/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

#include "../qcommon/q_shared.h"
#include "../qcommon/qcommon.h"

// Require a minimum version of SDL
#define MINSDL_MAJOR 1
#define MINSDL_MINOR 2
#define MINSDL_PATCH 7

// Input subsystem
void IN_Init( void );
void IN_Frame( void );
void IN_Shutdown( void );

// Console
void CON_Shutdown( void );
void CON_Init( void );
char *CON_Input( void );
void CON_Print( const char *message );

unsigned int CON_LogSize( void );
unsigned int CON_LogWrite( const char *in );
unsigned int CON_LogRead( char *out, unsigned int outSize );

#ifdef MACOS_X
char *Sys_StripAppBundle( char *pwd );
#endif

void Sys_SigHandler( int signal );
void Sys_ErrorDialog( const char *error );
void Sys_AnsiColorPrint( const char *msg );