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47 lines
1.2 KiB
C
47 lines
1.2 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "qbsp.h"
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vec3_t draw_mins, draw_maxs;
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qboolean drawflag;
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void Draw_ClearWindow (void)
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{
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}
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//============================================================
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#define GLSERV_PORT 25001
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void GLS_BeginScene (void)
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{
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}
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void GLS_Winding (winding_t *w, int code)
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{
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}
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void GLS_EndScene (void)
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{
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}
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