mirror of
https://github.com/UberGames/lilium-voyager.git
synced 2024-12-13 13:40:56 +00:00
1d016e6ff5
When starting the game in windowed mode, the window buffer used whatever was on the screen before running the game. Kind of like you could see through the window, but it doesn't update what happens behind it. It makes it look like something is broken or non-responsive. So clear the window opengl buffer to black. Credit to theinvsblman for the code.
848 lines
21 KiB
C
848 lines
21 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#ifdef USE_LOCAL_HEADERS
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# include "SDL.h"
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#else
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# include <SDL.h>
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#endif
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#include <stdarg.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include "../renderercommon/tr_common.h"
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#include "../sys/sys_local.h"
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#include "sdl_icon.h"
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typedef enum
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{
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RSERR_OK,
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RSERR_INVALID_FULLSCREEN,
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RSERR_INVALID_MODE,
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RSERR_UNKNOWN
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} rserr_t;
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SDL_Window *SDL_window = NULL;
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static SDL_GLContext SDL_glContext = NULL;
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cvar_t *r_allowSoftwareGL; // Don't abort out if a hardware visual can't be obtained
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cvar_t *r_allowResize; // make window resizable
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cvar_t *r_centerWindow;
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cvar_t *r_sdlDriver;
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void (APIENTRYP qglActiveTextureARB) (GLenum texture);
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void (APIENTRYP qglClientActiveTextureARB) (GLenum texture);
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void (APIENTRYP qglMultiTexCoord2fARB) (GLenum target, GLfloat s, GLfloat t);
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void (APIENTRYP qglLockArraysEXT) (GLint first, GLsizei count);
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void (APIENTRYP qglUnlockArraysEXT) (void);
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/*
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===============
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GLimp_Shutdown
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===============
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*/
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void GLimp_Shutdown( void )
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{
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ri.IN_Shutdown();
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SDL_QuitSubSystem( SDL_INIT_VIDEO );
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}
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/*
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===============
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GLimp_Minimize
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Minimize the game so that user is back at the desktop
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===============
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*/
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void GLimp_Minimize( void )
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{
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SDL_MinimizeWindow( SDL_window );
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}
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/*
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===============
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GLimp_LogComment
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===============
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*/
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void GLimp_LogComment( char *comment )
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{
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}
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/*
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===============
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GLimp_CompareModes
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===============
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*/
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static int GLimp_CompareModes( const void *a, const void *b )
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{
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const float ASPECT_EPSILON = 0.001f;
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SDL_Rect *modeA = (SDL_Rect *)a;
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SDL_Rect *modeB = (SDL_Rect *)b;
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float aspectA = (float)modeA->w / (float)modeA->h;
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float aspectB = (float)modeB->w / (float)modeB->h;
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int areaA = modeA->w * modeA->h;
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int areaB = modeB->w * modeB->h;
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float aspectDiffA = fabs( aspectA - displayAspect );
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float aspectDiffB = fabs( aspectB - displayAspect );
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float aspectDiffsDiff = aspectDiffA - aspectDiffB;
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if( aspectDiffsDiff > ASPECT_EPSILON )
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return 1;
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else if( aspectDiffsDiff < -ASPECT_EPSILON )
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return -1;
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else
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return areaA - areaB;
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}
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/*
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===============
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GLimp_DetectAvailableModes
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===============
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*/
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static void GLimp_DetectAvailableModes(void)
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{
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int i, j;
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char buf[ MAX_STRING_CHARS ] = { 0 };
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SDL_Rect modes[ 128 ];
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int numModes = 0;
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int display = SDL_GetWindowDisplayIndex( SDL_window );
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SDL_DisplayMode windowMode;
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if( SDL_GetWindowDisplayMode( SDL_window, &windowMode ) < 0 )
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{
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ri.Printf( PRINT_WARNING, "Couldn't get window display mode, no resolutions detected\n" );
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return;
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}
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for( i = 0; i < SDL_GetNumDisplayModes( display ); i++ )
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{
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SDL_DisplayMode mode;
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if( SDL_GetDisplayMode( display, i, &mode ) < 0 )
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continue;
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if( !mode.w || !mode.h )
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{
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ri.Printf( PRINT_ALL, "Display supports any resolution\n" );
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return;
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}
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if( windowMode.format != mode.format )
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continue;
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// SDL can give the same resolution with different refresh rates.
