.. |
ui_addbots.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_atoms.c
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- Bug 5034 - q3_ui: fill whole screen and allow cursor to move to edge in widescreen, by Zack Middleton
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2011-06-21 11:36:25 +00:00 |
ui_cdkey.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_cinematics.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_confirm.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_connect.c
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* (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>)
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2007-11-02 23:36:23 +00:00 |
ui_controls2.c
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* Merge unified-sdl to trunk
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2007-09-05 18:17:46 +00:00 |
ui_credits.c
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Bug 5034 - q3_ui: fill whole screen and allow cursor to move to edge in widescreen, patch by Zack Middleton
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2011-06-11 20:18:16 +00:00 |
ui_demo2.c
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- Fix potential out-of-bounds read in files.c, fix by using new FS_IsExt
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2011-03-07 22:08:48 +00:00 |
ui_display.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_gameinfo.c
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Fix memory overwrite when client has too many maps. Thanks to beast for the reporting & the patch. http://bugzilla.icculus.org/process_bug.cgi
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2009-10-06 14:28:50 +00:00 |
ui_ingame.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_loadconfig.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_local.h
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Fixed compiler warnings on gcc 4.3.3 (and probably others).
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2009-09-14 19:51:37 +00:00 |
ui_login.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_main.c
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Refactoring patch by DevHC
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2011-03-05 19:20:37 +00:00 |
ui_menu.c
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- Change runtime standalone detection:
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2011-02-04 12:04:56 +00:00 |
ui_mfield.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_mods.c
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* Merge unified-sdl to trunk
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2007-09-05 18:17:46 +00:00 |
ui_network.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_options.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_playermodel.c
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Bug 5035 - Automatically selecting player model in q3_ui does not work if skin is not specified, patch by Zack Middleton
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2011-06-11 15:26:36 +00:00 |
ui_players.c
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Add string length checking to function COM_StripExtension. This fixes the R_RemapShader buffer overflow exploit that can be found here:
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2006-05-06 01:56:24 +00:00 |
ui_playersettings.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_preferences.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_qmenu.c
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* Merge unified-sdl to trunk
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2007-09-05 18:17:46 +00:00 |
ui_rankings.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_rankstatus.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_removebots.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_saveconfig.c
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Add string length checking to function COM_StripExtension. This fixes the R_RemapShader buffer overflow exploit that can be found here:
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2006-05-06 01:56:24 +00:00 |
ui_serverinfo.c
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* (bug 3076) Map cycle breaks on empty or bot only servers (misanthropia)
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2007-08-23 00:22:20 +00:00 |
ui_servers2.c
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Fix flaw in my fix to #4737, thanks Zakk Middleton
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2010-09-01 11:43:19 +00:00 |
ui_setup.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_signup.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_sound.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_sparena.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_specifyleague.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_specifyserver.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_splevel.c
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- Remove Q_strrchr(), replace with standard, portable strrchr()
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2011-05-15 14:08:03 +00:00 |
ui_sppostgame.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_spreset.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_spskill.c
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* Added STATUS
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2005-10-29 01:53:09 +00:00 |
ui_startserver.c
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- Remove Q_strrchr(), replace with standard, portable strrchr()
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2011-05-15 14:08:03 +00:00 |
ui_team.c
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* Merge unified-sdl to trunk
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2007-09-05 18:17:46 +00:00 |
ui_teamorders.c
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fix team orders menu
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2006-12-28 17:46:10 +00:00 |
ui_video.c
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Fix by Laurent Desnogues for my feeble attempt at a fix
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2011-06-21 19:33:02 +00:00 |