/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ /* ** QGL.H */ #ifndef __QGL_H__ #define __QGL_H__ #if defined( _WIN32 ) #if _MSC_VER #pragma warning (disable: 4201) #pragma warning (disable: 4214) #pragma warning (disable: 4514) #pragma warning (disable: 4032) #pragma warning (disable: 4201) #pragma warning (disable: 4214) #endif #include #include #include #elif defined(MACOS_X) #include #include #include #ifndef GL_EXT_abgr #include #endif #else #include #include #endif #ifndef APIENTRY #define APIENTRY #endif //=========================================================================== // I hate this section so much /* ** multitexture extension definitions */ #if !defined(__sun) #define GL_ACTIVE_TEXTURE_ARB 0x84E0 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 #define GL_MAX_ACTIVE_TEXTURES_ARB 0x84E2 #define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE2_ARB 0x84C2 #define GL_TEXTURE3_ARB 0x84C3 #else // FIXME GL_MAX_TEXTURE_UNITS_ARB? #define GL_MAX_ACTIVE_TEXTURES_ARB 0x84E2 #endif /* defined(__sun) */ // anisotropic filtering constants #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF // define for skyboxes without black seams on non SDL-versions. #if !defined(GL_VERSION_1_2) && !defined(GL_CLAMP_TO_EDGE) #define GL_CLAMP_TO_EDGE 0x812F #endif // S3TC compression constants #define GL_RGB_S3TC 0x83A0 #define GL_RGB4_S3TC 0x83A1 #if defined(MACOS_X) || ( defined(__sun) && defined(__sparc) ) typedef void (APIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); typedef void (APIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); typedef void (APIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); typedef void (APIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); typedef void (APIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); typedef void (APIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); typedef void (APIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); typedef void (APIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); typedef void (APIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (APIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (APIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); typedef void (APIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); typedef void (APIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (APIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (APIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (APIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); typedef void (APIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (APIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); typedef void (APIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum target); typedef void (APIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum target); #endif //=========================================================================== // extensions will be function pointers on all platforms extern void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t ); extern void ( APIENTRY * qglActiveTextureARB )( GLenum texture ); extern void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture ); extern void ( APIENTRY * qglLockArraysEXT)( GLint, GLint); extern void ( APIENTRY * qglUnlockArraysEXT) ( void ); //=========================================================================== #define qglAccum glAccum #define qglAlphaFunc glAlphaFunc #define qglAreTexturesResident glAreTexturesResident #define qglArrayElement glArrayElement #define qglBegin glBegin #define qglBindTexture glBindTexture #define qglBitmap glBitmap #define qglBlendFunc glBlendFunc #define qglCallList glCallList #define qglCallLists glCallLists #define