|
b = number / 100;
|
|
number -= b*100;
|
|
c = number / 10;
|
|
number -= c*10;
|
|
d = number;
|
|
|
|
Com_sprintf( fileName, fileNameSize, "demo%i%i%i%i"
|
|
, a, b, c, d );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_Record_f
|
|
|
|
record <demoname>
|
|
|
|
Begins recording a demo from the current position
|
|
====================
|
|
*/
|
|
static char demoName[MAX_QPATH]; // compiler bug workaround
|
|
void CL_Record_f( void ) {
|
|
char name[MAX_OSPATH];
|
|
byte bufData[MAX_MSGLEN];
|
|
msg_t buf;
|
|
int i;
|
|
int len;
|
|
entityState_t *ent;
|
|
entityState_t nullstate;
|
|
char *s;
|
|
|
|
if ( Cmd_Argc() > 2 ) {
|
|
Com_Printf ("record <demoname>\n");
|
|
return;
|
|
}
|
|
|
|
if ( clc.demorecording ) {
|
|
if (!clc.spDemoRecording) {
|
|
Com_Printf ("Already recording.\n");
|
|
}
|
|
return;
|
|
}
|
|
|
|
if ( clc.state != CA_ACTIVE ) {
|
|
Com_Printf ("You must be in a level to record.\n");
|
|
return;
|
|
}
|
|
|
|
// sync 0 doesn't prevent recording, so not forcing it off .. everyone does g_sync 1 ; record ; g_sync 0 ..
|
|
if ( NET_IsLocalAddress( clc.serverAddress ) && !Cvar_VariableValue( "g_synchronousClients" ) ) {
|
|
Com_Printf (S_COLOR_YELLOW "WARNING: You should set 'g_synchronousClients 1' for smoother demo recording\n");
|
|
}
|
|
|
|
if ( Cmd_Argc() == 2 ) {
|
|
s = Cmd_Argv(1);
|
|
Q_strncpyz( demoName, s, sizeof( demoName ) );
|
|
#ifdef LEGACY_PROTOCOL
|
|
if(clc.compat)
|
|
Com_sprintf(name, sizeof(name), "demos/%s.%s%d", demoName, DEMOEXT, com_legacyprotocol->integer);
|
|
else
|
|
#endif
|
|
Com_sprintf(name, sizeof(name), "demos/%s.%s%d", demoName, DEMOEXT, com_protocol->integer);
|
|
} else {
|
|
int number;
|
|
|
|
// scan for a free demo name
|
|
for ( number = 0 ; number <= 9999 ; number++ ) {
|
|
CL_DemoFilename( number, demoName, sizeof( demoName ) );
|
|
#ifdef LEGACY_PROTOCOL
|
|
if(clc.compat)
|
|
Com_sprintf(name, sizeof(name), "demos/%s.%s%d", demoName, DEMOEXT, com_legacyprotocol->integer);
|
|
else
|
|
#endif
|
|
Com_sprintf(name, sizeof(name), "demos/%s.%s%d", demoName, DEMOEXT, com_protocol->integer);
|
|
|
|
if (!FS_FileExists(name))
|
|
break; // file doesn't exist
|
|
}
|
|
}
|
|
|
|
// open the demo file
|
|
|
|
Com_Printf ("recording to %s.\n", name);
|
|
clc.demofile = FS_FOpenFileWrite( name );
|
|
if ( !clc.demofile ) {
|
|
Com_Printf ("ERROR: couldn't open.\n");
|
|
return;
|
|
}
|
|
clc.demorecording = qtrue;
|
|
if (Cvar_VariableValue("ui_recordSPDemo")) {
|
|
clc.spDemoRecording = qtrue;
|
|
} else {
|
|
clc.spDemoRecording = qfalse;
|
|
}
|
|
|
|
Q_strncpyz( clc.demoName, demoName, sizeof( clc.demoName ) );
|
|
|
|
// don't start saving messages until a non-delta compressed message is received
|
|
clc.demowaiting = qtrue;
|
|
|
|
// write out the gamestate message
|
|
MSG_Init (&buf, bufData, sizeof(bufData));
|
|
MSG_Bitstream(&buf);
|
|
|
|
// NOTE, MRE: all server->client messages now acknowledge
|
|
MSG_WriteLong( &buf, clc.reliableSequence );
|
|
|
|
MSG_WriteByte (&buf, svc_gamestate);
|
|
MSG_WriteLong (&buf, clc.serverCommandSequence );
|
|
|
|
// configstrings
|
|
for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) {
|
|
if ( !cl.gameState.stringOffsets[i] ) {
|
|
continue;
|
|
}
|
|
s = cl.gameState.stringData + cl.gameState.stringOffsets[i];
|
|
MSG_WriteByte (&buf, svc_configstring);
|
|
MSG_WriteShort (&buf, i);
|
|
MSG_WriteBigString (&buf, s);
|
|
}
|
|
|
|
// baselines
|
|
Com_Memset (&nullstate, 0, sizeof(nullstate));
|
|
for ( i = 0; i < MAX_GENTITIES ; i++ ) {
|
|
ent = &cl.entityBaselines[i];
|
|
if ( !ent->number ) {
|
|
continue;
|
|
}
|
|
MSG_WriteByte (&buf, svc_baseline);
|
|
MSG_WriteDeltaEntity (&buf, &nullstate, ent, qtrue );
|
|
}
|
|
|
|
MSG_WriteByte( &buf, svc_EOF );
|
|
|
|
// finished writing the gamestate stuff
|
|
|
|
// write the client num
|
|
MSG_WriteLong(&buf, clc.clientNum);
|
|
// write the checksum feed
|
|
MSG_WriteLong(&buf, clc.checksumFeed);
|
|
|
|
// finished writing the client packet
|
|
MSG_WriteByte( &buf, svc_EOF );
|
|
|
|
// write it to the demo file
|
|
len = LittleLong( clc.serverMessageSequence - 1 );
|
|
FS_Write (&len, 4, clc.demofile);
|
|
|
|
len = LittleLong (buf.cursize);
|
|
FS_Write (&len, 4, clc.demofile);
|
|
FS_Write (buf.data, buf.cursize, clc.demofile);
|
|
|
|
// the rest of the demo file will be copied from net messages
|
|
}
|
|
|
|
/*
|
|
=======================================================================
|
|
|
|
CLIENT SIDE DEMO PLAYBACK
|
|
|
|
=======================================================================
|
|
*/
|
|
|
|
/*
|
|
=================
|
|
CL_DemoFrameDurationSDev
|
|
=================
|
|
*/
|
|
static float CL_DemoFrameDurationSDev( void )
|
|
{
|
|
int i;
|
|
int numFrames;
|
|
float mean = 0.0f;
|
|
float variance = 0.0f;
|
|
|
|
if( ( clc.timeDemoFrames - 1 ) > MAX_TIMEDEMO_DURATIONS )
|
|
numFrames = MAX_TIMEDEMO_DURATIONS;
|
|
else
|
|
numFrames = clc.timeDemoFrames - 1;
|
|
|
|
for( i = 0; i < numFrames; i++ )
|
|
mean += clc.timeDemoDurations[ i ];
|
|
mean /= numFrames;
|
|
|
|
for( i = 0; i < numFrames; i++ )
|
|
{
|
|
float x = clc.timeDemoDurations[ i ];
|
|
|
|
variance += ( ( x - mean ) * ( x - mean ) );
|
|
}
|
|
variance /= numFrames;
|
|
|
|
return sqrt( variance );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_DemoCompleted
|
|
=================
|
|
*/
|
|
void CL_DemoCompleted( void )
|
|
{
|
|
char buffer[ MAX_STRING_CHARS ];
|
|
|
|
if( cl_timedemo && cl_timedemo->integer )
|
|
{
|
|
int time;
|
|
|
|
time = Sys_Milliseconds() - clc.timeDemoStart;
|
|
if( time > 0 )
|
|
{
|
|
// Millisecond times are frame durations:
|
|
// minimum/average/maximum/std deviation
|
|
Com_sprintf( buffer, sizeof( buffer ),
|
|
"%i frames %3.1f seconds %3.1f fps %d.0/%.1f/%d.0/%.1f ms\n",
|
|
clc.timeDemoFrames,
|
|
time/1000.0,
|
|
clc.timeDemoFrames*1000.0 / time,
|
|
clc.timeDemoMinDuration,
|
|
time / (float)clc.timeDemoFrames,
|
|
clc.timeDemoMaxDuration,
|
|
CL_DemoFrameDurationSDev( ) );
|
|
Com_Printf( "%s", buffer );
|
|
|
|
// Write a log of all the frame durations
|
|
if( cl_timedemoLog && strlen( cl_timedemoLog->string ) > 0 )
|
|
{
|
|
int i;
|
|
int numFrames;
|
|
fileHandle_t f;
|
|
|
|
if( ( clc.timeDemoFrames - 1 ) > MAX_TIMEDEMO_DURATIONS )
|
|
numFrames = MAX_TIMEDEMO_DURATIONS;
|
|
else
|
|
numFrames = clc.timeDemoFrames - 1;
|
|
|
|
f = FS_FOpenFileWrite( cl_timedemoLog->string );
|
|
if( f )
|
|
{
|
|
FS_Printf( f, "# %s", buffer );
|
|
|
|
for( i = 0; i < numFrames; i++ )
|
|
FS_Printf( f, "%d\n", clc.timeDemoDurations[ i ] );
|
|
|
|
FS_FCloseFile( f );
|
|
Com_Printf( "%s written\n", cl_timedemoLog->string );
|
|
}
|
|
else
|
|
{
|
|
Com_Printf( "Couldn't open %s for writing\n",
|
|
cl_timedemoLog->string );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
CL_Disconnect( qtrue );
|
|
CL_NextDemo();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_ReadDemoMessage
|
|
=================
|
|
*/
|
|
void CL_ReadDemoMessage( void ) {
|
|
int r;
|
|
msg_t buf;
|
|
byte bufData[ MAX_MSGLEN ];
|
|
int s;
|
|
|
|
if ( !clc.demofile ) {
|
|
CL_DemoCompleted ();
|
|
return;
|
|
}
|
|
|
|
// get the sequence number
|
|
r = FS_Read( &s, 4, clc.demofile);
|
|
if ( r != 4 ) {
|
|
CL_DemoCompleted ();
|
|
return;
|
|
}
|
|
clc.serverMessageSequence = LittleLong( s );
|
|
|
|
// init the message
|
|
MSG_Init( &buf, bufData, sizeof( bufData ) );
|
|
|
|
// get the length
|
|
r = FS_Read (&buf.cursize, 4, clc.demofile);
|
|
if ( r != 4 ) {
|
|
CL_DemoCompleted ();
|
|
return;
|
|
}
|
|
buf.cursize = LittleLong( buf.cursize );
|
|
if ( buf.cursize == -1 ) {
|
|
CL_DemoCompleted ();
|
|
return;
|
|
}
|
|
if ( buf.cursize > buf.maxsize ) {
|
|
Com_Error (ERR_DROP, "CL_ReadDemoMessage: demoMsglen > MAX_MSGLEN");
|
|
}
|
|
r = FS_Read( buf.data, buf.cursize, clc.demofile );
|
|
if ( r != buf.cursize ) {
|
|
Com_Printf( "Demo file was truncated.\n");
|
|
CL_DemoCompleted ();
|
|
return;
|
|
}
|
|
|
|
clc.lastPacketTime = cls.realtime;
|
|
buf.readcount = 0;
|
|
CL_ParseServerMessage( &buf );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_WalkDemoExt
|
|
====================
|
|
*/
|
|
static int CL_WalkDemoExt(char *arg, char *name, int *demofile)
|
|
{
|
|
int i = 0;
|
|
*demofile = 0;
|
|
|
|
#ifdef LEGACY_PROTOCOL
|
|
if(com_legacyprotocol->integer > 0)
|
|
{
|
|
Com_sprintf(name, MAX_OSPATH, "demos/%s.%s%d", arg, DEMOEXT, com_legacyprotocol->integer);
|
|
FS_FOpenFileRead(name, demofile, qtrue);
|
|
|
|
if (*demofile)
|
|
{
|
|
Com_Printf("Demo file: %s\n", name);
|
|
return com_legacyprotocol->integer;
|
|
}
|
|
}
|
|
|
|
if(com_protocol->integer != com_legacyprotocol->integer)
|
|
#endif
|
|
{
|
|
Com_sprintf(name, MAX_OSPATH, "demos/%s.%s%d", arg, DEMOEXT, com_protocol->integer);
|
|
FS_FOpenFileRead(name, demofile, qtrue);
|
|
|
|
if (*demofile)
|
|
{
|
|
Com_Printf("Demo file: %s\n", name);
|
|
return com_protocol->integer;
|
|
}
|
|
}
|
|
|
|
Com_Printf("Not found: %s\n", name);
|
|
|
|
while(demo_protocols[i])
|
|
{
|
|
#ifdef LEGACY_PROTOCOL
|
|
if(demo_protocols[i] == com_legacyprotocol->integer)
|
|
continue;
|
|
#endif
|
|
if(demo_protocols[i] == com_protocol->integer)
|
|
continue;
|
|
|
|
Com_sprintf (name, MAX_OSPATH, "demos/%s.%s%d", arg, DEMOEXT, demo_protocols[i]);
|
|
FS_FOpenFileRead( name, demofile, qtrue );
|
|
if (*demofile)
|
|
{
|
|
Com_Printf("Demo file: %s\n", name);
|
|
|
|
return demo_protocols[i];
|
|
}
|
|
else
|
|
Com_Printf("Not found: %s\n", name);
|
|
i++;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_CompleteDemoName
|
|
====================
|
|
*/
|
|
static void CL_CompleteDemoName( char *args, int argNum )
|
|
{
|
|
if( argNum == 2 )
|
|
{
|
|
char demoExt[ 16 ];
|
|
|
|
Com_sprintf(demoExt, sizeof(demoExt), ".%s%d", DEMOEXT, com_protocol->integer);
|
|
Field_CompleteFilename( "demos", demoExt, qtrue, qtrue );
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_PlayDemo_f
|
|
|
|
demo <demoname>
|
|
|
|
====================
|
|
*/
|
|
void CL_PlayDemo_f( void ) {
|
|
char name[MAX_OSPATH];
|
|
char arg[MAX_OSPATH];
|
|
char *ext_test;
|
|
int protocol, i;
|
|
char retry[MAX_OSPATH];
|
|
|
|
if (Cmd_Argc() != 2) {
|
|
Com_Printf ("demo <demoname>\n");
|
|
return;
|
|
}
|
|
|
|
// make sure a local server is killed
|
|
// 2 means don't force disconnect of local client
|
|
Cvar_Set( "sv_killserver", "2" );
|
|
|
|
// open the demo file
|
|
Q_strncpyz( arg, Cmd_Argv(1), sizeof( arg ) );
|
|
|
|
CL_Disconnect( qtrue );
|
|
|
|
// check for an extension .DEMOEXT_?? (?? is protocol)
|
|
ext_test = strrchr(arg, '.');
|
|
|
|
if(ext_test && !Q_stricmpn(ext_test + 1, DEMOEXT, ARRAY_LEN(DEMOEXT) - 1))
|
|
{
|
|
protocol = atoi(ext_test + ARRAY_LEN(DEMOEXT));
|
|
|
|
for(i = 0; demo_protocols[i]; i++)
|
|
{
|
|
if(demo_protocols[i] == protocol)
|
|
break;
|
|
}
|
|
|
|
if(demo_protocols[i] || protocol == com_protocol->integer
|
|
#ifdef LEGACY_PROTOCOL
|
|
|| protocol == com_legacyprotocol->integer
|
|
#endif
|
|
)
|
|
{
|
|
Com_sprintf(name, sizeof(name), "demos/%s", arg);
|
|
FS_FOpenFileRead(name, &clc.demofile, qtrue);
|
|
}
|
|
else
|
|
{
|
|
int len;
|
|
|
|
Com_Printf("Protocol %d not supported for demos\n", protocol);
|
|
len = ext_test - arg;
|
|
|
|
if(len >= ARRAY_LEN(retry))
|
|
len = ARRAY_LEN(retry) - 1;
|
|
|
|
Q_strncpyz(retry, arg, len + 1);
|
|
retry[len] = '\0';
|
|
protocol = CL_WalkDemoExt(retry, name, &clc.demofile);
|
|
}
|
|
}
|
|
else
|
|
protocol = CL_WalkDemoExt(arg, name, &clc.demofile);
|
|
|
|
if (!clc.demofile) {
|
|
Com_Error( ERR_DROP, "couldn't open %s", name);
|
|
return;
|
|
}
|
|
Q_strncpyz( clc.demoName, arg, sizeof( clc.demoName ) );
|
|
|
|
Con_Close();
|
|
|
|
clc.state = CA_CONNECTED;
|
|
clc.demoplaying = qtrue;
|
|
Q_strncpyz( clc.servername, arg, sizeof( clc.servername ) );
|
|
|
|
#ifdef LEGACY_PROTOCOL
|
|
if(protocol <= com_legacyprotocol->integer)
|
|
clc.compat = qtrue;
|
|
else
|
|
clc.compat = qfalse;
|
|
#endif
|
|
|
|
// read demo messages until connected
|
|
while ( clc.state >= CA_CONNECTED && clc.state < CA_PRIMED ) {
|
|
CL_ReadDemoMessage();
|
|
}
|
|
// don't get the first snapshot this frame, to prevent the long
|
|
// time from the gamestate load from messing causing a time skip
|
|
clc.firstDemoFrameSkipped = qfalse;
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
CL_StartDemoLoop
|
|
|
|
Closing the main menu will restart the demo loop
|
|
====================
|
|
*/
|
|
void CL_StartDemoLoop( void ) {
|
|
// start the demo loop again
|
|
Cbuf_AddText ("d1\n");
|
|
Key_SetCatcher( 0 );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_NextDemo
|
|
|
|
Called when a demo or cinematic finishes
|
|
If the "nextdemo" cvar is set, that command will be issued
|
|
==================
|
|
*/
|
|
void CL_NextDemo( void ) {
|
|
char v[MAX_STRING_CHARS];
|
|
|
|
Q_strncpyz( v, Cvar_VariableString ("nextdemo"), sizeof(v) );
|
|
v[MAX_STRING_CHARS-1] = 0;
|
|
Com_DPrintf("CL_NextDemo: %s\n", v );
|
|
if (!v[0]) {
|
|
return;
|
|
}
|
|
|
|
Cvar_Set ("nextdemo","");
|
|
Cbuf_AddText (v);
|
|
Cbuf_AddText ("\n");
|
|
Cbuf_Execute();
|
|
}
|
|
|
|
|
|
//======================================================================
|
|
|
|
/*
|
|
=====================
|
|
CL_ShutdownAll
|
|
=====================
|
|
*/
|
|
void CL_ShutdownAll(qboolean shutdownRef)
|
|
{
|
|
if(CL_VideoRecording())
|
|
CL_CloseAVI();
|
|
|
|
if(clc.demorecording)
|
|
CL_StopRecord_f();
|
|
|
|
#ifdef USE_CURL
|
|
CL_cURL_Shutdown();
|
|
#endif
|
|
// clear sounds
|
|
S_DisableSounds();
|
|
// shutdown CGame
|
|
CL_ShutdownCGame();
|
|
// shutdown UI
|
|
CL_ShutdownUI();
|
|
|
|
// shutdown the renderer
|
|
if(shutdownRef)
|
|
CL_ShutdownRef();
|
|
else if(re.Shutdown)
|
|
re.Shutdown(qfalse); // don't destroy window or context
|
|
|
|
cls.uiStarted = qfalse;
|
|
cls.cgameStarted = qfalse;
|
|
cls.rendererStarted = qfalse;
|
|
cls.soundRegistered = qfalse;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_ClearMemory
|
|
|
|
Called by Com_GameRestart
|
|
=================
|
|
*/
|
|
void CL_ClearMemory(qboolean shutdownRef)
|
|
{
|
|
// shutdown all the client stuff
|
|
CL_ShutdownAll(shutdownRef);
