# # ioq3 Makefile # # GNU Make required # COMPILE_PLATFORM=$(shell uname|sed -e s/_.*//|tr '[:upper:]' '[:lower:]') COMPILE_ARCH=$(shell uname -m | sed -e s/i.86/i386/) ifeq ($(COMPILE_PLATFORM),sunos) # Solaris uname and GNU uname differ COMPILE_ARCH=$(shell uname -p | sed -e s/i.86/i386/) endif ifeq ($(COMPILE_PLATFORM),darwin) # Apple does some things a little differently... COMPILE_ARCH=$(shell uname -p | sed -e s/i.86/i386/) endif ifeq ($(COMPILE_PLATFORM),mingw32) ifeq ($(COMPILE_ARCH),i386) COMPILE_ARCH=x86 endif endif ifndef BUILD_STANDALONE BUILD_STANDALONE = endif ifndef BUILD_CLIENT BUILD_CLIENT = endif ifndef BUILD_CLIENT_SMP BUILD_CLIENT_SMP = endif ifndef BUILD_SERVER BUILD_SERVER = endif ifndef BUILD_GAME_SO BUILD_GAME_SO = endif ifndef BUILD_GAME_QVM BUILD_GAME_QVM = endif ifneq ($(PLATFORM),darwin) BUILD_CLIENT_SMP = 0 endif ############################################################################# # # If you require a different configuration from the defaults below, create a # new file named "Makefile.local" in the same directory as this file and define # your parameters there. This allows you to change configuration without # causing problems with keeping up to date with the repository. # ############################################################################# -include Makefile.local ifndef PLATFORM PLATFORM=$(COMPILE_PLATFORM) endif export PLATFORM ifeq ($(COMPILE_ARCH),powerpc) COMPILE_ARCH=ppc endif ifndef ARCH ARCH=$(COMPILE_ARCH) endif export ARCH ifneq ($(PLATFORM),$(COMPILE_PLATFORM)) CROSS_COMPILING=1 else CROSS_COMPILING=0 ifneq ($(ARCH),$(COMPILE_ARCH)) CROSS_COMPILING=1 endif endif export CROSS_COMPILING ifndef COPYDIR COPYDIR="/usr/local/games/quake3" endif ifndef MOUNT_DIR MOUNT_DIR=code endif ifndef BUILD_DIR BUILD_DIR=build endif ifndef GENERATE_DEPENDENCIES GENERATE_DEPENDENCIES=1 endif ifndef USE_OPENAL USE_OPENAL=1 endif ifndef USE_OPENAL_DLOPEN USE_OPENAL_DLOPEN=0 endif ifndef USE_CURL USE_CURL=1 endif ifndef USE_CURL_DLOPEN ifeq ($(PLATFORM),mingw32) USE_CURL_DLOPEN=0 else USE_CURL_DLOPEN=1 endif endif ifndef USE_CODEC_VORBIS USE_CODEC_VORBIS=0 endif ifndef USE_LOCAL_HEADERS USE_LOCAL_HEADERS=1 endif ############################################################################# BD=$(BUILD_DIR)/debug-$(PLATFORM)-$(ARCH) BR=$(BUILD_DIR)/release-$(PLATFORM)-$(ARCH) CDIR=$(MOUNT_DIR)/client SDIR=$(MOUNT_DIR)/server RDIR=$(MOUNT_DIR)/renderer CMDIR=$(MOUNT_DIR)/qcommon SDLDIR=$(MOUNT_DIR)/sdl ASMDIR=$(MOUNT_DIR)/asm SYSDIR=$(MOUNT_DIR)/sys GDIR=$(MOUNT_DIR)/game CGDIR=$(MOUNT_DIR)/cgame BLIBDIR=$(MOUNT_DIR)/botlib NDIR=$(MOUNT_DIR)/null UIDIR=$(MOUNT_DIR)/ui Q3UIDIR=$(MOUNT_DIR)/q3_ui JPDIR=$(MOUNT_DIR)/jpeg-6 Q3ASMDIR=$(MOUNT_DIR)/tools/asm LBURGDIR=$(MOUNT_DIR)/tools/lcc/lburg Q3CPPDIR=$(MOUNT_DIR)/tools/lcc/cpp Q3LCCETCDIR=$(MOUNT_DIR)/tools/lcc/etc Q3LCCSRCDIR=$(MOUNT_DIR)/tools/lcc/src LOKISETUPDIR=misc/setup NSISDIR=misc/nsis SDLHDIR=$(MOUNT_DIR)/SDL12 LIBSDIR=$(MOUNT_DIR)/libs TEMPDIR=/tmp # extract version info # echo $(BUILD_CLIENT) ifeq ($(BUILD_STANDALONE),1) VERSION=$(shell grep "\#define *PRODUCT_VERSION" $(CMDIR)/q_shared.h | head -n 1 | \ sed -e 's/[^"]*"\(.*\)"/\1/') else VERSION=$(shell grep "\#define *PRODUCT_VERSION" $(CMDIR)/q_shared.h | tail -n 1 | \ sed -e 's/[^"]*"\(.*\)"/\1/') endif USE_SVN= ifeq ($(wildcard .svn),.svn) SVN_REV=$(shell LANG=C svnversion .) ifneq ($(SVN_REV),) SVN_VERSION=$(VERSION)_SVN$(SVN_REV) USE_SVN=1 endif endif ifneq ($(USE_SVN),1) SVN_VERSION=$(VERSION) endif ############################################################################# # SETUP AND BUILD -- LINUX ############################################################################# ## Defaults LIB=lib INSTALL=install MKDIR=mkdir ifeq ($(PLATFORM),linux) ifeq ($(ARCH),alpha) ARCH=axp else ifeq ($(ARCH),x86_64) LIB=lib64 else ifeq ($(ARCH),ppc64) LIB=lib64 else ifeq ($(ARCH),s390x) LIB=lib64 endif endif endif endif BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ -pipe -DUSE_ICON $(shell sdl-config --cflags) ifeq ($(USE_OPENAL),1) BASE_CFLAGS += -DUSE_OPENAL ifeq ($(USE_OPENAL_DLOPEN),1) BASE_CFLAGS += -DUSE_OPENAL_DLOPEN endif endif ifeq ($(USE_CURL),1) BASE_CFLAGS += -DUSE_CURL ifeq ($(USE_CURL_DLOPEN),1) BASE_CFLAGS += -DUSE_CURL_DLOPEN endif endif ifeq ($(USE_CODEC_VORBIS),1) BASE_CFLAGS += -DUSE_CODEC_VORBIS endif OPTIMIZE = -O3 -ffast-math -funroll-loops -fomit-frame-pointer ifeq ($(ARCH),x86_64) OPTIMIZE = -O3 -fomit-frame-pointer -ffast-math -funroll-loops \ -falign-loops=2 -falign-jumps=2 -falign-functions=2 \ -fstrength-reduce # experimental x86_64 jit compiler! you need GNU as HAVE_VM_COMPILED = true else ifeq ($(ARCH),i386) OPTIMIZE = -O3 -march=i586 -fomit-frame-pointer -ffast-math \ -funroll-loops -falign-loops=2 -falign-jumps=2 \ -falign-functions=2 -fstrength-reduce HAVE_VM_COMPILED=true else ifeq ($(ARCH),ppc) BASE_CFLAGS += -maltivec HAVE_VM_COMPILED=false endif endif endif ifneq ($(HAVE_VM_COMPILED),true) BASE_CFLAGS += -DNO_VM_COMPILED endif SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared $(LDFLAGS) THREAD_LDFLAGS=-lpthread LDFLAGS=-ldl -lm CLIENT_LDFLAGS=$(shell sdl-config --libs) -lGL ifeq ($(USE_OPENAL),1) ifneq ($(USE_OPENAL_DLOPEN),1) CLIENT_LDFLAGS += -lopenal endif endif ifeq ($(USE_CURL),1) ifneq ($(USE_CURL_DLOPEN),1) CLIENT_LDFLAGS += -lcurl endif endif ifeq ($(USE_CODEC_VORBIS),1) CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg endif ifeq ($(ARCH),i386) # linux32 make ... BASE_CFLAGS += -m32 LDFLAGS+=-m32 else ifeq ($(ARCH),ppc64) BASE_CFLAGS += -m64 LDFLAGS += -m64 endif endif DEBUG_CFLAGS = $(BASE_CFLAGS) -g -O0 RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE) else # ifeq Linux ############################################################################# # SETUP AND BUILD -- MAC OS X ############################################################################# ifeq ($(PLATFORM),darwin) HAVE_VM_COMPILED=true CLIENT_LDFLAGS= OPTIMIZE= # building the QVMs on MacOSX is broken, atm. BUILD_GAME_QVM=0 BASE_CFLAGS = -Wall -Wimplicit -Wstrict-prototypes ifeq ($(ARCH),ppc) OPTIMIZE += -faltivec -O3 endif ifeq ($(ARCH),i386) OPTIMIZE += -march=prescott -mfpmath=sse # x86 vm will crash without -mstackrealign since MMX instructions will be # used no matter what and they corrupt the frame pointer in VM calls BASE_CFLAGS += -mstackrealign endif BASE_CFLAGS += -fno-strict-aliasing -DMACOS_X -fno-common -pipe ifeq ($(USE_OPENAL),1) BASE_CFLAGS += -DUSE_OPENAL ifneq ($(USE_OPENAL_DLOPEN),1) CLIENT_LDFLAGS += -framework OpenAL else BASE_CFLAGS += -DUSE_OPENAL_DLOPEN endif endif ifeq ($(USE_CURL),1) BASE_CFLAGS += -DUSE_CURL ifneq ($(USE_CURL_DLOPEN),1) CLIENT_LDFLAGS += -lcurl else BASE_CFLAGS += -DUSE_CURL_DLOPEN endif endif ifeq ($(USE_CODEC_VORBIS),1) BASE_CFLAGS += -DUSE_CODEC_VORBIS CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg endif BASE_CFLAGS += -D_THREAD_SAFE=1 ifeq ($(USE_LOCAL_HEADERS),1) BASE_CFLAGS += -I$(SDLHDIR)/include endif # We copy sdlmain before ranlib'ing it so that subversion doesn't think # the file has been modified by each build. LIBSDLMAIN=$(B)/libSDLmain.a LIBSDLMAINSRC=$(LIBSDIR)/macosx/libSDLmain.a CLIENT_LDFLAGS += -framework Cocoa -framework IOKit -framework OpenGL \ $(LIBSDIR)/macosx/libSDL-1.2.0.dylib OPTIMIZE += -ffast-math -falign-loops=16 ifneq ($(HAVE_VM_COMPILED),true) BASE_CFLAGS += -DNO_VM_COMPILED endif DEBUG_CFLAGS = $(BASE_CFLAGS) -g -O0 RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE) SHLIBEXT=dylib SHLIBCFLAGS=-fPIC -fno-common SHLIBLDFLAGS=-dynamiclib $(LDFLAGS) NOTSHLIBCFLAGS=-mdynamic-no-pic TOOLS_CFLAGS += -DMACOS_X else # ifeq darwin ############################################################################# # SETUP AND BUILD -- MINGW32 ############################################################################# ifeq ($(PLATFORM),mingw32) ifndef WINDRES WINDRES=windres endif ARCH=x86 BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ -DUSE_ICON # Require Windows XP or later BASE_CFLAGS += -DWINVER=0x501 ifeq ($(USE_LOCAL_HEADERS),1) BASE_CFLAGS += -I$(SDLHDIR)/include endif ifeq ($(USE_OPENAL),1) BASE_CFLAGS += -DUSE_OPENAL=1 -DUSE_OPENAL_DLOPEN endif ifeq ($(USE_CURL),1) BASE_CFLAGS += -DUSE_CURL ifneq ($(USE_CURL_DLOPEN),1) BASE_CFLAGS += -DCURL_STATICLIB endif endif ifeq ($(USE_CODEC_VORBIS),1) BASE_CFLAGS += -DUSE_CODEC_VORBIS endif OPTIMIZE = -O3 -march=i586 -fno-omit-frame-pointer -ffast-math \ -falign-loops=2 -funroll-loops -falign-jumps=2 -falign-functions=2 \ -fstrength-reduce HAVE_VM_COMPILED = true SHLIBEXT=dll SHLIBCFLAGS= SHLIBLDFLAGS=-shared $(LDFLAGS) BINEXT=.exe LDFLAGS= -lws2_32 -lwinmm CLIENT_LDFLAGS = -mwindows -lgdi32 -lole32 -lopengl32 ifeq ($(USE_CURL),1) ifneq ($(USE_CURL_DLOPEN),1) CLIENT_LDFLAGS += $(LIBSDIR)/win32/libcurl.a endif endif ifeq ($(USE_CODEC_VORBIS),1) CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg endif ifeq ($(ARCH),x86) # build 32bit BASE_CFLAGS += -m32 LDFLAGS+=-m32 endif DEBUG_CFLAGS=$(BASE_CFLAGS) -g -O0 RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE) # libmingw32 must be linked before libSDLmain CLIENT_LDFLAGS += -lmingw32 \ $(LIBSDIR)/win32/libSDLmain.a \ $(LIBSDIR)/win32/libSDL.dll.a BUILD_CLIENT_SMP = 0 else # ifeq mingw32 ############################################################################# # SETUP AND BUILD -- FREEBSD ############################################################################# ifeq ($(PLATFORM),freebsd) ifneq (,$(findstring alpha,$(shell uname -m))) ARCH=axp else #default to i386 ARCH=i386 endif #alpha test BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ -DUSE_ICON $(shell sdl-config --cflags) ifeq ($(USE_OPENAL),1) BASE_CFLAGS += -DUSE_OPENAL ifeq ($(USE_OPENAL_DLOPEN),1) BASE_CFLAGS += -DUSE_OPENAL_DLOPEN endif endif ifeq ($(USE_CODEC_VORBIS),1) BASE_CFLAGS += -DUSE_CODEC_VORBIS endif ifeq ($(ARCH),axp) BASE_CFLAGS += -DNO_VM_COMPILED RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -ffast-math -funroll-loops \ -fomit-frame-pointer -fexpensive-optimizations else ifeq ($(ARCH),i386) RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -mtune=pentiumpro \ -march=pentium -fomit-frame-pointer -pipe -ffast-math \ -falign-loops=2 -falign-jumps=2 -falign-functions=2 \ -funroll-loops -fstrength-reduce HAVE_VM_COMPILED=true else BASE_CFLAGS += -DNO_VM_COMPILED endif endif DEBUG_CFLAGS=$(BASE_CFLAGS) -g SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared $(LDFLAGS) THREAD_LDFLAGS=-lpthread # don't need -ldl (FreeBSD) LDFLAGS=-lm CLIENT_LDFLAGS = CLIENT_LDFLAGS += $(shell sdl-config --libs) -lGL ifeq ($(USE_OPENAL),1) ifneq ($(USE_OPENAL_DLOPEN),1) CLIENT_LDFLAGS += $(THREAD_LDFLAGS) -lopenal endif endif ifeq ($(USE_CODEC_VORBIS),1) CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg endif else # ifeq freebsd ############################################################################# # SETUP AND BUILD -- OPENBSD ############################################################################# ifeq ($(PLATFORM),openbsd) #default to i386, no tests done on anything else ARCH=i386 BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ -DUSE_ICON $(shell sdl-config --cflags) ifeq ($(USE_OPENAL),1) BASE_CFLAGS += -DUSE_OPENAL ifeq ($(USE_OPENAL_DLOPEN),1) BASE_CFLAGS += -DUSE_OPENAL_DLOPEN endif endif ifeq ($(USE_CODEC_VORBIS),1) BASE_CFLAGS += -DUSE_CODEC_VORBIS endif BASE_CFLAGS += -DNO_VM_COMPILED -I/usr/X11R6/include -I/usr/local/include RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 \ -march=pentium -fomit-frame-pointer -pipe -ffast-math \ -falign-loops=2 -falign-jumps=2 -falign-functions=2 \ -funroll-loops -fstrength-reduce HAVE_VM_COMPILED=false DEBUG_CFLAGS=$(BASE_CFLAGS) -g SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared $(LDFLAGS) THREAD_LDFLAGS=-lpthread LDFLAGS=-lm CLIENT_LDFLAGS = CLIENT_LDFLAGS += $(shell sdl-config --libs) -lGL ifeq ($(USE_OPENAL),1) ifneq ($(USE_OPENAL_DLOPEN),1) CLIENT_LDFLAGS += $(THREAD_LDFLAGS) -lopenal endif endif ifeq ($(USE_CODEC_VORBIS),1) CLIENT_LDFLAGS += -lvorbisfile -lvorbis -logg endif else # ifeq openbsd ############################################################################# # SETUP AND BUILD -- NETBSD ############################################################################# ifeq ($(PLATFORM),netbsd) ifeq ($(shell uname -m),i386) ARCH=i386 endif LDFLAGS=-lm SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared $(LDFLAGS) THREAD_LDFLAGS=-lpthread BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes ifneq ($(ARCH),i386) BASE_CFLAGS += -DNO_VM_COMPILED endif DEBUG_CFLAGS=$(BASE_CFLAGS) -g BUILD_CLIENT = 0 BUILD_GAME_QVM = 0 else # ifeq netbsd ############################################################################# # SETUP AND BUILD -- IRIX ############################################################################# ifeq ($(PLATFORM),irix64) ARCH=mips #default to MIPS CC = c99 MKDIR = mkdir -p BASE_CFLAGS=-Dstricmp=strcasecmp -Xcpluscomm -woff 1185 \ -I. $(shell sdl-config --cflags) -I$(ROOT)/usr/include -DNO_VM_COMPILED RELEASE_CFLAGS=$(BASE_CFLAGS) -O3 DEBUG_CFLAGS=$(BASE_CFLAGS) -g SHLIBEXT=so SHLIBCFLAGS= SHLIBLDFLAGS=-shared LDFLAGS=-ldl -lm -lgen # FIXME: The X libraries probably aren't necessary? CLIENT_LDFLAGS=-L/usr/X11/$(LIB) $(shell sdl-config --libs) -lGL \ -lX11 -lXext -lm else # ifeq IRIX ############################################################################# # SETUP AND BUILD -- SunOS ############################################################################# ifeq ($(PLATFORM),sunos) CC=gcc INSTALL=ginstall MKDIR=gmkdir COPYDIR="/usr/local/share/games/quake3" ifneq (,$(findstring i86pc,$(shell uname -m))) ARCH=i386 else #default to sparc ARCH=sparc endif ifneq ($(ARCH),i386) ifneq ($(ARCH),sparc) $(error arch $(ARCH) is currently not supported) endif endif BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \ -pipe -DUSE_ICON $(shell sdl-config --cflags) OPTIMIZE = -O3 -ffast-math -funroll-loops ifeq ($(ARCH),sparc) OPTIMIZE = -O3 -ffast-math \ -fstrength-reduce -falign-functions=2 \ -mtune=ultrasparc3 -mv8plus -mno-faster-structs \ -funroll-loops #-mv8plus else ifeq ($(ARCH),i386) OPTIMIZE = -O3 -march=i586 -fomit-frame-pointer -ffast-math \ -funroll-loops -falign-loops=2 -falign-jumps=2 \ -falign-functions=2 -fstrength-reduce HAVE_VM_COMPILED=true BASE_CFLAGS += -m32 LDFLAGS += -m32 BASE_CFLAGS += -I/usr/X11/include/NVIDIA CLIENT_LDFLAGS += -L/usr/X11/lib/NVIDIA -R/usr/X11/lib/NVIDIA endif endif ifneq ($(HAVE_VM_COMPILED),true) BASE_CFLAGS += -DNO_VM_COMPILED endif DEBUG_CFLAGS = $(BASE_CFLAGS) -ggdb -O0 RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE) SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared $(LDFLAGS) THREAD_LDFLAGS=-lpthread LDFLAGS=-lsocket -lnsl -ldl -lm BOTCFLAGS=-O0 CLIENT_LDFLAGS +=$(shell sdl-config --libs) -lGL else # ifeq sunos ############################################################################# # SETUP AND BUILD -- GENERIC ############################################################################# BASE_CFLAGS=-DNO_VM_COMPILED DEBUG_CFLAGS=$(BASE_CFLAGS) -g RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared endif #Linux endif #darwin endif #mingw32 endif #FreeBSD endif #OpenBSD endif #NetBSD endif #IRIX endif #SunOS TARGETS = ifneq ($(BUILD_SERVER),0) TARGETS += $(B)/ioq3ded.$(ARCH)$(BINEXT) endif ifneq ($(BUILD_CLIENT),0) TARGETS += $(B)/ioquake3.$(ARCH)$(BINEXT) ifneq ($(BUILD_CLIENT_SMP),0) TARGETS += $(B)/ioquake3-smp.$(ARCH)$(BINEXT) endif endif ifneq ($(BUILD_GAME_SO),0) TARGETS += \ $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \ $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) endif ifneq ($(BUILD_GAME_QVM),0) ifneq ($(CROSS_COMPILING),1) TARGETS += \ $(B)/baseq3/vm/cgame.qvm \ $(B)/baseq3/vm/qagame.qvm \ $(B)/baseq3/vm/ui.qvm \ $(B)/missionpack/vm/qagame.qvm \ $(B)/missionpack/vm/cgame.qvm \ $(B)/missionpack/vm/ui.qvm endif endif ifdef DEFAULT_BASEDIR BASE_CFLAGS += -DDEFAULT_BASEDIR=\\\"$(DEFAULT_BASEDIR)\\\" endif ifeq ($(USE_LOCAL_HEADERS),1) BASE_CFLAGS += -DUSE_LOCAL_HEADERS endif ifeq ($(BUILD_STANDALONE),1) BASE_CFLAGS += -DSTANDALONE endif ifeq ($(GENERATE_DEPENDENCIES),1) DEPEND_CFLAGS = -MMD else DEPEND_CFLAGS = endif ifeq ($(USE_SVN),1) BASE_CFLAGS += -DSVN_VERSION=\\\"$(SVN_VERSION)\\\" endif ifeq ($(V),1) echo_cmd=@: Q= else echo_cmd=@echo Q=@ endif define DO_CC $(echo_cmd) "CC $<" $(Q)$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) -o $@ -c $< endef define DO_SMP_CC $(echo_cmd) "SMP_CC $<" $(Q)$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) -DSMP -o $@ -c $< endef define DO_BOT_CC $(echo_cmd) "BOT_CC $<" $(Q)$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) $(BOTCFLAGS) -DBOTLIB -o $@ -c $< endef ifeq ($(GENERATE_DEPENDENCIES),1) DO_QVM_DEP=cat $(@:%.o=%.d) | sed -e 's/\.o/\.asm/g' >> $(@:%.o=%.d) endif define DO_SHLIB_CC $(echo_cmd) "SHLIB_CC $<" $(Q)$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_GAME_CC $(echo_cmd) "GAME_CC $<" $(Q)$(CC) -DQAGAME $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_CGAME_CC $(echo_cmd) "CGAME_CC $<" $(Q)$(CC) -DCGAME $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_UI_CC $(echo_cmd) "UI_CC $<" $(Q)$(CC) -DUI $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_SHLIB_CC_MISSIONPACK $(echo_cmd) "SHLIB_CC_MISSIONPACK $<" $(Q)$(CC) -DMISSIONPACK $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_GAME_CC_MISSIONPACK $(echo_cmd) "GAME_CC_MISSIONPACK $<" $(Q)$(CC) -DMISSIONPACK -DQAGAME $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_CGAME_CC_MISSIONPACK $(echo_cmd) "CGAME_CC_MISSIONPACK $<" $(Q)$(CC) -DMISSIONPACK -DCGAME $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_UI_CC_MISSIONPACK $(echo_cmd) "UI_CC_MISSIONPACK $<" $(Q)$(CC) -DMISSIONPACK -DUI $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< $(Q)$(DO_QVM_DEP) endef define DO_AS $(echo_cmd) "AS $<" $(Q)$(CC) $(CFLAGS) -x assembler-with-cpp -o $@ -c $< endef define DO_DED_CC $(echo_cmd) "DED_CC $<" $(Q)$(CC) $(NOTSHLIBCFLAGS) -DDEDICATED $(CFLAGS) -o $@ -c $< endef define DO_WINDRES $(echo_cmd) "WINDRES $<" $(Q)$(WINDRES) -i $< -o $@ endef ############################################################################# # MAIN TARGETS ############################################################################# default: release all: debug release debug: @$(MAKE) targets B=$(BD) CFLAGS="$(CFLAGS) $(DEPEND_CFLAGS) \ $(DEBUG_CFLAGS)" V=$(V) release: @$(MAKE) targets B=$(BR) CFLAGS="$(CFLAGS) $(DEPEND_CFLAGS) \ $(RELEASE_CFLAGS)" V=$(V) # Create the build directories, check libraries and print out # an informational message, then start building targets: makedirs @echo "" @echo "Building ioquake3 in $(B):" @echo " PLATFORM: $(PLATFORM)" @echo " ARCH: $(ARCH)" @echo " COMPILE_PLATFORM: $(COMPILE_PLATFORM)" @echo " COMPILE_ARCH: $(COMPILE_ARCH)" @echo " CC: $(CC)" @echo "" @echo " CFLAGS:" @for i in $(CFLAGS); \ do \ echo " $$i"; \ done @echo "" @echo " LDFLAGS:" @for i in $(LDFLAGS); \ do \ echo " $$i"; \ done @echo "" @echo " Output:" @for i in $(TARGETS); \ do \ echo " $$i"; \ done @echo "" @$(MAKE) $(TARGETS) V=$(V) makedirs: @if [ ! -d $(BUILD_DIR) ];then $(MKDIR) $(BUILD_DIR);fi @if [ ! -d $(B) ];then $(MKDIR) $(B);fi @if [ ! -d $(B)/client ];then $(MKDIR) $(B)/client;fi @if [ ! -d $(B)/clientsmp ];then $(MKDIR) $(B)/clientsmp;fi @if [ ! -d $(B)/ded ];then $(MKDIR) $(B)/ded;fi @if [ ! -d $(B)/baseq3 ];then $(MKDIR) $(B)/baseq3;fi @if [ ! -d $(B)/baseq3/cgame ];then $(MKDIR) $(B)/baseq3/cgame;fi @if [ ! -d $(B)/baseq3/game ];then $(MKDIR) $(B)/baseq3/game;fi @if [ ! -d $(B)/baseq3/ui ];then $(MKDIR) $(B)/baseq3/ui;fi @if [ ! -d $(B)/baseq3/qcommon ];then $(MKDIR) $(B)/baseq3/qcommon;fi @if [ ! -d $(B)/baseq3/vm ];then $(MKDIR) $(B)/baseq3/vm;fi @if [ ! -d $(B)/missionpack ];then $(MKDIR) $(B)/missionpack;fi @if [ ! -d $(B)/missionpack/cgame ];then $(MKDIR) $(B)/missionpack/cgame;fi @if [ ! -d $(B)/missionpack/game ];then $(MKDIR) $(B)/missionpack/game;fi @if [ ! -d $(B)/missionpack/ui ];then $(MKDIR) $(B)/missionpack/ui;fi @if [ ! -d $(B)/missionpack/qcommon ];then $(MKDIR) $(B)/missionpack/qcommon;fi @if [ ! -d $(B)/missionpack/vm ];then $(MKDIR) $(B)/missionpack/vm;fi @if [ ! -d $(B)/tools ];then $(MKDIR) $(B)/tools;fi @if [ ! -d $(B)/tools/asm ];then $(MKDIR) $(B)/tools/asm;fi @if [ ! -d $(B)/tools/etc ];then $(MKDIR) $(B)/tools/etc;fi @if [ ! -d $(B)/tools/rcc ];then $(MKDIR) $(B)/tools/rcc;fi @if [ ! -d $(B)/tools/cpp ];then $(MKDIR) $(B)/tools/cpp;fi @if [ ! -d $(B)/tools/lburg ];then $(MKDIR) $(B)/tools/lburg;fi ############################################################################# # QVM BUILD TOOLS ############################################################################# TOOLS_OPTIMIZE = -g -O2 -Wall -fno-strict-aliasing TOOLS_CFLAGS = $(TOOLS_OPTIMIZE) \ -DTEMPDIR=\"$(TEMPDIR)\" -DSYSTEM=\"\" \ -I$(Q3LCCSRCDIR) \ -I$(LBURGDIR) TOOLS_LDFLAGS = ifeq ($(GENERATE_DEPENDENCIES),1) TOOLS_CFLAGS += -MMD endif define DO_TOOLS_CC $(echo_cmd) "TOOLS_CC $<" $(Q)$(CC) $(TOOLS_CFLAGS) -o $@ -c $< endef define DO_TOOLS_CC_DAGCHECK $(echo_cmd) "TOOLS_CC_DAGCHECK $<" $(Q)$(CC) $(TOOLS_CFLAGS) -Wno-unused -o $@ -c $< endef LBURG = $(B)/tools/lburg/lburg$(BINEXT) DAGCHECK_C = $(B)/tools/rcc/dagcheck.c Q3RCC = $(B)/tools/q3rcc$(BINEXT) Q3CPP = $(B)/tools/q3cpp$(BINEXT) Q3LCC = $(B)/tools/q3lcc$(BINEXT) Q3ASM = $(B)/tools/q3asm$(BINEXT) LBURGOBJ= \ $(B)/tools/lburg/lburg.o \ $(B)/tools/lburg/gram.o $(B)/tools/lburg/%.o: $(LBURGDIR)/%.c $(DO_TOOLS_CC) $(LBURG): $(LBURGOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(TOOLS_LDFLAGS) -o $@ $^ Q3RCCOBJ = \ $(B)/tools/rcc/alloc.o \ $(B)/tools/rcc/bind.o \ $(B)/tools/rcc/bytecode.o \ $(B)/tools/rcc/dag.o \ $(B)/tools/rcc/dagcheck.o \ $(B)/tools/rcc/decl.o \ $(B)/tools/rcc/enode.o \ $(B)/tools/rcc/error.o \ $(B)/tools/rcc/event.o \ $(B)/tools/rcc/expr.o \ $(B)/tools/rcc/gen.o \ $(B)/tools/rcc/init.o \ $(B)/tools/rcc/inits.o \ $(B)/tools/rcc/input.o \ $(B)/tools/rcc/lex.o \ $(B)/tools/rcc/list.o \ $(B)/tools/rcc/main.o \ $(B)/tools/rcc/null.o \ $(B)/tools/rcc/output.o \ $(B)/tools/rcc/prof.o \ $(B)/tools/rcc/profio.o \ $(B)/tools/rcc/simp.o \ $(B)/tools/rcc/stmt.o \ $(B)/tools/rcc/string.o \ $(B)/tools/rcc/sym.o \ $(B)/tools/rcc/symbolic.o \ $(B)/tools/rcc/trace.o \ $(B)/tools/rcc/tree.o \ $(B)/tools/rcc/types.o $(DAGCHECK_C): $(LBURG) $(Q3LCCSRCDIR)/dagcheck.md $(echo_cmd) "LBURG $(Q3LCCSRCDIR)/dagcheck.md" $(Q)$(LBURG) $(Q3LCCSRCDIR)/dagcheck.md $@ $(B)/tools/rcc/dagcheck.o: $(DAGCHECK_C) $(DO_TOOLS_CC_DAGCHECK) $(B)/tools/rcc/%.o: $(Q3LCCSRCDIR)/%.c $(DO_TOOLS_CC) $(Q3RCC): $(Q3RCCOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(TOOLS_LDFLAGS) -o $@ $^ Q3CPPOBJ = \ $(B)/tools/cpp/cpp.o \ $(B)/tools/cpp/lex.o \ $(B)/tools/cpp/nlist.o \ $(B)/tools/cpp/tokens.o \ $(B)/tools/cpp/macro.o \ $(B)/tools/cpp/eval.o \ $(B)/tools/cpp/include.o \ $(B)/tools/cpp/hideset.o \ $(B)/tools/cpp/getopt.o \ $(B)/tools/cpp/unix.o $(B)/tools/cpp/%.o: $(Q3CPPDIR)/%.c $(DO_TOOLS_CC) $(Q3CPP): $(Q3CPPOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(TOOLS_LDFLAGS) -o $@ $^ Q3LCCOBJ = \ $(B)/tools/etc/lcc.o \ $(B)/tools/etc/bytecode.o $(B)/tools/etc/%.o: $(Q3LCCETCDIR)/%.c $(DO_TOOLS_CC) $(Q3LCC): $(Q3LCCOBJ) $(Q3RCC) $(Q3CPP) $(echo_cmd) "LD $@" $(Q)$(CC) $(TOOLS_LDFLAGS) -o $@ $(Q3LCCOBJ) define DO_Q3LCC $(echo_cmd) "Q3LCC $<" $(Q)$(Q3LCC) -o $@ $< endef define DO_CGAME_Q3LCC $(echo_cmd) "CGAME_Q3LCC $<" $(Q)$(Q3LCC) -DCGAME -o $@ $< endef define DO_GAME_Q3LCC $(echo_cmd) "GAME_Q3LCC $<" $(Q)$(Q3LCC) -DQAGAME -o $@ $< endef define DO_UI_Q3LCC $(echo_cmd) "UI_Q3LCC $<" $(Q)$(Q3LCC) -DUI -o $@ $< endef define DO_Q3LCC_MISSIONPACK $(echo_cmd) "Q3LCC_MISSIONPACK $<" $(Q)$(Q3LCC) -DMISSIONPACK -o $@ $< endef define DO_CGAME_Q3LCC_MISSIONPACK $(echo_cmd) "CGAME_Q3LCC_MISSIONPACK $<" $(Q)$(Q3LCC) -DMISSIONPACK -DCGAME -o $@ $< endef define DO_GAME_Q3LCC_MISSIONPACK $(echo_cmd) "GAME_Q3LCC_MISSIONPACK $<" $(Q)$(Q3LCC) -DMISSIONPACK -DQAGAME -o $@ $< endef define DO_UI_Q3LCC_MISSIONPACK $(echo_cmd) "UI_Q3LCC_MISSIONPACK $<" $(Q)$(Q3LCC) -DMISSIONPACK -DUI -o $@ $< endef Q3ASMOBJ = \ $(B)/tools/asm/q3asm.o \ $(B)/tools/asm/cmdlib.o $(B)/tools/asm/%.o: $(Q3ASMDIR)/%.c $(DO_TOOLS_CC) $(Q3ASM): $(Q3ASMOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(TOOLS_LDFLAGS) -o $@ $^ ############################################################################# # CLIENT/SERVER ############################################################################# Q3OBJ = \ $(B)/client/cl_cgame.o \ $(B)/client/cl_cin.o \ $(B)/client/cl_console.o \ $(B)/client/cl_input.o \ $(B)/client/cl_keys.o \ $(B)/client/cl_main.o \ $(B)/client/cl_net_chan.o \ $(B)/client/cl_parse.o \ $(B)/client/cl_scrn.o \ $(B)/client/cl_ui.o \ $(B)/client/cl_avi.o \ \ $(B)/client/cm_load.o \ $(B)/client/cm_patch.o \ $(B)/client/cm_polylib.o \ $(B)/client/cm_test.o \ $(B)/client/cm_trace.o \ \ $(B)/client/cmd.o \ $(B)/client/common.o \ $(B)/client/cvar.o \ $(B)/client/files.o \ $(B)/client/md4.o \ $(B)/client/md5.o \ $(B)/client/msg.o \ $(B)/client/net_chan.o \ $(B)/client/net_ip.o \ $(B)/client/huffman.o \ \ $(B)/client/snd_adpcm.o \ $(B)/client/snd_dma.o \ $(B)/client/snd_mem.o \ $(B)/client/snd_mix.o \ $(B)/client/snd_wavelet.o \ \ $(B)/client/snd_main.o \ $(B)/client/snd_codec.o \ $(B)/client/snd_codec_wav.o \ $(B)/client/snd_codec_ogg.o \ \ $(B)/client/qal.o \ $(B)/client/snd_openal.o \ \ $(B)/client/cl_curl.o \ \ $(B)/client/sv_bot.o \ $(B)/client/sv_ccmds.o \ $(B)/client/sv_client.o \ $(B)/client/sv_game.o \ $(B)/client/sv_init.o \ $(B)/client/sv_main.o \ $(B)/client/sv_net_chan.o \ $(B)/client/sv_snapshot.o \ $(B)/client/sv_world.o \ \ $(B)/client/q_math.o \ $(B)/client/q_shared.o \ \ $(B)/client/unzip.o \ $(B)/client/puff.o \ $(B)/client/vm.o \ $(B)/client/vm_interpreted.o \ \ $(B)/client/be_aas_bspq3.o \ $(B)/client/be_aas_cluster.o \ $(B)/client/be_aas_debug.o \ $(B)/client/be_aas_entity.o \ $(B)/client/be_aas_file.o \ $(B)/client/be_aas_main.o \ $(B)/client/be_aas_move.o \ $(B)/client/be_aas_optimize.o \ $(B)/client/be_aas_reach.o \ $(B)/client/be_aas_route.o \ $(B)/client/be_aas_routealt.o \ $(B)/client/be_aas_sample.o \ $(B)/client/be_ai_char.o \ $(B)/client/be_ai_chat.o \ $(B)/client/be_ai_gen.o \ $(B)/client/be_ai_goal.o \ $(B)/client/be_ai_move.o \ $(B)/client/be_ai_weap.o \ $(B)/client/be_ai_weight.o \ $(B)/client/be_ea.o \ $(B)/client/be_interface.o \ $(B)/client/l_crc.o \ $(B)/client/l_libvar.o \ $(B)/client/l_log.o \ $(B)/client/l_memory.o \ $(B)/client/l_precomp.o \ $(B)/client/l_script.o \ $(B)/client/l_struct.o \ \ $(B)/client/jcapimin.o \ $(B)/client/jcapistd.o \ $(B)/client/jchuff.o \ $(B)/client/jcinit.o \ $(B)/client/jccoefct.o \ $(B)/client/jccolor.o \ $(B)/client/jfdctflt.o \ $(B)/client/jcdctmgr.o \ $(B)/client/jcphuff.o \ $(B)/client/jcmainct.o \ $(B)/client/jcmarker.o \ $(B)/client/jcmaster.o \ $(B)/client/jcomapi.o \ $(B)/client/jcparam.o \ $(B)/client/jcprepct.o \ $(B)/client/jcsample.o \ $(B)/client/jdapimin.o \ $(B)/client/jdapistd.o \ $(B)/client/jdatasrc.o \ $(B)/client/jdcoefct.o \ $(B)/client/jdcolor.o \ $(B)/client/jddctmgr.o \ $(B)/client/jdhuff.o \ $(B)/client/jdinput.o \ $(B)/client/jdmainct.o \ $(B)/client/jdmarker.o \ $(B)/client/jdmaster.o \ $(B)/client/jdpostct.o \ $(B)/client/jdsample.o \ $(B)/client/jdtrans.o \ $(B)/client/jerror.o \ $(B)/client/jidctflt.o \ $(B)/client/jmemmgr.o \ $(B)/client/jmemnobs.o \ $(B)/client/jutils.o \ \ $(B)/client/tr_animation.o \ $(B)/client/tr_backend.o \ $(B)/client/tr_bsp.o \ $(B)/client/tr_cmds.o \ $(B)/client/tr_curve.o \ $(B)/client/tr_flares.o \ $(B)/client/tr_font.o \ $(B)/client/tr_image.o \ $(B)/client/tr_image_png.o \ $(B)/client/tr_image_jpg.o \ $(B)/client/tr_image_bmp.o \ $(B)/client/tr_image_tga.o \ $(B)/client/tr_image_pcx.o \ $(B)/client/tr_init.o \ $(B)/client/tr_light.o \ $(B)/client/tr_main.o \ $(B)/client/tr_marks.o \ $(B)/client/tr_mesh.o \ $(B)/client/tr_model.o \ $(B)/client/tr_noise.o \ $(B)/client/tr_scene.o \ $(B)/client/tr_shade.o \ $(B)/client/tr_shade_calc.o \ $(B)/client/tr_shader.o \ $(B)/client/tr_shadows.o \ $(B)/client/tr_sky.o \ $(B)/client/tr_surface.o \ $(B)/client/tr_world.o \ \ $(B)/client/sdl_gamma.o \ $(B)/client/sdl_input.o \ $(B)/client/sdl_snd.o \ \ $(B)/client/con_passive.o \ $(B)/client/con_log.o \ $(B)/client/sys_main.o ifeq ($(ARCH),i386) Q3OBJ += \ $(B)/client/snd_mixa.o \ $(B)/client/matha.o \ $(B)/client/ftola.o \ $(B)/client/snapvectora.o endif ifeq ($(ARCH),x86) Q3OBJ += \ $(B)/client/snd_mixa.o \ $(B)/client/matha.o \ $(B)/client/ftola.o \ $(B)/client/snapvectora.o endif ifeq ($(HAVE_VM_COMPILED),true) ifeq ($(ARCH),i386) Q3OBJ += $(B)/client/vm_x86.o endif ifeq ($(ARCH),x86) Q3OBJ += $(B)/client/vm_x86.o endif ifeq ($(ARCH),x86_64) Q3OBJ += $(B)/client/vm_x86_64.o $(B)/client/vm_x86_64_assembler.o endif ifeq ($(ARCH),ppc) Q3OBJ += $(B)/client/vm_ppc.o endif endif ifeq ($(PLATFORM),mingw32) Q3OBJ += \ $(B)/client/win_resource.o \ $(B)/client/sys_win32.o else Q3OBJ += \ $(B)/client/sys_unix.o endif Q3POBJ += \ $(B)/client/sdl_glimp.o Q3POBJ_SMP += \ $(B)/clientsmp/sdl_glimp.o $(B)/ioquake3.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN) $(echo_cmd) "LD $@" $(Q)$(CC) -o $@ $(Q3OBJ) $(Q3POBJ) $(CLIENT_LDFLAGS) \ $(LDFLAGS) $(LIBSDLMAIN) $(B)/ioquake3-smp.