/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #ifdef DEDICATED # ifdef _WIN32 # include # define Sys_LoadLibrary(f) (void*)LoadLibrary(f) # define Sys_UnloadLibrary(h) FreeLibrary((HMODULE)h) # define Sys_LoadFunction(h,fn) (void*)GetProcAddress((HMODULE)h,fn) # define Sys_LibraryError() "unknown" # else # include # define Sys_LoadLibrary(f) dlopen(f,RTLD_NOW) # define Sys_UnloadLibrary(h) dlclose(h) # define Sys_LoadFunction(h,fn) dlsym(h,fn) # define Sys_LibraryError() dlerror() # endif #else # ifdef USE_LOCAL_HEADERS # include "SDL.h" # include "SDL_loadso.h" # else # include # include # endif # define Sys_LoadLibrary(f) SDL_LoadObject(f) # define Sys_UnloadLibrary(h) SDL_UnloadObject(h) # define Sys_LoadFunction(h,fn) SDL_LoadFunction(h,fn) # define Sys_LibraryError() SDL_GetError() #endif void * QDECL Sys_LoadDll(const char *name);