|
|
|
|
// if not running a server clear the whole hunk
|
|
if ( !com_sv_running || !com_sv_running->integer ) {
|
|
// clear the whole hunk
|
|
Hunk_Clear();
|
|
// clear collision map data
|
|
CM_ClearMap();
|
|
}
|
|
else {
|
|
// clear all the client data on the hunk
|
|
Hunk_ClearToMark();
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_FlushMemory
|
|
|
|
Called by CL_MapLoading, CL_Connect_f, CL_PlayDemo_f, and CL_ParseGamestate the only
|
|
ways a client gets into a game
|
|
Also called by Com_Error
|
|
=================
|
|
*/
|
|
void CL_FlushMemory(void)
|
|
{
|
|
CL_ClearMemory(qfalse);
|
|
CL_StartHunkUsers(qfalse);
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_MapLoading
|
|
|
|
A local server is starting to load a map, so update the
|
|
screen to let the user know about it, then dump all client
|
|
memory on the hunk from cgame, ui, and renderer
|
|
=====================
|
|
*/
|
|
void CL_MapLoading( void ) {
|
|
if ( com_dedicated->integer ) {
|
|
clc.state = CA_DISCONNECTED;
|
|
Key_SetCatcher( KEYCATCH_CONSOLE );
|
|
return;
|
|
}
|
|
|
|
if ( !com_cl_running->integer ) {
|
|
return;
|
|
}
|
|
|
|
Con_Close();
|
|
Key_SetCatcher( 0 );
|
|
|
|
// if we are already connected to the local host, stay connected
|
|
if ( clc.state >= CA_CONNECTED && !Q_stricmp( clc.servername, "localhost" ) ) {
|
|
clc.state = CA_CONNECTED; // so the connect screen is drawn
|
|
Com_Memset( cls.updateInfoString, 0, sizeof( cls.updateInfoString ) );
|
|
Com_Memset( clc.serverMessage, 0, sizeof( clc.serverMessage ) );
|
|
Com_Memset( &cl.gameState, 0, sizeof( cl.gameState ) );
|
|
clc.lastPacketSentTime = -9999;
|
|
SCR_UpdateScreen();
|
|
} else {
|
|
// clear nextmap so the cinematic shutdown doesn't execute it
|
|
Cvar_Set( "nextmap", "" );
|
|
CL_Disconnect( qtrue );
|
|
Q_strncpyz( clc.servername, "localhost", sizeof(clc.servername) );
|
|
clc.state = CA_CHALLENGING; // so the connect screen is drawn
|
|
Key_SetCatcher( 0 );
|
|
SCR_UpdateScreen();
|
|
clc.connectTime = -RETRANSMIT_TIMEOUT;
|
|
NET_StringToAdr( clc.servername, &clc.serverAddress, NA_UNSPEC);
|
|
// we don't need a challenge on the localhost
|
|
|
|
CL_CheckForResend();
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_ClearState
|
|
|
|
Called before parsing a gamestate
|
|
=====================
|
|
*/
|
|
void CL_ClearState (void) {
|
|
|
|
// S_StopAllSounds();
|
|
|
|
Com_Memset( &cl, 0, sizeof( cl ) );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_UpdateGUID
|
|
|
|
update cl_guid using QKEY_FILE and optional prefix
|
|
====================
|
|
*/
|
|
static void CL_UpdateGUID( const char *prefix, int prefix_len )
|
|
{
|
|
fileHandle_t f;
|
|
int len;
|
|
|
|
len = FS_SV_FOpenFileRead( QKEY_FILE, &f );
|
|
FS_FCloseFile( f );
|
|
|
|
if( len != QKEY_SIZE )
|
|
Cvar_Set( "cl_guid", "" );
|
|
else
|
|
Cvar_Set( "cl_guid", Com_MD5File( QKEY_FILE, QKEY_SIZE,
|
|
prefix, prefix_len ) );
|
|
}
|
|
|
|
static void CL_OldGame(void)
|
|
{
|
|
if(cl_oldGameSet)
|
|
{
|
|
// change back to previous fs_game
|
|
cl_oldGameSet = qfalse;
|
|
Cvar_Set2("fs_game", cl_oldGame, qtrue);
|
|
FS_ConditionalRestart(clc.checksumFeed, qfalse);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_Disconnect
|
|
|
|
Called when a connection, demo, or cinematic is being terminated.
|
|
Goes from a connected state to either a menu state or a console state
|
|
Sends a disconnect message to the server
|
|
This is also called on Com_Error and Com_Quit, so it shouldn't cause any errors
|
|
=====================
|
|
*/
|
|
void CL_Disconnect( qboolean showMainMenu ) {
|
|
if ( !com_cl_running || !com_cl_running->integer ) {
|
|
return;
|
|
}
|
|
|
|
// shutting down the client so enter full screen ui mode
|
|
Cvar_Set("r_uiFullScreen", "1");
|
|
|
|
if ( clc.demorecording ) {
|
|
CL_StopRecord_f ();
|
|
}
|
|
|
|
if (clc.download) {
|
|
FS_FCloseFile( clc.download );
|
|
clc.download = 0;
|
|
}
|
|
*clc.downloadTempName = *clc.downloadName = 0;
|
|
Cvar_Set( "cl_downloadName", "" );
|
|
|
|
#ifdef USE_MUMBLE
|
|
if (cl_useMumble->integer && mumble_islinked()) {
|
|
Com_Printf("Mumble: Unlinking from Mumble application\n");
|
|
mumble_unlink();
|
|
}
|
|
#endif
|
|
|
|
#ifdef USE_VOIP
|
|
if (cl_voipSend->integer) {
|
|
int tmp = cl_voipUseVAD->integer;
|
|
cl_voipUseVAD->integer = 0; // disable this for a moment.
|
|
clc.voipOutgoingDataSize = 0; // dump any pending VoIP transmission.
|
|
Cvar_Set("cl_voipSend", "0");
|
|
CL_CaptureVoip(); // clean up any state...
|
|
cl_voipUseVAD->integer = tmp;
|
|
}
|
|
|
|
if (clc.voipCodecInitialized) {
|
|
int i;
|
|
opus_encoder_destroy(clc.opusEncoder);
|
|
for (i = 0; i < MAX_CLIENTS; i++) {
|
|
opus_decoder_destroy(clc.opusDecoder[i]);
|
|
}
|
|
clc.voipCodecInitialized = qfalse;
|
|
}
|
|
Cmd_RemoveCommand ("voip");
|
|
#endif
|
|
|
|
if ( clc.demofile ) {
|
|
FS_FCloseFile( clc.demofile );
|
|
clc.demofile = 0;
|
|
}
|
|
|
|
if ( uivm && showMainMenu ) {
|
|
VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_NONE );
|
|
}
|
|
|
|
SCR_StopCinematic ();
|
|
S_ClearSoundBuffer();
|
|
|
|
// send a disconnect message to the server
|
|
// send it a few times in case one is dropped
|
|
if ( clc.state >= CA_CONNECTED ) {
|
|
CL_AddReliableCommand("disconnect", qtrue);
|
|
CL_WritePacket();
|
|
CL_WritePacket();
|
|
CL_WritePacket();
|
|
}
|
|
|
|
// Remove pure paks
|
|
FS_PureServerSetLoadedPaks("", "");
|
|
FS_PureServerSetReferencedPaks( "", "" );
|
|
|
|
CL_ClearState ();
|
|
|
|
// wipe the client connection
|
|
Com_Memset( &clc, 0, sizeof( clc ) );
|
|
|
|
clc.state = CA_DISCONNECTED;
|
|
|
|
// allow cheats locally
|
|
Cvar_Set( "sv_cheats", "1" );
|
|
|
|
// not connected to a pure server anymore
|
|
cl_connectedToPureServer = qfalse;
|
|
|
|
#ifdef USE_VOIP
|
|
// not connected to voip server anymore.
|
|
clc.voipEnabled = qfalse;
|
|
#endif
|
|
|
|
// Stop recording any video
|
|
if( CL_VideoRecording( ) ) {
|
|
// Finish rendering current frame
|
|
SCR_UpdateScreen( );
|
|
CL_CloseAVI( );
|
|
}
|
|
|
|
CL_UpdateGUID( NULL, 0 );
|
|
|
|
if(!noGameRestart)
|
|
CL_OldGame();
|
|
else
|
|
noGameRestart = qfalse;
|
|
}
|
|
|
|
|
|
/*
|
|
===================
|
|
CL_ForwardCommandToServer
|
|
|
|
adds the current command line as a clientCommand
|
|
things like godmode, noclip, etc, are commands directed to the server,
|
|
so when they are typed in at the console, they will need to be forwarded.
|
|
===================
|
|
*/
|
|
void CL_ForwardCommandToServer( const char *string ) {
|
|
char *cmd;
|
|
|
|
cmd = Cmd_Argv(0);
|
|
|
|
// ignore key up commands
|
|
if ( cmd[0] == '-' ) {
|
|
return;
|
|
}
|
|
|
|
if ( clc.demoplaying || clc.state < CA_CONNECTED || cmd[0] == '+' ) {
|
|
Com_Printf ("Unknown command \"%s" S_COLOR_WHITE "\"\n", cmd);
|
|
return;
|
|
}
|
|
|
|
if ( Cmd_Argc() > 1 ) {
|
|
CL_AddReliableCommand(string, qfalse);
|
|
} else {
|
|
CL_AddReliableCommand(cmd, qfalse);
|
|
}
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CL_RequestMotd
|
|
|
|
===================
|
|
*/
|
|
void CL_RequestMotd( void ) {
|
|
#ifdef UPDATE_SERVER_NAME
|
|
char info[MAX_INFO_STRING];
|
|
|
|
if ( !cl_motd->integer ) {
|
|
return;
|
|
}
|
|
Com_Printf( "Resolving %s\n", UPDATE_SERVER_NAME );
|
|
if ( !NET_StringToAdr( UPDATE_SERVER_NAME, &cls.updateServer, NA_IP ) ) {
|
|
Com_Printf( "Couldn't resolve address\n" );
|
|
return;
|
|
}
|
|
cls.updateServer.port = BigShort( PORT_UPDATE );
|
|
Com_Printf( "%s resolved to %i.%i.%i.%i:%i\n", UPDATE_SERVER_NAME,
|
|
cls.updateServer.ip[0], cls.updateServer.ip[1],
|
|
cls.updateServer.ip[2], cls.updateServer.ip[3],
|
|
BigShort( cls.updateServer.port ) );
|
|
|
|
info[0] = 0;
|
|
|
|
Com_sprintf( cls.updateChallenge, sizeof( cls.updateChallenge ), "%i", (int)((((unsigned int)rand() << 16) ^ (unsigned int)rand()) ^ Com_Milliseconds()));
|
|
|
|
Info_SetValueForKey( info, "challenge", cls.updateChallenge );
|
|
Info_SetValueForKey( info, "renderer", cls.glconfig.renderer_string );
|
|
Info_SetValueForKey( info, "version", com_version->string );
|
|
|
|
NET_OutOfBandPrint( NS_CLIENT, cls.updateServer, "getmotd \"%s\"\n", info );
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CL_RequestAuthorization
|
|
|
|
Authorization server protocol
|
|
-----------------------------
|
|
|
|
All commands are text in Q3 out of band packets (leading 0xff 0xff 0xff 0xff).
|
|
|
|
Whenever the client tries to get a challenge from the server it wants to
|
|
connect to, it also blindly fires off a packet to the authorize server:
|
|
|
|
getKeyAuthorize <challenge> <cdkey>
|
|
|
|
cdkey may be "demo"
|
|
|
|
|
|
#OLD The authorize server returns a:
|
|
#OLD
|
|
#OLD keyAthorize <challenge> <accept | deny>
|
|
#OLD
|
|
#OLD A client will be accepted if the cdkey is valid and it has not been used by any other IP
|
|
#OLD address in the last 15 minutes.
|
|
|
|
|
|
The server sends a:
|
|
|
|
getIpAuthorize <challenge> <ip>
|
|
|
|
The authorize server returns a:
|
|
|
|
ipAuthorize <challenge> <accept | deny | demo | unknown >
|
|
|
|
A client will be accepted if a valid cdkey was sent by that ip (only) in the last 15 minutes.
|
|
If no response is received from the authorize server after two tries, the client will be let
|
|
in anyway.
|
|
===================
|
|
*/
|
|
#ifndef STANDALONE
|
|
void CL_RequestAuthorization( void ) {
|
|
char nums[64];
|
|
int i, j, l;
|
|
cvar_t *fs;
|
|
|
|
if ( !cls.authorizeServer.port ) {
|
|
Com_Printf( "Resolving %s\n", AUTHORIZE_SERVER_NAME );
|
|
if ( !NET_StringToAdr( AUTHORIZE_SERVER_NAME, &cls.authorizeServer, NA_IP ) ) {
|
|
Com_Printf( "Couldn't resolve address\n" );
|
|
return;
|
|
}
|
|
|
|
cls.authorizeServer.port = BigShort( PORT_AUTHORIZE );
|
|
Com_Printf( "%s resolved to %i.%i.%i.%i:%i\n", AUTHORIZE_SERVER_NAME,
|
|
cls.authorizeServer.ip[0], cls.authorizeServer.ip[1],
|
|
cls.authorizeServer.ip[2], cls.authorizeServer.ip[3],
|
|
BigShort( cls.authorizeServer.port ) );
|
|
}
|
|
if ( cls.authorizeServer.type == NA_BAD ) {
|
|
return;
|
|
}
|
|
|
|
// only grab the alphanumeric values from the cdkey, to avoid any dashes or spaces
|
|
j = 0;
|
|
l = strlen( cl_cdkey );
|
|
if ( l > 32 ) {
|
|
l = 32;
|
|
}
|
|
for ( i = 0 ; i < l ; i++ ) {
|
|
if ( ( cl_cdkey[i] >= '0' && cl_cdkey[i] <= '9' )
|
|
|| ( cl_cdkey[i] >= 'a' && cl_cdkey[i] <= 'z' )
|
|
|| ( cl_cdkey[i] >= 'A' && cl_cdkey[i] <= 'Z' )
|
|
) {
|
|
nums[j] = cl_cdkey[i];
|
|
j++;
|
|
}
|
|
}
|
|
nums[j] = 0;
|
|
|
|
fs = Cvar_Get ("cl_anonymous", "0", CVAR_INIT|CVAR_SYSTEMINFO );
|
|
|
|
NET_OutOfBandPrint(NS_CLIENT, cls.authorizeServer, "getKeyAuthorize %i %s", fs->integer, nums );
|
|
}
|
|
#endif
|
|
/*
|
|
======================================================================
|
|
|
|
CONSOLE COMMANDS
|
|
|
|
======================================================================
|
|
*/
|
|
|
|
/*
|
|
==================
|
|
CL_ForwardToServer_f
|
|
==================
|
|
*/
|
|
void CL_ForwardToServer_f( void ) {
|
|
if ( clc.state != CA_ACTIVE || clc.demoplaying ) {
|
|
Com_Printf ("Not connected to a server.\n");
|
|
return;
|
|
}
|
|
|
|
// don't forward the first argument
|
|
if ( Cmd_Argc() > 1 ) {
|
|
CL_AddReliableCommand(Cmd_Args(), qfalse);
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_Disconnect_f
|
|
==================
|
|
*/
|
|
void CL_Disconnect_f( void ) {
|
|
SCR_StopCinematic();
|
|
Cvar_Set("ui_singlePlayerActive", "0");
|
|
if ( clc.state != CA_DISCONNECTED && clc.state != CA_CINEMATIC ) {
|
|
Com_Error (ERR_DISCONNECT, "Disconnected from server");
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
CL_Reconnect_f
|
|
|
|
================
|
|
*/
|
|
void CL_Reconnect_f( void ) {
|
|
if ( !strlen( cl_reconnectArgs ) )
|
|
return;
|
|
Cvar_Set("ui_singlePlayerActive", "0");
|
|
Cbuf_AddText( va("connect %s\n", cl_reconnectArgs ) );
|
|
}
|
|
|
|
/*
|
|
================
|
|
CL_Connect_f
|
|
|
|
================
|
|
*/
|
|
void CL_Connect_f( void ) {
|
|
char server[MAX_OSPATH];
|
|
const char *serverString;
|
|
int argc = Cmd_Argc();
|
|
netadrtype_t family = NA_UNSPEC;
|
|
|
|
if ( argc != 2 && argc != 3 ) {
|
|
Com_Printf( "usage: connect [-4|-6] server\n");
|
|
return;
|
|
}
|
|
|
|
if(argc == 2)
|
|
Q_strncpyz( server, Cmd_Argv(1), sizeof( server ) );
|
|
else
|
|
{
|
|
if(!strcmp(Cmd_Argv(1), "-4"))
|
|
family = NA_IP;
|
|
else if(!strcmp(Cmd_Argv(1), "-6"))
|
|
family = NA_IP6;
|
|
else
|
|
Com_Printf( "warning: only -4 or -6 as address type understood.\n");
|
|
|
|
Q_strncpyz( server, Cmd_Argv(2), sizeof( server ) );
|
|
}
|
|
|
|
// save arguments for reconnect
|
|
Q_strncpyz( cl_reconnectArgs, Cmd_Args(), sizeof( cl_reconnectArgs ) );
|
|
|
|
Cvar_Set("ui_singlePlayerActive", "0");
|
|
|
|
// fire a message off to the motd server
|
|
CL_RequestMotd();
|
|
|
|
// clear any previous "server full" type messages
|
|
clc.serverMessage[0] = 0;
|
|
|
|
if ( com_sv_running->integer && !strcmp( server, "localhost" ) ) {
|
|
// if running a local server, kill it
|
|
SV_Shutdown( "Server quit" );
|
|
}
|
|
|
|
// make sure a local server is killed
|
|
Cvar_Set( "sv_killserver", "1" );
|
|
SV_Frame( 0 );
|
|
|
|
noGameRestart = qtrue;
|
|
CL_Disconnect( qtrue );
|
|
Con_Close();
|
|
|
|
Q_strncpyz( clc.servername, server, sizeof(clc.servername) );
|
|
|
|
if (!NET_StringToAdr(clc.servername, &clc.serverAddress, family) ) {
|
|
Com_Printf ("Bad server address\n");
|
|
clc.state = CA_DISCONNECTED;
|
|
return;
|
|
}
|
|
if (clc.serverAddress.port == 0) {
|
|
clc.serverAddress.port = BigShort( PORT_SERVER );
|
|
}
|
|
|
|
serverString = NET_AdrToStringwPort(clc.serverAddress);
|
|
|
|
Com_Printf( "%s resolved to %s\n", clc.servername, serverString);
|
|
|
|
if( cl_guidServerUniq->integer )
|
|
CL_UpdateGUID( serverString, strlen( serverString ) );
|
|
else
|
|
CL_UpdateGUID( NULL, 0 );
|
|
|
|
// if we aren't playing on a lan, we need to authenticate
|
|
// with the cd key
|
|
if(NET_IsLocalAddress(clc.serverAddress))
|
|
clc.state = CA_CHALLENGING;
|
|
else
|
|
{
|
|
clc.state = CA_CONNECTING;
|
|
|
|
// Set a client challenge number that ideally is mirrored back by the server.
