# # ioq3 Makefile # # GNU Make required # COMPILE_PLATFORM=$(shell uname|sed -e s/_.*//|tr '[:upper:]' '[:lower:]') ifeq ($(COMPILE_PLATFORM),darwin) # Apple does some things a little differently... COMPILE_ARCH=$(shell uname -p | sed -e s/i.86/i386/) else ifeq ($(COMPILE_PLATFORM),sunos) # So does SunOS COMPILE_ARCH=$(shell uname -p | sed -e s/i.86/i386/) else COMPILE_ARCH=$(shell uname -m | sed -e s/i.86/i386/) endif endif ifeq ($(COMPILE_PLATFORM),mingw32) ifeq ($(COMPILE_ARCH),i386) COMPILE_ARCH=x86 endif endif BUILD_CLIENT = BUILD_CLIENT_SMP = BUILD_SERVER = BUILD_GAME_SO = BUILD_GAME_QVM = ifneq ($(PLATFORM),darwin) BUILD_CLIENT_SMP = 0 endif ############################################################################# # # If you require a different configuration from the defaults below, create a # new file named "Makefile.local" in the same directory as this file and define # your parameters there. This allows you to change configuration without # causing problems with keeping up to date with the repository. # ############################################################################# -include Makefile.local ifndef PLATFORM PLATFORM=$(COMPILE_PLATFORM) endif export PLATFORM ifndef ARCH ARCH=$(COMPILE_ARCH) endif ifeq ($(ARCH),powerpc) ARCH=ppc endif export ARCH ifneq ($(PLATFORM),$(COMPILE_PLATFORM)) CROSS_COMPILING=1 else CROSS_COMPILING=0 ifneq ($(ARCH),$(COMPILE_ARCH)) CROSS_COMPILING=1 endif endif export CROSS_COMPILING ifndef COPYDIR COPYDIR="/usr/local/games/quake3" endif ifndef MOUNT_DIR MOUNT_DIR=code endif ifndef BUILD_DIR BUILD_DIR=build endif ifndef GENERATE_DEPENDENCIES GENERATE_DEPENDENCIES=1 endif ifndef USE_CCACHE USE_CCACHE=0 endif export USE_CCACHE ifndef USE_OPENAL USE_OPENAL=1 endif ifndef USE_OPENAL_DLOPEN USE_OPENAL_DLOPEN=0 endif ifndef USE_CURL USE_CURL=1 endif ifndef USE_CURL_DLOPEN ifeq ($(PLATFORM),mingw32) USE_CURL_DLOPEN=0 else USE_CURL_DLOPEN=1 endif endif ifndef USE_CODEC_VORBIS USE_CODEC_VORBIS=0 endif ifndef USE_LOCAL_HEADERS USE_LOCAL_HEADERS=1 endif ############################################################################# BD=$(BUILD_DIR)/debug-$(PLATFORM)-$(ARCH) BR=$(BUILD_DIR)/release-$(PLATFORM)-$(ARCH) CDIR=$(MOUNT_DIR)/client SDIR=$(MOUNT_DIR)/server RDIR=$(MOUNT_DIR)/renderer CMDIR=$(MOUNT_DIR)/qcommon SDLDIR=$(MOUNT_DIR)/sdl ASMDIR=$(MOUNT_DIR)/asm SYSDIR=$(MOUNT_DIR)/sys GDIR=$(MOUNT_DIR)/game CGDIR=$(MOUNT_DIR)/cgame BLIBDIR=$(MOUNT_DIR)/botlib NDIR=$(MOUNT_DIR)/null UIDIR=$(MOUNT_DIR)/ui Q3UIDIR=$(MOUNT_DIR)/q3_ui JPDIR=$(MOUNT_DIR)/jpeg-6 TOOLSDIR=$(MOUNT_DIR)/tools LOKISETUPDIR=misc/setup SDLHDIR=$(MOUNT_DIR)/SDL12 LIBSDIR=$(MOUNT_DIR)/libs # extract version info VERSION=$(shell grep "\#define *PRODUCT_VERSION" $(CMDIR)/q_shared.h | \ sed -e 's/[^"]*"\(.*\)"/\1/') USE_SVN= ifeq ($(wildcard .svn),.svn) SVN_REV=$(shell LANG=C svnversion .) ifneq ($(SVN_REV),) SVN_VERSION=$(VERSION)_SVN$(SVN_REV) USE_SVN=1 endif endif ifneq ($(USE_SVN),1) SVN_VERSION=$(VERSION) endif ############################################################################# # SETUP AND BUILD -- LINUX ############################################################################# ## Defaults LIB=lib INSTALL=install MKDIR=mkdir GREP=grep ifeq ($(PLATFORM),linux) ifeq ($(ARCH),alpha) ARCH=axp else ifeq ($(ARCH),x86_64) LIB=lib64 else ifeq ($(ARCH),ppc64) LIB=lib64 else ifeq ($(ARCH),s390x) LIB=lib64 endif endif endif endif BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ -pipe -DUSE_ICON $(shell sdl-config --cflags) ifeq ($(USE_OPENAL),1) BASE_CFLAGS += -DUSE_OPENAL=1 ifeq ($(USE_OPENAL_DLOPEN),1) BASE_CFLAGS += -DUSE_OPENAL_DLOPEN=1 endif endif ifeq ($(USE_CURL),1) BASE_CFLAGS += -DUSE_CURL=1 ifeq ($(USE_CURL_DLOPEN),1) BASE_CFLAGS += -DUSE_CURL_DLOPEN=1 endif endif ifeq ($(USE_CODEC_VORBIS),1) BASE_CFLAGS += -DUSE_CODEC_VORBIS=1 endif OPTIMIZE = -O3 -ffast-math -funroll-loops -fomit-frame-pointer ifeq ($(ARCH),x86_64) OPTIMIZE = -O3 -fomit-frame-pointer -ffast-math -funroll-loops \ -falign-loops=2 -falign-jumps=2 -falign-functions=2 \ -fstrength-reduce # experimental x86_64 jit compiler! you need GNU as HAVE_VM_COMPILED = true else ifeq ($(ARCH),i386) OPTIMIZE = -O3 -march=i586 -fomit-frame-pointer -ffast-math \ -funroll-loops -falign-loops=2 -falign-jumps=2 \ -falign-functions=2 -fstrength-reduce HAVE_VM_COMPILED=true else ifeq ($(ARCH),ppc) BASE_CFLAGS += -maltivec HAVE_VM_COMPILED=false endif endif endif ifneq ($(HAVE_VM_COMPILED),true) BASE_CFLAGS += -DNO_VM_COMPILED endif SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared $(LDFLAGS) THREAD_LDFLAGS=-lpthread LDFLAGS=-ldl -lm CLIENT_LDFLAGS=$(shell sdl-config --libs) -lGL ifeq ($(USE_OPENAL),1) ifneq ($(USE_OPENAL_DLOPEN),1) CLIENT_LDFLAGS += -lopenal endif endif ifeq ($(USE_CURL),1) ifneq ($(USE_CURL_DLOPEN),1) CLIENT_LDFLAGS += -lcurl endif endif ifeq ($(USE_CODEC_VORBIS),1) CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg endif ifeq ($(ARCH),i386) # linux32 make ... BASE_CFLAGS += -m32 LDFLAGS+=-m32 endif DEBUG_CFLAGS = $(BASE_CFLAGS) -g -O0 RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE) else # ifeq Linux ############################################################################# # SETUP AND BUILD -- MAC OS X ############################################################################# ifeq ($(PLATFORM),darwin) HAVE_VM_COMPILED=true BASE_CFLAGS= CLIENT_LDFLAGS= LDFLAGS= OPTIMIZE= ifeq ($(BUILD_MACOSX_UB),ppc) CC=gcc-3.3 BASE_CFLAGS += -arch ppc -DSMP \ -DMAC_OS_X_VERSION_MIN_REQUIRED=1020 -nostdinc \ -F/Developer/SDKs/MacOSX10.2.8.sdk/System/Library/Frameworks \ -I/Developer/SDKs/MacOSX10.2.8.sdk/usr/include/gcc/darwin/3.3 \ -isystem /Developer/SDKs/MacOSX10.2.8.sdk/usr/include # when using the 10.2 SDK we are not allowed the two-level namespace so # in order to get the OpenAL dlopen() stuff to work without major # modifications, the controversial -m linker flag must be used. this # throws a ton of multiply defined errors which cannot be suppressed. LDFLAGS += -arch ppc \ -L/Developer/SDKs/MacOSX10.2.8.sdk/usr/lib/gcc/darwin/3.3 \ -F/Developer/SDKs/MacOSX10.2.8.sdk/System/Library/Frameworks \ -Wl,-syslibroot,/Developer/SDKs/MacOSX10.2.8.sdk,-m ARCH=ppc # OS X 10.2 sdk lacks dlopen() so ded would need libSDL anyway BUILD_SERVER=0 # because of a problem with linking on 10.2 this will generate multiply # defined symbol errors. The errors can be turned into warnings with # the -m linker flag, but you can't shut up the warnings USE_OPENAL_DLOPEN=1 else ifeq ($(BUILD_MACOSX_UB),i386) CC=gcc-4.0 BASE_CFLAGS += -arch i386 -DSMP \ -mmacosx-version-min=10.4 \ -DMAC_OS_X_VERSION_MIN_REQUIRED=1040 -nostdinc \ -F/Developer/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks \ -I/Developer/SDKs/MacOSX10.4u.sdk/usr/lib/gcc/i686-apple-darwin8/4.0.1/include \ -isystem /Developer/SDKs/MacOSX10.4u.sdk/usr/include LDFLAGS = -arch i386 -mmacosx-version-min=10.4 \ -L/Developer/SDKs/MacOSX10.4u.sdk/usr/lib/gcc/i686-apple-darwin8/4.0.1 \ -F/Developer/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks \ -Wl,-syslibroot,/Developer/SDKs/MacOSX10.4u.sdk ARCH=i386 BUILD_SERVER=0 else # for whatever reason using the headers in the MacOSX SDKs tend to throw # errors even though they are identical to the system ones which don't # therefore we shut up warning flags when running the universal build # script as much as possible. BASE_CFLAGS += -Wall -Wimplicit -Wstrict-prototypes endif endif ifeq ($(ARCH),ppc) OPTIMIZE += -faltivec -O3 endif ifeq ($(ARCH),i386) OPTIMIZE += -march=prescott -mfpmath=sse # x86 vm will crash without -mstackrealign since MMX instructions will be # used no matter what and they corrupt the frame pointer in VM calls BASE_CFLAGS += -mstackrealign endif BASE_CFLAGS += -fno-strict-aliasing -DMACOS_X -fno-common -pipe # Always include debug symbols...you can strip the binary later... BASE_CFLAGS += -gfull ifeq ($(USE_OPENAL),1) BASE_CFLAGS += -DUSE_OPENAL=1 ifneq ($(USE_OPENAL_DLOPEN),1) CLIENT_LDFLAGS += -framework OpenAL else BASE_CFLAGS += -DUSE_OPENAL_DLOPEN=1 endif endif ifeq ($(USE_CURL),1) BASE_CFLAGS += -DUSE_CURL=1 ifneq ($(USE_CURL_DLOPEN),1) CLIENT_LDFLAGS += -lcurl else BASE_CFLAGS += -DUSE_CURL_DLOPEN=1 endif endif ifeq ($(USE_CODEC_VORBIS),1) BASE_CFLAGS += -DUSE_CODEC_VORBIS=1 CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg endif BASE_CFLAGS += -D_THREAD_SAFE=1 -I$(SDLHDIR)/include # We copy sdlmain before ranlib'ing it so that subversion doesn't think # the file has been modified by each build. LIBSDLMAIN=$(B)/libSDLmain.a LIBSDLMAINSRC=$(LIBSDIR)/macosx/libSDLmain.a CLIENT_LDFLAGS += -framework Cocoa -framework IOKit -framework OpenGL \ $(LIBSDIR)/macosx/libSDL-1.2.0.dylib OPTIMIZE += -ffast-math -falign-loops=16 ifneq ($(HAVE_VM_COMPILED),true) BASE_CFLAGS += -DNO_VM_COMPILED endif DEBUG_CFLAGS = $(BASE_CFLAGS) -g -O0 RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE) SHLIBEXT=dylib SHLIBCFLAGS=-fPIC -fno-common SHLIBLDFLAGS=-dynamiclib $(LDFLAGS) NOTSHLIBCFLAGS=-mdynamic-no-pic else # ifeq darwin ############################################################################# # SETUP AND BUILD -- MINGW32 ############################################################################# ifeq ($(PLATFORM),mingw32) ifndef WINDRES WINDRES=windres endif ARCH=x86 BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ -DUSE_ICON -I$(SDLHDIR)/include ifeq ($(USE_OPENAL),1) BASE_CFLAGS += -DUSE_OPENAL=1 -DUSE_OPENAL_DLOPEN=1 endif ifeq ($(USE_CURL),1) BASE_CFLAGS += -DUSE_CURL=1 ifneq ($(USE_CURL_DLOPEN),1) BASE_CFLAGS += -DCURL_STATICLIB endif endif ifeq ($(USE_CODEC_VORBIS),1) BASE_CFLAGS += -DUSE_CODEC_VORBIS=1 endif OPTIMIZE = -O3 -march=i586 -fno-omit-frame-pointer -ffast-math \ -falign-loops=2 -funroll-loops -falign-jumps=2 -falign-functions=2 \ -fstrength-reduce HAVE_VM_COMPILED = true SHLIBEXT=dll SHLIBCFLAGS= SHLIBLDFLAGS=-shared $(LDFLAGS) BINEXT=.exe LDFLAGS= -lwsock32 -lwinmm CLIENT_LDFLAGS = -mwindows -lgdi32 -lole32 -lopengl32 ifeq ($(USE_CURL),1) ifneq ($(USE_CURL_DLOPEN),1) CLIENT_LDFLAGS += $(LIBSDIR)/win32/libcurl.a endif endif ifeq ($(USE_CODEC_VORBIS),1) CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg endif ifeq ($(ARCH),x86) # build 32bit BASE_CFLAGS += -m32 LDFLAGS+=-m32 endif DEBUG_CFLAGS=$(BASE_CFLAGS) -g -O0 RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE) # libmingw32 must be linked before libSDLmain CLIENT_LDFLAGS += -lmingw32 \ $(LIBSDIR)/win32/libSDLmain.a \ $(LIBSDIR)/win32/libSDL.dll.a BUILD_CLIENT_SMP = 0 else # ifeq mingw32 ############################################################################# # SETUP AND BUILD -- FREEBSD ############################################################################# ifeq ($(PLATFORM),freebsd) ifneq (,$(findstring alpha,$(shell uname -m))) ARCH=axp else #default to i386 ARCH=i386 endif #alpha test BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ -DUSE_ICON $(shell sdl-config --cflags) ifeq ($(USE_OPENAL),1) BASE_CFLAGS += -DUSE_OPENAL=1 ifeq ($(USE_OPENAL_DLOPEN),1) BASE_CFLAGS += -DUSE_OPENAL_DLOPEN=1 endif endif ifeq ($(USE_CODEC_VORBIS),1) BASE_CFLAGS += -DUSE_CODEC_VORBIS=1 endif ifeq ($(ARCH),axp) BASE_CFLAGS += -DNO_VM_COMPILED RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -ffast-math -funroll-loops \ -fomit-frame-pointer -fexpensive-optimizations else ifeq ($(ARCH),i386) RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -mtune=pentiumpro \ -march=pentium -fomit-frame-pointer -pipe -ffast-math \ -falign-loops=2 -falign-jumps=2 -falign-functions=2 \ -funroll-loops -fstrength-reduce HAVE_VM_COMPILED=true else BASE_CFLAGS += -DNO_VM_COMPILED endif endif DEBUG_CFLAGS=$(BASE_CFLAGS) -g SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared $(LDFLAGS) THREAD_LDFLAGS=-lpthread # don't need -ldl (FreeBSD) LDFLAGS=-lm CLIENT_LDFLAGS = CLIENT_LDFLAGS += $(shell sdl-config --libs) -lGL ifeq ($(USE_OPENAL),1) ifneq ($(USE_OPENAL_DLOPEN),1) CLIENT_LDFLAGS += $(THREAD_LDFLAGS) -lopenal endif endif ifeq ($(USE_CODEC_VORBIS),1) CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg endif else # ifeq freebsd ############################################################################# # SETUP AND BUILD -- NETBSD ############################################################################# ifeq ($(PLATFORM),netbsd) ifeq ($(shell uname -m),i386) ARCH=i386 endif LDFLAGS=-lm SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared $(LDFLAGS) THREAD_LDFLAGS=-lpthread BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes ifneq ($(ARCH),i386) BASE_CFLAGS += -DNO_VM_COMPILED endif DEBUG_CFLAGS=$(BASE_CFLAGS) -g BUILD_CLIENT = 0 BUILD_GAME_QVM = 0 else # ifeq netbsd ############################################################################# # SETUP AND BUILD -- IRIX ############################################################################# ifeq ($(PLATFORM),irix) ARCH=mips #default to MIPS BASE_CFLAGS=-Dstricmp=strcasecmp -Xcpluscomm -woff 1185 -mips3 \ -nostdinc -I. -I$(ROOT)/usr/include -DNO_VM_COMPILED RELEASE_CFLAGS=$(BASE_CFLAGS) -O3 DEBUG_CFLAGS=$(BASE_CFLAGS) -g SHLIBEXT=so SHLIBCFLAGS= SHLIBLDFLAGS=-shared LDFLAGS=-ldl -lm CLIENT_LDFLAGS=-L/usr/X11/$(LIB) -lGL -lX11 -lXext -lm else # ifeq IRIX ############################################################################# # SETUP AND BUILD -- SunOS ############################################################################# ifeq ($(PLATFORM),sunos) CROSS_COMPILING=0 CC=gcc INSTALL=ginstall MKDIR=gmkdir GREP=/usr/xpg4/bin/grep COPYDIR="/usr/local/share/games/quake3" ifneq (,$(findstring i86pc,$(shell uname -m))) ARCH=i386 else #default to sparc ARCH=sparc endif ifneq ($(ARCH),i386) ifneq ($(ARCH),sparc) $(error arch $(ARCH) is currently not supported) endif endif BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ -pipe -DUSE_ICON $(shell sdl-config --cflags) OPTIMIZE = -O3 -ffast-math -funroll-loops ifeq ($(ARCH),sparc) OPTIMIZE = -O3 -ffast-math -falign-loops=2 \ -falign-jumps=2 -falign-functions=2 -fstrength-reduce \ -mtune=ultrasparc -mv8plus -mno-faster-structs \ -funroll-loops else ifeq ($(ARCH),i386) OPTIMIZE = -O3 -march=i586 -fomit-frame-pointer -ffast-math \ -funroll-loops -falign-loops=2 -falign-jumps=2 \ -falign-functions=2 -fstrength-reduce HAVE_VM_COMPILED=true BASE_CFLAGS += -m32 LDFLAGS += -m32 BASE_CFLAGS += -I/usr/X11/include/NVIDIA endif endif ifneq ($(HAVE_VM_COMPILED),true) BASE_CFLAGS += -DNO_VM_COMPILED endif BASE_CFLAGS += -I$(SDL_DIR)/include DEBUG_CFLAGS = $(BASE_CFLAGS) -ggdb -O0 RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE) SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared $(LDFLAGS) THREAD_LDFLAGS=-lpthread LDFLAGS=-lsocket -lnsl -ldl -lm BOTCFLAGS=-O0 CLIENT_LDFLAGS=$(shell sdl-config --libs) -lGL else # ifeq sunos ############################################################################# # SETUP AND BUILD -- GENERIC ############################################################################# BASE_CFLAGS=-DNO_VM_COMPILED DEBUG_CFLAGS=$(BASE_CFLAGS) -g RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared endif #Linux endif #darwin endif #mingw32 endif #FreeBSD endif #NetBSD endif #IRIX endif #SunOS TARGETS = ifneq ($(BUILD_SERVER),0) TARGETS += $(B)/ioq3ded.$(ARCH)$(BINEXT) endif ifneq ($(BUILD_CLIENT),0) TARGETS += $(B)/ioquake3.$(ARCH)$(BINEXT) ifneq ($(BUILD_CLIENT_SMP),0) TARGETS += $(B)/ioquake3-smp.