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// Only list resolution once.
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for( j = 0; j < numModes; j++ )
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{
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if( mode.w == modes[ j ].w && mode.h == modes[ j ].h )
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break;
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}
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if( j != numModes )
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continue;
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modes[ numModes ].w = mode.w;
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modes[ numModes ].h = mode.h;
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numModes++;
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}
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if( numModes > 1 )
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qsort( modes, numModes, sizeof( SDL_Rect ), GLimp_CompareModes );
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for( i = 0; i < numModes; i++ )
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{
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const char *newModeString = va( "%ux%u ", modes[ i ].w, modes[ i ].h );
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if( strlen( newModeString ) < (int)sizeof( buf ) - strlen( buf ) )
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Q_strcat( buf, sizeof( buf ), newModeString );
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else
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ri.Printf( PRINT_WARNING, "Skipping mode %ux%u, buffer too small\n", modes[ i ].w, modes[ i ].h );
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}
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if( *buf )
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{
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buf[ strlen( buf ) - 1 ] = 0;
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ri.Printf( PRINT_ALL, "Available modes: '%s'\n", buf );
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ri.Cvar_Set( "r_availableModes", buf );
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}
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}
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/*
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===============
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GLimp_SetMode
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===============
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*/
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static int GLimp_SetMode(int mode, qboolean fullscreen, qboolean noborder)
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{
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const char *glstring;
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int perChannelColorBits;
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int colorBits, depthBits, stencilBits;
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int samples;
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int i = 0;
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SDL_Surface *icon = NULL;
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Uint32 flags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
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SDL_DisplayMode desktopMode;
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int display = 0;
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int x = SDL_WINDOWPOS_UNDEFINED, y = SDL_WINDOWPOS_UNDEFINED;
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ri.Printf( PRINT_ALL, "Initializing OpenGL display\n");
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if ( r_allowResize->integer )
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flags |= SDL_WINDOW_RESIZABLE;
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#ifdef USE_ICON
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icon = SDL_CreateRGBSurfaceFrom(
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(void *)CLIENT_WINDOW_ICON.pixel_data,
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CLIENT_WINDOW_ICON.width,
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CLIENT_WINDOW_ICON.height,
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CLIENT_WINDOW_ICON.bytes_per_pixel * 8,
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CLIENT_WINDOW_ICON.bytes_per_pixel * CLIENT_WINDOW_ICON.width,
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#ifdef Q3_LITTLE_ENDIAN
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0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000
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#else
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0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
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#endif
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);
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#endif
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// If a window exists, note its display index
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if( SDL_window != NULL )
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display = SDL_GetWindowDisplayIndex( SDL_window );
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if( SDL_GetDesktopDisplayMode( display, &desktopMode ) == 0 )
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{
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displayAspect = (float)desktopMode.w / (float)desktopMode.h;
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ri.Printf( PRINT_ALL, "Display aspect: %.3f\n", displayAspect );
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}
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else
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{
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Com_Memset( &desktopMode, 0, sizeof( SDL_DisplayMode ) );
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ri.Printf( PRINT_ALL,
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"Cannot determine display aspect, assuming 1.333\n" );
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}
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ri.Printf (PRINT_ALL, "...setting mode %d:", mode );
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if (mode == -2)
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{
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// use desktop video resolution
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if( desktopMode.h > 0 )
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{
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glConfig.vidWidth = desktopMode.w;
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glConfig.vidHeight = desktopMode.h;
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}
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else
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{
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glConfig.vidWidth = 640;
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glConfig.vidHeight = 480;
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ri.Printf( PRINT_ALL,
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"Cannot determine display resolution, assuming 640x480\n" );
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}
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glConfig.windowAspect = (float)glConfig.vidWidth / (float)glConfig.vidHeight;
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}
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else if ( !R_GetModeInfo( &glConfig.vidWidth, &glConfig.vidHeight, &glConfig.windowAspect, mode ) )
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{
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ri.Printf( PRINT_ALL, " invalid mode\n" );
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return RSERR_INVALID_MODE;
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}
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ri.Printf( PRINT_ALL, " %d %d\n", glConfig.vidWidth, glConfig.vidHeight);
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// Center window
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if( r_centerWindow->integer && !fullscreen )
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{
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x = ( desktopMode.w / 2 ) - ( glConfig.vidWidth / 2 );
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y = ( desktopMode.h / 2 ) - ( glConfig.vidHeight / 2 );
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}
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// Destroy existing state if it exists
