/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include #include #ifdef USE_LOCAL_HEADERS # include "SDL.h" #else # include #endif #include "../qcommon/q_shared.h" #include "../client/snd_local.h" #include "../client/client.h" qboolean snd_inited = qfalse; cvar_t *s_sdlBits; cvar_t *s_sdlSpeed; cvar_t *s_sdlChannels; cvar_t *s_sdlDevSamps; cvar_t *s_sdlMixSamps; /* The audio callback. All the magic happens here. */ static int dmapos = 0; static int dmasize = 0; static SDL_AudioDeviceID sdlPlaybackDevice; #if defined USE_VOIP && SDL_VERSION_ATLEAST( 2, 0, 5 ) #define USE_SDL_AUDIO_CAPTURE static SDL_AudioDeviceID sdlCaptureDevice; static cvar_t *s_sdlCapture; static float sdlMasterGain = 1.0f; #endif /* =============== SNDDMA_AudioCallback =============== */ static void SNDDMA_AudioCallback(void *userdata, Uint8 *stream, int len) { int pos = (dmapos * (dma.samplebits/8)); if (pos >= dmasize) dmapos = pos = 0; if (!snd_inited) /* shouldn't happen, but just in case... */ { memset(stream, '\0', len); return; } else { int tobufend = dmasize - pos; /* bytes to buffer's end. */ int len1 = len; int len2 = 0; if (len1 > tobufend) { len1 = tobufend; len2 = len - len1; } memcpy(stream, dma.buffer + pos, len1); if (len2 <= 0) dmapos += (len1 / (dma.samplebits/8)); else /* wraparound? */ { memcpy(stream+len1, dma.buffer, len2); dmapos = (len2 / (dma.samplebits/8)); } } if (dmapos >= dmasize) dmapos = 0; #ifdef USE_SDL_AUDIO_CAPTURE if (sdlMasterGain != 1.0f) { int i; if (dma.isfloat && (dma.samplebits == 32)) { float *ptr = (float *) stream; len /= sizeof (*ptr); for (i = 0; i < len; i++, ptr++) { *ptr *= sdlMasterGain; } } else if (dma.samplebits == 16) { Sint16 *ptr = (Sint16 *) stream; len /= sizeof (*ptr); for (i = 0; i < len; i++, ptr++) { *ptr = (Sint16) (((float) *ptr) * sdlMasterGain); } } else if (dma.samplebits == 8) { Uint8 *ptr = (Uint8 *) stream; len /= sizeof (*ptr); for (i = 0; i < len; i++, ptr++) { *ptr = (Uint8) (((float) *ptr) * sdlMasterGain); } } } #endif } static struct { Uint16 enumFormat; char *stringFormat; } formatToStringTable[ ] = { { AUDIO_U8, "AUDIO_U8" }, { AUDIO_S8, "AUDIO_S8" }, { AUDIO_U16LSB, "AUDIO_U16LSB" }, { AUDIO_S16LSB, "AUDIO_S16LSB" }, { AUDIO_U16MSB, "AUDIO_U16MSB" }, { AUDIO_S16MSB, "AUDIO_S16MSB" }, { AUDIO_F32LSB, "AUDIO_F32LSB" }, { AUDIO_F32MSB, "AUDIO_F32MSB" } }; static int formatToStringTableSize = ARRAY_LEN( formatToStringTable ); /* =============== SNDDMA_PrintAudiospec =============== */ static void SNDDMA_PrintAudiospec(const char *str, const SDL_AudioSpec *spec) { int i; char *fmt = NULL; Com_Printf("%s:\n", str); for( i = 0; i < formatToStringTableSize; i++ ) { if( spec->format == formatToStringTable[ i ].enumFormat ) { fmt = formatToStringTable[ i ].stringFormat; } } if( fmt ) { Com_Printf( " Format: %s\n", fmt ); } else { Com_Printf( " Format: " S_COLOR_RED "UNKNOWN\n"); } Com_Printf( " Freq: %d\n", (int) spec->freq ); Com_Printf( " Samples: %d\n", (int) spec->samples ); Com_Printf( " Channels: %d\n", (int) spec->channels ); } /* =============== SNDDMA_Init =============== */ qboolean SNDDMA_Init(void) { SDL_AudioSpec desired; SDL_AudioSpec