$(ARCH)$(BINEXT) endif endif ifneq ($(BUILD_GAME_SO),0) TARGETS += \ $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \ $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) endif ifneq ($(BUILD_GAME_QVM),0) ifneq ($(CROSS_COMPILING),1) TARGETS += \ $(B)/baseq3/vm/cgame.qvm \ $(B)/baseq3/vm/qagame.qvm \ $(B)/baseq3/vm/ui.qvm \ $(B)/missionpack/vm/qagame.qvm \ $(B)/missionpack/vm/cgame.qvm \ $(B)/missionpack/vm/ui.qvm endif endif ifeq ($(USE_CCACHE),1) CC := ccache $(CC) endif ifdef DEFAULT_BASEDIR BASE_CFLAGS += -DDEFAULT_BASEDIR=\\\"$(DEFAULT_BASEDIR)\\\" endif ifeq ($(USE_LOCAL_HEADERS),1) BASE_CFLAGS += -DUSE_LOCAL_HEADERS=1 endif ifeq ($(GENERATE_DEPENDENCIES),1) BASE_CFLAGS += -MMD endif ifeq ($(USE_SVN),1) BASE_CFLAGS += -DSVN_VERSION=\\\"$(SVN_VERSION)\\\" endif ifeq ($(V),1) echo_cmd=@: Q= else echo_cmd=@echo Q=@ endif define DO_CC $(echo_cmd) "CC $<" $(Q)$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) -o $@ -c $< endef define DO_SMP_CC $(echo_cmd) "SMP_CC $<" $(Q)$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) -DSMP -o $@ -c $< endef define DO_BOT_CC $(echo_cmd) "BOT_CC $<" $(Q)$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) $(BOTCFLAGS) -DBOTLIB -o $@ -c $< endef ifeq ($(GENERATE_DEPENDENCIES),1) DO_QVM_DEP=cat $(@:%.o=%.d) | sed -e 's/\.o/\.asm/g' >> $(@:%.o=%.d) endif define DO_SHLIB_CC $(echo_cmd) "SHLIB_CC $<" $(Q)$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_SHLIB_CC_MISSIONPACK $(echo_cmd) "SHLIB_CC_MISSIONPACK $<" $(Q)$(CC) -DMISSIONPACK $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_AS $(echo_cmd) "AS $<" $(Q)$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $< endef define DO_DED_CC $(echo_cmd) "DED_CC $<" $(Q)$(CC) $(NOTSHLIBCFLAGS) -DDEDICATED $(CFLAGS) -o $@ -c $< endef define DO_WINDRES $(echo_cmd) "WINDRES $<" $(Q)$(WINDRES) -i $< -o $@ endef ############################################################################# # MAIN TARGETS ############################################################################# default: release all: debug release debug: @$(MAKE) targets B=$(BD) CFLAGS="$(CFLAGS) $(DEBUG_CFLAGS)" V=$(V) release: @$(MAKE) targets B=$(BR) CFLAGS="$(CFLAGS) $(RELEASE_CFLAGS)" V=$(V) # Create the build directories and tools, print out # an informational message, then start building targets: makedirs tools libversioncheck @echo "" @echo "Building ioquake3 in $(B):" @echo " PLATFORM: $(PLATFORM)" @echo " ARCH: $(ARCH)" @echo " COMPILE_PLATFORM: $(COMPILE_PLATFORM)" @echo " COMPILE_ARCH: $(COMPILE_ARCH)" @echo " CC: $(CC)" @echo "" @echo " CFLAGS:" @for i in $(CFLAGS); \ do \ echo " $$i"; \ done @echo "" @echo " Output:" @for i in $(TARGETS); \ do \ echo " $$i"; \ done @echo "" @$(MAKE) $(TARGETS) V=$(V) makedirs: @if [ ! -d $(BUILD_DIR) ];then $(MKDIR) $(BUILD_DIR);fi @if [ ! -d $(B) ];then $(MKDIR) $(B);fi @if [ ! -d $(B)/client ];then $(MKDIR) $(B)/client;fi @if [ ! -d $(B)/clientsmp ];then $(MKDIR) $(B)/clientsmp;fi @if [ ! -d $(B)/ded ];then $(MKDIR) $(B)/ded;fi @if [ ! -d $(B)/baseq3 ];then $(MKDIR) $(B)/baseq3;fi @if [ ! -d $(B)/baseq3/cgame ];then $(MKDIR) $(B)/baseq3/cgame;fi @if [ ! -d $(B)/baseq3/game ];then $(MKDIR) $(B)/baseq3/game;fi @if [ ! -d $(B)/baseq3/ui ];then $(MKDIR) $(B)/baseq3/ui;fi @if [ ! -d $(B)/baseq3/qcommon ];then $(MKDIR) $(B)/baseq3/qcommon;fi @if [ ! -d $(B)/baseq3/vm ];then $(MKDIR) $(B)/baseq3/vm;fi @if [ ! -d $(B)/missionpack ];then $(MKDIR) $(B)/missionpack;fi @if [ ! -d $(B)/missionpack/cgame ];then $(MKDIR) $(B)/missionpack/cgame;fi @if [ ! -d $(B)/missionpack/game ];then $(MKDIR) $(B)/missionpack/game;fi @if [ ! -d $(B)/missionpack/ui ];then $(MKDIR) $(B)/missionpack/ui;fi @if [ ! -d $(B)/missionpack/qcommon ];then $(MKDIR) $(B)/missionpack/qcommon;fi @if [ ! -d $(B)/missionpack/vm ];then $(MKDIR) $(B)/missionpack/vm;fi ############################################################################# # QVM BUILD TOOLS ############################################################################# Q3LCC=$(TOOLSDIR)/q3lcc$(BINEXT) Q3ASM=$(TOOLSDIR)/q3asm$(BINEXT) ifeq ($(CROSS_COMPILING),1) tools: @echo QVM tools not built when cross-compiling else tools: $(MAKE) -C $(TOOLSDIR)/lcc install $(MAKE) -C $(TOOLSDIR)/asm install endif define DO_Q3LCC $(echo_cmd) "Q3LCC $<" $(Q)$(Q3LCC) -o $@ $< endef define DO_Q3LCC_MISSIONPACK $(echo_cmd) "Q3LCC_MISSIONPACK $<" $(Q)$(Q3LCC) -DMISSIONPACK -o $@ $< endef ############################################################################# # LIBRARY VERSION CHECKS ############################################################################# MINSDL_MAJOR = 1 MINSDL_MINOR = 2 MINSDL_PATCH = 7 BASE_CFLAGS += -DMINSDL_MAJOR=$(MINSDL_MAJOR) \ -DMINSDL_MINOR=$(MINSDL_MINOR) \ -DMINSDL_PATCH=$(MINSDL_PATCH) libversioncheck: ifneq ($(COMPILE_PLATFORM),sunos) @/bin/echo -e "#include \"SDL_version.h\"\n" \ "#if SDL_VERSION_ATLEAST(" \ "$(MINSDL_MAJOR),$(MINSDL_MINOR),$(MINSDL_PATCH)" \ ")\nMINSDL_PASSED\n#endif" | \ $(CC) $(BASE_CFLAGS) -E - | $(GREP) -q MINSDL_PASSED || \ ( /bin/echo "SDL version" \ "$(MINSDL_MAJOR).$(MINSDL_MINOR).