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN) $(echo_cmd) "LD $@" $(Q)$(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(CLIENT_LDFLAGS) \ $(THREAD_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN) ifneq ($(strip $(LIBSDLMAIN)),) ifneq ($(strip $(LIBSDLMAINSRC)),) $(LIBSDLMAIN) : $(LIBSDLMAINSRC) cp $< $@ ranlib $@ endif endif ############################################################################# # DEDICATED SERVER ############################################################################# Q3DOBJ = \ $(B)/ded/sv_bot.o \ $(B)/ded/sv_client.o \ $(B)/ded/sv_ccmds.o \ $(B)/ded/sv_game.o \ $(B)/ded/sv_init.o \ $(B)/ded/sv_main.o \ $(B)/ded/sv_net_chan.o \ $(B)/ded/sv_snapshot.o \ $(B)/ded/sv_world.o \ \ $(B)/ded/cm_load.o \ $(B)/ded/cm_patch.o \ $(B)/ded/cm_polylib.o \ $(B)/ded/cm_test.o \ $(B)/ded/cm_trace.o \ $(B)/ded/cmd.o \ $(B)/ded/common.o \ $(B)/ded/cvar.o \ $(B)/ded/files.o \ $(B)/ded/md4.o \ $(B)/ded/msg.o \ $(B)/ded/net_chan.o \ $(B)/ded/net_ip.o \ $(B)/ded/huffman.o \ \ $(B)/ded/q_math.o \ $(B)/ded/q_shared.o \ \ $(B)/ded/unzip.o \ $(B)/ded/vm.o \ $(B)/ded/vm_interpreted.o \ \ $(B)/ded/be_aas_bspq3.o \ $(B)/ded/be_aas_cluster.o \ $(B)/ded/be_aas_debug.o \ $(B)/ded/be_aas_entity.o \ $(B)/ded/be_aas_file.o \ $(B)/ded/be_aas_main.o \ $(B)/ded/be_aas_move.o \ $(B)/ded/be_aas_optimize.o \ $(B)/ded/be_aas_reach.o \ $(B)/ded/be_aas_route.o \ $(B)/ded/be_aas_routealt.o \ $(B)/ded/be_aas_sample.o \ $(B)/ded/be_ai_char.o \ $(B)/ded/be_ai_chat.o \ $(B)/ded/be_ai_gen.o \ $(B)/ded/be_ai_goal.o \ $(B)/ded/be_ai_move.o \ $(B)/ded/be_ai_weap.o \ $(B)/ded/be_ai_weight.o \ $(B)/ded/be_ea.o \ $(B)/ded/be_interface.o \ $(B)/ded/l_crc.o \ $(B)/ded/l_libvar.o \ $(B)/ded/l_log.o \ $(B)/ded/l_memory.o \ $(B)/ded/l_precomp.o \ $(B)/ded/l_script.o \ $(B)/ded/l_struct.o \ \ $(B)/ded/null_client.o \ $(B)/ded/null_input.o \ $(B)/ded/null_snddma.o \ \ $(B)/ded/con_log.o \ $(B)/ded/sys_main.o ifeq ($(ARCH),i386) Q3DOBJ += \ $(B)/ded/ftola.o \ $(B)/ded/snapvectora.o \ $(B)/ded/matha.o endif ifeq ($(ARCH),x86) Q3DOBJ += \ $(B)/ded/ftola.o \ $(B)/ded/snapvectora.o \ $(B)/ded/matha.o endif ifeq ($(HAVE_VM_COMPILED),true) ifeq ($(ARCH),i386) Q3DOBJ += $(B)/ded/vm_x86.o endif ifeq ($(ARCH),x86) Q3DOBJ += $(B)/ded/vm_x86.o endif ifeq ($(ARCH),x86_64) Q3DOBJ += $(B)/ded/vm_x86_64.o $(B)/client/vm_x86_64_assembler.o endif ifeq ($(ARCH),ppc) Q3DOBJ += $(B)/ded/vm_ppc.o endif endif ifeq ($(PLATFORM),mingw32) Q3DOBJ += \ $(B)/ded/win_resource.o \ $(B)/ded/sys_win32.o \ $(B)/ded/con_win32.o else Q3DOBJ += \ $(B)/ded/sys_unix.o \ $(B)/ded/con_tty.o endif $(B)/ioq3ded.$(ARCH)$(BINEXT): $(Q3DOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) -o $@ $(Q3DOBJ) $(LDFLAGS) ############################################################################# ## BASEQ3 CGAME ############################################################################# Q3CGOBJ_ = \ $(B)/baseq3/cgame/cg_main.o \ $(B)/baseq3/cgame/bg_misc.o \ $(B)/baseq3/cgame/bg_pmove.o \ $(B)/baseq3/cgame/bg_slidemove.o \ $(B)/baseq3/cgame/bg_lib.o \ $(B)/baseq3/cgame/cg_consolecmds.o \ $(B)/baseq3/cgame/cg_draw.o \ $(B)/baseq3/cgame/cg_drawtools.o \ $(B)/baseq3/cgame/cg_effects.o \ $(B)/baseq3/cgame/cg_ents.o \ $(B)/baseq3/cgame/cg_event.o \ $(B)/baseq3/cgame/cg_info.o \ $(B)/baseq3/cgame/cg_localents.o \ $(B)/baseq3/cgame/cg_marks.o \ $(B)/baseq3/cgame/cg_players.o \ $(B)/baseq3/cgame/cg_playerstate.o \ $(B)/baseq3/cgame/cg_predict.o \ $(B)/baseq3/cgame/cg_scoreboard.o \ $(B)/baseq3/cgame/cg_servercmds.o \ $(B)/baseq3/cgame/cg_snapshot.o \ $(B)/baseq3/cgame/cg_view.o \ $(B)/baseq3/cgame/cg_weapons.o \ \ $(B)/baseq3/qcommon/q_math.o \ $(B)/baseq3/qcommon/q_shared.o Q3CGOBJ = $(Q3CGOBJ_) $(B)/baseq3/cgame/cg_syscalls.o Q3CGVMOBJ = $(Q3CGOBJ_:%.o=%.asm) $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT): $(Q3CGOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ) $(B)/baseq3/vm/cgame.qvm: $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(Q3CGVMOBJ) $(CGDIR)/cg_syscalls.asm ############################################################################# ## MISSIONPACK CGAME ############################################################################# MPCGOBJ_ = \ $(B)/missionpack/cgame/cg_main.o \ $(B)/missionpack/cgame/bg_misc.o \ $(B)/missionpack/cgame/bg_pmove.o \ $(B)/missionpack/cgame/bg_slidemove.o \ $(B)/missionpack/cgame/bg_lib.o \ $(B)/missionpack/cgame/cg_consolecmds.o \ $(B)/missionpack/cgame/cg_newdraw.o \ $(B)/missionpack/cgame/cg_draw.o \ $(B)/missionpack/cgame/cg_drawtools.o \ $(B)/missionpack/cgame/cg_effects.o \ $(B)/missionpack/cgame/cg_ents.o \ $(B)/missionpack/cgame/cg_event.o \ $(B)/missionpack/cgame/cg_info.o \ $(B)/missionpack/cgame/cg_localents.o \ $(B)/missionpack/cgame/cg_marks.o \ $(B)/missionpack/cgame/cg_players.o \ $(B)/missionpack/cgame/cg_playerstate.o \ $(B)/missionpack/cgame/cg_predict.o \ $(B)/missionpack/cgame/cg_scoreboard.o \ $(B)/missionpack/cgame/cg_servercmds.o \ $(B)/missionpack/cgame/cg_snapshot.o \ $(B)/missionpack/cgame/cg_view.o \ $(B)/missionpack/cgame/cg_weapons.o \ $(B)/missionpack/ui/ui_shared.o \ \ $(B)/missionpack/qcommon/q_math.o \ $(B)/missionpack/qcommon/q_shared.o MPCGOBJ = $(MPCGOBJ_) $(B)/missionpack/cgame/cg_syscalls.o MPCGVMOBJ = $(MPCGOBJ_:%.o=%.asm) $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT): $(MPCGOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ) $(B)/missionpack/vm/cgame.qvm: $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(MPCGVMOBJ) $(CGDIR)/cg_syscalls.asm ############################################################################# ## BASEQ3 GAME ############################################################################# Q3GOBJ_ = \ $(B)/baseq3/game/g_main.o \ $(B)/baseq3/game/ai_chat.o \ $(B)/baseq3/game/ai_cmd.o \ $(B)/baseq3/game/ai_dmnet.o \ $(B)/baseq3/game/ai_dmq3.o \ $(B)/baseq3/game/ai_main.o \ $(B)/baseq3/game/ai_team.o \ $(B)/baseq3/game/ai_vcmd.o \ $(B)/baseq3/game/bg_misc.o \ $(B)/baseq3/game/bg_pmove.o \ $(B)/baseq3/game/bg_slidemove.o \ $(B)/baseq3/game/bg_lib.o \ $(B)/baseq3/game/g_active.o \ $(B)/baseq3/game/g_arenas.o \ $(B)/baseq3/game/g_bot.o \ $(B)/baseq3/game/g_client.o \ $(B)/baseq3/game/g_cmds.o \ $(B)/baseq3/game/g_combat.o \ $(B)/baseq3/game/g_items.o \ $(B)/baseq3/game/g_mem.o \ $(B)/baseq3/game/g_misc.o \ $(B)/baseq3/game/g_missile.o \ $(B)/baseq3/game/g_mover.o \ $(B)/baseq3/game/g_session.o \ $(B)/baseq3/game/g_spawn.o \ $(B)/baseq3/game/g_svcmds.o \ $(B)/baseq3/game/g_target.o \ $(B)/baseq3/game/g_team.o \ $(B)/baseq3/game/g_trigger.o \ $(B)/baseq3/game/g_utils.o \ $(B)/baseq3/game/g_weapon.o \ \ $(B)/baseq3/qcommon/q_math.o \ $(B)/baseq3/qcommon/q_shared.o Q3GOBJ = $(Q3GOBJ_) $(B)/baseq3/game/g_syscalls.o Q3GVMOBJ = $(Q3GOBJ_:%.o=%.asm) $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT): $(Q3GOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ) $(B)/baseq3/vm/qagame.qvm: $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(Q3GVMOBJ) $(GDIR)/g_syscalls.asm ############################################################################# ## MISSIONPACK GAME ############################################################################# MPGOBJ_ = \ $(B)/missionpack/game/g_main.o \ $(B)/missionpack/game/ai_chat.o \ $(B)/missionpack/game/ai_cmd.o \ $(B)/missionpack/game/ai_dmnet.o \ $(B)/missionpack/game/ai_dmq3.o \ $(B)/missionpack/game/ai_main.o \ $(B)/missionpack/game/ai_team.o \ $(B)/missionpack/game/ai_vcmd.o \ $(B)/missionpack/game/bg_misc.o \ $(B)/missionpack/game/bg_pmove.o \ $(B)/missionpack/game/bg_slidemove.o \ $(B)/missionpack/game/bg_lib.o \ $(B)/missionpack/game/g_active.o \ $(B)/missionpack/game/g_arenas.o \ $(B)/missionpack/game/g_bot.o \ $(B)/missionpack/game/g_client.o \ $(B)/missionpack/game/g_cmds.o \ $(B)/missionpack/game/g_combat.o \ $(B)/missionpack/game/g_items.o \ $(B)/missionpack/game/g_mem.o \ $(B)/missionpack/game/g_misc.o \ $(B)/missionpack/game/g_missile.o \ $(B)/missionpack/game/g_mover.o \ $(B)/missionpack/game/g_session.o \ $(B)/missionpack/game/g_spawn.o \ $(B)/missionpack/game/g_svcmds.o \ $(B)/missionpack/game/g_target.o \ $(B)/missionpack/game/g_team.o \ $(B)/missionpack/game/g_trigger.o \ $(B)/missionpack/game/g_utils.o \ $(B)/missionpack/game/g_weapon.o \ \ $(B)/missionpack/qcommon/q_math.o \ $(B)/missionpack/qcommon/q_shared.o MPGOBJ = $(MPGOBJ_) $(B)/missionpack/game/g_syscalls.o MPGVMOBJ = $(MPGOBJ_:%.o=%.asm) $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT): $(MPGOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ) $(B)/missionpack/vm/qagame.qvm: $(MPGVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(MPGVMOBJ) $(GDIR)/g_syscalls.asm ############################################################################# ## BASEQ3 UI ############################################################################# Q3UIOBJ_ = \ $(B)/baseq3/ui/ui_main.o \ $(B)/baseq3/ui/bg_misc.o \ $(B)/baseq3/ui/bg_lib.o \ $(B)/baseq3/ui/ui_addbots.o \ $(B)/baseq3/ui/ui_atoms.o \ $(B)/baseq3/ui/ui_cdkey.o \ $(B)/baseq3/ui/ui_cinematics.o \ $(B)/baseq3/ui/ui_confirm.o \ $(B)/baseq3/ui/ui_connect.o \ $(B)/baseq3/ui/ui_controls2.o \ $(B)/baseq3/ui/ui_credits.o \ $(B)/baseq3/ui/ui_demo2.o \ $(B)/baseq3/ui/ui_display.o \ $(B)/baseq3/ui/ui_gameinfo.o \ $(B)/baseq3/ui/ui_ingame.o \ $(B)/baseq3/ui/ui_loadconfig.o \ $(B)/baseq3/ui/ui_menu.o \ $(B)/baseq3/ui/ui_mfield.o \ $(B)/baseq3/ui/ui_mods.o \ $(B)/baseq3/ui/ui_network.o \ $(B)/baseq3/ui/ui_options.o \ $(B)/baseq3/ui/ui_playermodel.o \ $(B)/baseq3/ui/ui_players.o \ $(B)/baseq3/ui/ui_playersettings.o \ $(B)/baseq3/ui/ui_preferences.o \ $(B)/baseq3/ui/ui_qmenu.o \ $(B)/baseq3/ui/ui_removebots.o \ $(B)/baseq3/ui/ui_saveconfig.o \ $(B)/baseq3/ui/ui_serverinfo.o \ $(B)/baseq3/ui/ui_servers2.o \ $(B)/baseq3/ui/ui_setup.o \ $(B)/baseq3/ui/ui_sound.o \ $(B)/baseq3/ui/ui_sparena.o \ $(B)/baseq3/ui/ui_specifyserver.o \ $(B)/baseq3/ui/ui_splevel.o \ $(B)/baseq3/ui/ui_sppostgame.o \ $(B)/baseq3/ui/ui_spskill.o \ $(B)/baseq3/ui/ui_startserver.o \ $(B)/baseq3/ui/ui_team.o \ $(B)/baseq3/ui/ui_teamorders.o \ $(B)/baseq3/ui/ui_video.o \ \ $(B)/baseq3/qcommon/q_math.o \ $(B)/baseq3/qcommon/q_shared.o Q3UIOBJ = $(Q3UIOBJ_) $(B)/missionpack/ui/ui_syscalls.o Q3UIVMOBJ = $(Q3UIOBJ_:%.o=%.asm) $(B)/baseq3/ui$(ARCH).$(SHLIBEXT): $(Q3UIOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ) $(B)/baseq3/vm/ui.qvm: $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(Q3UIVMOBJ) $(UIDIR)/ui_syscalls.asm ############################################################################# ## MISSIONPACK UI ############################################################################# MPUIOBJ_ = \ $(B)/missionpack/ui/ui_main.o \ $(B)/missionpack/ui/ui_atoms.o \ $(B)/missionpack/ui/ui_gameinfo.o \ $(B)/missionpack/ui/ui_players.o \ $(B)/missionpack/ui/ui_shared.o \ \ $(B)/missionpack/ui/bg_misc.o \ $(B)/missionpack/ui/bg_lib.o \ \ $(B)/missionpack/qcommon/q_math.o \ $(B)/missionpack/qcommon/q_shared.o MPUIOBJ = $(MPUIOBJ_) $(B)/missionpack/ui/ui_syscalls.o MPUIVMOBJ = $(MPUIOBJ_:%.o=%.asm) $(B)/missionpack/ui$(ARCH).