obtained; int tmp; #ifdef USE_SDL_AUDIO_CAPTURE SDL_version sdlVersion; #endif if (snd_inited) return qtrue; if (!s_sdlBits) { s_sdlBits = Cvar_Get("s_sdlBits", "16", CVAR_ARCHIVE); s_sdlSpeed = Cvar_Get("s_sdlSpeed", "0", CVAR_ARCHIVE); s_sdlChannels = Cvar_Get("s_sdlChannels", "2", CVAR_ARCHIVE); s_sdlDevSamps = Cvar_Get("s_sdlDevSamps", "0", CVAR_ARCHIVE); s_sdlMixSamps = Cvar_Get("s_sdlMixSamps", "0", CVAR_ARCHIVE); } Com_Printf( "SDL_Init( SDL_INIT_AUDIO )... " ); if (SDL_Init(SDL_INIT_AUDIO) != 0) { Com_Printf( "FAILED (%s)\n", SDL_GetError( ) ); return qfalse; } Com_Printf( "OK\n" ); Com_Printf( "SDL audio driver is \"%s\".\n", SDL_GetCurrentAudioDriver( ) ); memset(&desired, '\0', sizeof (desired)); memset(&obtained, '\0', sizeof (obtained)); tmp = ((int) s_sdlBits->value); if ((tmp != 16) && (tmp != 8)) tmp = 16; desired.freq = (int) s_sdlSpeed->value; if(!desired.freq) desired.freq = 22050; desired.format = ((tmp == 16) ? AUDIO_S16SYS : AUDIO_U8); // I dunno if this is the best idea, but I'll give it a try... // should probably check a cvar for this... if (s_sdlDevSamps->value) desired.samples = s_sdlDevSamps->value; else { // just pick a sane default. if (desired.freq <= 11025) desired.samples = 256; else if (desired.freq <= 22050) desired.samples = 512; else if (desired.freq <= 44100) desired.samples = 1024; else desired.samples = 2048; // (*shrug*) } desired.channels = (int) s_sdlChannels->value; desired.callback = SNDDMA_AudioCallback; sdlPlaybackDevice = SDL_OpenAudioDevice(NULL, SDL_FALSE, &desired, &obtained, SDL_AUDIO_ALLOW_ANY_CHANGE); if (sdlPlaybackDevice == 0) { Com_Printf("SDL_OpenAudioDevice() failed: %s\n", SDL_GetError()); SDL_QuitSubSystem(SDL_INIT_AUDIO); return qfalse; } SNDDMA_PrintAudiospec("SDL_AudioSpec", &obtained); // dma.samples needs to be big, or id's mixer will just refuse to // work at all; we need to keep it significantly bigger than the // amount of SDL callback samples, and just copy a little each time // the callback runs. // 32768 is what the OSS driver filled in here on my system. I don't // know if it's a good value overall, but at least we know it's // reasonable...this is why I let the user override. tmp = s_sdlMixSamps->value; if (!tmp) tmp = (obtained.samples * obtained.channels) * 10; // samples must be divisible by number of channels tmp -= tmp % obtained.channels; dmapos = 0; dma.samplebits = SDL_AUDIO_BITSIZE(obtained.format); dma.isfloat = SDL_AUDIO_ISFLOAT(obtained.format); dma.channels = obtained.channels; dma.samples = tmp; dma.submission_chunk = 1; dma.speed = obtained.freq; dmasize = (dma.samples * (dma.samplebits/8)); dma.buffer = calloc(1, dmasize); #ifdef USE_SDL_AUDIO_CAPTURE // !!! FIXME: some of these SDL_OpenAudioDevice() values should be cvars. s_sdlCapture = Cvar_Get( "s_sdlCapture", "1", CVAR_ARCHIVE | CVAR_LATCH ); // !!! FIXME: hopefully pulseaudio capture will be fixed in SDL 2.0.9... https://bugzilla.libsdl.org/show_bug.cgi?id=4087 SDL_GetVersion(&sdlVersion); if (sdlVersion.major == 2 && sdlVersion.minor == 0 && sdlVersion.patch < 9 && Q_stricmp(SDL_GetCurrentAudioDriver(), "pulseaudio") == 0) { Com_Printf("SDL audio capture support disabled (pulseaudio capture does not work correctly with SDL %d.