$(MINSDL_PATCH)" \ "or greater required" && exit 1 ) endif ############################################################################# # CLIENT/SERVER ############################################################################# Q3OBJ = \ $(B)/client/cl_cgame.o \ $(B)/client/cl_cin.o \ $(B)/client/cl_console.o \ $(B)/client/cl_input.o \ $(B)/client/cl_keys.o \ $(B)/client/cl_main.o \ $(B)/client/cl_net_chan.o \ $(B)/client/cl_parse.o \ $(B)/client/cl_scrn.o \ $(B)/client/cl_ui.o \ $(B)/client/cl_avi.o \ \ $(B)/client/cm_load.o \ $(B)/client/cm_patch.o \ $(B)/client/cm_polylib.o \ $(B)/client/cm_test.o \ $(B)/client/cm_trace.o \ \ $(B)/client/cmd.o \ $(B)/client/common.o \ $(B)/client/cvar.o \ $(B)/client/files.o \ $(B)/client/md4.o \ $(B)/client/md5.o \ $(B)/client/msg.o \ $(B)/client/net_chan.o \ $(B)/client/net_ip.o \ $(B)/client/huffman.o \ \ $(B)/client/snd_adpcm.o \ $(B)/client/snd_dma.o \ $(B)/client/snd_mem.o \ $(B)/client/snd_mix.o \ $(B)/client/snd_wavelet.o \ \ $(B)/client/snd_main.o \ $(B)/client/snd_codec.o \ $(B)/client/snd_codec_wav.o \ $(B)/client/snd_codec_ogg.o \ \ $(B)/client/qal.o \ $(B)/client/snd_openal.o \ \ $(B)/client/cl_curl.o \ \ $(B)/client/sv_bot.o \ $(B)/client/sv_ccmds.o \ $(B)/client/sv_client.o \ $(B)/client/sv_game.o \ $(B)/client/sv_init.o \ $(B)/client/sv_main.o \ $(B)/client/sv_net_chan.o \ $(B)/client/sv_snapshot.o \ $(B)/client/sv_world.o \ \ $(B)/client/q_math.o \ $(B)/client/q_shared.o \ \ $(B)/client/unzip.o \ $(B)/client/puff.o \ $(B)/client/vm.o \ $(B)/client/vm_interpreted.o \ \ $(B)/client/be_aas_bspq3.o \ $(B)/client/be_aas_cluster.o \ $(B)/client/be_aas_debug.o \ $(B)/client/be_aas_entity.o \ $(B)/client/be_aas_file.o \ $(B)/client/be_aas_main.o \ $(B)/client/be_aas_move.o \ $(B)/client/be_aas_optimize.o \ $(B)/client/be_aas_reach.o \ $(B)/client/be_aas_route.o \ $(B)/client/be_aas_routealt.o \ $(B)/client/be_aas_sample.o \ $(B)/client/be_ai_char.o \ $(B)/client/be_ai_chat.o \ $(B)/client/be_ai_gen.o \ $(B)/client/be_ai_goal.o \ $(B)/client/be_ai_move.o \ $(B)/client/be_ai_weap.o \ $(B)/client/be_ai_weight.o \ $(B)/client/be_ea.o \ $(B)/client/be_interface.o \ $(B)/client/l_crc.o \ $(B)/client/l_libvar.o \ $(B)/client/l_log.o \ $(B)/client/l_memory.o \ $(B)/client/l_precomp.o \ $(B)/client/l_script.o \ $(B)/client/l_struct.o \ \ $(B)/client/jcapimin.o \ $(B)/client/jchuff.o \ $(B)/client/jcinit.o \ $(B)/client/jccoefct.o \ $(B)/client/jccolor.o \ $(B)/client/jfdctflt.o \ $(B)/client/jcdctmgr.o \ $(B)/client/jcphuff.o \ $(B)/client/jcmainct.o \ $(B)/client/jcmarker.o \ $(B)/client/jcmaster.o \ $(B)/client/jcomapi.o \ $(B)/client/jcparam.o \ $(B)/client/jcprepct.o \ $(B)/client/jcsample.o \ $(B)/client/jdapimin.o \ $(B)/client/jdapistd.o \ $(B)/client/jdatasrc.o \ $(B)/client/jdcoefct.o \ $(B)/client/jdcolor.o \ $(B)/client/jddctmgr.o \ $(B)/client/jdhuff.o \ $(B)/client/jdinput.o \ $(B)/client/jdmainct.o \ $(B)/client/jdmarker.o \ $(B)/client/jdmaster.o \ $(B)/client/jdpostct.o \ $(B)/client/jdsample.o \ $(B)/client/jdtrans.o \ $(B)/client/jerror.o \ $(B)/client/jidctflt.o \ $(B)/client/jmemmgr.o \ $(B)/client/jmemnobs.o \ $(B)/client/jutils.o \ \ $(B)/client/tr_animation.o \ $(B)/client/tr_backend.o \ $(B)/client/tr_bsp.o \ $(B)/client/tr_cmds.o \ $(B)/client/tr_curve.o \ $(B)/client/tr_flares.o \ $(B)/client/tr_font.o \ $(B)/client/tr_image.o \ $(B)/client/tr_init.o \ $(B)/client/tr_light.o \ $(B)/client/tr_main.o \ $(B)/client/tr_marks.o \ $(B)/client/tr_mesh.o \ $(B)/client/tr_model.o \ $(B)/client/tr_noise.o \ $(B)/client/tr_scene.o \ $(B)/client/tr_shade.o \ $(B)/client/tr_shade_calc.o \ $(B)/client/tr_shader.o \ $(B)/client/tr_shadows.o \ $(B)/client/tr_sky.o \ $(B)/client/tr_surface.o \ $(B)/client/tr_world.o \ \ $(B)/client/sdl_gamma.o \ $(B)/client/sdl_input.o \ $(B)/client/sdl_snd.o \ \ $(B)/client/sys_main.o ifeq ($(ARCH),i386) Q3OBJ += \ $(B)/client/snd_mixa.o \ $(B)/client/matha.o \ $(B)/client/ftola.o \ $(B)/client/snapvectora.o endif ifeq ($(ARCH),x86) Q3OBJ += \ $(B)/client/snd_mixa.o \ $(B)/client/matha.o \ $(B)/client/ftola.o \ $(B)/client/snapvectora.o endif ifeq ($(HAVE_VM_COMPILED),true) ifeq ($(ARCH),i386) Q3OBJ += $(B)/client/vm_x86.o endif ifeq ($(ARCH),x86) Q3OBJ += $(B)/client/vm_x86.o endif ifeq ($(ARCH),x86_64) Q3OBJ += $(B)/client/vm_x86_64.o $(B)/client/vm_x86_64_assembler.o endif ifeq ($(ARCH),ppc) Q3OBJ += $(B)/client/vm_ppc.o endif endif ifeq ($(PLATFORM),mingw32) Q3OBJ += \ $(B)/client/win_resource.o \ $(B)/client/sys_win32.o else Q3OBJ += \ $(B)/client/sys_unix.o endif Q3POBJ += \ $(B)/client/sdl_glimp.o Q3POBJ_SMP += \ $(B)/clientsmp/sdl_glimp.o $(B)/ioquake3.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN) $(echo_cmd) "LD $@" $(Q)$(CC) -o $@ $(Q3OBJ) $(Q3POBJ) $(CLIENT_LDFLAGS) \ $(LDFLAGS) $(LIBSDLMAIN) $(B)/ioquake3-smp.