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if( SDL_glContext != NULL )
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{
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SDL_GL_DeleteContext( SDL_glContext );
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SDL_glContext = NULL;
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}
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if( SDL_window != NULL )
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{
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SDL_GetWindowPosition( SDL_window, &x, &y );
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ri.Printf( PRINT_DEVELOPER, "Existing window at %dx%d before being destroyed\n", x, y );
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SDL_DestroyWindow( SDL_window );
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SDL_window = NULL;
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}
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if( fullscreen )
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{
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flags |= SDL_WINDOW_FULLSCREEN;
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glConfig.isFullscreen = qtrue;
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}
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else
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{
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if( noborder )
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flags |= SDL_WINDOW_BORDERLESS;
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glConfig.isFullscreen = qfalse;
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}
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colorBits = r_colorbits->value;
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if ((!colorBits) || (colorBits >= 32))
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colorBits = 24;
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if (!r_depthbits->value)
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depthBits = 24;
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else
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depthBits = r_depthbits->value;
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stencilBits = r_stencilbits->value;
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samples = r_ext_multisample->value;
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for (i = 0; i < 16; i++)
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{
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int testColorBits, testDepthBits, testStencilBits;
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// 0 - default
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// 1 - minus colorBits
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// 2 - minus depthBits
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// 3 - minus stencil
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if ((i % 4) == 0 && i)
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{
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// one pass, reduce
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switch (i / 4)
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{
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case 2 :
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if (colorBits == 24)
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colorBits = 16;
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break;
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case 1 :
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if (depthBits == 24)
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depthBits = 16;
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else if (depthBits == 16)
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depthBits = 8;
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case 3 :
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if (stencilBits == 24)
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stencilBits = 16;
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else if (stencilBits == 16)
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stencilBits = 8;
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}
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}
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testColorBits = colorBits;
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testDepthBits = depthBits;
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testStencilBits = stencilBits;
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if ((i % 4) == 3)
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{ // reduce colorBits
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if (testColorBits == 24)
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testColorBits = 16;
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}
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if ((i % 4) == 2)
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{ // reduce depthBits
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if (testDepthBits == 24)
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testDepthBits = 16;
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else if (testDepthBits == 16)
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testDepthBits = 8;
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}
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if ((i % 4) == 1)
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{ // reduce stencilBits
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if (testStencilBits == 24)
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testStencilBits = 16;
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else if (testStencilBits == 16)
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testStencilBits = 8;
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else
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testStencilBits = 0;
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}
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if (testColorBits == 24)
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perChannelColorBits = 8;
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else
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perChannelColorBits = 4;
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#ifdef __sgi /* Fix for SGIs grabbing too many bits of color */
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if (perChannelColorBits == 4)
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perChannelColorBits = 0; /* Use minimum size for 16-bit color */
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/* Need alpha or else SGIs choose 36+ bit RGB mode */
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SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 1);
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#endif
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SDL_GL_SetAttribute( SDL_GL_RED_SIZE, perChannelColorBits );
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SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, perChannelColorBits );
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SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, perChannelColorBits );
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SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, testDepthBits );
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SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, testStencilBits );
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SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, samples ? 1 : 0 );
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SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, samples );
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if(r_stereoEnabled->integer)
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{
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glConfig.stereoEnabled = qtrue;
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SDL_GL_SetAttribute(SDL_GL_STEREO, 1);
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}
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else
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{
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glConfig.stereoEnabled = qfalse;
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SDL_GL_SetAttribute(SDL_GL_STEREO, 0);
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}
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SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
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#if 0 // if multisampling is enabled on X11, this causes create window to fail.