$(SHLIBEXT): $(MPUIOBJ) $(echo_cmd) "LD $@" $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPUIOBJ) $(B)/missionpack/vm/ui.qvm: $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM) $(echo_cmd) "Q3ASM $@" $(Q)$(Q3ASM) -o $@ $(MPUIVMOBJ) $(UIDIR)/ui_syscalls.asm ############################################################################# ## CLIENT/SERVER RULES ############################################################################# $(B)/client/%.o: $(ASMDIR)/%.s $(DO_AS) $(B)/client/%.o: $(CDIR)/%.c $(DO_CC) $(B)/client/%.o: $(SDIR)/%.c $(DO_CC) $(B)/client/%.o: $(CMDIR)/%.c $(DO_CC) $(B)/client/%.o: $(BLIBDIR)/%.c $(DO_BOT_CC) $(B)/client/%.o: $(JPDIR)/%.c $(DO_CC) $(B)/client/%.o: $(RDIR)/%.c $(DO_CC) $(B)/client/%.o: $(SDLDIR)/%.c $(DO_CC) $(B)/clientsmp/%.o: $(SDLDIR)/%.c $(DO_SMP_CC) $(B)/client/%.o: $(SYSDIR)/%.c $(DO_CC) $(B)/client/%.o: $(SYSDIR)/%.rc $(DO_WINDRES) $(B)/ded/%.o: $(ASMDIR)/%.s $(DO_AS) $(B)/ded/%.o: $(SDIR)/%.c $(DO_DED_CC) $(B)/ded/%.o: $(CMDIR)/%.c $(DO_DED_CC) $(B)/ded/%.o: $(BLIBDIR)/%.c $(DO_BOT_CC) $(B)/ded/%.o: $(SYSDIR)/%.c $(DO_DED_CC) $(B)/ded/%.o: $(SYSDIR)/%.rc $(DO_WINDRES) $(B)/ded/%.o: $(NDIR)/%.c $(DO_DED_CC) # Extra dependencies to ensure the SVN version is incorporated ifeq ($(USE_SVN),1) $(B)/client/cl_console.o : .svn/entries $(B)/client/common.o : .svn/entries $(B)/ded/common.o : .svn/entries endif ############################################################################# ## GAME MODULE RULES ############################################################################# $(B)/baseq3/cgame/bg_%.o: $(GDIR)/bg_%.c $(DO_CGAME_CC) $(B)/baseq3/cgame/%.o: $(CGDIR)/%.c $(DO_CGAME_CC) $(B)/baseq3/cgame/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) $(DO_CGAME_Q3LCC) $(B)/baseq3/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC) $(DO_CGAME_Q3LCC) $(B)/missionpack/cgame/bg_%.o: $(GDIR)/bg_%.c $(DO_CGAME_CC_MISSIONPACK) $(B)/missionpack/cgame/%.o: $(CGDIR)/%.c $(DO_CGAME_CC_MISSIONPACK) $(B)/missionpack/cgame/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) $(DO_CGAME_Q3LCC_MISSIONPACK) $(B)/missionpack/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC) $(DO_CGAME_Q3LCC_MISSIONPACK) $(B)/baseq3/game/%.o: $(GDIR)/%.c $(DO_GAME_CC) $(B)/baseq3/game/%.asm: $(GDIR)/%.c $(Q3LCC) $(DO_GAME_Q3LCC) $(B)/missionpack/game/%.o: $(GDIR)/%.c $(DO_GAME_CC_MISSIONPACK) $(B)/missionpack/game/%.asm: $(GDIR)/%.c $(Q3LCC) $(DO_GAME_Q3LCC_MISSIONPACK) $(B)/baseq3/ui/bg_%.o: $(GDIR)/bg_%.c $(DO_UI_CC) $(B)/baseq3/ui/%.o: $(Q3UIDIR)/%.c $(DO_UI_CC) $(B)/baseq3/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) $(DO_UI_Q3LCC) $(B)/baseq3/ui/%.asm: $(Q3UIDIR)/%.c $(Q3LCC) $(DO_UI_Q3LCC) $(B)/missionpack/ui/bg_%.o: $(GDIR)/bg_%.c $(DO_UI_CC_MISSIONPACK) $(B)/missionpack/ui/%.o: $(UIDIR)/%.c $(DO_UI_CC_MISSIONPACK) $(B)/missionpack/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC) $(DO_UI_Q3LCC_MISSIONPACK) $(B)/missionpack/ui/%.asm: $(UIDIR)/%.c $(Q3LCC) $(DO_UI_Q3LCC_MISSIONPACK) $(B)/baseq3/qcommon/%.o: $(CMDIR)/%.c $(DO_SHLIB_CC) $(B)/baseq3/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC) $(DO_Q3LCC) $(B)/missionpack/qcommon/%.o: $(CMDIR)/%.c $(DO_SHLIB_CC_MISSIONPACK) $(B)/missionpack/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC) $(DO_Q3LCC_MISSIONPACK) ############################################################################# # MISC ############################################################################# OBJ = $(Q3OBJ) $(Q3POBJ) $(Q3POBJ_SMP) $(Q3DOBJ) \ $(MPGOBJ) $(Q3GOBJ) $(Q3CGOBJ) $(MPCGOBJ) $(Q3UIOBJ) $(MPUIOBJ) \ $(MPGVMOBJ) $(Q3GVMOBJ) $(Q3CGVMOBJ) $(MPCGVMOBJ) $(Q3UIVMOBJ) $(MPUIVMOBJ) TOOLSOBJ = $(LBURGOBJ) $(Q3CPPOBJ) $(Q3RCCOBJ) $(Q3LCCOBJ) $(Q3ASMOBJ) copyfiles: release @if [ ! -d $(COPYDIR)/baseq3 ]; then echo "You need to set COPYDIR to where your Quake3 data is!"; fi -$(MKDIR) -p -m 0755 $(COPYDIR)/baseq3 -$(MKDIR) -p -m 0755 $(COPYDIR)/missionpack ifneq ($(BUILD_CLIENT),0) $(INSTALL) -s -m 0755 $(BR)/ioquake3.$(ARCH)$(BINEXT) $(COPYDIR)/ioquake3.$(ARCH)$(BINEXT) endif # Don't copy the SMP until it's working together with SDL. #ifneq ($(BUILD_CLIENT_SMP),0) # $(INSTALL) -s -m 0755 $(BR)/ioquake3-smp.$(ARCH)$(BINEXT) $(COPYDIR)/ioquake3-smp.$(ARCH)$(BINEXT) #endif ifneq ($(BUILD_SERVER),0) @if [ -f $(BR)/ioq3ded.$(ARCH)$(BINEXT) ]; then \ $(INSTALL) -s -m 0755 $(BR)/ioq3ded.$(ARCH)$(BINEXT) $(COPYDIR)/ioq3ded.$(ARCH)$(BINEXT); \ fi endif ifneq ($(BUILD_GAME_SO),0) $(INSTALL) -s -m 0755 $(BR)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ $(COPYDIR)/baseq3/. $(INSTALL) -s -m 0755 $(BR)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ $(COPYDIR)/baseq3/. $(INSTALL) -s -m 0755 $(BR)/baseq3/ui$(ARCH).$(SHLIBEXT) \ $(COPYDIR)/baseq3/. -$(MKDIR) -p -m 0755 $(COPYDIR)/missionpack $(INSTALL) -s -m 0755 $(BR)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ $(COPYDIR)/missionpack/. $(INSTALL) -s -m 0755 $(BR)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ $(COPYDIR)/missionpack/. $(INSTALL) -s -m 0755 $(BR)/missionpack/ui$(ARCH).$(SHLIBEXT) \ $(COPYDIR)/missionpack/. endif clean: clean-debug clean-release ifeq ($(PLATFORM),mingw32) @$(MAKE) -C $(NSISDIR) clean else @$(MAKE) -C $(LOKISETUPDIR) clean endif clean-debug: @$(MAKE) clean2 B=$(BD) clean-release: @$(MAKE) clean2 B=$(BR) clean2: @echo "CLEAN $(B)" @rm -f $(OBJ) @rm -f $(OBJ_D_FILES) @rm -f $(TARGETS) toolsclean: toolsclean-debug toolsclean-release toolsclean-debug: @$(MAKE) toolsclean2 B=$(BD) toolsclean-release: @$(MAKE) toolsclean2 B=$(BR) toolsclean2: @echo "TOOLS_CLEAN $(B)" @rm -f $(TOOLSOBJ) @rm -f $(TOOLSOBJ_D_FILES) @rm -f $(LBURG) $(DAGCHECK_C) $(Q3RCC) $(Q3CPP) $(Q3LCC) $(Q3ASM) distclean: clean toolsclean @rm -rf $(BUILD_DIR) installer: release ifeq ($(PLATFORM),mingw32) @$(MAKE) VERSION=$(VERSION) -C $(NSISDIR) V=$(V) else @$(MAKE) VERSION=$(VERSION) -C $(LOKISETUPDIR) V=$(V) endif dist: rm -rf ioquake3-$(SVN_VERSION) svn export . ioquake3-$(SVN_VERSION) tar --owner=root --group=root --force-local -cjf ioquake3-$(SVN_VERSION).tar.bz2 ioquake3-$(SVN_VERSION) rm -rf ioquake3-$(SVN_VERSION) ############################################################################# # DEPENDENCIES ############################################################################# OBJ_D_FILES=$(filter %.d,$(OBJ:%.o=%.d)) TOOLSOBJ_D_FILES=$(filter %.d,$(TOOLSOBJ:%.o=%.d)) -include $(OBJ_D_FILES) $(TOOLSOBJ_D_FILES) .PHONY: all clean clean2 clean-debug clean-release copyfiles \ debug default dist distclean installer makedirs \ release targets \ toolsclean toolsclean2 toolsclean-debug toolsclean-release