/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // /***************************************************************************** * name: be_ai_chat.h * * desc: char AI * * $Archive: /source/code/botlib/be_ai_chat.h $ * *****************************************************************************/ #define MAX_MESSAGE_SIZE 256 #define MAX_CHATTYPE_NAME 32 #define MAX_MATCHVARIABLES 8 #define CHAT_GENDERLESS 0 #define CHAT_GENDERFEMALE 1 #define CHAT_GENDERMALE 2 #define CHAT_ALL 0 #define CHAT_TEAM 1 #define CHAT_TELL 2 //a console message typedef struct bot_consolemessage_s { int handle; float time; //message time int type; //message type char message[MAX_MESSAGE_SIZE]; //message struct bot_consolemessage_s *prev, *next; //prev and next in list } bot_consolemessage_t; //match variable typedef struct bot_matchvariable_s { char offset; int length; } bot_matchvariable_t; //returned to AI when a match is found typedef struct bot_match_s { char string[MAX_MESSAGE_SIZE]; int type; int subtype; bot_matchvariable_t variables[MAX_MATCHVARIABLES]; } bot_match_t; //setup the chat AI int BotSetupChatAI(void); //shutdown the chat AI void BotShutdownChatAI(void); //returns the handle to a newly allocated chat state int BotAllocChatState(void); //frees the chatstate void BotFreeChatState(int handle); //adds a console message to the chat state void BotQueueConsoleMessage(int chatstate, int type, char *message); //removes the console message from the chat state void BotRemoveConsoleMessage(int chatstate, int handle); //returns the next console message from the state int BotNextConsoleMessage(int chatstate, bot_consolemessage_t *cm); //returns the number of console messages currently stored in the state int BotNumConsoleMessages(int chatstate); //selects a chat message of the given type void BotInitialChat(int chatstate, char *type, int mcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7); //returns the number of initial chat messages of the given type int BotNumInitialChats(int chatstate, char *type); //find and select a reply for the given message int BotReplyChat(int chatstate, char *message, int mcontext, int vcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7); //returns the length of the currently selected chat message int BotChatLength(int chatstate); //enters the selected chat message void BotEnterChat(int chatstate, int clientto, int sendto); //get the chat message ready to be output void BotGetChatMessage(int chatstate, char *buf, int size); //checks if the first string contains the second one, returns index into first string or -1 if not found int StringContains(char *str1, char *str2, int casesensitive); //finds a match for the given string using the match templates int BotFindMatch(char *str, bot_match_t *match, unsigned long int context); //returns a variable from a match void BotMatchVariable(bot_match_t *match, int variable, char *buf, int size); //unify all the white spaces in the string void UnifyWhiteSpaces(char *string); //replace all the context related synonyms in the string void BotReplaceSynonyms(char *string, unsigned long int context); //loads a chat file for the chat state int BotLoadChatFile(int chatstate, char *chatfile, char *chatname); //store the gender of the bot in the chat state void BotSetChatGender(int chatstate, int gender); //store the bot name in the chat state #ifdef ELITEFORCE void BotSetChatName(int chatstate, char *name); #else void BotSetChatName(int chatstate, char *name, int client); #endif