/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. 2008 Ludwig Nussel This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "../renderergl1/tr_local.h" /* ======================================================================== PCX files are used for 8 bit images ======================================================================== */ typedef struct { char manufacturer; char version; char encoding; char bits_per_pixel; unsigned short xmin,ymin,xmax,ymax; unsigned short hres,vres; unsigned char palette[48]; char reserved; char color_planes; unsigned short bytes_per_line; unsigned short palette_type; unsigned short hscreensize, vscreensize; char filler[54]; unsigned char data[]; } pcx_t; void R_LoadPCX ( const char *filename, byte **pic, int *width, int *height) { union { byte *b; void *v; } raw; byte *end; pcx_t *pcx; int len; unsigned char dataByte = 0, runLength = 0; byte *out, *pix; unsigned short w, h; byte *pic8; byte *palette; int i; unsigned size = 0; if (width) *width = 0; if (height) *height = 0; *pic = NULL; // // load the file // len = ri.FS_ReadFile( ( char * ) filename, &raw.v); if (!raw.b || len < 0) { return; } if((unsigned)len < sizeof(pcx_t)) { ri.Printf (PRINT_ALL, "PCX truncated: %s\n", filename); ri.FS_FreeFile (raw.v); return; } // // parse the PCX file // pcx = (pcx_t *)raw.b; end = raw.b+len; w = LittleShort(pcx->xmax)+1; h = LittleShort(pcx->ymax)+1; size = w*h; if (pcx->manufacturer != 0x0a || pcx->version != 5 || pcx->encoding != 1 || pcx->color_planes != 1 || pcx->bits_per_pixel != 8 || w >= 1024 || h >= 1024) { ri.Printf (PRINT_ALL, "Bad or unsupported pcx file %s (%dx%d@%d)\n", filename, w, h, pcx->bits_per_pixel); return; } pix = pic8 = ri.Malloc ( size ); raw.b = pcx->data; // FIXME: should use bytes_per_line but original q3 didn't do that either while(pix < pic8+size) { if(runLength > 0) { *pix++ = dataByte; --runLength; continue; } if(raw.b+1 > end) break; dataByte = *raw.b++; if((dataByte & 0xC0) == 0xC0) { if(raw.b+1 > end) break; runLength = dataByte & 0x3F; dataByte = *raw.b++; } else runLength = 1; } if(pix < pic8+size) { ri.Printf (PRINT_ALL, "PCX file truncated: %s\n", filename); ri.FS_FreeFile (pcx); ri.Free (pic8); } if (raw.b-(byte*)pcx >= end - (byte*)769 || end[-769] != 0x0c) { ri.Printf (PRINT_ALL, "PCX missing palette: %s\n", filename); ri.FS_FreeFile (pcx); ri.Free (pic8); return; } palette = end-768; pix = out = ri.Malloc(4 * size ); for (i = 0 ; i < size ; i++) { unsigned char p = pic8[i]; pix[0] = palette[p*3]; pix[1] = palette[p*3 + 1]; pix[2] = palette[p*3 + 2]; pix[3] = 255; pix += 4; } if (width) *width = w; if (height) *height = h; *pic = out; ri.FS_FreeFile (pcx); ri.Free (pic8); }