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// If not allowing software GL, demand accelerated
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if( !r_allowSoftwareGL->integer )
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SDL_GL_SetAttribute( SDL_GL_ACCELERATED_VISUAL, 1 );
|
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#endif
|
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|
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if( ( SDL_window = SDL_CreateWindow( CLIENT_WINDOW_TITLE, x, y,
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glConfig.vidWidth, glConfig.vidHeight, flags ) ) == 0 )
|
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{
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ri.Printf( PRINT_DEVELOPER, "SDL_CreateWindow failed: %s\n", SDL_GetError( ) );
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continue;
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}
|
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|
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if( fullscreen )
|
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{
|
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SDL_DisplayMode mode;
|
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|
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switch( testColorBits )
|
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{
|
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case 16: mode.format = SDL_PIXELFORMAT_RGB565; break;
|
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case 24: mode.format = SDL_PIXELFORMAT_RGB24; break;
|
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default: ri.Printf( PRINT_DEVELOPER, "testColorBits is %d, can't fullscreen\n", testColorBits ); continue;
|
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}
|
|
|
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mode.w = glConfig.vidWidth;
|
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mode.h = glConfig.vidHeight;
|
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mode.refresh_rate = glConfig.displayFrequency = ri.Cvar_VariableIntegerValue( "r_displayRefresh" );
|
|
mode.driverdata = NULL;
|
|
|
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if( SDL_SetWindowDisplayMode( SDL_window, &mode ) < 0 )
|
|
{
|
|
ri.Printf( PRINT_DEVELOPER, "SDL_SetWindowDisplayMode failed: %s\n", SDL_GetError( ) );
|
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continue;
|
|
}
|
|
}
|
|
|
|
SDL_SetWindowIcon( SDL_window, icon );
|
|
|
|
if( ( SDL_glContext = SDL_GL_CreateContext( SDL_window ) ) == NULL )
|
|
{
|
|
ri.Printf( PRINT_DEVELOPER, "SDL_GL_CreateContext failed: %s\n", SDL_GetError( ) );
|
|
continue;
|
|
}
|
|
|
|
qglClearColor( 0, 0, 0, 1 );
|
|
qglClear( GL_COLOR_BUFFER_BIT );
|
|
SDL_GL_SwapWindow( SDL_window );
|
|
|
|
SDL_GL_SetSwapInterval( r_swapInterval->integer );
|
|
|
|
glConfig.colorBits = testColorBits;
|
|
glConfig.depthBits = testDepthBits;
|
|
glConfig.stencilBits = testStencilBits;
|
|
|
|
ri.Printf( PRINT_ALL, "Using %d color bits, %d depth, %d stencil display.\n",
|
|
glConfig.colorBits, glConfig.depthBits, glConfig.stencilBits );
|
|
break;
|
|
}
|
|
|
|
SDL_FreeSurface( icon );
|
|
|
|
if( !SDL_window )
|
|
{
|
|
ri.Printf( PRINT_ALL, "Couldn't get a visual\n" );
|
|
return RSERR_INVALID_MODE;
|
|
}
|
|
|
|
GLimp_DetectAvailableModes();
|
|
|
|
glstring = (char *) qglGetString (GL_RENDERER);
|
|
ri.Printf( PRINT_ALL, "GL_RENDERER: %s\n", glstring );
|
|
|
|
return RSERR_OK;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GLimp_StartDriverAndSetMode
|
|
===============
|
|
*/
|
|
static qboolean GLimp_StartDriverAndSetMode(int mode, qboolean fullscreen, qboolean noborder)
|
|
{
|
|
rserr_t err;
|
|
|
|
if (!SDL_WasInit(SDL_INIT_VIDEO))
|
|
{
|
|
const char *driverName;
|
|
|
|
if (SDL_Init(SDL_INIT_VIDEO) == -1)
|
|
{
|
|
ri.Printf( PRINT_ALL, "SDL_Init( SDL_INIT_VIDEO ) FAILED (%s)\n", SDL_GetError());
|
|
return qfalse;
|
|
}
|
|
|
|
driverName = SDL_GetCurrentVideoDriver( );
|
|
ri.Printf( PRINT_ALL, "SDL using driver \"%s\"\n", driverName );
|
|
ri.Cvar_Set( "r_sdlDriver", driverName );
|
|
}
|
|
|
|
if (fullscreen && ri.Cvar_VariableIntegerValue( "in_nograb" ) )
|
|
{
|
|
ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n");
|
|
ri.Cvar_Set( "r_fullscreen", "0" );
|
|
r_fullscreen->modified = qfalse;
|
|
fullscreen = qfalse;
|
|
}
|
|
|
|
err = GLimp_SetMode(mode, fullscreen, noborder);
|
|
|
|
switch ( err )
|
|
{
|
|
case RSERR_INVALID_FULLSCREEN:
|
|
ri.Printf( PRINT_ALL, "...WARNING: fullscreen unavailable in this mode\n" );
|
|
return qfalse;
|
|
case RSERR_INVALID_MODE:
|
|
ri.Printf( PRINT_ALL, "...WARNING: could not set the given mode (%d)\n", mode );
|
|
return qfalse;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
static qboolean GLimp_HaveExtension(const char *ext)
|
|
{
|
|
const char *ptr = Q_stristr( glConfig.extensions_string, ext );
|
|
if (ptr == NULL)
|
|
return qfalse;
|
|
ptr += strlen(ext);
|
|
return ((*ptr == ' ') || (*ptr == '\0')); // verify it's complete string.
