/* =========================================================================== Copyright (C) 2011 James Canete (use.less01@gmail.com) This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // tr_extensions.c - extensions needed by the renderer not in sdl_glimp.c #ifdef USE_LOCAL_HEADERS # include "SDL.h" #else # include #endif #include "tr_local.h" #include "tr_dsa.h" #define GLE(ret, name, ...) name##proc * qgl##name; QGL_1_2_PROCS; QGL_1_3_PROCS; QGL_1_4_PROCS; QGL_1_5_PROCS; QGL_2_0_PROCS; QGL_EXT_framebuffer_object_PROCS; QGL_EXT_framebuffer_blit_PROCS; QGL_EXT_framebuffer_multisample_PROCS; QGL_ARB_vertex_array_object_PROCS; QGL_EXT_direct_state_access_PROCS; #undef GLE static qboolean GLimp_HaveExtension(const char *ext) { const char *ptr = Q_stristr( glConfig.extensions_string, ext ); if (ptr == NULL) return qfalse; ptr += strlen(ext); return ((*ptr == ' ') || (*ptr == '\0')); // verify it's complete string. } void GLimp_InitExtraExtensions() { char *extension; const char* result[3] = { "...ignoring %s\n", "...using %s\n", "...%s not found\n" }; // Check OpenGL version sscanf(glConfig.version_string, "%d.%d", &glRefConfig.openglMajorVersion, &glRefConfig.openglMinorVersion); if (glRefConfig.openglMajorVersion < 2) ri.Error(ERR_FATAL, "OpenGL 2.0 required!"); ri.Printf(PRINT_ALL, "...using OpenGL %s\n", glConfig.version_string); // set DSA fallbacks #define GLE(ret, name, ...) qgl##name = GLDSA_##name; QGL_EXT_direct_state_access_PROCS; #undef GLE // GL function loader, based on https://gist.github.com/rygorous/16796a0c876cf8a5f542caddb55bce8a #define GLE(ret, name, ...) qgl##name = (name##proc *) SDL_GL_GetProcAddress("gl" #name); // OpenGL 1.2, was GL_EXT_draw_range_elements QGL_1_2_PROCS; glRefConfig.drawRangeElements = !!r_ext_draw_range_elements->integer; ri.Printf(PRINT_ALL, result[glRefConfig.drawRangeElements], "glDrawRangeElements()"); // OpenGL 1.3, was GL_ARB_texture_compression QGL_1_3_PROCS; // OpenGL 1.4, was GL_EXT_multi_draw_arrays QGL_1_4_PROCS; glRefConfig.multiDrawArrays = !!r_ext_multi_draw_arrays->integer; ri.Printf(PRINT_ALL, result[glRefConfig.multiDrawArrays], "glMultiDrawElements()"); // OpenGL 1.5, was GL_ARB_vertex_buffer_object and GL_ARB_occlusion_query QGL_1_5_PROCS; glRefConfig.occlusionQuery = qtrue; // OpenGL 2.0, was GL_ARB_shading_language_100, GL_ARB_vertex_program, GL_ARB_shader_objects, and GL_ARB_vertex_shader QGL_2_0_PROCS; // Determine GLSL version if (1) { char version[256]; Q_strncpyz(version, (char *)qglGetString(GL_SHADING_LANGUAGE_VERSION), sizeof(version)); sscanf(version, "%d.%d", &glRefConfig.glslMajorVersion, &glRefConfig.glslMinorVersion); ri.Printf(PRINT_ALL, "...using GLSL version %s\n", version); } glRefConfig.memInfo = MI_NONE; // GL_NVX_gpu_memory_info extension = "GL_NVX_gpu_memory_info"; if( GLimp_HaveExtension( extension ) ) { glRefConfig.memInfo = MI_NVX; ri.Printf(PRINT_ALL, result[1], extension); } else { ri.Printf(PRINT_ALL, result[2], extension); } // GL_ATI_meminfo extension = "GL_ATI_meminfo"; if( GLimp_HaveExtension( extension ) ) { if (glRefConfig.memInfo == MI_NONE) { glRefConfig.memInfo = MI_ATI; ri.Printf(PRINT_ALL, result[1], extension); } else { ri.Printf(PRINT_ALL, result[0], extension); } } else { ri.Printf(PRINT_ALL, result[2], extension); } // GL_ARB_texture_float extension = "GL_ARB_texture_float"; glRefConfig.textureFloat = qfalse; if( GLimp_HaveExtension( extension ) ) { glRefConfig.textureFloat = !!r_ext_texture_float->integer; ri.Printf(PRINT_ALL, result[glRefConfig.textureFloat], extension); } else { ri.Printf(PRINT_ALL, result[2], extension); } // GL_EXT_framebuffer_object