|
|
clc.challenge = (((unsigned int)rand() << 16) ^ (unsigned int)rand()) ^ Com_Milliseconds();
|
|
}
|
|
|
|
Key_SetCatcher( 0 );
|
|
clc.connectTime = -99999; // CL_CheckForResend() will fire immediately
|
|
clc.connectPacketCount = 0;
|
|
|
|
// server connection string
|
|
Cvar_Set( "cl_currentServerAddress", server );
|
|
}
|
|
|
|
#define MAX_RCON_MESSAGE 1024
|
|
|
|
/*
|
|
==================
|
|
CL_CompleteRcon
|
|
==================
|
|
*/
|
|
static void CL_CompleteRcon( char *args, int argNum )
|
|
{
|
|
if( argNum == 2 )
|
|
{
|
|
// Skip "rcon "
|
|
char *p = Com_SkipTokens( args, 1, " " );
|
|
|
|
if( p > args )
|
|
Field_CompleteCommand( p, qtrue, qtrue );
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_CompletePlayerName
|
|
==================
|
|
*/
|
|
static void CL_CompletePlayerName( char *args, int argNum )
|
|
{
|
|
if( argNum == 2 )
|
|
{
|
|
char names[MAX_CLIENTS][MAX_NAME_LENGTH];
|
|
const char *namesPtr[MAX_CLIENTS];
|
|
int i;
|
|
int clientCount;
|
|
int nameCount;
|
|
const char *info;
|
|
const char *name;
|
|
|
|
//configstring
|
|
info = cl.gameState.stringData + cl.gameState.stringOffsets[CS_SERVERINFO];
|
|
clientCount = atoi( Info_ValueForKey( info, "sv_maxclients" ) );
|
|
|
|
nameCount = 0;
|
|
|
|
for( i = 0; i < clientCount; i++ ) {
|
|
if( i == clc.clientNum )
|
|
continue;
|
|
|
|
info = cl.gameState.stringData + cl.gameState.stringOffsets[CS_PLAYERS+i];
|
|
|
|
name = Info_ValueForKey( info, "n" );
|
|
if( name[0] == '\0' )
|
|
continue;
|
|
Q_strncpyz( names[nameCount], name, sizeof(names[nameCount]) );
|
|
Q_CleanStr( names[nameCount] );
|
|
|
|
namesPtr[nameCount] = names[nameCount];
|
|
nameCount++;
|
|
}
|
|
qsort( (void*)namesPtr, nameCount, sizeof( namesPtr[0] ), Com_strCompare );
|
|
|
|
Field_CompletePlayerName( namesPtr, nameCount );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_Rcon_f
|
|
|
|
Send the rest of the command line over as
|
|
an unconnected command.
|
|
=====================
|
|
*/
|
|
void CL_Rcon_f( void ) {
|
|
char message[MAX_RCON_MESSAGE];
|
|
netadr_t to;
|
|
|
|
if ( !rcon_client_password->string[0] ) {
|
|
Com_Printf ("You must set 'rconpassword' before\n"
|
|
"issuing an rcon command.\n");
|
|
return;
|
|
}
|
|
|
|
message[0] = -1;
|
|
message[1] = -1;
|
|
message[2] = -1;
|
|
message[3] = -1;
|
|
message[4] = 0;
|
|
|
|
Q_strcat (message, MAX_RCON_MESSAGE, "rcon ");
|
|
|
|
Q_strcat (message, MAX_RCON_MESSAGE, rcon_client_password->string);
|
|
Q_strcat (message, MAX_RCON_MESSAGE, " ");
|
|
|
|
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=543
|
|
Q_strcat (message, MAX_RCON_MESSAGE, Cmd_Cmd()+5);
|
|
|
|
if ( clc.state >= CA_CONNECTED ) {
|
|
to = clc.netchan.remoteAddress;
|
|
} else {
|
|
if (!strlen(rconAddress->string)) {
|
|
Com_Printf ("You must either be connected,\n"
|
|
"or set the 'rconAddress' cvar\n"
|
|
"to issue rcon commands\n");
|
|
|
|
return;
|
|
}
|
|
NET_StringToAdr (rconAddress->string, &to, NA_UNSPEC);
|
|
if (to.port == 0) {
|
|
to.port = BigShort (PORT_SERVER);
|
|
}
|
|
}
|
|
|
|
NET_SendPacket (NS_CLIENT, strlen(message)+1, message, to);
|
|
cls.rconAddress = to;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_SendPureChecksums
|
|
=================
|
|
*/
|
|
void CL_SendPureChecksums( void ) {
|
|
char cMsg[MAX_INFO_VALUE];
|
|
|
|
// if we are pure we need to send back a command with our referenced pk3 checksums
|
|
Com_sprintf(cMsg, sizeof(cMsg), "cp %d %s", cl.serverId, FS_ReferencedPakPureChecksums());
|
|
|
|
CL_AddReliableCommand(cMsg, qfalse);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_ResetPureClientAtServer
|
|
=================
|
|
*/
|
|
void CL_ResetPureClientAtServer( void ) {
|
|
CL_AddReliableCommand("vdr", qfalse);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_Vid_Restart_f
|
|
|
|
Restart the video subsystem
|
|
|
|
we also have to reload the UI and CGame because the renderer
|
|
doesn't know what graphics to reload
|
|
=================
|
|
*/
|
|
void CL_Vid_Restart_f( void ) {
|
|
|
|
// Settings may have changed so stop recording now
|
|
if( CL_VideoRecording( ) ) {
|
|
CL_CloseAVI( );
|
|
}
|
|
|
|
if(clc.demorecording)
|
|
CL_StopRecord_f();
|
|
|
|
// don't let them loop during the restart
|
|
S_StopAllSounds();
|
|
|
|
if(!FS_ConditionalRestart(clc.checksumFeed, qtrue))
|
|
{
|
|
// if not running a server clear the whole hunk
|
|
if(com_sv_running->integer)
|
|
{
|
|
// clear all the client data on the hunk
|
|
Hunk_ClearToMark();
|
|
}
|
|
else
|
|
{
|
|
// clear the whole hunk
|
|
Hunk_Clear();
|
|
}
|
|
|
|
// shutdown the UI
|
|
CL_ShutdownUI();
|
|
// shutdown the CGame
|
|
CL_ShutdownCGame();
|
|
// shutdown the renderer and clear the renderer interface
|
|
CL_ShutdownRef();
|
|
// client is no longer pure until new checksums are sent
|
|
CL_ResetPureClientAtServer();
|
|
// clear pak references
|
|
FS_ClearPakReferences( FS_UI_REF | FS_CGAME_REF );
|
|
// reinitialize the filesystem if the game directory or checksum has changed
|
|
|
|
cls.rendererStarted = qfalse;
|
|
cls.uiStarted = qfalse;
|
|
cls.cgameStarted = qfalse;
|
|
cls.soundRegistered = qfalse;
|
|
|
|
// unpause so the cgame definitely gets a snapshot and renders a frame
|
|
Cvar_Set("cl_paused", "0");
|
|
|
|
// initialize the renderer interface
|
|
CL_InitRef();
|
|
|
|
// startup all the client stuff
|
|
CL_StartHunkUsers(qfalse);
|
|
|
|
// start the cgame if connected
|
|
if(clc.state > CA_CONNECTED && clc.state != CA_CINEMATIC)
|
|
{
|
|
cls.cgameStarted = qtrue;
|
|
CL_InitCGame();
|
|
// send pure checksums
|
|
CL_SendPureChecksums();
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_Snd_Restart
|
|
|
|
Restart the sound subsystem
|
|
=================
|
|
*/
|
|
void CL_Snd_Shutdown(void)
|
|
{
|
|
S_Shutdown();
|
|
cls.soundStarted = qfalse;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_Snd_Restart_f
|
|
|
|
Restart the sound subsystem
|
|
The cgame and game must also be forced to restart because
|
|
handles will be invalid
|
|
=================
|
|
*/
|
|
void CL_Snd_Restart_f(void)
|
|
{
|
|
CL_Snd_Shutdown();
|
|
// sound will be reinitialized by vid_restart
|
|
CL_Vid_Restart_f();
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
CL_PK3List_f
|
|
==================
|
|
*/
|
|
void CL_OpenedPK3List_f( void ) {
|
|
Com_Printf("Opened PK3 Names: %s\n", FS_LoadedPakNames());
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_PureList_f
|
|
==================
|
|
*/
|
|
void CL_ReferencedPK3List_f( void ) {
|
|
Com_Printf("Referenced PK3 Names: %s\n", FS_ReferencedPakNames());
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_Configstrings_f
|
|
==================
|
|
*/
|
|
void CL_Configstrings_f( void ) {
|
|
int i;
|
|
int ofs;
|
|
|
|
if ( clc.state != CA_ACTIVE ) {
|
|
Com_Printf( "Not connected to a server.\n");
|
|
return;
|
|
}
|
|
|
|
for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) {
|
|
ofs = cl.gameState.stringOffsets[ i ];
|
|
if ( !ofs ) {
|
|
continue;
|
|
}
|
|
Com_Printf( "%4i: %s\n", i, cl.gameState.stringData + ofs );
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_Clientinfo_f
|
|
==============
|
|
*/
|
|
void CL_Clientinfo_f( void ) {
|
|
Com_Printf( "--------- Client Information ---------\n" );
|
|
Com_Printf( "state: %i\n", clc.state );
|
|
Com_Printf( "Server: %s\n", clc.servername );
|
|
Com_Printf ("User info settings:\n");
|
|
Info_Print( Cvar_InfoString( CVAR_USERINFO ) );
|
|
Com_Printf( "--------------------------------------\n" );
|
|
}
|
|
|
|
|
|
//====================================================================
|
|
|
|
/*
|
|
=================
|
|
CL_DownloadsComplete
|
|
|
|
Called when all downloading has been completed
|
|
=================
|
|
*/
|
|
void CL_DownloadsComplete( void ) {
|
|
|
|
#ifdef USE_CURL
|
|
// if we downloaded with cURL
|
|
if(clc.cURLUsed) {
|
|
clc.cURLUsed = qfalse;
|
|
CL_cURL_Shutdown();
|
|
if( clc.cURLDisconnected ) {
|
|
if(clc.downloadRestart) {
|
|
FS_Restart(clc.checksumFeed);
|
|
clc.downloadRestart = qfalse;
|
|
}
|
|
clc.cURLDisconnected = qfalse;
|
|
CL_Reconnect_f();
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// if we downloaded files we need to restart the file system
|
|
if (clc.downloadRestart) {
|
|
clc.downloadRestart = qfalse;
|
|
|
|
FS_Restart(clc.checksumFeed); // We possibly downloaded a pak, restart the file system to load it
|
|
|
|
// inform the server so we get new gamestate info
|
|
CL_AddReliableCommand("donedl", qfalse);
|
|
|
|
// by sending the donedl command we request a new gamestate
|
|
// so we don't want to load stuff yet
|
|
return;
|
|
}
|
|
|
|
// let the client game init and load data
|
|
clc.state = CA_LOADING;
|
|
|
|
// Pump the loop, this may change gamestate!
|
|
Com_EventLoop();
|
|
|
|
// if the gamestate was changed by calling Com_EventLoop
|
|
// then we loaded everything already and we don't want to do it again.
|
|
if ( clc.state != CA_LOADING ) {
|
|
return;
|
|
}
|
|
|
|
// starting to load a map so we get out of full screen ui mode
|
|
Cvar_Set("r_uiFullScreen", "0");
|
|
|
|
// flush client memory and start loading stuff
|
|
// this will also (re)load the UI
|
|
// if this is a local client then only the client part of the hunk
|
|
// will be cleared, note that this is done after the hunk mark has been set
|
|
CL_FlushMemory();
|
|
|
|
// initialize the CGame
|
|
cls.cgameStarted = qtrue;
|
|
CL_InitCGame();
|
|
|
|
// set pure checksums
|
|
CL_SendPureChecksums();
|
|
|
|
CL_WritePacket();
|
|
CL_WritePacket();
|
|
CL_WritePacket();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_BeginDownload
|
|
|
|
Requests a file to download from the server. Stores it in the current
|
|
game directory.
|
|
=================
|
|
*/
|
|
void CL_BeginDownload( const char *localName, const char *remoteName ) {
|
|
|
|
Com_DPrintf("***** CL_BeginDownload *****\n"
|
|
"Localname: %s\n"
|
|
"Remotename: %s\n"
|
|
"****************************\n", localName, remoteName);
|
|
|
|
Q_strncpyz ( clc.downloadName, localName, sizeof(clc.downloadName) );
|
|
Com_sprintf( clc.downloadTempName, sizeof(clc.downloadTempName), "%s.tmp", localName );
|
|
|
|
// Set so UI gets access to it
|
|
Cvar_Set( "cl_downloadName", remoteName );
|
|
Cvar_Set( "cl_downloadSize", "0" );
|
|
Cvar_Set( "cl_downloadCount", "0" );
|
|
Cvar_SetValue( "cl_downloadTime", cls.realtime );
|
|
|
|
clc.downloadBlock = 0; // Starting new file
|
|
clc.downloadCount = 0;
|
|
|
|
CL_AddReliableCommand(va("download %s", remoteName), qfalse);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_NextDownload
|
|
|
|
A download completed or failed
|
|
=================
|
|
*/
|
|
void CL_NextDownload(void)
|
|
{
|
|
char *s;
|
|
char *remoteName, *localName;
|
|
qboolean useCURL = qfalse;
|
|
|
|
// A download has finished, check whether this matches a referenced checksum
|
|
if(*clc.downloadName)
|
|
{
|
|
char *zippath = FS_BuildOSPath(Cvar_VariableString("fs_homepath"), clc.downloadName, "");
|
|
zippath[strlen(zippath)-1] = '\0';
|
|
|
|
if(!FS_CompareZipChecksum(zippath))
|
|
Com_Error(ERR_DROP, "Incorrect checksum for file: %s", clc.downloadName);
|
|
}
|
|
|
|
*clc.downloadTempName = *clc.downloadName = 0;
|
|
Cvar_Set("cl_downloadName", "");
|
|
|
|
// We are looking to start a download here
|
|
if (*clc.downloadList) {
|
|
s = clc.downloadList;
|
|
|
|
// format is:
|
|
// @remotename@localname@remotename@localname, etc.