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
GLimp_InitExtensions
|
|
===============
|
|
*/
|
|
static void GLimp_InitExtensions( void )
|
|
{
|
|
if ( !r_allowExtensions->integer )
|
|
{
|
|
ri.Printf( PRINT_ALL, "* IGNORING OPENGL EXTENSIONS *\n" );
|
|
return;
|
|
}
|
|
|
|
ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" );
|
|
|
|
glConfig.textureCompression = TC_NONE;
|
|
|
|
// GL_EXT_texture_compression_s3tc
|
|
if ( GLimp_HaveExtension( "GL_ARB_texture_compression" ) &&
|
|
GLimp_HaveExtension( "GL_EXT_texture_compression_s3tc" ) )
|
|
{
|
|
if ( r_ext_compressed_textures->value )
|
|
{
|
|
glConfig.textureCompression = TC_S3TC_ARB;
|
|
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_compression_s3tc\n" );
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_compression_s3tc\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...GL_EXT_texture_compression_s3tc not found\n" );
|
|
}
|
|
|
|
// GL_S3_s3tc ... legacy extension before GL_EXT_texture_compression_s3tc.
|
|
if (glConfig.textureCompression == TC_NONE)
|
|
{
|
|
if ( GLimp_HaveExtension( "GL_S3_s3tc" ) )
|
|
{
|
|
if ( r_ext_compressed_textures->value )
|
|
{
|
|
glConfig.textureCompression = TC_S3TC;
|
|
ri.Printf( PRINT_ALL, "...using GL_S3_s3tc\n" );
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...ignoring GL_S3_s3tc\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...GL_S3_s3tc not found\n" );
|
|
}
|
|
}
|
|
|
|
|
|
// GL_EXT_texture_env_add
|
|
glConfig.textureEnvAddAvailable = qfalse;
|
|
if ( GLimp_HaveExtension( "EXT_texture_env_add" ) )
|
|
{
|
|
if ( r_ext_texture_env_add->integer )
|
|
{
|
|
glConfig.textureEnvAddAvailable = qtrue;
|
|
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_env_add\n" );
|
|
}
|
|
else
|
|
{
|
|
glConfig.textureEnvAddAvailable = qfalse;
|
|
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_env_add\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...GL_EXT_texture_env_add not found\n" );
|
|
}
|
|
|
|
// GL_ARB_multitexture
|
|
qglMultiTexCoord2fARB = NULL;
|
|
qglActiveTextureARB = NULL;
|
|
qglClientActiveTextureARB = NULL;
|
|
if ( GLimp_HaveExtension( "GL_ARB_multitexture" ) )
|
|
{
|
|
if ( r_ext_multitexture->value )
|
|
{
|
|
qglMultiTexCoord2fARB = SDL_GL_GetProcAddress( "glMultiTexCoord2fARB" );
|
|
qglActiveTextureARB = SDL_GL_GetProcAddress( "glActiveTextureARB" );
|
|
qglClientActiveTextureARB = SDL_GL_GetProcAddress( "glClientActiveTextureARB" );
|
|
|
|
if ( qglActiveTextureARB )
|
|
{
|
|
GLint glint = 0;
|
|
qglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glint );
|
|
glConfig.numTextureUnits = (int) glint;
|
|
if ( glConfig.numTextureUnits > 1 )
|
|
{
|
|
ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" );
|
|
}
|
|
else
|
|
{
|
|
qglMultiTexCoord2fARB = NULL;
|
|
qglActiveTextureARB = NULL;
|
|
qglClientActiveTextureARB = NULL;
|
|
ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" );