extension = "GL_EXT_framebuffer_object"; glRefConfig.framebufferObject = qfalse; if( GLimp_HaveExtension( extension ) ) { glRefConfig.framebufferObject = !!r_ext_framebuffer_object->integer; glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE_EXT, &glRefConfig.maxRenderbufferSize); glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &glRefConfig.maxColorAttachments); QGL_EXT_framebuffer_object_PROCS; ri.Printf(PRINT_ALL, result[glRefConfig.framebufferObject], extension); } else { ri.Printf(PRINT_ALL, result[2], extension); } // GL_EXT_framebuffer_blit extension = "GL_EXT_framebuffer_blit"; glRefConfig.framebufferBlit = qfalse; if (GLimp_HaveExtension(extension)) { glRefConfig.framebufferBlit = qtrue; QGL_EXT_framebuffer_blit_PROCS; ri.Printf(PRINT_ALL, result[glRefConfig.framebufferBlit], extension); } else { ri.Printf(PRINT_ALL, result[2], extension); } // GL_EXT_framebuffer_multisample extension = "GL_EXT_framebuffer_multisample"; glRefConfig.framebufferMultisample = qfalse; if (GLimp_HaveExtension(extension)) { glRefConfig.framebufferMultisample = qtrue; QGL_EXT_framebuffer_multisample_PROCS; ri.Printf(PRINT_ALL, result[glRefConfig.framebufferMultisample], extension); } else { ri.Printf(PRINT_ALL, result[2], extension); } glRefConfig.textureCompression = TCR_NONE; // GL_ARB_texture_compression_rgtc extension = "GL_ARB_texture_compression_rgtc"; if (GLimp_HaveExtension(extension)) { qboolean useRgtc = r_ext_compressed_textures->integer >= 1; if (useRgtc) glRefConfig.textureCompression |= TCR_RGTC; ri.Printf(PRINT_ALL, result[useRgtc], extension); } else { ri.Printf(PRINT_ALL, result[2], extension); } glRefConfig.swizzleNormalmap = r_ext_compressed_textures->integer && !(glRefConfig.textureCompression & TCR_RGTC); // GL_ARB_texture_compression_bptc extension = "GL_ARB_texture_compression_bptc"; if (GLimp_HaveExtension(extension)) { qboolean useBptc = r_ext_compressed_textures->integer >= 2; if (useBptc) glRefConfig.textureCompression |= TCR_BPTC; ri.Printf(PRINT_ALL, result[useBptc], extension); } else { ri.Printf(PRINT_ALL, result[2], extension); } // GL_ARB_depth_clamp extension = "GL_ARB_depth_clamp"; glRefConfig.depthClamp = qfalse; if( GLimp_HaveExtension( extension ) ) { glRefConfig.depthClamp = qtrue; ri.Printf(PRINT_ALL, result[glRefConfig.depthClamp], extension); } else { ri.Printf(PRINT_ALL, result[2], extension); } // GL_ARB_seamless_cube_map extension = "GL_ARB_seamless_cube_map"; glRefConfig.seamlessCubeMap = qfalse; if( GLimp_HaveExtension( extension ) ) { glRefConfig.seamlessCubeMap = !!r_arb_seamless_cube_map->integer; ri.Printf(PRINT_ALL, result[glRefConfig.seamlessCubeMap], extension); } else { ri.Printf(PRINT_ALL, result[2], extension); } // GL_ARB_vertex_array_object extension = "GL_ARB_vertex_array_object"; glRefConfig.vertexArrayObject = qfalse; if( GLimp_HaveExtension( extension ) ) { glRefConfig.vertexArrayObject = !!r_arb_vertex_array_object->integer; QGL_ARB_vertex_array_object_PROCS; ri.Printf(PRINT_ALL, result[glRefConfig.vertexArrayObject], extension); } else { ri.Printf(PRINT_ALL, result[2], extension); } // GL_EXT_direct_state_access extension = "GL_EXT_direct_state_access"; glRefConfig.directStateAccess = qfalse; if (GLimp_HaveExtension(extension)) { glRefConfig.directStateAccess = !!r_ext_direct_state_access->integer; // QGL_*_PROCS becomes several functions, do not remove {} if (glRefConfig.directStateAccess) { QGL_EXT_direct_state_access_PROCS; } ri.Printf(PRINT_ALL, result[glRefConfig.directStateAccess], extension); } else { ri.Printf(PRINT_ALL, result[2], extension); } #undef GLE }