|
|
|
|
if (*s == '@')
|
|
s++;
|
|
remoteName = s;
|
|
|
|
if ( (s = strchr(s, '@')) == NULL ) {
|
|
CL_DownloadsComplete();
|
|
return;
|
|
}
|
|
|
|
*s++ = 0;
|
|
localName = s;
|
|
if ( (s = strchr(s, '@')) != NULL )
|
|
*s++ = 0;
|
|
else
|
|
s = localName + strlen(localName); // point at the nul byte
|
|
#ifdef USE_CURL
|
|
if(!(cl_allowDownload->integer & DLF_NO_REDIRECT)) {
|
|
if(clc.sv_allowDownload & DLF_NO_REDIRECT) {
|
|
Com_Printf("WARNING: server does not "
|
|
"allow download redirection "
|
|
"(sv_allowDownload is %d)\n",
|
|
clc.sv_allowDownload);
|
|
}
|
|
else if(!*clc.sv_dlURL) {
|
|
Com_Printf("WARNING: server allows "
|
|
"download redirection, but does not "
|
|
"have sv_dlURL set\n");
|
|
}
|
|
else if(!CL_cURL_Init()) {
|
|
Com_Printf("WARNING: could not load "
|
|
"cURL library\n");
|
|
}
|
|
else {
|
|
CL_cURL_BeginDownload(localName, va("%s/%s",
|
|
clc.sv_dlURL, remoteName));
|
|
useCURL = qtrue;
|
|
}
|
|
}
|
|
else if(!(clc.sv_allowDownload & DLF_NO_REDIRECT)) {
|
|
Com_Printf("WARNING: server allows download "
|
|
"redirection, but it disabled by client "
|
|
"configuration (cl_allowDownload is %d)\n",
|
|
cl_allowDownload->integer);
|
|
}
|
|
#endif /* USE_CURL */
|
|
if(!useCURL) {
|
|
if((cl_allowDownload->integer & DLF_NO_UDP)) {
|
|
Com_Error(ERR_DROP, "UDP Downloads are "
|
|
"disabled on your client. "
|
|
"(cl_allowDownload is %d)",
|
|
cl_allowDownload->integer);
|
|
return;
|
|
}
|
|
else {
|
|
CL_BeginDownload( localName, remoteName );
|
|
}
|
|
}
|
|
clc.downloadRestart = qtrue;
|
|
|
|
// move over the rest
|
|
memmove( clc.downloadList, s, strlen(s) + 1);
|
|
|
|
return;
|
|
}
|
|
|
|
CL_DownloadsComplete();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_InitDownloads
|
|
|
|
After receiving a valid game state, we valid the cgame and local zip files here
|
|
and determine if we need to download them
|
|
=================
|
|
*/
|
|
void CL_InitDownloads(void) {
|
|
char missingfiles[1024];
|
|
|
|
if ( !(cl_allowDownload->integer & DLF_ENABLE) )
|
|
{
|
|
// autodownload is disabled on the client
|
|
// but it's possible that some referenced files on the server are missing
|
|
if (FS_ComparePaks( missingfiles, sizeof( missingfiles ), qfalse ) )
|
|
{
|
|
// NOTE TTimo I would rather have that printed as a modal message box
|
|
// but at this point while joining the game we don't know wether we will successfully join or not
|
|
Com_Printf( "\nWARNING: You are missing some files referenced by the server:\n%s"
|
|
"You might not be able to join the game\n"
|
|
"Go to the setting menu to turn on autodownload, or get the file elsewhere\n\n", missingfiles );
|
|
}
|
|
}
|
|
else if ( FS_ComparePaks( clc.downloadList, sizeof( clc.downloadList ) , qtrue ) ) {
|
|
|
|
Com_Printf("Need paks: %s\n", clc.downloadList );
|
|
|
|
if ( *clc.downloadList ) {
|
|
// if autodownloading is not enabled on the server
|
|
clc.state = CA_CONNECTED;
|
|
|
|
*clc.downloadTempName = *clc.downloadName = 0;
|
|
Cvar_Set( "cl_downloadName", "" );
|
|
|
|
CL_NextDownload();
|
|
return;
|
|
}
|
|
|
|
}
|
|
|
|
CL_DownloadsComplete();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_CheckForResend
|
|
|
|
Resend a connect message if the last one has timed out
|
|
=================
|
|
*/
|
|
void CL_CheckForResend( void ) {
|
|
int port;
|
|
char info[MAX_INFO_STRING];
|
|
char data[MAX_INFO_STRING + 10];
|
|
|
|
// don't send anything if playing back a demo
|
|
if ( clc.demoplaying ) {
|
|
return;
|
|
}
|
|
|
|
// resend if we haven't gotten a reply yet
|
|
if ( clc.state != CA_CONNECTING && clc.state != CA_CHALLENGING ) {
|
|
return;
|
|
}
|
|
|
|
if ( cls.realtime - clc.connectTime < RETRANSMIT_TIMEOUT ) {
|
|
return;
|
|
}
|
|
|
|
clc.connectTime = cls.realtime; // for retransmit requests
|
|
clc.connectPacketCount++;
|
|
|
|
|
|
switch ( clc.state ) {
|
|
case CA_CONNECTING:
|
|
// requesting a challenge .. IPv6 users always get in as authorize server supports no ipv6.
|
|
#ifndef STANDALONE
|
|
if (!com_standalone->integer && clc.serverAddress.type == NA_IP && !Sys_IsLANAddress( clc.serverAddress ) )
|
|
CL_RequestAuthorization();
|
|
#endif
|
|
|
|
// The challenge request shall be followed by a client challenge so no malicious server can hijack this connection.
|
|
// Add the gamename so the server knows we're running the correct game or can reject the client
|
|
// with a meaningful message
|
|
Com_sprintf(data, sizeof(data), "getchallenge %d %s", clc.challenge, com_gamename->string);
|
|
|
|
NET_OutOfBandPrint(NS_CLIENT, clc.serverAddress, "%s", data);
|
|
break;
|
|
|
|
case CA_CHALLENGING:
|
|
// sending back the challenge
|
|
port = Cvar_VariableValue ("net_qport");
|
|
|
|
Q_strncpyz( info, Cvar_InfoString( CVAR_USERINFO ), sizeof( info ) );
|
|
|
|
#ifdef LEGACY_PROTOCOL
|
|
if(com_legacyprotocol->integer == com_protocol->integer)
|
|
clc.compat = qtrue;
|
|
|
|
if(clc.compat)
|
|
Info_SetValueForKey(info, "protocol", va("%i", com_legacyprotocol->integer));
|
|
else
|
|
#endif
|
|
Info_SetValueForKey(info, "protocol", va("%i", com_protocol->integer));
|
|
Info_SetValueForKey( info, "qport", va("%i", port ) );
|
|
Info_SetValueForKey( info, "challenge", va("%i", clc.challenge ) );
|
|
|
|
Com_sprintf( data, sizeof(data), "connect \"%s\"", info );
|
|
NET_OutOfBandData( NS_CLIENT, clc.serverAddress, (byte *) data, strlen ( data ) );
|
|
// the most current userinfo has been sent, so watch for any
|
|
// newer changes to userinfo variables
|
|
cvar_modifiedFlags &= ~CVAR_USERINFO;
|
|
break;
|
|
|
|
default:
|
|
Com_Error( ERR_FATAL, "CL_CheckForResend: bad clc.state" );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===================
|
|
CL_MotdPacket
|
|
|
|
===================
|
|
*/
|
|
void CL_MotdPacket( netadr_t from ) {
|
|
#ifdef UPDATE_SERVER_NAME
|
|
char *challenge;
|
|
char *info;
|
|
|
|
// if not from our server, ignore it
|
|
if ( !NET_CompareAdr( from, cls.updateServer ) ) {
|
|
return;
|
|
}
|
|
|
|
info = Cmd_Argv(1);
|
|
|
|
// check challenge
|
|
challenge = Info_ValueForKey( info, "challenge" );
|
|
if ( strcmp( challenge, cls.updateChallenge ) ) {
|
|
return;
|
|
}
|
|
|
|
challenge = Info_ValueForKey( info, "motd" );
|
|
|
|
Q_strncpyz( cls.updateInfoString, info, sizeof( cls.updateInfoString ) );
|
|
Cvar_Set( "cl_motdString", challenge );
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CL_InitServerInfo
|
|
===================
|
|
*/
|
|
void CL_InitServerInfo( serverInfo_t *server, netadr_t *address ) {
|
|
server->adr = *address;
|
|
server->clients = 0;
|
|
server->hostName[0] = '\0';
|
|
server->mapName[0] = '\0';
|
|
server->maxClients = 0;
|
|
server->maxPing = 0;
|
|
server->minPing = 0;
|
|
server->ping = -1;
|
|
server->game[0] = '\0';
|
|
server->gameType = 0;
|
|
server->netType = 0;
|
|
server->punkbuster = 0;
|
|
server->g_humanplayers = 0;
|
|
server->g_needpass = 0;
|
|
}
|
|
|
|
#define MAX_SERVERSPERPACKET 256
|
|
|
|
/*
|
|
===================
|
|
CL_ServersResponsePacket
|
|
===================
|
|
*/
|
|
void CL_ServersResponsePacket( const netadr_t* from, msg_t *msg, qboolean extended ) {
|
|
int i, j, count, total;
|
|
netadr_t addresses[MAX_SERVERSPERPACKET];
|
|
int numservers;
|
|
byte* buffptr;
|
|
byte* buffend;
|
|
|
|
Com_Printf("CL_ServersResponsePacket from %s\n", NET_AdrToStringwPort(*from));
|
|
|
|
if (cls.numglobalservers == -1) {
|
|
// state to detect lack of servers or lack of response
|
|
cls.numglobalservers = 0;
|
|
cls.numGlobalServerAddresses = 0;
|
|
}
|
|
|
|
// parse through server response string
|
|
numservers = 0;
|
|
buffptr = msg->data;
|
|
buffend = buffptr + msg->cursize;
|
|
|
|
// advance to initial token
|
|
do
|
|
{
|
|
if(*buffptr == '\\' || (extended && *buffptr == '/'))
|
|
break;
|
|
|
|
buffptr++;
|
|
} while (buffptr < buffend);
|
|
|
|
while (buffptr + 1 < buffend)
|
|
{
|
|
// IPv4 address
|
|
if (*buffptr == '\\')
|
|
{
|
|
buffptr++;
|
|
|
|
if (buffend - buffptr < sizeof(addresses[numservers].ip) + sizeof(addresses[numservers].port) + 1)
|
|
break;
|
|
|
|
for(i = 0; i < sizeof(addresses[numservers].ip); i++)
|
|
addresses[numservers].ip[i] = *buffptr++;
|
|
|
|
addresses[numservers].type = NA_IP;
|
|
}
|
|
// IPv6 address, if it's an extended response
|
|
else if (extended && *buffptr == '/')
|
|
{
|
|
buffptr++;
|
|
|
|
if (buffend - buffptr < sizeof(addresses[numservers].ip6) + sizeof(addresses[numservers].port) + 1)
|
|
break;
|
|
|
|
for(i = 0; i < sizeof(addresses[numservers].ip6); i++)
|
|
addresses[numservers].ip6[i] = *buffptr++;
|
|
|
|
addresses[numservers].type = NA_IP6;
|
|
addresses[numservers].scope_id = from->scope_id;
|
|
}
|
|
else
|
|
// syntax error!
|
|
break;
|
|
|
|
// parse out port
|
|
addresses[numservers].port = (*buffptr++) << 8;
|
|
addresses[numservers].port += *buffptr++;
|
|
addresses[numservers].port = BigShort( addresses[numservers].port );
|
|
|
|
// syntax check
|
|
if (*buffptr != '\\' && *buffptr != '/')
|
|
break;
|
|
|
|
numservers++;
|
|
if (numservers >= MAX_SERVERSPERPACKET)
|
|
break;
|
|
}
|
|
|
|
count = cls.numglobalservers;
|
|
|
|
for (i = 0; i < numservers && count < MAX_GLOBAL_SERVERS; i++) {
|
|
// build net address
|
|
serverInfo_t *server = &cls.globalServers[count];
|
|
|
|
// Tequila: It's possible to have sent many master server requests. Then
|
|
// we may receive many times the same addresses from the master server.
|
|
// We just avoid to add a server if it is still in the global servers list.
|
|
for (j = 0; j < count; j++)
|
|
{
|
|
if (NET_CompareAdr(cls.globalServers[j].adr, addresses[i]))
|
|
break;
|
|
}
|
|
|
|
if (j < count)
|
|
continue;
|
|
|
|
CL_InitServerInfo( server, &addresses[i] );
|
|
// advance to next slot
|
|
count++;
|
|
}
|
|
|
|
// if getting the global list
|
|
if ( count >= MAX_GLOBAL_SERVERS && cls.numGlobalServerAddresses < MAX_GLOBAL_SERVERS )
|
|
{
|
|
// if we couldn't store the servers in the main list anymore
|
|
for (; i < numservers && cls.numGlobalServerAddresses < MAX_GLOBAL_SERVERS; i++)
|
|
{
|
|
// just store the addresses in an additional list
|
|
cls.globalServerAddresses[cls.numGlobalServerAddresses++] = addresses[i];
|
|
}
|
|
}
|
|
|
|
cls.numglobalservers = count;
|
|
total = count + cls.numGlobalServerAddresses;
|
|
|
|
Com_Printf("%d servers parsed (total %d)\n", numservers, total);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_ConnectionlessPacket
|
|
|
|
Responses to broadcasts, etc
|
|
=================
|
|
*/
|
|
void CL_ConnectionlessPacket( netadr_t from, msg_t *msg ) {
|
|
char *s;
|
|
char *c;
|
|
int challenge = 0;
|
|
|
|
MSG_BeginReadingOOB( msg );
|
|
MSG_ReadLong( msg ); // skip the -1
|
|
|
|
s = MSG_ReadStringLine( msg );
|
|
|
|
Cmd_TokenizeString( s );
|
|
|
|
c = Cmd_Argv(0);
|
|
|
|
Com_DPrintf ("CL packet %s: %s\n", NET_AdrToStringwPort(from), c);
|
|
|
|
// challenge from the server we are connecting to
|
|
if (!Q_stricmp(c, "challengeResponse"))
|
|
{
|
|
char *strver;
|
|
int ver;
|
|
|
|
if (clc.state != CA_CONNECTING)
|
|
{
|
|
Com_DPrintf("Unwanted challenge response received. Ignored.\n");
|
|
return;
|
|
}
|
|
|
|
c = Cmd_Argv(2);
|
|
if(*c)
|
|
challenge = atoi(c);
|
|
|
|
strver = Cmd_Argv(3);
|
|
if(*strver)
|
|
{
|
|
ver = atoi(strver);
|
|
|
|
if(ver != com_protocol->integer)
|
|
{
|
|
#ifdef LEGACY_PROTOCOL
|
|
if(com_legacyprotocol->integer > 0)
|
|
{
|
|
// Server is ioq3 but has a different protocol than we do.
|
|
// Fall back to idq3 protocol.
|
|
clc.compat = qtrue;
|
|
|
|
Com_Printf(S_COLOR_YELLOW "Warning: Server reports protocol version %d, "
|
|
"we have %d. Trying legacy protocol %d.\n",
|
|
ver, com_protocol->integer, com_legacyprotocol->integer);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
Com_Printf(S_COLOR_YELLOW "Warning: Server reports protocol version %d, we have %d. "
|
|
"Trying anyways.\n", ver, com_protocol->integer);
|
|
}
|
|
}
|
|
}
|
|
#ifdef LEGACY_PROTOCOL
|
|
else
|
|
clc.compat = qtrue;
|
|
|
|
if(clc.compat)
|
|
{
|
|
if(!NET_CompareAdr(from, clc.serverAddress))
|
|
{
|
|
// This challenge response is not coming from the expected address.
|
|
// Check whether we have a matching client challenge to prevent
|
|
// connection hi-jacking.
|
|
|
|
if(!*c || challenge != clc.challenge)
|
|
{
|
|
Com_DPrintf("Challenge response received from unexpected source. Ignored.\n");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
if(!*c || challenge != clc.challenge)
|
|
{
|
|
Com_Printf("Bad challenge for challengeResponse. Ignored.\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
// start sending challenge response instead of challenge request packets
|
|
clc.challenge = atoi(Cmd_Argv(1));
|
|
clc.state = CA_CHALLENGING;
|
|
clc.connectPacketCount = 0;
|
|
clc.connectTime = -99999;
|
|
|
|
// take this address as the new server address. This allows
|
|
// a server proxy to hand off connections to multiple servers
|
|
clc.serverAddress = from;
|
|
Com_DPrintf ("challengeResponse: %d\n", clc.challenge);
|
|
return;
|
|
}
|
|
|
|
// server connection
|
|
if ( !Q_stricmp(c, "connectResponse") ) {
|
|
if ( clc.state >= CA_CONNECTED ) {
|
|
Com_Printf ("Dup connect received. Ignored.\n");
|
|
return;
|
|
}
|
|
if ( clc.state != CA_CHALLENGING ) {
|
|
Com_Printf ("connectResponse packet while not connecting. Ignored.\n");
|
|
return;
|
|
}
|
|
if ( !NET_CompareAdr( from, clc.serverAddress ) ) {
|
|
Com_Printf( "connectResponse from wrong address. Ignored.\n" );
|
|
return;
|
|
}
|
|
|
|
#ifdef LEGACY_PROTOCOL
|
|
if(!clc.compat)
|
|
#endif
|
|
{
|
|
c = Cmd_Argv(1);
|
|
|
|
if(*c)
|
|
challenge = atoi(c);
|
|
else
|
|
{
|
|
Com_Printf("Bad connectResponse received. Ignored.\n");
|
|
return;
|
|
}
|
|
|
|
if(challenge != clc.challenge)
|
|
{
|
|
Com_Printf("ConnectResponse with bad challenge received. Ignored.\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
#ifdef LEGACY_PROTOCOL
|
|
Netchan_Setup(NS_CLIENT, &clc.netchan, from, Cvar_VariableValue("net_qport"),
|
|
clc.challenge, clc.compat);
|
|
#else
|
|
Netchan_Setup(NS_CLIENT, &clc.netchan, from, Cvar_VariableValue("net_qport"),
|
|
clc.challenge, qfalse);
|
|
#endif
|
|
|
|
clc.state = CA_CONNECTED;
|
|
clc.lastPacketSentTime = -9999; // send first packet immediately
|
|
return;
|
|
}
|
|
|
|
// server responding to an info broadcast
|
|
if ( !Q_stricmp(c, "infoResponse") ) {
|
|
CL_ServerInfoPacket( from, msg );
|
|
return;
|
|
}
|
|
|
|
// server responding to a get playerlist
|
|
if ( !Q_stricmp(c, "statusResponse") ) {
|
|
CL_ServerStatusResponse( from, msg );
|
|
return;
|
|
}
|
|
|
|
// echo request from server
|
|
if ( !Q_stricmp(c, "echo") ) {
|
|
// NOTE: we may have to add exceptions for auth and update servers
|
|
if ( NET_CompareAdr( from, clc.serverAddress ) || NET_CompareAdr( from, cls.rconAddress ) ) {
|
|
NET_OutOfBandPrint( NS_CLIENT, from, "%s", Cmd_Argv(1) );
|
|
}
|
|
return;
|
|
}
|
|
|
|
// cd check
|
|
if ( !Q_stricmp(c, "keyAuthorize") ) {
|
|
// we don't use these now, so dump them on the floor
|
|
return;
|
|
}
|
|
|
|
// global MOTD from id
|
|
if ( !Q_stricmp(c, "motd") ) {
|
|
CL_MotdPacket( from );
|
|
return;
|
|
}
|
|
|
|
// echo request from server
|
|
if ( !Q_stricmp(c, "print") ) {
|
|
// NOTE: we may have to add exceptions for auth and update servers
|
|
if ( NET_CompareAdr( from, clc.serverAddress ) || NET_CompareAdr( from, cls.rconAddress ) ) {
|
|
s = MSG_ReadString( msg );
|
|
|
|
Q_strncpyz( clc.serverMessage, s, sizeof( clc.serverMessage ) );
|
|
Com_Printf( "%s", s );
|
|
}
|
|
return;
|
|
}
|
|
|
|
// list of servers sent back by a master server (classic)
|
|
if ( !Q_strncmp(c, "getserversResponse", 18) ) {
|
|
CL_ServersResponsePacket( &from, msg, qfalse );
|
|
return;
|
|
}
|
|
|
|
// list of servers sent back by a master server (extended)
|
|
if ( !Q_strncmp(c, "getserversExtResponse", 21) ) {
|
|
CL_ServersResponsePacket( &from, msg, qtrue );
|
|
return;
|
|
}
|
|
|
|
Com_DPrintf ("Unknown connectionless packet command.\n");
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
CL_PacketEvent
|
|
|
|
A packet has arrived from the main event loop
|
|
=================
|
|
*/
|
|
void CL_PacketEvent( netadr_t from, msg_t *msg ) {
|
|
int headerBytes;
|
|
|
|
clc.lastPacketTime = cls.realtime;
|
|
|
|
if ( msg->cursize >= 4 && *(int *)msg->data == -1 ) {
|
|
CL_ConnectionlessPacket( from, msg );
|
|
return;
|
|
}
|
|
|
|
if ( clc.state < CA_CONNECTED ) {
|
|
return; // can't be a valid sequenced packet
|
|
}
|
|
|
|
if ( msg->cursize < 4 ) {
|
|
Com_Printf ("%s: Runt packet\n", NET_AdrToStringwPort( from ));
|
|
return;
|
|
}
|
|
|
|
//
|
|
// packet from server
|
|
//
|
|
if ( !NET_CompareAdr( from, clc.netchan.remoteAddress ) ) {
|
|
Com_DPrintf ("%s:sequenced packet without connection\n"
|
|
, NET_AdrToStringwPort( from ) );
|
|
// FIXME: send a client disconnect?