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN) $(echo_cmd) "LD $@" $(Q)$(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(CLIENT_LDFLAGS) \ $(THREAD_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN) ifneq ($(strip $(LIBSDLMAIN)),) ifneq ($(strip $(LIBSDLMAINSRC)),) $(LIBSDLMAIN) : $(LIBSDLMAINSRC) cp $< $@ ranlib $@ endif endif ############################################################################# # DEDICATED SERVER ############################################################################# Q3DOBJ = \ $(B)/ded/sv_bot.o \ $(B)/ded/sv_client.o \ $(B)/ded/sv_ccmds.o \ $(B)/ded/sv_game.o \ $(B)/ded/sv_init.o \ $(B)/ded/sv_main.o \ $(B)/ded/sv_net_chan.o \ $(B)/ded/sv_snapshot.o \ $(B)/ded/sv_world.o \ \ $(B)/ded/cm_load.o \ $(B)/ded/cm_patch.o \ $(B)/ded/cm_polylib.o \ $(B)/ded/cm_test.o \ $(B)/ded/cm_trace.o \ $(B)/ded/cmd.o \ $(B)/ded/common.o \ $(B)/ded/cvar.o \ $(B)/ded/files.o \ $(B)/ded/md4.o \ $(B)/ded/msg.o \ $(B)/ded/net_chan.o \ $(B)/ded/net_ip.o \ $(B)/ded/huffman.o \ \ $(B)/ded/q_math.o \ $(B)/ded/q_shared.o \ \ $(B)/ded/unzip.o \ $(B)/ded/vm.o \ $(B)/ded/vm_interpreted.o \ \ $(B)/ded/be_aas_bspq3.o \ $(B)/ded/be_aas_cluster.o \ $(B)/ded/be_aas_debug.o \ $(B)/ded/be_aas_entity.o \ $(B)/ded/be_aas_file.o \ $(B)/ded/be_aas_main.o \ $(B)/ded/be_aas_move.o \ $(B)/ded/be_aas_optimize.o \ $(B)/ded/be_aas_reach.o \ $(B)/ded/be_aas_route.o \ $(B)/ded/be_aas_routealt.o \ $(B)/ded/be_aas_sample.o \ $(B)/ded/be_ai_char.o \ $(B)/ded/be_ai_chat.o \ $(B)/ded/be_ai_gen.o \ $(B)/ded/be_ai_goal.o \ $(B)/ded/be_ai_move.o \ $(B)/ded/be_ai_weap.o \ $(B)/ded/be_ai_weight.o \ $(B)/ded/be_ea.o \ $(B)/ded/be_interface.o \ $(B)/ded/l_crc.o \ $(B)/ded/l_libvar.o \ $(B)/ded/l_log.o \ $(B)/ded/l_memory.o \ $(B)/ded/l_precomp.o \ $(B)/ded/l_script.o \ $(B)/ded/l_struct.o \ \ $(B)/ded/null_client.o \ $(B)/ded/null_input.o \ $(B)/ded/null_snddma.o \ \ $(B)/ded/sys_main.o ifeq ($(ARCH),i386) Q3DOBJ += \ $(B)/ded/ftola.o \ $(B)/ded/snapvectora.o \ $(B)/ded/matha.o endif ifeq ($(ARCH),x86) Q3DOBJ += \ $(B)/ded/ftola.o \ $(B)/ded/snapvectora.o \ $(B)/ded/matha.o endif ifeq ($(HAVE_VM_COMPILED),true) ifeq ($(ARCH),i386) Q3DOBJ += $(B)/ded/vm_x86.o endif ifeq ($(ARCH),x86) Q3DOBJ += $(B)/ded/vm_x86.o endif ifeq ($(ARCH),x86_64) Q3DOBJ += $(B)/ded/vm_x86_64.o $(B)/client/vm_x86_64_assembler.o endif ifeq ($(ARCH),ppc) Q3DOBJ += $(B)/ded/vm_ppc.o endif endif ifeq ($(PLATFORM),mingw32) Q3DOBJ += \ $(B)/ded/win_resource.o \ $(B)/ded/sys_win32.o \ $(B)/ded/con_win32.o else Q3DOBJ += \ $(B)/ded/sys_unix.o \ $(B)/ded/con_tty.o endif $(B)/ioq3ded.$(ARCH)$(BINEXT): $(Q3DOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) -o $@ $(Q3DOBJ) $(LDFLAGS) ############################################################################# ## BASEQ3 CGAME ############################################################################# Q3CGOBJ_ = \ $(B)/baseq3/cgame/cg_main.o \ $(B)/baseq3/game/bg_misc.o \ $(B)/baseq3/game/bg_pmove.o \ $(B)/baseq3/game/bg_slidemove.o \ $(B)/baseq3/cgame/cg_consolecmds.o \ $(B)/baseq3/cgame/cg_draw.o \ $(B)/baseq3/cgame/cg_drawtools.o \ $(B)/baseq3/cgame/cg_effects.o \ $(B)/baseq3/cgame/cg_ents.o \ $(B)/baseq3/cgame/cg_event.o \ $(B)/baseq3/cgame/cg_info.o \ $(B)/baseq3/cgame/cg_localents.o \ $(B)/baseq3/cgame/cg_marks.o \ $(B)/baseq3/cgame/cg_players.o \ $(B)/baseq3/cgame/cg_playerstate.o \ $(B)/baseq3/cgame/cg_predict.o \ $(B)/baseq3/cgame/cg_scoreboard.o \ $(B)/baseq3/cgame/cg_servercmds.o \ $(B)/baseq3/cgame/cg_snapshot.o \ $(B)/baseq3/cgame/cg_view.o \ $(B)/baseq3/cgame/cg_weapons.o \ \ $(B)/baseq3/qcommon/q_math.o \ $(B)/baseq3/qcommon/q_shared.o Q3CGOBJ = $(Q3CGOBJ_) $(B)/baseq3/cgame/cg_syscalls.o Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) : $(Q3CGOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ) $(B)/baseq3/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm ############################################################################# ## MISSIONPACK CGAME ############################################################################# MPCGOBJ_ = \ $(B)/missionpack/cgame/cg_main.o \ $(B)/missionpack/game/bg_misc.o \ $(B)/missionpack/game/bg_pmove.o \ $(B)/missionpack/game/bg_slidemove.o \ $(B)/missionpack/cgame/cg_consolecmds.o \ $(B)/missionpack/cgame/cg_newdraw.o \ $(B)/missionpack/cgame/cg_draw.o \ $(B)/missionpack/cgame/cg_drawtools.o \ $(B)/missionpack/cgame/cg_effects.o \ $(B)/missionpack/cgame/cg_ents.o \ $(B)/missionpack/cgame/cg_event.o \ $(B)/missionpack/cgame/cg_info.o \ $(B)/missionpack/cgame/cg_localents.o \ $(B)/missionpack/cgame/cg_marks.o \ $(B)/missionpack/cgame/cg_players.o \ $(B)/missionpack/cgame/cg_playerstate.o \ $(B)/missionpack/cgame/cg_predict.o \ $(B)/missionpack/cgame/cg_scoreboard.o \ $(B)/missionpack/cgame/cg_servercmds.o \ $(B)/missionpack/cgame/cg_snapshot.o \ $(B)/missionpack/cgame/cg_view.o \ $(B)/missionpack/cgame/cg_weapons.o \ $(B)/missionpack/ui/ui_shared.o \ \ $(B)/missionpack/qcommon/q_math.o \ $(B)/missionpack/qcommon/q_shared.o MPCGOBJ = $(MPCGOBJ_) $(B)/missionpack/cgame/cg_syscalls.o MPCGVMOBJ = $(MPCGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) : $(MPCGOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ) $(B)/missionpack/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm ############################################################################# ## BASEQ3 GAME ############################################################################# Q3GOBJ_ = \ $(B)/baseq3/game/g_main.o \ $(B)/baseq3/game/ai_chat.o \ $(B)/baseq3/game/ai_cmd.o \ $(B)/baseq3/game/ai_dmnet.o \ $(B)/baseq3/game/ai_dmq3.o \ $(B)/baseq3/game/ai_main.o \ $(B)/baseq3/game/ai_team.o \ $(B)/baseq3/game/ai_vcmd.o \ $(B)/baseq3/game/bg_misc.o \ $(B)/baseq3/game/bg_pmove.o \ $(B)/baseq3/game/bg_slidemove.o \ $(B)/baseq3/game/g_active.o \ $(B)/baseq3/game/g_arenas.o \ $(B)/baseq3/game/g_bot.o \ $(B)/baseq3/game/g_client.o \ $(B)/baseq3/game/g_cmds.o \ $(B)/baseq3/game/g_combat.o \ $(B)/baseq3/game/g_items.o \ $(B)/baseq3/game/g_mem.o \ $(B)/baseq3/game/g_misc.o \ $(B)/baseq3/game/g_missile.o \ $(B)/baseq3/game/g_mover.o \ $(B)/baseq3/game/g_session.o \ $(B)/baseq3/game/g_spawn.o \ $(B)/baseq3/game/g_svcmds.o \ $(B)/baseq3/game/g_target.o \ $(B)/baseq3/game/g_team.o \ $(B)/baseq3/game/g_trigger.o \ $(B)/baseq3/game/g_utils.o \ $(B)/baseq3/game/g_weapon.o \ \ $(B)/baseq3/qcommon/q_math.o \ $(B)/baseq3/qcommon/q_shared.o Q3GOBJ = $(Q3GOBJ_) $(B)/baseq3/game/g_syscalls.o Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) : $(Q3GOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ) $(B)/baseq3/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm ############################################################################# ## MISSIONPACK GAME ############################################################################# MPGOBJ_ = \ $(B)/missionpack/game/g_main.o \ $(B)/missionpack/game/ai_chat.o \ $(B)/missionpack/game/ai_cmd.o \ $(B)/missionpack/game/ai_dmnet.o \ $(B)/missionpack/game/ai_dmq3.o \ $(B)/missionpack/game/ai_main.o \ $(B)/missionpack/game/ai_team.o \ $(B)/missionpack/game/ai_vcmd.o \ $(B)/missionpack/game/bg_misc.o \ $(B)/missionpack/game/bg_pmove.o \ $(B)/missionpack/game/bg_slidemove.o \ $(B)/missionpack/game/g_active.o \ $(B)/missionpack/game/g_arenas.o \ $(B)/missionpack/game/g_bot.o \ $(B)/missionpack/game/g_client.o \ $(B)/missionpack/game/g_cmds.o \ $(B)/missionpack/game/g_combat.o \ $(B)/missionpack/game/g_items.o \ $(B)/missionpack/game/g_mem.o \ $(B)/missionpack/game/g_misc.o \ $(B)/missionpack/game/g_missile.o \ $(B)/missionpack/game/g_mover.o \ $(B)/missionpack/game/g_session.o \ $(B)/missionpack/game/g_spawn.o \ $(B)/missionpack/game/g_svcmds.o \ $(B)/missionpack/game/g_target.o \ $(B)/missionpack/game/g_team.o \ $(B)/missionpack/game/g_trigger.o \ $(B)/missionpack/game/g_utils.o \ $(B)/missionpack/game/g_weapon.o \ \ $(B)/missionpack/qcommon/q_math.o \ $(B)/missionpack/qcommon/q_shared.o MPGOBJ = $(MPGOBJ_) $(B)/missionpack/game/g_syscalls.o MPGVMOBJ = $(MPGOBJ_:%.o=%.asm) $(B)/missionpack/game/bg_lib.asm $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) : $(MPGOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ) $(B)/missionpack/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(MPGVMOBJ) $(GDIR)/g_syscalls.asm ############################################################################# ## BASEQ3 UI ############################################################################# Q3UIOBJ_ = \ $(B)/baseq3/ui/ui_main.o \ $(B)/baseq3/game/bg_misc.o \ $(B)/baseq3/ui/ui_addbots.o \ $(B)/baseq3/ui/ui_atoms.o \ $(B)/baseq3/ui/ui_cdkey.o \ $(B)/baseq3/ui/ui_cinematics.o \ $(B)/baseq3/ui/ui_confirm.o \ $(B)/baseq3/ui/ui_connect.o \ $(B)/baseq3/ui/ui_controls2.o \ $(B)/baseq3/ui/ui_credits.o \ $(B)/baseq3/ui/ui_demo2.o \ $(B)/baseq3/ui/ui_display.o \ $(B)/baseq3/ui/ui_gameinfo.o \ $(B)/baseq3/ui/ui_ingame.o \ $(B)/baseq3/ui/ui_loadconfig.o \ $(B)/baseq3/ui/ui_menu.o \ $(B)/baseq3/ui/ui_mfield.o \ $(B)/baseq3/ui/ui_mods.o \ $(B)/baseq3/ui/ui_network.o \ $(B)/baseq3/ui/ui_options.o \ $(B)/baseq3/ui/ui_playermodel.o \ $(B)/baseq3/ui/ui_players.o \ $(B)/baseq3/ui/ui_playersettings.o \ $(B)/baseq3/ui/ui_preferences.o \ $(B)/baseq3/ui/ui_qmenu.o \ $(B)/baseq3/ui/ui_removebots.o \ $(B)/baseq3/ui/ui_saveconfig.o \ $(B)/baseq3/ui/ui_serverinfo.o \ $(B)/baseq3/ui/ui_servers2.o \ $(B)/baseq3/ui/ui_setup.o \ $(B)/baseq3/ui/ui_sound.o \ $(B)/baseq3/ui/ui_sparena.o \ $(B)/baseq3/ui/ui_specifyserver.o \ $(B)/baseq3/ui/ui_splevel.o \ $(B)/baseq3/ui/ui_sppostgame.o \ $(B)/baseq3/ui/ui_spskill.o \ $(B)/baseq3/ui/ui_startserver.o \ $(B)/baseq3/ui/ui_team.o \ $(B)/baseq3/ui/ui_teamorders.o \ $(B)/baseq3/ui/ui_video.o \ \ $(B)/baseq3/qcommon/q_math.o \ $(B)/baseq3/qcommon/q_shared.o Q3UIOBJ = $(Q3UIOBJ_) $(B)/missionpack/ui/ui_syscalls.o Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) : $(Q3UIOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ) $(B)/baseq3/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm ############################################################################# ## MISSIONPACK UI ############################################################################# MPUIOBJ_ = \ $(B)/missionpack/ui/ui_main.o \ $(B)/missionpack/ui/ui_atoms.o \ $(B)/missionpack/ui/ui_gameinfo.o \ $(B)/missionpack/ui/ui_players.o \ $(B)/missionpack/ui/ui_shared.o \ \ $(B)/missionpack/game/bg_misc.o \ \ $(B)/missionpack/qcommon/q_math.o \ $(B)/missionpack/qcommon/q_shared.o MPUIOBJ = $(MPUIOBJ_) $(B)/missionpack/ui/ui_syscalls.o MPUIVMOBJ = $(MPUIOBJ_:%.o=%.asm) $(B)/baseq3/game/bg_lib.asm $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) : $(MPUIOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPUIOBJ) $(B)/missionpack/vm/ui.qvm: $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm ############################################################################# ## CLIENT/SERVER RULES ############################################################################# $(B)/client/%.o: $(ASMDIR)/%.s $(DO_AS) $(B)/client/%.o: $(CDIR)/%.c $(DO_CC) $(B)/client/%.o: $(SDIR)/%.c $(DO_CC) $(B)/client/%.o: $(CMDIR)/%.c $(DO_CC) $(B)/client/%.o: $(BLIBDIR)/%.c $(DO_BOT_CC) $(B)/client/%.o: $(JPDIR)/%.c $(DO_CC) $(B)/client/%.o: $(RDIR)/%.c $(DO_CC) $(B)/client/%.o: $(SDLDIR)/%.c $(DO_CC) $(B)/clientsmp/%.o: $(SDLDIR)/%.c $(DO_SMP_CC) $(B)/client/%.o: $(SYSDIR)/%.c $(DO_CC) $(B)/client/%.o: $(SYSDIR)/%.rc $(DO_WINDRES) $(B)/ded/%.o: $(ASMDIR)/%.s $(DO_AS) $(B)/ded/%.o: $(SDIR)/%.c $(DO_DED_CC) $(B)/ded/%.o: $(CMDIR)/%.c $(DO_DED_CC) $(B)/ded/%.o: $(BLIBDIR)/%.c $(DO_BOT_CC) $(B)/ded/%.o: $(SYSDIR)/%.c $(DO_DED_CC) $(B)/ded/%.o: $(SYSDIR)/%.rc $(DO_WINDRES) $(B)/ded/%.o: $(NDIR)/%.c $(DO_DED_CC) # Extra dependencies to ensure the SVN version is incorporated ifeq ($(USE_SVN),1) $(B)/client/cl_console.o : .svn/entries $(B)/client/common.o : .svn/entries $(B)/ded/common.o : .svn/entries endif ############################################################################# ## GAME MODULE RULES ############################################################################# $(B)/baseq3/cgame/%.o: $(CGDIR)/%.c $(DO_SHLIB_CC) $(B)/baseq3/cgame/%.asm: $(CGDIR)/%.c $(DO_Q3LCC) $(B)/missionpack/cgame/%.o: $(CGDIR)/%.c $(DO_SHLIB_CC_MISSIONPACK) $(B)/missionpack/cgame/%.asm: $(CGDIR)/%.c $(DO_Q3LCC_MISSIONPACK) $(B)/baseq3/game/%.o: $(GDIR)/%.c $(DO_SHLIB_CC) $(B)/baseq3/game/%.asm: $(GDIR)/%.c $(DO_Q3LCC) $(B)/missionpack/game/%.o: $(GDIR)/%.c $(DO_SHLIB_CC_MISSIONPACK) $(B)/missionpack/game/%.asm: $(GDIR)/%.c $(DO_Q3LCC_MISSIONPACK) $(B)/baseq3/ui/%.o: $(Q3UIDIR)/%.c $(DO_SHLIB_CC) $(B)/baseq3/ui/%.asm: $(Q3UIDIR)/%.c $(DO_Q3LCC) $(B)/missionpack/ui/%.o: $(UIDIR)/%.c $(DO_SHLIB_CC_MISSIONPACK) $(B)/missionpack/ui/%.asm: $(UIDIR)/%.c $(DO_Q3LCC_MISSIONPACK) $(B)/baseq3/qcommon/%.o: $(CMDIR)/%.c $(DO_SHLIB_CC) $(B)/baseq3/qcommon/%.asm: $(CMDIR)/%.c $(DO_Q3LCC) $(B)/missionpack/qcommon/%.o: $(CMDIR)/%.c $(DO_SHLIB_CC_MISSIONPACK) $(B)/missionpack/qcommon/%.asm: $(CMDIR)/%.c $(DO_Q3LCC_MISSIONPACK) ############################################################################# # MISC ############################################################################# copyfiles: release @if [ ! -d $(COPYDIR)/baseq3 ]; then echo "You need to set COPYDIR to where your Quake3 data is!"; fi -$(MKDIR) -p -m 0755 $(COPYDIR)/baseq3 -$(MKDIR) -p -m 0755 $(COPYDIR)/missionpack ifneq ($(BUILD_CLIENT),0) $(INSTALL) -s -m 0755 $(BR)/ioquake3.$(ARCH)$(BINEXT) $(COPYDIR)/ioquake3.$(ARCH)$(BINEXT) endif # Don't copy the SMP until it's working together with SDL. #ifneq ($(BUILD_CLIENT_SMP),0) # $(INSTALL) -s -m 0755 $(BR)/ioquake3-smp.$(ARCH)$(BINEXT) $(COPYDIR)/ioquake3-smp.$(ARCH)$(BINEXT) #endif ifneq ($(BUILD_SERVER),0) @if [ -f $(BR)/ioq3ded.$(ARCH)$(BINEXT) ]; then \ $(INSTALL) -s -m 0755 $(BR)/ioq3ded.$(ARCH)$(BINEXT) $(COPYDIR)/ioq3ded.$(ARCH)$(BINEXT); \ fi endif ifneq ($(BUILD_GAME_SO),0) $(INSTALL) -s -m 0755 $(BR)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ $(COPYDIR)/baseq3/. $(INSTALL) -s -m 0755 $(BR)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ $(COPYDIR)/baseq3/. $(INSTALL) -s -m 0755 $(BR)/baseq3/ui$(ARCH).$(SHLIBEXT) \ $(COPYDIR)/baseq3/. -$(MKDIR) -p -m 0755 $(COPYDIR)/missionpack $(INSTALL) -s -m 0755 $(BR)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ $(COPYDIR)/missionpack/. $(INSTALL) -s -m 0755 $(BR)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ $(COPYDIR)/missionpack/. $(INSTALL) -s -m 0755 $(BR)/missionpack/ui$(ARCH).$(SHLIBEXT) \ $(COPYDIR)/missionpack/. endif clean: clean-debug clean-release @$(MAKE) -C $(LOKISETUPDIR) clean clean2: @echo "CLEAN $(B)" @if [ -d $(B) ];then (find $(B) -name '*.d' -exec rm {} \;)fi @rm -f $(Q3OBJ) $(Q3POBJ) $(Q3POBJ_SMP) $(Q3DOBJ) \ $(MPGOBJ) $(Q3GOBJ) $(Q3CGOBJ) $(MPCGOBJ) $(Q3UIOBJ) $(MPUIOBJ) \ $(MPGVMOBJ) $(Q3GVMOBJ) $(Q3CGVMOBJ) $(MPCGVMOBJ) $(Q3UIVMOBJ) $(MPUIVMOBJ) @rm -f $(TARGETS) clean-debug: @$(MAKE) clean2 B=$(BD) clean-release: @$(MAKE) clean2 B=$(BR) toolsclean: @$(MAKE) -C $(TOOLSDIR)/asm clean uninstall @$(MAKE) -C $(TOOLSDIR)/lcc clean uninstall distclean: clean toolsclean @rm -rf $(BUILD_DIR) installer: release @$(MAKE) VERSION=$(VERSION) -C $(LOKISETUPDIR) V=$(V) dist: rm -rf ioquake3-$(SVN_VERSION) svn export . ioquake3-$(SVN_VERSION) tar --owner=root --group=root --force-local -cjf ioquake3-$(SVN_VERSION).tar.bz2 ioquake3-$(SVN_VERSION) rm -rf ioquake3-$(SVN_VERSION) ############################################################################# # DEPENDENCIES ############################################################################# D_FILES=$(shell find . -name '*.d') ifneq ($(strip $(D_FILES)),) include $(D_FILES) endif .PHONY: all clean clean2 clean-debug clean-release copyfiles \ debug default dist distclean installer libversioncheck makedirs \ release targets tools toolsclean