|
|
}
|
|
|
|
// GL_EXT_compiled_vertex_array
|
|
if ( GLimp_HaveExtension( "GL_EXT_compiled_vertex_array" ) )
|
|
{
|
|
if ( r_ext_compiled_vertex_array->value )
|
|
{
|
|
ri.Printf( PRINT_ALL, "...using GL_EXT_compiled_vertex_array\n" );
|
|
qglLockArraysEXT = ( void ( APIENTRY * )( GLint, GLint ) ) SDL_GL_GetProcAddress( "glLockArraysEXT" );
|
|
qglUnlockArraysEXT = ( void ( APIENTRY * )( void ) ) SDL_GL_GetProcAddress( "glUnlockArraysEXT" );
|
|
if (!qglLockArraysEXT || !qglUnlockArraysEXT)
|
|
{
|
|
ri.Error (ERR_FATAL, "bad getprocaddress");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_compiled_vertex_array\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...GL_EXT_compiled_vertex_array not found\n" );
|
|
}
|
|
|
|
textureFilterAnisotropic = qfalse;
|
|
if ( GLimp_HaveExtension( "GL_EXT_texture_filter_anisotropic" ) )
|
|
{
|
|
if ( r_ext_texture_filter_anisotropic->integer ) {
|
|
qglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint *)&maxAnisotropy );
|
|
if ( maxAnisotropy <= 0 ) {
|
|
ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not properly supported!\n" );
|
|
maxAnisotropy = 0;
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...using GL_EXT_texture_filter_anisotropic (max: %i)\n", maxAnisotropy );
|
|
textureFilterAnisotropic = qtrue;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...ignoring GL_EXT_texture_filter_anisotropic\n" );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ri.Printf( PRINT_ALL, "...GL_EXT_texture_filter_anisotropic not found\n" );
|
|
}
|
|
}
|
|
|
|
#define R_MODE_FALLBACK 3 // 640 * 480
|
|
|
|
/*
|
|
===============
|
|
GLimp_Init
|
|
|
|
This routine is responsible for initializing the OS specific portions
|
|
of OpenGL
|
|
===============
|
|
*/
|
|
void GLimp_Init( void )
|
|
{
|
|
ri.Printf( PRINT_DEVELOPER, "Glimp_Init( )\n" );
|
|
|
|
r_allowSoftwareGL = ri.Cvar_Get( "r_allowSoftwareGL", "0", CVAR_LATCH );
|
|
r_sdlDriver = ri.Cvar_Get( "r_sdlDriver", "", CVAR_ROM );
|
|
r_allowResize = ri.Cvar_Get( "r_allowResize", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
r_centerWindow = ri.Cvar_Get( "r_centerWindow", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
|
|
|
if( ri.Cvar_VariableIntegerValue( "com_abnormalExit" ) )
|
|
{
|
|
ri.Cvar_Set( "r_mode", va( "%d", R_MODE_FALLBACK ) );
|
|
ri.Cvar_Set( "r_fullscreen", "0" );
|
|
ri.Cvar_Set( "r_centerWindow", "0" );
|
|
ri.Cvar_Set( "com_abnormalExit", "0" );
|
|
}
|
|
|
|
ri.Sys_GLimpInit( );
|
|
|
|
// Create the window and set up the context
|
|
if(GLimp_StartDriverAndSetMode(r_mode->integer, r_fullscreen->integer, r_noborder->integer))
|
|
goto success;
|
|
|
|
// Try again, this time in a platform specific "safe mode"
|
|
ri.Sys_GLimpSafeInit( );
|
|
|
|
if(GLimp_StartDriverAndSetMode(r_mode->integer, r_fullscreen->integer, qfalse))
|
|
goto success;
|
|
|
|
// Finally, try the default screen resolution
|
|