|
|
return;
|
|
}
|
|
|
|
if (!CL_Netchan_Process( &clc.netchan, msg) ) {
|
|
return; // out of order, duplicated, etc
|
|
}
|
|
|
|
// the header is different lengths for reliable and unreliable messages
|
|
headerBytes = msg->readcount;
|
|
|
|
// track the last message received so it can be returned in
|
|
// client messages, allowing the server to detect a dropped
|
|
// gamestate
|
|
clc.serverMessageSequence = LittleLong( *(int *)msg->data );
|
|
|
|
clc.lastPacketTime = cls.realtime;
|
|
CL_ParseServerMessage( msg );
|
|
|
|
//
|
|
// we don't know if it is ok to save a demo message until
|
|
// after we have parsed the frame
|
|
//
|
|
if ( clc.demorecording && !clc.demowaiting ) {
|
|
CL_WriteDemoMessage( msg, headerBytes );
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_CheckTimeout
|
|
|
|
==================
|
|
*/
|
|
void CL_CheckTimeout( void ) {
|
|
//
|
|
// check timeout
|
|
//
|
|
if ( ( !CL_CheckPaused() || !sv_paused->integer )
|
|
&& clc.state >= CA_CONNECTED && clc.state != CA_CINEMATIC
|
|
&& cls.realtime - clc.lastPacketTime > cl_timeout->value*1000) {
|
|
if (++cl.timeoutcount > 5) { // timeoutcount saves debugger
|
|
Com_Printf ("\nServer connection timed out.\n");
|
|
CL_Disconnect( qtrue );
|
|
return;
|
|
}
|
|
} else {
|
|
cl.timeoutcount = 0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_CheckPaused
|
|
Check whether client has been paused.
|
|
==================
|
|
*/
|
|
qboolean CL_CheckPaused(void)
|
|
{
|
|
// if cl_paused->modified is set, the cvar has only been changed in
|
|
// this frame. Keep paused in this frame to ensure the server doesn't
|
|
// lag behind.
|
|
if(cl_paused->integer || cl_paused->modified)
|
|
return qtrue;
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
==================
|
|
CL_CheckUserinfo
|
|
|
|
==================
|
|
*/
|
|
void CL_CheckUserinfo( void ) {
|
|
// don't add reliable commands when not yet connected
|
|
if(clc.state < CA_CONNECTED)
|
|
return;
|
|
|
|
// don't overflow the reliable command buffer when paused
|
|
if(CL_CheckPaused())
|
|
return;
|
|
|
|
// send a reliable userinfo update if needed
|
|
if(cvar_modifiedFlags & CVAR_USERINFO)
|
|
{
|
|
cvar_modifiedFlags &= ~CVAR_USERINFO;
|
|
CL_AddReliableCommand(va("userinfo \"%s\"", Cvar_InfoString( CVAR_USERINFO ) ), qfalse);
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_Frame
|
|
|
|
==================
|
|
*/
|
|
void CL_Frame ( int msec ) {
|
|
|
|
if ( !com_cl_running->integer ) {
|
|
return;
|
|
}
|
|
|
|
#ifdef USE_CURL
|
|
if(clc.downloadCURLM) {
|
|
CL_cURL_PerformDownload();
|
|
// we can't process frames normally when in disconnected
|
|
// download mode since the ui vm expects clc.state to be
|
|
// CA_CONNECTED
|
|
if(clc.cURLDisconnected) {
|
|
cls.realFrametime = msec;
|
|
cls.frametime = msec;
|
|
cls.realtime += cls.frametime;
|
|
SCR_UpdateScreen();
|
|
S_Update();
|
|
Con_RunConsole();
|
|
cls.framecount++;
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if ( cls.cddialog ) {
|
|
// bring up the cd error dialog if needed
|
|
cls.cddialog = qfalse;
|
|
VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_NEED_CD );
|
|
} else if ( clc.state == CA_DISCONNECTED && !( Key_GetCatcher( ) & KEYCATCH_UI )
|
|
&& !com_sv_running->integer && uivm ) {
|
|
// if disconnected, bring up the menu
|
|
S_StopAllSounds();
|
|
VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_MAIN );
|
|
}
|
|
|
|
// if recording an avi, lock to a fixed fps
|
|
if ( CL_VideoRecording( ) && cl_aviFrameRate->integer && msec) {
|
|
// save the current screen
|
|
if ( clc.state == CA_ACTIVE || cl_forceavidemo->integer) {
|
|
float fps = MIN(cl_aviFrameRate->value * com_timescale->value, 1000.0f);
|
|
float frameDuration = MAX(1000.0f / fps, 1.0f) + clc.aviVideoFrameRemainder;
|
|
|
|
CL_TakeVideoFrame( );
|
|
|
|
msec = (int)frameDuration;
|
|
clc.aviVideoFrameRemainder = frameDuration - msec;
|
|
}
|
|
}
|
|
|
|
if( cl_autoRecordDemo->integer ) {
|
|
if( clc.state == CA_ACTIVE && !clc.demorecording && !clc.demoplaying ) {
|
|
// If not recording a demo, and we should be, start one
|
|
qtime_t now;
|
|
char *nowString;
|
|
char *p;
|
|
char mapName[ MAX_QPATH ];
|
|
char serverName[ MAX_OSPATH ];
|
|
|
|
Com_RealTime( &now );
|
|
nowString = va( "%04d%02d%02d%02d%02d%02d",
|
|
1900 + now.tm_year,
|
|
1 + now.tm_mon,
|
|
now.tm_mday,
|
|
now.tm_hour,
|
|
now.tm_min,
|
|
now.tm_sec );
|
|
|
|
Q_strncpyz( serverName, clc.servername, MAX_OSPATH );
|
|
// Replace the ":" in the address as it is not a valid
|
|
// file name character
|
|
p = strstr( serverName, ":" );
|
|
if( p ) {
|
|
*p = '.';
|
|
}
|
|
|
|
Q_strncpyz( mapName, COM_SkipPath( cl.mapname ), sizeof( cl.mapname ) );
|
|
COM_StripExtension(mapName, mapName, sizeof(mapName));
|
|
|
|
Cbuf_ExecuteText( EXEC_NOW,
|
|
va( "record %s-%s-%s", nowString, serverName, mapName ) );
|
|
}
|
|
else if( clc.state != CA_ACTIVE && clc.demorecording ) {
|
|
// Recording, but not CA_ACTIVE, so stop recording
|
|
CL_StopRecord_f( );
|
|
}
|
|
}
|
|
|
|
// save the msec before checking pause
|
|
cls.realFrametime = msec;
|
|
|
|
// decide the simulation time
|
|
cls.frametime = msec;
|
|
|
|
cls.realtime += cls.frametime;
|
|
|
|
if ( cl_timegraph->integer ) {
|
|
SCR_DebugGraph ( cls.realFrametime * 0.25 );
|
|
}
|
|
|
|
// see if we need to update any userinfo
|
|
CL_CheckUserinfo();
|
|
|
|
// if we haven't gotten a packet in a long time,
|
|
// drop the connection
|
|
CL_CheckTimeout();
|
|
|
|
// send intentions now
|
|
CL_SendCmd();
|
|
|
|
// resend a connection request if necessary
|
|
CL_CheckForResend();
|
|
|
|
// decide on the serverTime to render
|
|
CL_SetCGameTime();
|
|
|
|
// update the screen
|
|
SCR_UpdateScreen();
|
|
|
|
// update audio
|
|
S_Update();
|
|
|
|
#ifdef USE_VOIP
|
|
CL_CaptureVoip();
|
|
#endif
|
|
|
|
#ifdef USE_MUMBLE
|
|
CL_UpdateMumble();
|
|
#endif
|
|
|
|
// advance local effects for next frame
|
|
SCR_RunCinematic();
|
|
|
|
Con_RunConsole();
|
|
|
|
cls.framecount++;
|
|
}
|
|
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
================
|
|
CL_RefPrintf
|
|
|
|
DLL glue
|
|
================
|
|
*/
|
|
static __attribute__ ((format (printf, 2, 3))) void QDECL CL_RefPrintf( int print_level, const char *fmt, ...) {
|
|
va_list argptr;
|
|
char msg[MAXPRINTMSG];
|
|
|
|
va_start (argptr,fmt);
|
|
Q_vsnprintf (msg, sizeof(msg), fmt, argptr);
|
|
va_end (argptr);
|
|
|
|
if ( print_level == PRINT_ALL ) {
|
|
Com_Printf ("%s", msg);
|
|
} else if ( print_level == PRINT_WARNING ) {
|
|
Com_Printf (S_COLOR_YELLOW "%s", msg); // yellow
|
|
} else if ( print_level == PRINT_DEVELOPER ) {
|
|
Com_DPrintf (S_COLOR_RED "%s", msg); // red
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
============
|
|
CL_ShutdownRef
|
|
============
|
|
*/
|
|
void CL_ShutdownRef( void ) {
|
|
if ( re.Shutdown ) {
|
|
re.Shutdown( qtrue );
|
|
}
|
|
|
|
Com_Memset( &re, 0, sizeof( re ) );
|
|
|
|
#ifdef USE_RENDERER_DLOPEN
|
|
if ( rendererLib ) {
|
|
Sys_UnloadLibrary( rendererLib );
|
|
rendererLib = NULL;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
============
|
|
CL_InitRenderer
|
|
============
|
|
*/
|
|
void CL_InitRenderer( void ) {
|
|
// this sets up the renderer and calls R_Init
|
|
re.BeginRegistration( &cls.glconfig );
|
|
|
|
// load character sets
|
|
cls.charSetShader = re.RegisterShader( "gfx/2d/bigchars" );
|
|
cls.whiteShader = re.RegisterShader( "white" );
|
|
cls.consoleShader = re.RegisterShader( "console" );
|
|
g_console_field_width = cls.glconfig.vidWidth / SMALLCHAR_WIDTH - 2;
|
|
g_consoleField.widthInChars = g_console_field_width;
|
|
}
|
|
|
|
/*
|
|
============================
|
|
CL_StartHunkUsers
|
|
|
|
After the server has cleared the hunk, these will need to be restarted
|
|
This is the only place that any of these functions are called from
|
|
============================
|
|
*/
|
|
void CL_StartHunkUsers( qboolean rendererOnly ) {
|
|
if (!com_cl_running) {
|
|
return;
|
|
}
|
|
|
|
if ( !com_cl_running->integer ) {
|
|
return;
|
|
}
|
|
|
|
if ( !cls.rendererStarted ) {
|
|
cls.rendererStarted = qtrue;
|
|
CL_InitRenderer();
|
|
}
|
|
|
|
if ( rendererOnly ) {
|
|
return;
|
|
}
|
|
|
|
if ( !cls.soundStarted ) {
|
|
cls.soundStarted = qtrue;
|
|
S_Init();
|
|
}
|
|
|
|
if ( !cls.soundRegistered ) {
|
|
cls.soundRegistered = qtrue;
|
|
S_BeginRegistration();
|
|
}
|
|
|
|
if( com_dedicated->integer ) {
|
|
return;
|
|
}
|
|
|
|
if ( !cls.uiStarted ) {
|
|
cls.uiStarted = qtrue;
|
|
CL_InitUI();
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
CL_RefMalloc
|
|
============
|
|
*/
|
|
void *CL_RefMalloc( int size ) {
|
|
return Z_TagMalloc( size, TAG_RENDERER );
|
|
}
|
|
|
|
int CL_ScaledMilliseconds(void) {
|
|
return Sys_Milliseconds()*com_timescale->value;
|
|
}
|
|
|
|
/*
|
|
============
|
|
CL_InitRef
|
|
============
|
|
*/
|
|
void CL_InitRef( void ) {
|
|
refimport_t ri;
|
|
refexport_t *ret;
|
|
#ifdef USE_RENDERER_DLOPEN
|
|
GetRefAPI_t GetRefAPI;
|
|
char dllName[MAX_OSPATH];
|
|
#endif
|
|
|
|
Com_Printf( "----- Initializing Renderer ----\n" );
|
|
|
|
#ifdef USE_RENDERER_DLOPEN
|
|
cl_renderer = Cvar_Get("cl_renderer", "opengl2", CVAR_ARCHIVE | CVAR_LATCH);
|
|
|
|
Com_sprintf(dllName, sizeof(dllName), "renderer_%s_" ARCH_STRING DLL_EXT, cl_renderer->string);
|
|
|
|
if(!(rendererLib = Sys_LoadDll(dllName, qfalse)) && strcmp(cl_renderer->string, cl_renderer->resetString))
|
|
{
|
|
Com_Printf("failed:\n\"%s\"\n", Sys_LibraryError());
|
|
Cvar_ForceReset("cl_renderer");
|
|
|
|
Com_sprintf(dllName, sizeof(dllName), "renderer_opengl2_" ARCH_STRING DLL_EXT);
|
|
rendererLib = Sys_LoadDll(dllName, qfalse);
|
|
}
|
|
|
|
if(!rendererLib)
|
|
{
|
|
Com_Printf("failed:\n\"%s\"\n", Sys_LibraryError());
|
|
Com_Error(ERR_FATAL, "Failed to load renderer");
|
|
}
|
|
|
|
GetRefAPI = Sys_LoadFunction(rendererLib, "GetRefAPI");
|
|
if(!GetRefAPI)
|
|
{
|
|
Com_Error(ERR_FATAL, "Can't load symbol GetRefAPI: '%s'", Sys_LibraryError());
|
|
}
|
|
#endif
|
|
|
|
ri.Cmd_AddCommand = Cmd_AddCommand;
|
|
ri.Cmd_RemoveCommand = Cmd_RemoveCommand;
|
|
ri.Cmd_Argc = Cmd_Argc;
|
|
ri.Cmd_Argv = Cmd_Argv;
|
|
ri.Cmd_ExecuteText = Cbuf_ExecuteText;
|
|
ri.Printf = CL_RefPrintf;
|
|
ri.Error = Com_Error;
|
|
ri.Milliseconds = CL_ScaledMilliseconds;
|
|
ri.Malloc = CL_RefMalloc;
|
|
ri.Free = Z_Free;
|
|
#ifdef HUNK_DEBUG
|
|
ri.Hunk_AllocDebug = Hunk_AllocDebug;
|
|
#else
|
|
ri.Hunk_Alloc = Hunk_Alloc;
|
|
#endif
|
|
ri.Hunk_AllocateTempMemory = Hunk_AllocateTempMemory;
|
|
ri.Hunk_FreeTempMemory = Hunk_FreeTempMemory;
|
|
|
|
ri.CM_ClusterPVS = CM_ClusterPVS;
|
|
ri.CM_DrawDebugSurface = CM_DrawDebugSurface;
|
|
|
|
ri.FS_ReadFile = FS_ReadFile;
|
|
ri.FS_FreeFile = FS_FreeFile;
|
|
ri.FS_WriteFile = FS_WriteFile;
|
|
ri.FS_FreeFileList = FS_FreeFileList;
|
|
ri.FS_ListFiles = FS_ListFiles;
|
|
ri.FS_FileIsInPAK = FS_FileIsInPAK;
|
|
ri.FS_FileExists = FS_FileExists;
|
|
ri.Cvar_Get = Cvar_Get;
|
|
ri.Cvar_Set = Cvar_Set;
|
|
ri.Cvar_SetValue = Cvar_SetValue;
|
|
ri.Cvar_CheckRange = Cvar_CheckRange;
|
|
ri.Cvar_SetDescription = Cvar_SetDescription;
|
|
ri.Cvar_VariableIntegerValue = Cvar_VariableIntegerValue;
|
|
|
|
// cinematic stuff
|
|
|
|
ri.CIN_UploadCinematic = CIN_UploadCinematic;
|
|
ri.CIN_PlayCinematic = CIN_PlayCinematic;
|
|
ri.CIN_RunCinematic = CIN_RunCinematic;
|
|
|
|
ri.CL_WriteAVIVideoFrame = CL_WriteAVIVideoFrame;
|
|
|
|
ri.IN_Init = IN_Init;
|
|
ri.IN_Shutdown = IN_Shutdown;
|
|
ri.IN_Restart = IN_Restart;
|
|
|
|
ri.ftol = Q_ftol;
|
|
|
|
ri.Sys_SetEnv = Sys_SetEnv;
|
|
ri.Sys_GLimpSafeInit = Sys_GLimpSafeInit;
|
|
ri.Sys_GLimpInit = Sys_GLimpInit;
|
|
ri.Sys_LowPhysicalMemory = Sys_LowPhysicalMemory;
|
|
|
|
ret = GetRefAPI( REF_API_VERSION, &ri );
|
|
|
|
#if defined __USEA3D && defined __A3D_GEOM
|
|
hA3Dg_ExportRenderGeom (ret);
|
|
#endif
|
|
|
|
Com_Printf( "-------------------------------\n");
|
|
|
|
if ( !ret ) {
|
|
Com_Error (ERR_FATAL, "Couldn't initialize refresh" );
|
|
}
|
|
|
|
re = *ret;
|
|
|
|
// unpause so the cgame definitely gets a snapshot and renders a frame
|
|
Cvar_Set( "cl_paused", "0" );
|
|
}
|
|
|
|
|
|
//===========================================================================================
|
|
|
|
|
|
void CL_SetModel_f( void ) {
|
|
char *arg;
|
|
char name[256];
|
|
|
|
arg = Cmd_Argv( 1 );
|
|
if (arg[0]) {
|
|
Cvar_Set( "model", arg );
|
|
Cvar_Set( "headmodel", arg );
|
|
} else {
|
|
Cvar_VariableStringBuffer( "model", name, sizeof(name) );
|
|
Com_Printf("model is set to %s\n", name);
|
|
}
|
|
}
|
|
|
|
|
|
//===========================================================================================
|
|
|
|
|
|
/*
|
|
===============
|
|
CL_Video_f
|
|
|
|
video
|
|
video [filename]
|
|
===============
|
|
*/
|
|
void CL_Video_f( void )
|
|
{
|
|
char filename[ MAX_OSPATH ];
|
|
int i, last;
|
|
|
|
if( !clc.demoplaying )
|
|
{
|
|
Com_Printf( "The video command can only be used when playing back demos\n" );
|
|
return;
|
|
}
|
|
|
|
if( Cmd_Argc( ) == 2 )
|
|
{
|
|
// explicit filename
|
|
Com_sprintf( filename, MAX_OSPATH, "videos/%s.avi", Cmd_Argv( 1 ) );
|
|
}
|
|
else
|
|
{
|
|
// scan for a free filename
|
|
for( i = 0; i <= 9999; i++ )
|
|
{
|
|
int a, b, c, d;
|
|
|
|
last = i;
|
|
|
|
a = last / 1000;
|
|
last -= a * 1000;
|
|
b = last / 100;
|
|
last -= b * 100;
|
|
c = last / 10;
|
|
last -= c * 10;
|
|
d = last;
|
|
|
|
Com_sprintf( filename, MAX_OSPATH, "videos/video%d%d%d%d.avi",
|
|
a, b, c, d );
|
|
|
|
if( !FS_FileExists( filename ) )
|
|
break; // file doesn't exist
|
|
}
|
|
|
|
if( i > 9999 )
|
|
{
|
|
Com_Printf( S_COLOR_RED "ERROR: no free file names to create video\n" );
|
|
return;
|
|
}
|
|
}
|
|
|
|
CL_OpenAVIForWriting( filename );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
CL_StopVideo_f
|
|
===============
|
|
*/
|
|
void CL_StopVideo_f( void )
|
|
{
|
|
CL_CloseAVI( );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
CL_GenerateQKey
|
|
|
|
test to see if a valid QKEY_FILE exists. If one does not, try to generate
|
|
it by filling it with 2048 bytes of random data.