%d.%d)\n", sdlVersion.major, sdlVersion.minor, sdlVersion.patch); } else if (!s_sdlCapture->integer) { Com_Printf("SDL audio capture support disabled by user ('+set s_sdlCapture 1' to enable)\n"); } #if USE_MUMBLE else if (cl_useMumble->integer) { Com_Printf("SDL audio capture support disabled for Mumble support\n"); } #endif else { /* !!! FIXME: list available devices and let cvar specify one, like OpenAL does */ SDL_AudioSpec spec; SDL_zero(spec); spec.freq = 48000; spec.format = AUDIO_S16SYS; spec.channels = 1; spec.samples = VOIP_MAX_PACKET_SAMPLES * 4; sdlCaptureDevice = SDL_OpenAudioDevice(NULL, SDL_TRUE, &spec, NULL, 0); Com_Printf( "SDL capture device %s.\n", (sdlCaptureDevice == 0) ? "failed to open" : "opened"); } sdlMasterGain = 1.0f; #endif Com_Printf("Starting SDL audio callback...\n"); SDL_PauseAudioDevice(sdlPlaybackDevice, 0); // start callback. // don't unpause the capture device; we'll do that in StartCapture. Com_Printf("SDL audio initialized.\n"); snd_inited = qtrue; return qtrue; } /* =============== SNDDMA_GetDMAPos =============== */ int SNDDMA_GetDMAPos(void) { return dmapos; } /* =============== SNDDMA_Shutdown =============== */ void SNDDMA_Shutdown(void) { if (sdlPlaybackDevice != 0) { Com_Printf("Closing SDL audio playback device...\n"); SDL_CloseAudioDevice(sdlPlaybackDevice); Com_Printf("SDL audio playback device closed.\n"); sdlPlaybackDevice = 0; } #ifdef USE_SDL_AUDIO_CAPTURE if (sdlCaptureDevice) { Com_Printf("Closing SDL audio capture device...\n"); SDL_CloseAudioDevice(sdlCaptureDevice); Com_Printf("SDL audio capture device closed.\n"); sdlCaptureDevice = 0; } #endif SDL_QuitSubSystem(SDL_INIT_AUDIO); free(dma.buffer); dma.buffer = NULL; dmapos = dmasize = 0; snd_inited = qfalse; Com_Printf("SDL audio shut down.\n"); } /* =============== SNDDMA_Submit Send sound to device if buffer isn't really the dma buffer =============== */ void SNDDMA_Submit(void) { SDL_UnlockAudioDevice(sdlPlaybackDevice); } /* =============== SNDDMA_BeginPainting =============== */ void SNDDMA_BeginPainting (void) { SDL_LockAudioDevice(sdlPlaybackDevice); } #ifdef USE_VOIP void SNDDMA_StartCapture(void) { #ifdef USE_SDL_AUDIO_CAPTURE if (sdlCaptureDevice) { SDL_ClearQueuedAudio(sdlCaptureDevice); SDL_PauseAudioDevice(sdlCaptureDevice, 0); } #endif } int SNDDMA_AvailableCaptureSamples(void) { #ifdef USE_SDL_AUDIO_CAPTURE // divided by 2 to convert from bytes to (mono16) samples. return sdlCaptureDevice ? (SDL_GetQueuedAudioSize(sdlCaptureDevice) / 2) : 0; #else return 0; #endif } void SNDDMA_Capture(int samples, byte *data) { #ifdef USE_SDL_AUDIO_CAPTURE // multiplied by 2 to convert from (mono16) samples to bytes. if (sdlCaptureDevice) { SDL_DequeueAudio(sdlCaptureDevice, data, samples * 2); } else #endif { SDL_memset(data, '\0', samples * 2); } } void SNDDMA_StopCapture(void) { #ifdef USE_SDL_AUDIO_CAPTURE if (sdlCaptureDevice) { SDL_PauseAudioDevice(sdlCaptureDevice, 1); } #endif } void SNDDMA_MasterGain( float val ) { #ifdef USE_SDL_AUDIO_CAPTURE sdlMasterGain = val; #endif } #endif