if( r_mode->integer != R_MODE_FALLBACK )
|
|
{
|
|
ri.Printf( PRINT_ALL, "Setting r_mode %d failed, falling back on r_mode %d\n",
|
|
r_mode->integer, R_MODE_FALLBACK );
|
|
|
|
if(GLimp_StartDriverAndSetMode(R_MODE_FALLBACK, qfalse, qfalse))
|
|
goto success;
|
|
}
|
|
|
|
// Nothing worked, give up
|
|
ri.Error( ERR_FATAL, "GLimp_Init() - could not load OpenGL subsystem" );
|
|
|
|
success:
|
|
// These values force the UI to disable driver selection
|
|
glConfig.driverType = GLDRV_ICD;
|
|
glConfig.hardwareType = GLHW_GENERIC;
|
|
|
|
// Only using SDL_SetWindowBrightness to determine if hardware gamma is supported
|
|
glConfig.deviceSupportsGamma = !r_ignorehwgamma->integer &&
|
|
SDL_SetWindowBrightness( SDL_window, 1.0f ) >= 0;
|
|
|
|
// get our config strings
|
|
Q_strncpyz( glConfig.vendor_string, (char *) qglGetString (GL_VENDOR), sizeof( glConfig.vendor_string ) );
|
|
Q_strncpyz( glConfig.renderer_string, (char *) qglGetString (GL_RENDERER), sizeof( glConfig.renderer_string ) );
|
|
if (*glConfig.renderer_string && glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] == '\n')
|
|
glConfig.renderer_string[strlen(glConfig.renderer_string) - 1] = 0;
|
|
Q_strncpyz( glConfig.version_string, (char *) qglGetString (GL_VERSION), sizeof( glConfig.version_string ) );
|
|
Q_strncpyz( glConfig.extensions_string, (char *) qglGetString (GL_EXTENSIONS), sizeof( glConfig.extensions_string ) );
|
|
|
|
// initialize extensions
|
|
GLimp_InitExtensions( );
|
|
|
|
ri.Cvar_Get( "r_availableModes", "", CVAR_ROM );
|
|
|
|
// This depends on SDL_INIT_VIDEO, hence having it here
|
|
ri.IN_Init( SDL_window );
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
GLimp_EndFrame
|
|
|
|
Responsible for doing a swapbuffers
|
|
===============
|
|
*/
|
|
void GLimp_EndFrame( void )
|
|
{
|
|
// don't flip if drawing to front buffer
|
|
if ( Q_stricmp( r_drawBuffer->string, "GL_FRONT" ) != 0 )
|
|
{
|
|
SDL_GL_SwapWindow( SDL_window );
|
|
}
|
|
|
|
if( r_fullscreen->modified )
|
|
{
|
|
int fullscreen;
|
|
qboolean needToToggle;
|
|
qboolean sdlToggled = qfalse;
|
|
|
|
// Find out the current state
|
|
fullscreen = !!( SDL_GetWindowFlags( SDL_window ) & SDL_WINDOW_FULLSCREEN );
|
|
|
|
if( r_fullscreen->integer && ri.Cvar_VariableIntegerValue( "in_nograb" ) )
|
|
{
|
|
ri.Printf( PRINT_ALL, "Fullscreen not allowed with in_nograb 1\n");
|
|
ri.Cvar_Set( "r_fullscreen", "0" );
|
|
r_fullscreen->modified = qfalse;
|
|
}
|
|
|
|
// Is the state we want different from the current state?
|
|
needToToggle = !!r_fullscreen->integer != fullscreen;
|
|
|
|
if( needToToggle )
|
|
{
|
|
sdlToggled = SDL_SetWindowFullscreen( SDL_window, r_fullscreen->integer ) >= 0;
|
|
|
|
// SDL_WM_ToggleFullScreen didn't work, so do it the slow way
|
|
if( !sdlToggled )
|
|
ri.Cmd_ExecuteText(EXEC_APPEND, "vid_restart\n");
|
|
|
|
ri.IN_Restart( );
|
|
}
|
|
|
|
r_fullscreen->modified = qfalse;
|
|
}
|
|
}
|