|
|
===============
|
|
*/
|
|
static void CL_GenerateQKey(void)
|
|
{
|
|
int len = 0;
|
|
unsigned char buff[ QKEY_SIZE ];
|
|
fileHandle_t f;
|
|
|
|
len = FS_SV_FOpenFileRead( QKEY_FILE, &f );
|
|
FS_FCloseFile( f );
|
|
if( len == QKEY_SIZE ) {
|
|
Com_Printf( "QKEY found.\n" );
|
|
return;
|
|
}
|
|
else {
|
|
if( len > 0 ) {
|
|
Com_Printf( "QKEY file size != %d, regenerating\n",
|
|
QKEY_SIZE );
|
|
}
|
|
|
|
Com_Printf( "QKEY building random string\n" );
|
|
Com_RandomBytes( buff, sizeof(buff) );
|
|
|
|
f = FS_SV_FOpenFileWrite( QKEY_FILE );
|
|
if( !f ) {
|
|
Com_Printf( "QKEY could not open %s for write\n",
|
|
QKEY_FILE );
|
|
return;
|
|
}
|
|
FS_Write( buff, sizeof(buff), f );
|
|
FS_FCloseFile( f );
|
|
Com_Printf( "QKEY generated\n" );
|
|
}
|
|
}
|
|
|
|
void CL_Sayto_f( void ) {
|
|
char *rawname;
|
|
char name[MAX_NAME_LENGTH];
|
|
char cleanName[MAX_NAME_LENGTH];
|
|
const char *info;
|
|
int count;
|
|
int i;
|
|
int clientNum;
|
|
char *p;
|
|
|
|
if ( Cmd_Argc() < 3 ) {
|
|
Com_Printf ("sayto <player name> <text>\n");
|
|
return;
|
|
}
|
|
|
|
rawname = Cmd_Argv(1);
|
|
|
|
Com_FieldStringToPlayerName( name, MAX_NAME_LENGTH, rawname );
|
|
|
|
info = cl.gameState.stringData + cl.gameState.stringOffsets[CS_SERVERINFO];
|
|
count = atoi( Info_ValueForKey( info, "sv_maxclients" ) );
|
|
|
|
clientNum = -1;
|
|
for( i = 0; i < count; i++ ) {
|
|
|
|
info = cl.gameState.stringData + cl.gameState.stringOffsets[CS_PLAYERS+i];
|
|
Q_strncpyz( cleanName, Info_ValueForKey( info, "n" ), sizeof(cleanName) );
|
|
Q_CleanStr( cleanName );
|
|
|
|
if ( !Q_stricmp( cleanName, name ) ) {
|
|
clientNum = i;
|
|
break;
|
|
}
|
|
}
|
|
if( clientNum <= -1 )
|
|
{
|
|
Com_Printf ("No such player name: %s.\n", name);
|
|
return;
|
|
}
|
|
|
|
p = Cmd_ArgsFrom(2);
|
|
|
|
if ( *p == '"' ) {
|
|
p++;
|
|
p[strlen(p)-1] = 0;
|
|
}
|
|
|
|
CL_AddReliableCommand(va("tell %i \"%s\"", clientNum, p ), qfalse);
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_Init
|
|
====================
|
|
*/
|
|
void CL_Init( void ) {
|
|
Com_Printf( "----- Client Initialization -----\n" );
|
|
|
|
Con_Init ();
|
|
|
|
if(!com_fullyInitialized)
|
|
{
|
|
CL_ClearState();
|
|
clc.state = CA_DISCONNECTED; // no longer CA_UNINITIALIZED
|
|
cl_oldGameSet = qfalse;
|
|
}
|
|
|
|
cls.realtime = 0;
|
|
|
|
CL_InitInput ();
|
|
|
|
//
|
|
// register our variables
|
|
//
|
|
cl_noprint = Cvar_Get( "cl_noprint", "0", 0 );
|
|
#ifdef UPDATE_SERVER_NAME
|
|
cl_motd = Cvar_Get ("cl_motd", "1", 0);
|
|
#endif
|
|
|
|
cl_timeout = Cvar_Get ("cl_timeout", "200", 0);
|
|
|
|
cl_timeNudge = Cvar_Get ("cl_timeNudge", "0", CVAR_TEMP );
|
|
cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_TEMP );
|
|
cl_showSend = Cvar_Get ("cl_showSend", "0", CVAR_TEMP );
|
|
cl_showTimeDelta = Cvar_Get ("cl_showTimeDelta", "0", CVAR_TEMP );
|
|
cl_freezeDemo = Cvar_Get ("cl_freezeDemo", "0", CVAR_TEMP );
|
|
rcon_client_password = Cvar_Get ("rconPassword", "", CVAR_TEMP );
|
|
cl_activeAction = Cvar_Get( "activeAction", "", CVAR_TEMP );
|
|
|
|
cl_timedemo = Cvar_Get ("timedemo", "0", 0);
|
|
cl_timedemoLog = Cvar_Get ("cl_timedemoLog", "", CVAR_ARCHIVE);
|
|
cl_autoRecordDemo = Cvar_Get ("cl_autoRecordDemo", "0", CVAR_ARCHIVE);
|
|
cl_aviFrameRate = Cvar_Get ("cl_aviFrameRate", "25", CVAR_ARCHIVE);
|
|
cl_aviMotionJpeg = Cvar_Get ("cl_aviMotionJpeg", "1", CVAR_ARCHIVE);
|
|
cl_forceavidemo = Cvar_Get ("cl_forceavidemo", "0", 0);
|
|
|
|
rconAddress = Cvar_Get ("rconAddress", "", 0);
|
|
|
|
cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", CVAR_ARCHIVE);
|
|
cl_pitchspeed = Cvar_Get ("cl_pitchspeed", "140", CVAR_ARCHIVE);
|
|
cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey", "1.5", 0);
|
|
|
|
cl_maxpackets = Cvar_Get ("cl_maxpackets", "30", CVAR_ARCHIVE );
|
|
cl_packetdup = Cvar_Get ("cl_packetdup", "1", CVAR_ARCHIVE );
|
|
|
|
cl_run = Cvar_Get ("cl_run", "1", CVAR_ARCHIVE);
|
|
cl_sensitivity = Cvar_Get ("sensitivity", "5", CVAR_ARCHIVE);
|
|
cl_mouseAccel = Cvar_Get ("cl_mouseAccel", "0", CVAR_ARCHIVE);
|
|
cl_freelook = Cvar_Get( "cl_freelook", "1", CVAR_ARCHIVE );
|
|
|
|
// 0: legacy mouse acceleration
|
|
// 1: new implementation
|
|
cl_mouseAccelStyle = Cvar_Get( "cl_mouseAccelStyle", "0", CVAR_ARCHIVE );
|
|
// offset for the power function (for style 1, ignored otherwise)
|
|
// this should be set to the max rate value
|
|
cl_mouseAccelOffset = Cvar_Get( "cl_mouseAccelOffset", "5", CVAR_ARCHIVE );
|
|
Cvar_CheckRange(cl_mouseAccelOffset, 0.001f, 50000.0f, qfalse);
|
|
|
|
cl_showMouseRate = Cvar_Get ("cl_showmouserate", "0", 0);
|
|
|
|
cl_allowDownload = Cvar_Get ("cl_allowDownload", "0", CVAR_ARCHIVE);
|
|
#ifdef USE_CURL_DLOPEN
|
|
cl_cURLLib = Cvar_Get("cl_cURLLib", DEFAULT_CURL_LIB, CVAR_ARCHIVE | CVAR_PROTECTED);
|
|
#endif
|
|
|
|
cl_conXOffset = Cvar_Get ("cl_conXOffset", "0", 0);
|
|
#ifdef __APPLE__
|
|
// In game video is REALLY slow in Mac OS X right now due to driver slowness
|
|
cl_inGameVideo = Cvar_Get ("r_inGameVideo", "0", CVAR_ARCHIVE);
|
|
#else
|
|
cl_inGameVideo = Cvar_Get ("r_inGameVideo", "1", CVAR_ARCHIVE);
|
|
#endif
|
|
|
|
cl_serverStatusResendTime = Cvar_Get ("cl_serverStatusResendTime", "750", 0);
|
|
|
|
// init autoswitch so the ui will have it correctly even
|
|
// if the cgame hasn't been started
|
|
Cvar_Get ("cg_autoswitch", "1", CVAR_ARCHIVE);
|
|
|
|
m_pitch = Cvar_Get ("m_pitch", "0.022", CVAR_ARCHIVE);
|
|
m_yaw = Cvar_Get ("m_yaw", "0.022", CVAR_ARCHIVE);
|
|
m_forward = Cvar_Get ("m_forward", "0.25", CVAR_ARCHIVE);
|
|
m_side = Cvar_Get ("m_side", "0.25", CVAR_ARCHIVE);
|
|
#ifdef __APPLE__
|
|
// Input is jittery on OS X w/o this
|
|
m_filter = Cvar_Get ("m_filter", "1", CVAR_ARCHIVE);
|
|
#else
|
|
m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE);
|
|
#endif
|
|
|
|
j_pitch = Cvar_Get ("j_pitch", "0.022", CVAR_ARCHIVE);
|
|
j_yaw = Cvar_Get ("j_yaw", "-0.022", CVAR_ARCHIVE);
|
|
j_forward = Cvar_Get ("j_forward", "-0.25", CVAR_ARCHIVE);
|
|
j_side = Cvar_Get ("j_side", "0.25", CVAR_ARCHIVE);
|
|
j_up = Cvar_Get ("j_up", "0", CVAR_ARCHIVE);
|
|
|
|
j_pitch_axis = Cvar_Get ("j_pitch_axis", "3", CVAR_ARCHIVE);
|
|
j_yaw_axis = Cvar_Get ("j_yaw_axis", "2", CVAR_ARCHIVE);
|
|
j_forward_axis = Cvar_Get ("j_forward_axis", "1", CVAR_ARCHIVE);
|
|
j_side_axis = Cvar_Get ("j_side_axis", "0", CVAR_ARCHIVE);
|
|
j_up_axis = Cvar_Get ("j_up_axis", "4", CVAR_ARCHIVE);
|
|
|
|
Cvar_CheckRange(j_pitch_axis, 0, MAX_JOYSTICK_AXIS-1, qtrue);
|
|
Cvar_CheckRange(j_yaw_axis, 0, MAX_JOYSTICK_AXIS-1, qtrue);
|
|
Cvar_CheckRange(j_forward_axis, 0, MAX_JOYSTICK_AXIS-1, qtrue);
|
|
Cvar_CheckRange(j_side_axis, 0, MAX_JOYSTICK_AXIS-1, qtrue);
|
|
Cvar_CheckRange(j_up_axis, 0, MAX_JOYSTICK_AXIS-1, qtrue);
|
|
|
|
cl_motdString = Cvar_Get( "cl_motdString", "", CVAR_ROM );
|
|
|
|
Cvar_Get( "cl_maxPing", "800", CVAR_ARCHIVE );
|
|
|
|
cl_lanForcePackets = Cvar_Get ("cl_lanForcePackets", "1", CVAR_ARCHIVE);
|
|
|
|
cl_guidServerUniq = Cvar_Get ("cl_guidServerUniq", "1", CVAR_ARCHIVE);
|
|
|
|
// ~ and `, as keys and characters
|
|
cl_consoleKeys = Cvar_Get( "cl_consoleKeys", "~ ` 0x7e 0x60", CVAR_ARCHIVE);
|
|
|
|
// userinfo
|
|
Cvar_Get ("name", "UnnamedPlayer", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
cl_rate = Cvar_Get ("rate", "25000", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
Cvar_Get ("snaps", "20", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
Cvar_Get ("model", "sarge", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
Cvar_Get ("headmodel", "sarge", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
Cvar_Get ("team_model", "james", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
Cvar_Get ("team_headmodel", "*james", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
Cvar_Get ("g_redTeam", "Stroggs", CVAR_SERVERINFO | CVAR_ARCHIVE);
|
|
Cvar_Get ("g_blueTeam", "Pagans", CVAR_SERVERINFO | CVAR_ARCHIVE);
|
|
Cvar_Get ("color1", "4", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
Cvar_Get ("color2", "5", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
Cvar_Get ("handicap", "100", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
Cvar_Get ("teamtask", "0", CVAR_USERINFO );
|
|
Cvar_Get ("sex", "male", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
Cvar_Get ("cl_anonymous", "0", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
|
|
Cvar_Get ("password", "", CVAR_USERINFO);
|
|
Cvar_Get ("cg_predictItems", "1", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
|
|
#ifdef USE_MUMBLE
|
|
cl_useMumble = Cvar_Get ("cl_useMumble", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
|
cl_mumbleScale = Cvar_Get ("cl_mumbleScale", "0.0254", CVAR_ARCHIVE);
|
|
#endif
|
|
|
|
#ifdef USE_VOIP
|
|
cl_voipSend = Cvar_Get ("cl_voipSend", "0", 0);
|
|
cl_voipSendTarget = Cvar_Get ("cl_voipSendTarget", "spatial", 0);
|
|
cl_voipGainDuringCapture = Cvar_Get ("cl_voipGainDuringCapture", "0.2", CVAR_ARCHIVE);
|
|
cl_voipCaptureMult = Cvar_Get ("cl_voipCaptureMult", "2.0", CVAR_ARCHIVE);
|
|
cl_voipUseVAD = Cvar_Get ("cl_voipUseVAD", "0", CVAR_ARCHIVE);
|
|
cl_voipVADThreshold = Cvar_Get ("cl_voipVADThreshold", "0.25", CVAR_ARCHIVE);
|
|
cl_voipShowMeter = Cvar_Get ("cl_voipShowMeter", "1", CVAR_ARCHIVE);
|
|
|
|
cl_voip = Cvar_Get ("cl_voip", "1", CVAR_ARCHIVE);
|
|
Cvar_CheckRange( cl_voip, 0, 1, qtrue );
|
|
cl_voipProtocol = Cvar_Get ("cl_voipProtocol", cl_voip->integer ? "opus" : "", CVAR_USERINFO | CVAR_ROM);
|
|
#endif
|
|
|
|
|
|
// cgame might not be initialized before menu is used
|
|
Cvar_Get ("cg_viewsize", "100", CVAR_ARCHIVE );
|
|
// Make sure cg_stereoSeparation is zero as that variable is deprecated and should not be used anymore.
