..
glsl
OpenGL2: Don't use initialized arrays in glsl shaders.
2017-07-24 16:29:04 -07:00
tr_animation.c
Allow more than 32 surfaces in skin files
2017-07-04 14:06:09 -05:00
tr_backend.c
Fix floating point precision loss in renderer [part 2]
2017-08-03 00:14:22 -05:00
tr_bsp.c
Add vao cache for static surfaces.
2017-04-28 02:13:25 -07:00
tr_cmds.c
Add vao cache for static surfaces.
2017-04-28 02:13:25 -07:00
tr_curve.c
OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
2016-10-11 03:28:20 -07:00
tr_dsa.c
OpenGL2: Use an OpenGL 3.2 core context if available.
2017-07-13 12:03:10 -07:00
tr_dsa.h
OpenGL2: Detect Intel graphics and avoid/use certain operations there.
2016-12-07 22:30:55 -08:00
tr_extensions.c
OpenGL2: Force VAO usage on OpenGL 3.0+
2017-08-08 20:20:11 -07:00
tr_extramath.c
OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
2016-10-11 03:28:20 -07:00
tr_extramath.h
OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
2016-10-11 03:28:20 -07:00
tr_extratypes.h
Clarify comment for OpenGL2's RDF_NOFOG
2013-05-24 13:16:56 -05:00
tr_fbo.c
OpenGL2: "Fix" cg_shadows 4.
2017-07-14 16:15:02 -07:00
tr_fbo.h
OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.
2016-04-05 02:37:05 -07:00
tr_flares.c
OpenGL2: Don't interleave texCoords and lightCoords in tess.
2016-11-25 01:17:46 -08:00
tr_glsl.c
OpenGL2: Remove GLSL_ValidateProgram().
2017-07-13 12:10:09 -07:00
tr_image.c
OpenGL2: "Fix" cg_shadows 4.
2017-07-14 16:15:02 -07:00
tr_image_dds.c
OpenGL2: Add r_exportCubemaps for saving cubemaps on map load.
2015-12-22 05:04:07 -08:00
tr_init.c
Don't link to libGL at compile time
2017-10-01 23:07:33 -05:00
tr_light.c
OpenGL2: Remove SF_VAO_MESH.
2017-06-16 16:52:53 -07:00
tr_local.h
Fix floating point precision loss in renderer [part 2]
2017-08-03 00:14:22 -05:00
tr_main.c
OpenGL2: "Fix" cg_shadows 4.
2017-07-14 16:15:02 -07:00
tr_marks.c
OpenGL2: Store normals/tangents as int16_t[4].
2016-09-06 00:57:15 -07:00
tr_mesh.c
Allow more than 32 surfaces in skin files
2017-07-04 14:06:09 -05:00
tr_model.c
Add vao cache for static surfaces.
2017-04-28 02:13:25 -07:00
tr_model_iqm.c
Allow more than 32 surfaces in skin files
2017-07-04 14:06:09 -05:00
tr_postprocess.c
OpenGL2: Require OpenGL 2.0.
2016-07-24 21:29:13 -07:00
tr_postprocess.h
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
2013-11-19 03:23:50 -08:00
tr_scene.c
Fix floating point precision loss in renderer [part 2]
2017-08-03 00:14:22 -05:00
tr_shade.c
Fix loading renderer DLLs on Windows x86
2017-09-07 20:42:31 -05:00
tr_shade_calc.c
Fix floating point precision loss in renderer [part 2]
2017-08-03 00:14:22 -05:00
tr_shader.c
Remove unused imgFlag_t value IMGFLAG_SRGB
2017-07-30 15:39:32 -05:00
tr_shadows.c
OpenGL2: Fix black planar projection shadows (cg_shadows 3)
2017-06-30 14:06:13 -05:00
tr_sky.c
OpenGL2: Use an OpenGL 3.2 core context if available.
2017-07-13 12:03:10 -07:00
tr_subs.c
renderer -> renderergl1, rend2 -> renderergl2
2013-02-15 23:46:37 +00:00
tr_surface.c
OpenGL2: Use an OpenGL 3.2 core context if available.
2017-07-13 12:03:10 -07:00
tr_vbo.c
Add vao cache for static surfaces.
2017-04-28 02:13:25 -07:00
tr_world.c
OpenGL2: Remove SF_VAO_MESH.
2017-06-16 16:52:53 -07:00