/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // /***************************************************************************** * name: be_ea.h * * desc: elementary actions * * $Archive: /source/code/botlib/be_ea.h $ * *****************************************************************************/ //ClientCommand elementary actions void EA_Say(int client, char *str); void EA_SayTeam(int client, char *str); void EA_Command(int client, char *command ); void EA_Action(int client, int action); void EA_Crouch(int client); void EA_Walk(int client); void EA_MoveUp(int client); void EA_MoveDown(int client); void EA_MoveForward(int client); void EA_MoveBack(int client); void EA_MoveLeft(int client); void EA_MoveRight(int client); void EA_Attack(int client); #ifdef ELITEFORCE void EA_AltAttack(int client); void EA_UseItem(int client, char *it); void EA_DropItem(int client, char *it); void EA_UseInv(int client, char *inv); void EA_DropInv(int client, char *inv); #endif void EA_Respawn(int client); void EA_Talk(int client); void EA_Gesture(int client); void EA_Use(int client); //regular elementary actions void EA_SelectWeapon(int client, int weapon); void EA_Jump(int client); void EA_DelayedJump(int client); void EA_Move(int client, vec3_t dir, float speed); void EA_View(int client, vec3_t viewangles); //send regular input to the server void EA_EndRegular(int client, float thinktime); void EA_GetInput(int client, float thinktime, bot_input_t *input); void EA_ResetInput(int client); //setup and shutdown routines int EA_Setup(void); void EA_Shutdown(void);