|
|
Cvar_Get ("cg_stereoSeparation", "0", CVAR_ROM);
|
|
|
|
//
|
|
// register our commands
|
|
//
|
|
Cmd_AddCommand ("cmd", CL_ForwardToServer_f);
|
|
Cmd_AddCommand ("configstrings", CL_Configstrings_f);
|
|
Cmd_AddCommand ("clientinfo", CL_Clientinfo_f);
|
|
Cmd_AddCommand ("snd_restart", CL_Snd_Restart_f);
|
|
Cmd_AddCommand ("vid_restart", CL_Vid_Restart_f);
|
|
Cmd_AddCommand ("disconnect", CL_Disconnect_f);
|
|
Cmd_AddCommand ("record", CL_Record_f);
|
|
Cmd_AddCommand ("demo", CL_PlayDemo_f);
|
|
Cmd_SetCommandCompletionFunc( "demo", CL_CompleteDemoName );
|
|
Cmd_AddCommand ("cinematic", CL_PlayCinematic_f);
|
|
Cmd_AddCommand ("stoprecord", CL_StopRecord_f);
|
|
Cmd_AddCommand ("connect", CL_Connect_f);
|
|
Cmd_AddCommand ("reconnect", CL_Reconnect_f);
|
|
Cmd_AddCommand ("localservers", CL_LocalServers_f);
|
|
Cmd_AddCommand ("globalservers", CL_GlobalServers_f);
|
|
Cmd_AddCommand ("rcon", CL_Rcon_f);
|
|
Cmd_SetCommandCompletionFunc( "rcon", CL_CompleteRcon );
|
|
Cmd_AddCommand ("ping", CL_Ping_f );
|
|
Cmd_AddCommand ("serverstatus", CL_ServerStatus_f );
|
|
Cmd_AddCommand ("showip", CL_ShowIP_f );
|
|
Cmd_AddCommand ("fs_openedList", CL_OpenedPK3List_f );
|
|
Cmd_AddCommand ("fs_referencedList", CL_ReferencedPK3List_f );
|
|
Cmd_AddCommand ("model", CL_SetModel_f );
|
|
Cmd_AddCommand ("video", CL_Video_f );
|
|
Cmd_AddCommand ("stopvideo", CL_StopVideo_f );
|
|
if( !com_dedicated->integer ) {
|
|
Cmd_AddCommand ("sayto", CL_Sayto_f );
|
|
Cmd_SetCommandCompletionFunc( "sayto", CL_CompletePlayerName );
|
|
}
|
|
CL_InitRef();
|
|
|
|
SCR_Init ();
|
|
|
|
// Cbuf_Execute ();
|
|
|
|
Cvar_Set( "cl_running", "1" );
|
|
|
|
CL_GenerateQKey();
|
|
Cvar_Get( "cl_guid", "", CVAR_USERINFO | CVAR_ROM );
|
|
CL_UpdateGUID( NULL, 0 );
|
|
|
|
Com_Printf( "----- Client Initialization Complete -----\n" );
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
CL_Shutdown
|
|
|
|
===============
|
|
*/
|
|
void CL_Shutdown(char *finalmsg, qboolean disconnect, qboolean quit)
|
|
{
|
|
static qboolean recursive = qfalse;
|
|
|
|
// check whether the client is running at all.
|
|
if(!(com_cl_running && com_cl_running->integer))
|
|
return;
|
|
|
|
Com_Printf( "----- Client Shutdown (%s) -----\n", finalmsg );
|
|
|
|
if ( recursive ) {
|
|
Com_Printf( "WARNING: Recursive shutdown\n" );
|
|
return;
|
|
}
|
|
recursive = qtrue;
|
|
|
|
noGameRestart = quit;
|
|
|
|
if(disconnect)
|
|
CL_Disconnect(qtrue);
|
|
|
|
CL_ClearMemory(qtrue);
|
|
CL_Snd_Shutdown();
|
|
|
|
Cmd_RemoveCommand ("cmd");
|
|
Cmd_RemoveCommand ("configstrings");
|
|
Cmd_RemoveCommand ("clientinfo");
|
|
Cmd_RemoveCommand ("snd_restart");
|
|
Cmd_RemoveCommand ("vid_restart");
|
|
Cmd_RemoveCommand ("disconnect");
|
|
Cmd_RemoveCommand ("record");
|
|
Cmd_RemoveCommand ("demo");
|
|
Cmd_RemoveCommand ("cinematic");
|
|
Cmd_RemoveCommand ("stoprecord");
|
|
Cmd_RemoveCommand ("connect");
|
|
Cmd_RemoveCommand ("reconnect");
|
|
Cmd_RemoveCommand ("localservers");
|
|
Cmd_RemoveCommand ("globalservers");
|
|
Cmd_RemoveCommand ("rcon");
|
|
Cmd_RemoveCommand ("ping");
|
|
Cmd_RemoveCommand ("serverstatus");
|
|
Cmd_RemoveCommand ("showip");
|
|
Cmd_RemoveCommand ("fs_openedList");
|
|
Cmd_RemoveCommand ("fs_referencedList");
|
|
Cmd_RemoveCommand ("model");
|
|
Cmd_RemoveCommand ("video");
|
|
Cmd_RemoveCommand ("stopvideo");
|
|
|
|
CL_ShutdownInput();
|
|
Con_Shutdown();
|
|
|
|
Cvar_Set( "cl_running", "0" );
|
|
|
|
recursive = qfalse;
|
|
|
|
Com_Memset( &cls, 0, sizeof( cls ) );
|
|
Key_SetCatcher( 0 );
|
|
|
|
Com_Printf( "-----------------------\n" );
|
|
|
|
}
|
|
|
|
static void CL_SetServerInfo(serverInfo_t *server, const char *info, int ping) {
|
|
if (server) {
|
|
if (info) {
|
|
server->clients = atoi(Info_ValueForKey(info, "clients"));
|
|
Q_strncpyz(server->hostName,Info_ValueForKey(info, "hostname"), MAX_NAME_LENGTH);
|
|
Q_strncpyz(server->mapName, Info_ValueForKey(info, "mapname"), MAX_NAME_LENGTH);
|
|
server->maxClients = atoi(Info_ValueForKey(info, "sv_maxclients"));
|
|
Q_strncpyz(server->game,Info_ValueForKey(info, "game"), MAX_NAME_LENGTH);
|
|
server->gameType = atoi(Info_ValueForKey(info, "gametype"));
|
|
server->netType = atoi(Info_ValueForKey(info, "nettype"));
|
|
server->minPing = atoi(Info_ValueForKey(info, "minping"));
|
|
server->maxPing = atoi(Info_ValueForKey(info, "maxping"));
|
|
server->punkbuster = atoi(Info_ValueForKey(info, "punkbuster"));
|
|
server->g_humanplayers = atoi(Info_ValueForKey(info, "g_humanplayers"));
|
|
server->g_needpass = atoi(Info_ValueForKey(info, "g_needpass"));
|
|
}
|
|
server->ping = ping;
|
|
}
|
|
}
|
|
|
|
static void CL_SetServerInfoByAddress(netadr_t from, const char *info, int ping) {
|
|
int i;
|
|
|
|
for (i = 0; i < MAX_OTHER_SERVERS; i++) {
|
|
if (NET_CompareAdr(from, cls.localServers[i].adr)) {
|
|
CL_SetServerInfo(&cls.localServers[i], info, ping);
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < MAX_GLOBAL_SERVERS; i++) {
|
|
if (NET_CompareAdr(from, cls.globalServers[i].adr)) {
|
|
CL_SetServerInfo(&cls.globalServers[i], info, ping);
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < MAX_OTHER_SERVERS; i++) {
|
|
if (NET_CompareAdr(from, cls.favoriteServers[i].adr)) {
|
|
CL_SetServerInfo(&cls.favoriteServers[i], info, ping);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CL_ServerInfoPacket
|
|
===================
|
|
*/
|
|
void CL_ServerInfoPacket( netadr_t from, msg_t *msg ) {
|
|
int i, type;
|
|
char info[MAX_INFO_STRING];
|
|
char *infoString;
|
|
int prot;
|
|
char *gamename;
|
|
qboolean gameMismatch;
|
|
|
|
infoString = MSG_ReadString( msg );
|
|
|
|
// if this isn't the correct gamename, ignore it
|
|
gamename = Info_ValueForKey( infoString, "gamename" );
|
|
|
|
#ifdef LEGACY_PROTOCOL
|
|
// gamename is optional for legacy protocol
|
|
if (com_legacyprotocol->integer && !*gamename)
|
|
gameMismatch = qfalse;
|
|
else
|
|
#endif
|
|
gameMismatch = !*gamename || strcmp(gamename, com_gamename->string) != 0;
|
|
|
|
if (gameMismatch)
|
|
{
|
|
Com_DPrintf( "Game mismatch in info packet: %s\n", infoString );
|
|
return;
|
|
}
|
|
|
|
// if this isn't the correct protocol version, ignore it
|
|
prot = atoi( Info_ValueForKey( infoString, "protocol" ) );
|
|
|
|
if(prot != com_protocol->integer
|
|
#ifdef LEGACY_PROTOCOL
|
|
&& prot != com_legacyprotocol->integer
|
|
#endif
|
|
)
|
|
{
|
|
Com_DPrintf( "Different protocol info packet: %s\n", infoString );
|
|
return;
|
|
}
|
|
|
|
// iterate servers waiting for ping response
|
|
for (i=0; i<MAX_PINGREQUESTS; i++)
|
|
{
|
|
if ( cl_pinglist[i].adr.port && !cl_pinglist[i].time && NET_CompareAdr( from, cl_pinglist[i].adr ) )
|
|
{
|
|
// calc ping time
|
|
cl_pinglist[i].time = Sys_Milliseconds() - cl_pinglist[i].start;
|
|
Com_DPrintf( "ping time %dms from %s\n", cl_pinglist[i].time, NET_AdrToString( from ) );
|
|
|
|
// save of info
|
|
Q_strncpyz( cl_pinglist[i].info, infoString, sizeof( cl_pinglist[i].info ) );
|
|
|
|
// tack on the net type
|
|
// NOTE: make sure these types are in sync with the netnames strings in the UI
|
|
switch (from.type)
|
|
{
|
|
case NA_BROADCAST:
|
|
case NA_IP:
|
|
type = 1;
|
|
break;
|
|
case NA_IP6:
|
|
type = 2;
|
|
break;
|
|
default:
|
|
type = 0;
|
|
break;
|
|
}
|
|
Info_SetValueForKey( cl_pinglist[i].info, "nettype", va("%d", type) );
|
|
CL_SetServerInfoByAddress(from, infoString, cl_pinglist[i].time);
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
// if not just sent a local broadcast or pinging local servers
|
|
if (cls.pingUpdateSource != AS_LOCAL) {
|
|
return;
|
|
}
|
|
|
|
for ( i = 0 ; i < MAX_OTHER_SERVERS ; i++ ) {
|
|
// empty slot
|
|
if ( cls.localServers[i].adr.port == 0 ) {
|
|
break;
|
|
}
|
|
|
|
// avoid duplicate
|
|
if ( NET_CompareAdr( from, cls.localServers[i].adr ) ) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ( i == MAX_OTHER_SERVERS ) {
|
|
Com_DPrintf( "MAX_OTHER_SERVERS hit, dropping infoResponse\n" );
|
|
return;
|
|
}
|
|
|
|
// add this to the list
|
|
cls.numlocalservers = i+1;
|
|
CL_InitServerInfo( &cls.localServers[i], &from );
|
|
|
|
Q_strncpyz( info, MSG_ReadString( msg ), MAX_INFO_STRING );
|
|
if (strlen(info)) {
|
|
if (info[strlen(info)-1] != '\n') {
|
|
Q_strcat(info, sizeof(info), "\n");
|
|
}
|
|
Com_Printf( "%s: %s", NET_AdrToStringwPort( from ), info );
|
|
}
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CL_GetServerStatus
|
|
===================
|
|
*/
|
|
serverStatus_t *CL_GetServerStatus( netadr_t from ) {
|
|
int i, oldest, oldestTime;
|
|
|
|
for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
|
|
if ( NET_CompareAdr( from, cl_serverStatusList[i].address ) ) {
|
|
return &cl_serverStatusList[i];
|
|
}
|
|
}
|
|
for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
|
|
if ( cl_serverStatusList[i].retrieved ) {
|
|
return &cl_serverStatusList[i];
|
|
}
|
|
}
|
|
oldest = -1;
|
|
oldestTime = 0;
|
|
for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
|
|
if (oldest == -1 || cl_serverStatusList[i].startTime < oldestTime) {
|
|
oldest = i;
|
|
oldestTime = cl_serverStatusList[i].startTime;
|
|
}
|
|
}
|
|
return &cl_serverStatusList[oldest];
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CL_ServerStatus
|
|
===================
|
|
*/
|
|
int CL_ServerStatus( char *serverAddress, char *serverStatusString, int maxLen ) {
|
|
int i;
|
|
netadr_t to;
|
|
serverStatus_t *serverStatus;
|
|
|
|
// if no server address then reset all server status requests
|
|
if ( !serverAddress ) {
|
|
for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
|
|
cl_serverStatusList[i].address.port = 0;
|
|
cl_serverStatusList[i].retrieved = qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
// get the address
|
|
if ( !NET_StringToAdr( serverAddress, &to, NA_UNSPEC) ) {
|
|
return qfalse;
|
|
}
|
|
serverStatus = CL_GetServerStatus( to );
|
|
// if no server status string then reset the server status request for this address
|
|
if ( !serverStatusString ) {
|
|
serverStatus->retrieved = qtrue;
|
|
return qfalse;
|
|
}
|
|
|
|
// if this server status request has the same address
|
|
if ( NET_CompareAdr( to, serverStatus->address) ) {
|
|
// if we received a response for this server status request
|
|
if (!serverStatus->pending) {
|
|
Q_strncpyz(serverStatusString, serverStatus->string, maxLen);
|
|
serverStatus->retrieved = qtrue;
|
|
serverStatus->startTime = 0;
|
|
return qtrue;
|
|
}
|
|
// resend the request regularly
|
|
else if ( serverStatus->startTime < Com_Milliseconds() - cl_serverStatusResendTime->integer ) {
|
|
serverStatus->print = qfalse;
|
|
serverStatus->pending = qtrue;
|
|
serverStatus->retrieved = qfalse;
|
|
serverStatus->time = 0;
|
|
serverStatus->startTime = Com_Milliseconds();
|
|
NET_OutOfBandPrint( NS_CLIENT, to, "getstatus" );
|
|
return qfalse;
|
|
}
|
|
}
|
|
// if retrieved
|
|
else if ( serverStatus->retrieved ) {
|
|
serverStatus->address = to;
|
|
serverStatus->print = qfalse;
|
|
serverStatus->pending = qtrue;
|
|
serverStatus->retrieved = qfalse;
|
|
serverStatus->startTime = Com_Milliseconds();
|
|
serverStatus->time = 0;
|
|
NET_OutOfBandPrint( NS_CLIENT, to, "getstatus" );
|
|
return qfalse;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CL_ServerStatusResponse
|
|
===================
|
|
*/
|
|
void CL_ServerStatusResponse( netadr_t from, msg_t *msg ) {
|
|
char *s;
|
|
char info[MAX_INFO_STRING];
|
|
int i, l, score, ping;
|
|
int len;
|
|
serverStatus_t *serverStatus;
|
|
|
|
serverStatus = NULL;
|
|
for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
|
|
if ( NET_CompareAdr( from, cl_serverStatusList[i].address ) ) {
|
|
serverStatus = &cl_serverStatusList[i];
|
|
break;
|
|
}
|
|
}
|
|
// if we didn't request this server status
|
|
if (!serverStatus) {
|
|
return;
|
|
}
|
|
|
|
s = MSG_ReadStringLine( msg );
|
|
|
|
len = 0;
|
|
Com_sprintf(&serverStatus->string[len], sizeof(serverStatus->string)-len, "%s", s);
|
|
|
|
if (serverStatus->print) {
|
|
Com_Printf("Server settings:\n");
|
|
// print cvars
|
|
while (*s) {
|
|
for (i = 0; i < 2 && *s; i++) {
|
|
if (*s == '\\')
|
|
s++;
|
|
l = 0;
|
|
while (*s) {
|
|
info[l++] = *s;
|
|
if (l >= MAX_INFO_STRING-1)
|
|
break;
|
|
s++;
|
|
if (*s == '\\') {
|
|
break;
|
|
}
|
|
}
|
|
info[l] = '\0';
|
|
if (i) {
|
|
Com_Printf("%s\n", info);
|
|
}
|
|
else {
|
|
Com_Printf("%-24s", info);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
len = strlen(serverStatus->string);
|
|
Com_sprintf(&serverStatus->string[len], sizeof(serverStatus->string)-len, "\\");
|
|
|
|
if (serverStatus->print) {
|
|
Com_Printf("\nPlayers:\n");
|
|
Com_Printf("num: score: ping: name:\n");
|
|
}
|
|
for (i = 0, s = MSG_ReadStringLine( msg ); *s; s = MSG_ReadStringLine( msg ), i++) {
|
|
|
|
len = strlen(serverStatus->string);
|
|
Com_sprintf(&serverStatus->string[len], sizeof(serverStatus->string)-len, "\\%s", s);
|
|
|
|
if (serverStatus->print) {
|
|
score = ping = 0;
|
|
sscanf(s, "%d %d", &score, &ping);
|
|
s = strchr(s, ' ');
|
|
if (s)
|
|
s = strchr(s+1, ' ');
|
|
if (s)
|
|
s++;
|
|
else
|
|
s = "unknown";
|
|
Com_Printf("%-2d %-3d %-3d %s\n", i, score, ping, s );
|
|
}
|
|
}
|
|
len = strlen(serverStatus->string);
|
|
Com_sprintf(&serverStatus->string[len], sizeof(serverStatus->string)-len, "\\");
|
|
|
|
serverStatus->time = Com_Milliseconds();
|
|
serverStatus->address = from;
|
|
serverStatus->pending = qfalse;
|
|
if (serverStatus->print) {
|
|
serverStatus->retrieved = qtrue;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_LocalServers_f
|
|
==================
|
|
*/
|
|
void CL_LocalServers_f( void ) {
|
|
char *message;
|
|
int i, j;
|
|
netadr_t to;
|
|
|
|
Com_Printf( "Scanning for servers on the local network...\n");
|
|
|
|
// reset the list, waiting for response
|
|
cls.numlocalservers = 0;
|
|
cls.pingUpdateSource = AS_LOCAL;
|
|
|
|
for (i = 0; i < MAX_OTHER_SERVERS; i++) {
|
|
qboolean b = cls.localServers[i].visible;
|
|
Com_Memset(&cls.localServers[i], 0, sizeof(cls.localServers[i]));
|
|
cls.localServers[i].visible = b;
|
|
}
|
|
Com_Memset( &to, 0, sizeof( to ) );
|
|
|
|
// The 'xxx' in the message is a challenge that will be echoed back
|
|
// by the server. We don't care about that here, but master servers
|
|
// can use that to prevent spoofed server responses from invalid ip
|
|
message = "\377\377\377\377getinfo xxx";
|
|
|
|
// send each message twice in case one is dropped
|
|
for ( i = 0 ; i < 2 ; i++ ) {
|
|
// send a broadcast packet on each server port
|
|
// we support multiple server ports so a single machine
|
|
// can nicely run multiple servers
|
|
for ( j = 0 ; j < NUM_SERVER_PORTS ; j++ ) {
|
|
to.port = BigShort( (short)(PORT_SERVER + j) );
|
|
|
|
to.type = NA_BROADCAST;
|
|
NET_SendPacket( NS_CLIENT, strlen( message ), message, to );
|
|
to.type = NA_MULTICAST6;
|
|
NET_SendPacket( NS_CLIENT, strlen( message ), message, to );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_GlobalServers_f
|
|
|
|
Originally master 0 was Internet and master 1 was MPlayer.