qglClear glClear #define qglClearAccum glClearAccum #define qglClearColor glClearColor #define qglClearDepth glClearDepth #define qglClearIndex glClearIndex #define qglClearStencil glClearStencil #define qglClipPlane glClipPlane #define qglColor3b glColor3b #define qglColor3bv glColor3bv #define qglColor3d glColor3d #define qglColor3dv glColor3dv #define qglColor3f glColor3f #define qglColor3fv glColor3fv #define qglColor3i glColor3i #define qglColor3iv glColor3iv #define qglColor3s glColor3s #define qglColor3sv glColor3sv #define qglColor3ub glColor3ub #define qglColor3ubv glColor3ubv #define qglColor3ui glColor3ui #define qglColor3uiv glColor3uiv #define qglColor3us glColor3us #define qglColor3usv glColor3usv #define qglColor4b glColor4b #define qglColor4bv glColor4bv #define qglColor4d glColor4d #define qglColor4dv glColor4dv #define qglColor4f glColor4f #define qglColor4fv glColor4fv #define qglColor4i glColor4i #define qglColor4iv glColor4iv #define qglColor4s glColor4s #define qglColor4sv glColor4sv #define qglColor4ub glColor4ub #define qglColor4ubv glColor4ubv #define qglColor4ui glColor4ui #define qglColor4uiv glColor4uiv #define qglColor4us glColor4us #define qglColor4usv glColor4usv #define qglColorMask glColorMask #define qglColorMaterial glColorMaterial #define qglColorPointer glColorPointer #define qglCopyPixels glCopyPixels #define qglCopyTexImage1D glCopyTexImage1D #define qglCopyTexImage2D glCopyTexImage2D #define qglCopyTexSubImage1D glCopyTexSubImage1D #define qglCopyTexSubImage2D glCopyTexSubImage2D #define qglCullFace glCullFace #define qglDeleteLists glDeleteLists #define qglDeleteTextures glDeleteTextures #define qglDepthFunc glDepthFunc #define qglDepthMask glDepthMask #define qglDepthRange glDepthRange #define qglDisable glDisable #define qglDisableClientState glDisableClientState #define qglDrawArrays glDrawArrays #define qglDrawBuffer glDrawBuffer #define qglDrawElements glDrawElements #define qglDrawPixels glDrawPixels #define qglEdgeFlag glEdgeFlag #define qglEdgeFlagPointer glEdgeFlagPointer #define qglEdgeFlagv glEdgeFlagv #define qglEnable glEnable #define qglEnableClientState glEnableClientState #define qglEnd glEnd #define qglEndList glEndList #define qglEvalCoord1d glEvalCoord1d #define qglEvalCoord1dv glEvalCoord1dv #define qglEvalCoord1f glEvalCoord1f #define qglEvalCoord1fv glEvalCoord1fv #define qglEvalCoord2d glEvalCoord2d #define qglEvalCoord2dv glEvalCoord2dv #define qglEvalCoord2f glEvalCoord2f #define qglEvalCoord2fv glEvalCoord2fv #define qglEvalMesh1 glEvalMesh1 #define qglEvalMesh2 glEvalMesh2 #define qglEvalPoint1 glEvalPoint1 #define qglEvalPoint2 glEvalPoint2 #define qglFeedbackBuffer glFeedbackBuffer #define qglFinish glFinish #define qglFlush glFlush #define qglFogf glFogf #define qglFogfv glFogfv #define qglFogi glFogi #define qglFogiv glFogiv #define qglFrontFace glFrontFace #define qglFrustum glFrustum #define qglGenLists glGenLists #define qglGenTextures glGenTextures #define qglGetBooleanv glGetBooleanv #define qglGetClipPlane glGetClipPlane #define qglGetDoublev glGetDoublev #define qglGetError glGetError #define qglGetFloatv glGetFloatv #define qglGetIntegerv glGetIntegerv #define qglGetLightfv glGetLightfv #define qglGetLightiv glGetLightiv #define qglGetMapdv glGetMapdv #define qglGetMapfv glGetMapfv #define qglGetMapiv glGetMapiv #define qglGetMaterialfv glGetMaterialfv #define qglGetMaterialiv glGetMaterialiv #define qglGetPixelMapfv glGetPixelMapfv #define qglGetPixelMapuiv glGetPixelMapuiv #define qglGetPixelMapusv glGetPixelMapusv #define qglGetPointerv glGetPointerv #define qglGetPolygonStipple glGetPolygonStipple #define qglGetString glGetString #define qglGetTexGendv glGetTexGendv #define qglGetTexGenfv glGetTexGenfv #define qglGetTexGeniv glGetTexGeniv #define qglGetTexImage glGetTexImage #define qglGetTexLevelParameterfv glGetTexLevelParameterfv #define qglGetTexLevelParameteriv glGetTexLevelParameteriv #define qglGetTexParameterfv glGetTexParameterfv #define qglGetTexParameteriv glGetTexParameteriv #define qglHint glHint #define qglIndexMask glIndexMask #define qglIndexPointer glIndexPointer #define qglIndexd glIndexd #define qglIndexdv glIndexdv #define qglIndexf glIndexf #define qglIndexfv glIndexfv #define qglIndexi glIndexi #define qglIndexiv glIndexiv #define qglIndexs glIndexs #define qglIndexsv glIndexsv #define qglIndexub glIndexub #define qglIndexubv glIndexubv #define qglInitNames glInitNames #define qglInterleavedArrays glInterleavedArrays #define qglIsEnabled glIsEnabled #define qglIsList glIsList #define qglIsTexture glIsTexture #define qglLightModelf glLightModelf #define qglLightModelfv glLightModelfv #define qglLightModeli glLightModeli #define qglLightModeliv glLightModeliv #define qglLightf glLightf #define qglLightfv glLightfv #define qglLighti glLighti #define qglLightiv glLightiv #define qglLineStipple glLineStipple #define qglLineWidth glLineWidth #define qglListBase glListBase #define qglLoadIdentity glLoadIdentity #define qglLoadMatrixd glLoadMatrixd #define qglLoadMatrixf glLoadMatrixf #define qglLoadName glLoadName #define qglLogicOp glLogicOp #define qglMap1d glMap1d #define qglMap1f glMap1f #define qglMap2d glMap2d #define qglMap2f glMap2f #define qglMapGrid1d glMapGrid1d #define qglMapGrid1f glMapGrid1f #define qglMapGrid2d glMapGrid2d #define qglMapGrid2f glMapGrid2f #define qglMaterialf glMaterialf #define qglMaterialfv glMaterialfv #define qglMateriali glMateriali #define qglMaterialiv glMaterialiv #define qglMatrixMode glMatrixMode #define qglMultMatrixd glMultMatrixd #define qglMultMatrixf glMultMatrixf #define qglNewList glNewList #define qglNormal3b glNormal3b #define qglNormal3bv glNormal3bv #define qglNormal3d glNormal3d #define qglNormal3dv glNormal3dv #define qglNormal3f glNormal3f #define qglNormal3fv glNormal3fv #define qglNormal3i glNormal3i #define qglNormal3iv glNormal3iv #define qglNormal3s glNormal3s #define qglNormal3sv glNormal3sv #define qglNormalPointer glNormalPointer #define qglOrtho glOrtho #define qglPassThrough glPassThrough #define qglPixelMapfv glPixelMapfv #define qglPixelMapuiv glPixelMapuiv #define qglPixelMapusv glPixelMapusv #define qglPixelStoref glPixelStoref #define qglPixelStorei glPixelStorei #define qglPixelTransferf glPixelTransferf #define qglPixelTransferi glPixelTransferi #define qglPixelZoom glPixelZoom #define qglPointSize glPointSize #define qglPolygonMode glPolygonMode #define qglPolygonOffset glPolygonOffset #define qglPolygonStipple glPolygonStipple #define qglPopAttrib glPopAttrib #define qglPopClientAttrib glPopClientAttrib #define qglPopMatrix glPopMatrix #define qglPopName glPopName #define qglPrioritizeTextures glPrioritizeTextures #define qglPushAttrib glPushAttrib #define qglPushClientAttrib glPushClientAttrib #define qglPushMatrix glPushMatrix #define qglPushName glPushName #define qglRasterPos2d glRasterPos2d #define qglRasterPos2dv glRasterPos2dv #define qglRasterPos2f glRasterPos2f #define qglRasterPos2fv glRasterPos2fv #define qglRasterPos2i glRasterPos2i #define qglRasterPos2iv glRasterPos2iv #define qglRasterPos2s glRasterPos2s #define qglRasterPos2sv glRasterPos2sv #define qglRasterPos3d glRasterPos3d #define qglRasterPos3dv glRasterPos3dv #define qglRasterPos3f glRasterPos3f #define qglRasterPos3fv glRasterPos3fv #define qglRasterPos3i glRasterPos3i #define qglRasterPos3iv glRasterPos3iv #define qglRasterPos3s glRasterPos3s #define qglRasterPos3sv glRasterPos3sv #define qglRasterPos4d glRasterPos4d #define qglRasterPos4dv glRasterPos4dv #define qglRasterPos4f glRasterPos4f #define qglRasterPos4fv glRasterPos4fv #define qglRasterPos4i glRasterPos4i #define qglRasterPos4iv glRasterPos4iv #define qglRasterPos4s glRasterPos4s #define qglRasterPos4sv glRasterPos4sv #define qglReadBuffer glReadBuffer #define qglReadPixels glReadPixels #define qglRectd glRectd #define qglRectdv glRectdv #define qglRectf glRectf #define qglRectfv glRectfv #define qglRecti glRecti #define qglRectiv glRectiv #define qglRects glRects #define qglRectsv glRectsv #define qglRenderMode glRenderMode #define qglRotated glRotated #define qglRotatef glRotatef #define qglScaled glScaled #define qglScalef glScalef #define qglScissor glScissor #define qglSelectBuffer glSelectBuffer #define qglShadeModel glShadeModel #define qglStencilFunc glStencilFunc #define qglStencilMask glStencilMask #define qglStencilOp glStencilOp #define qglTexCoord1d glTexCoord1d #define qglTexCoord1dv glTexCoord1dv #define qglTexCoord1f glTexCoord1f #define qglTexCoord1fv glTexCoord1fv #define qglTexCoord1i glTexCoord1i #define qglTexCoord1iv glTexCoord1iv #define qglTexCoord1s glTexCoord1s #define qglTexCoord1sv glTexCoord1sv #define qglTexCoord2d glTexCoord2d #define qglTexCoord2dv glTexCoord2dv #define qglTexCoord2f glTexCoord2f #define qglTexCoord2fv glTexCoord2fv #define qglTexCoord2i glTexCoord2i #define qglTexCoord2iv glTexCoord2iv #define qglTexCoord2s glTexCoord2s #define qglTexCoord2sv glTexCoord2sv #define qglTexCoord3d glTexCoord3d #define qglTexCoord3dv glTexCoord3dv #define qglTexCoord3f glTexCoord3f #define qglTexCoord3fv glTexCoord3fv #define qglTexCoord3i glTexCoord3i #define qglTexCoord3iv glTexCoord3iv #define qglTexCoord3s glTexCoord3s #define qglTexCoord3sv glTexCoord3sv #define qglTexCoord4d glTexCoord4d #define qglTexCoord4dv glTexCoord4dv #define qglTexCoord4f glTexCoord4f #define qglTexCoord4fv glTexCoord4fv #define qglTexCoord4i glTexCoord4i #define qglTexCoord4iv glTexCoord4iv #define qglTexCoord4s glTexCoord4s #define qglTexCoord4sv glTexCoord4sv #define qglTexCoordPointer glTexCoordPointer #define qglTexEnvf glTexEnvf #define qglTexEnvfv glTexEnvfv #define qglTexEnvi glTexEnvi #define qglTexEnviv glTexEnviv #define qglTexGend glTexGend #define qglTexGendv glTexGendv #define qglTexGenf glTexGenf #define qglTexGenfv glTexGenfv #define qglTexGeni glTexGeni #define qglTexGeniv glTexGeniv #define qglTexImage1D glTexImage1D #define qglTexImage2D glTexImage2D #define qglTexParameterf glTexParameterf #define qglTexParameterfv glTexParameterfv #define qglTexParameteri glTexParameteri #define qglTexParameteriv glTexParameteriv #define qglTexSubImage1D glTexSubImage1D #define qglTexSubImage2D glTexSubImage2D #define qglTranslated glTranslated #define qglTranslatef glTranslatef #define qglVertex2d glVertex2d #define qglVertex2dv glVertex2dv #define qglVertex2f glVertex2f #define qglVertex2fv glVertex2fv #define qglVertex2i glVertex2i #define qglVertex2iv glVertex2iv #define qglVertex2s glVertex2s #define qglVertex2sv glVertex2sv #define qglVertex3d glVertex3d #define qglVertex3dv glVertex3dv #define qglVertex3f glVertex3f #define qglVertex3fv glVertex3fv #define qglVertex3i glVertex3i #define qglVertex3iv glVertex3iv #define qglVertex3s glVertex3s #define qglVertex3sv glVertex3sv #define qglVertex4d glVertex4d #define qglVertex4dv glVertex4dv #define qglVertex4f glVertex4f #define qglVertex4fv glVertex4fv #define qglVertex4i glVertex4i #define qglVertex4iv glVertex4iv #define qglVertex4s glVertex4s #define qglVertex4sv glVertex4sv #define qglVertexPointer glVertexPointer #define qglViewport glViewport #endif