|
|
ioquake3 2008; added support for requesting five separate master servers using 0-4.
|
|
ioquake3 2017; made master 0 fetch all master servers and 1-5 request a single master server.
|
|
==================
|
|
*/
|
|
void CL_GlobalServers_f( void ) {
|
|
netadr_t to;
|
|
int count, i, masterNum;
|
|
char command[1024], *masteraddress;
|
|
|
|
if ((count = Cmd_Argc()) < 3 || (masterNum = atoi(Cmd_Argv(1))) < 0 || masterNum > MAX_MASTER_SERVERS)
|
|
{
|
|
Com_Printf("usage: globalservers <master# 0-%d> <protocol> [keywords]\n", MAX_MASTER_SERVERS);
|
|
return;
|
|
}
|
|
|
|
// request from all master servers
|
|
if ( masterNum == 0 ) {
|
|
int numAddress = 0;
|
|
|
|
for ( i = 1; i <= MAX_MASTER_SERVERS; i++ ) {
|
|
sprintf(command, "sv_master%d", i);
|
|
masteraddress = Cvar_VariableString(command);
|
|
|
|
if(!*masteraddress)
|
|
continue;
|
|
|
|
numAddress++;
|
|
|
|
Com_sprintf(command, sizeof(command), "globalservers %d %s %s\n", i, Cmd_Argv(2), Cmd_ArgsFrom(3));
|
|
Cbuf_AddText(command);
|
|
}
|
|
|
|
if ( !numAddress ) {
|
|
Com_Printf( "CL_GlobalServers_f: Error: No master server addresses.\n");
|
|
}
|
|
return;
|
|
}
|
|
|
|
sprintf(command, "sv_master%d", masterNum);
|
|
masteraddress = Cvar_VariableString(command);
|
|
|
|
if(!*masteraddress)
|
|
{
|
|
Com_Printf( "CL_GlobalServers_f: Error: No master server address given.\n");
|
|
return;
|
|
}
|
|
|
|
// reset the list, waiting for response
|
|
// -1 is used to distinguish a "no response"
|
|
|
|
i = NET_StringToAdr(masteraddress, &to, NA_UNSPEC);
|
|
|
|
if(!i)
|
|
{
|
|
Com_Printf( "CL_GlobalServers_f: Error: could not resolve address of master %s\n", masteraddress);
|
|
return;
|
|
}
|
|
else if(i == 2)
|
|
to.port = BigShort(PORT_MASTER);
|
|
|
|
Com_Printf("Requesting servers from %s (%s)...\n", masteraddress, NET_AdrToStringwPort(to));
|
|
|
|
cls.numglobalservers = -1;
|
|
cls.pingUpdateSource = AS_GLOBAL;
|
|
|
|
// Use the extended query for IPv6 masters
|
|
if (to.type == NA_IP6 || to.type == NA_MULTICAST6)
|
|
{
|
|
int v4enabled = Cvar_VariableIntegerValue("net_enabled") & NET_ENABLEV4;
|
|
|
|
if(v4enabled)
|
|
{
|
|
Com_sprintf(command, sizeof(command), "getserversExt %s %s",
|
|
com_gamename->string, Cmd_Argv(2));
|
|
}
|
|
else
|
|
{
|
|
Com_sprintf(command, sizeof(command), "getserversExt %s %s ipv6",
|
|
com_gamename->string, Cmd_Argv(2));
|
|
}
|
|
}
|
|
else if ( !Q_stricmp( com_gamename->string, LEGACY_MASTER_GAMENAME ) )
|
|
Com_sprintf(command, sizeof(command), "getservers %s",
|
|
Cmd_Argv(2));
|
|
else
|
|
Com_sprintf(command, sizeof(command), "getservers %s %s",
|
|
com_gamename->string, Cmd_Argv(2));
|
|
|
|
for (i=3; i < count; i++)
|
|
{
|
|
Q_strcat(command, sizeof(command), " ");
|
|
Q_strcat(command, sizeof(command), Cmd_Argv(i));
|
|
}
|
|
|
|
NET_OutOfBandPrint( NS_SERVER, to, "%s", command );
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
CL_GetPing
|
|
==================
|
|
*/
|
|
void CL_GetPing( int n, char *buf, int buflen, int *pingtime )
|
|
{
|
|
const char *str;
|
|
int time;
|
|
int maxPing;
|
|
|
|
if (n < 0 || n >= MAX_PINGREQUESTS || !cl_pinglist[n].adr.port)
|
|
{
|
|
// empty or invalid slot
|
|
buf[0] = '\0';
|
|
*pingtime = 0;
|
|
return;
|
|
}
|
|
|
|
str = NET_AdrToStringwPort( cl_pinglist[n].adr );
|
|
Q_strncpyz( buf, str, buflen );
|
|
|
|
time = cl_pinglist[n].time;
|
|
if (!time)
|
|
{
|
|
// check for timeout
|
|
time = Sys_Milliseconds() - cl_pinglist[n].start;
|
|
maxPing = Cvar_VariableIntegerValue( "cl_maxPing" );
|
|
if( maxPing < 100 ) {
|
|
maxPing = 100;
|
|
}
|
|
if (time < maxPing)
|
|
{
|
|
// not timed out yet
|
|
time = 0;
|
|
}
|
|
}
|
|
|
|
CL_SetServerInfoByAddress(cl_pinglist[n].adr, cl_pinglist[n].info, cl_pinglist[n].time);
|
|
|
|
*pingtime = time;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_GetPingInfo
|
|
==================
|
|
*/
|
|
void CL_GetPingInfo( int n, char *buf, int buflen )
|
|
{
|
|
if (n < 0 || n >= MAX_PINGREQUESTS || !cl_pinglist[n].adr.port)
|
|
{
|
|
// empty or invalid slot
|
|
if (buflen)
|
|
buf[0] = '\0';
|
|
return;
|
|
}
|
|
|
|
Q_strncpyz( buf, cl_pinglist[n].info, buflen );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ClearPing
|
|
==================
|
|
*/
|
|
void CL_ClearPing( int n )
|
|
{
|
|
if (n < 0 || n >= MAX_PINGREQUESTS)
|
|
return;
|
|
|
|
cl_pinglist[n].adr.port = 0;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_GetPingQueueCount
|
|
==================
|
|
*/
|
|
int CL_GetPingQueueCount( void )
|
|
{
|
|
int i;
|
|
int count;
|
|
ping_t* pingptr;
|
|
|
|
count = 0;
|
|
pingptr = cl_pinglist;
|
|
|
|
for (i=0; i<MAX_PINGREQUESTS; i++, pingptr++ ) {
|
|
if (pingptr->adr.port) {
|
|
count++;
|
|
}
|
|
}
|
|
|
|
return (count);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_GetFreePing
|
|
==================
|
|
*/
|
|
ping_t* CL_GetFreePing( void )
|
|
{
|
|
ping_t* pingptr;
|
|
ping_t* best;
|
|
int oldest;
|
|
int i;
|
|
int time;
|
|
|
|
pingptr = cl_pinglist;
|
|
for (i=0; i<MAX_PINGREQUESTS; i++, pingptr++ )
|
|
{
|
|
// find free ping slot
|
|
if (pingptr->adr.port)
|
|
{
|
|
if (!pingptr->time)
|
|
{
|
|
if (Sys_Milliseconds() - pingptr->start < 500)
|
|
{
|
|
// still waiting for response
|
|
continue;
|
|
}
|
|
}
|
|
else if (pingptr->time < 500)
|
|
{
|
|
// results have not been queried
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// clear it
|
|
pingptr->adr.port = 0;
|
|
return (pingptr);
|
|
}
|
|
|
|
// use oldest entry
|
|
pingptr = cl_pinglist;
|
|
best = cl_pinglist;
|
|
oldest = INT_MIN;
|
|
for (i=0; i<MAX_PINGREQUESTS; i++, pingptr++ )
|
|
{
|
|
// scan for oldest
|
|
time = Sys_Milliseconds() - pingptr->start;
|
|
if (time > oldest)
|
|
{
|
|
oldest = time;
|
|
best = pingptr;
|
|
}
|
|
}
|
|
|
|
return (best);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_Ping_f
|
|
==================
|
|
*/
|
|
void CL_Ping_f( void ) {
|
|
netadr_t to;
|
|
ping_t* pingptr;
|
|
char* server;
|
|
int argc;
|
|
netadrtype_t family = NA_UNSPEC;
|
|
|
|
argc = Cmd_Argc();
|
|
|
|
if ( argc != 2 && argc != 3 ) {
|
|
Com_Printf( "usage: ping [-4|-6] server\n");
|
|
return;
|
|
}
|
|
|
|
if(argc == 2)
|
|
server = Cmd_Argv(1);
|
|
else
|
|
{
|
|
if(!strcmp(Cmd_Argv(1), "-4"))
|
|
family = NA_IP;
|
|
else if(!strcmp(Cmd_Argv(1), "-6"))
|
|
family = NA_IP6;
|
|
else
|
|
Com_Printf( "warning: only -4 or -6 as address type understood.\n");
|
|
|
|
server = Cmd_Argv(2);
|
|
}
|
|
|
|
Com_Memset( &to, 0, sizeof(netadr_t) );
|
|
|
|
if ( !NET_StringToAdr( server, &to, family ) ) {
|
|
return;
|
|
}
|
|
|
|
pingptr = CL_GetFreePing();
|
|
|
|
memcpy( &pingptr->adr, &to, sizeof (netadr_t) );
|
|
pingptr->start = Sys_Milliseconds();
|
|
pingptr->time = 0;
|
|
|
|
CL_SetServerInfoByAddress(pingptr->adr, NULL, 0);
|
|
|
|
NET_OutOfBandPrint( NS_CLIENT, to, "getinfo xxx" );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_UpdateVisiblePings_f
|
|
==================
|
|
*/
|
|
qboolean CL_UpdateVisiblePings_f(int source) {
|
|
int slots, i;
|
|
char buff[MAX_STRING_CHARS];
|
|
int pingTime;
|
|
int max;
|
|
qboolean status = qfalse;
|
|
|
|
if (source < 0 || source > AS_FAVORITES) {
|
|
return qfalse;
|
|
}
|
|
|
|
cls.pingUpdateSource = source;
|
|
|
|
slots = CL_GetPingQueueCount();
|
|
if (slots < MAX_PINGREQUESTS) {
|
|
serverInfo_t *server = NULL;
|
|
|
|
switch (source) {
|
|
case AS_LOCAL :
|
|
server = &cls.localServers[0];
|
|
max = cls.numlocalservers;
|
|
break;
|
|
case AS_GLOBAL :
|
|
server = &cls.globalServers[0];
|
|
max = cls.numglobalservers;
|
|
break;
|
|
case AS_FAVORITES :
|
|
server = &cls.favoriteServers[0];
|
|
max = cls.numfavoriteservers;
|
|
break;
|
|
default:
|
|
return qfalse;
|
|
}
|
|
for (i = 0; i < max; i++) {
|
|
if (server[i].visible) {
|
|
if (server[i].ping == -1) {
|
|
int j;
|
|
|
|
if (slots >= MAX_PINGREQUESTS) {
|
|
break;
|
|
}
|
|
for (j = 0; j < MAX_PINGREQUESTS; j++) {
|
|
if (!cl_pinglist[j].adr.port) {
|
|
continue;
|
|
}
|
|
if (NET_CompareAdr( cl_pinglist[j].adr, server[i].adr)) {
|
|
// already on the list
|
|
break;
|
|
}
|
|
}
|
|
if (j >= MAX_PINGREQUESTS) {
|
|
status = qtrue;
|
|
for (j = 0; j < MAX_PINGREQUESTS; j++) {
|
|
if (!cl_pinglist[j].adr.port) {
|
|
break;
|
|
}
|
|
}
|
|
memcpy(&cl_pinglist[j].adr, &server[i].adr, sizeof(netadr_t));
|
|
cl_pinglist[j].start = Sys_Milliseconds();
|
|
cl_pinglist[j].time = 0;
|
|
NET_OutOfBandPrint( NS_CLIENT, cl_pinglist[j].adr, "getinfo xxx" );
|
|
slots++;
|
|
}
|
|
}
|
|
// if the server has a ping higher than cl_maxPing or
|
|
// the ping packet got lost
|
|
else if (server[i].ping == 0) {
|
|
// if we are updating global servers
|
|
if (source == AS_GLOBAL) {
|
|
//
|
|
if ( cls.numGlobalServerAddresses > 0 ) {
|
|
// overwrite this server with one from the additional global servers
|
|
cls.numGlobalServerAddresses--;
|
|
CL_InitServerInfo(&server[i], &cls.globalServerAddresses[cls.numGlobalServerAddresses]);
|
|
// NOTE: the server[i].visible flag stays untouched
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (slots) {
|
|
status = qtrue;
|
|
}
|
|
for (i = 0; i < MAX_PINGREQUESTS; i++) {
|
|
if (!cl_pinglist[i].adr.port) {
|
|
continue;
|
|
}
|
|
CL_GetPing( i, buff, MAX_STRING_CHARS, &pingTime );
|
|
if (pingTime != 0) {
|
|
CL_ClearPing(i);
|
|
status = qtrue;
|
|
}
|
|
}
|
|
|
|
return status;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ServerStatus_f
|
|
==================
|
|
*/
|
|
void CL_ServerStatus_f(void) {
|
|
netadr_t to, *toptr = NULL;
|
|
char *server;
|
|
serverStatus_t *serverStatus;
|
|
int argc;
|
|
netadrtype_t family = NA_UNSPEC;
|
|
|
|
argc = Cmd_Argc();
|
|
|
|
if ( argc != 2 && argc != 3 )
|
|
{
|
|
if (clc.state != CA_ACTIVE || clc.demoplaying)
|
|
{
|
|
Com_Printf ("Not connected to a server.\n");
|
|
Com_Printf( "usage: serverstatus [-4|-6] server\n");
|
|
return;
|
|
}
|
|
|
|
toptr = &clc.serverAddress;
|
|
}
|
|
|
|
if(!toptr)
|
|
{
|
|
Com_Memset( &to, 0, sizeof(netadr_t) );
|
|
|
|
if(argc == 2)
|
|
server = Cmd_Argv(1);
|
|
else
|
|
{
|
|
if(!strcmp(Cmd_Argv(1), "-4"))
|
|
family = NA_IP;
|
|
else if(!strcmp(Cmd_Argv(1), "-6"))
|
|
family = NA_IP6;
|
|
else
|
|
Com_Printf( "warning: only -4 or -6 as address type understood.\n");
|
|
|
|
server = Cmd_Argv(2);
|
|
}
|
|
|
|
toptr = &to;
|
|
if ( !NET_StringToAdr( server, toptr, family ) )
|
|
return;
|
|
}
|
|
|
|
NET_OutOfBandPrint( NS_CLIENT, *toptr, "getstatus" );
|
|
|
|
serverStatus = CL_GetServerStatus( *toptr );
|
|
serverStatus->address = *toptr;
|
|
serverStatus->print = qtrue;
|
|
serverStatus->pending = qtrue;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ShowIP_f
|
|
==================
|
|
*/
|
|
void CL_ShowIP_f(void) {
|
|
Sys_ShowIP();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_CDKeyValidate
|
|
=================
|
|
*/
|
|
qboolean CL_CDKeyValidate( const char *key, const char *checksum ) {
|
|
#ifdef STANDALONE
|
|
return qtrue;
|
|
#else
|
|
char ch;
|
|
byte sum;
|
|
char chs[3];
|
|
int i, len;
|
|
|
|
len = strlen(key);
|
|
if( len != CDKEY_LEN ) {
|
|
return qfalse;
|
|
}
|
|
|
|
if( checksum && strlen( checksum ) != CDCHKSUM_LEN ) {
|
|
return qfalse;
|
|
}
|
|
|
|
sum = 0;
|
|
// for loop gets rid of conditional assignment warning
|
|
for (i = 0; i < len; i++) {
|
|
ch = *key++;
|
|
if (ch>='a' && ch<='z') {
|
|
ch -= 32;
|
|
}
|
|
switch( ch ) {
|
|
case '2':
|
|
case '3':
|
|
case '7':
|
|
case 'A':
|
|
case 'B':
|
|
case 'C':
|
|
case 'D':
|
|
case 'G':
|
|
case 'H':
|
|
case 'J':
|
|
case 'L':
|
|
case 'P':
|
|
case 'R':
|
|
case 'S':
|
|
case 'T':
|
|
case 'W':
|
|
sum += ch;
|
|
continue;
|
|
default:
|
|
return qfalse;
|
|
}
|
|
}
|
|
|
|
sprintf(chs, "%02x", sum);
|
|
|
|
if (checksum && !Q_stricmp(chs, checksum)) {
|
|
return qtrue;
|
|
}
|
|
|
|
if (!checksum) {
|
|
return qtrue;
|
|
}
|
|
|
|
return qfalse;
|
|
#endif
|
|
}
|