# # Quake3 Unix Makefile # # Currently build for the following: # Linux i386 (full client) # Linux Alpha (dedicated server only) (TTimo: dropped) # FreeBSD i386 (dedicated server only) (TTimo: maybe worth updating) # SGI IRIX (full client) (TTimo: who's in charge - dropped otherwise) # Linux PPC (full client) (TTimo: dropped) # # Nov '98 by Zoid # # Loki Hacking by Bernd Kreimeier # and a little more by Ryan C. Gordon. # and a little more by Rafael Barrero # # GNU Make required # PLATFORM=$(shell uname|sed -e s/_.*//|tr A-Z a-z) PLATFORM_RELEASE=$(shell uname -r) ARCH:=$(shell uname -m | sed -e s/i.86/i386/) ifndef COPYDIR COPYDIR="/usr/local/games/quake3" endif ### ### These paths are where you probably want to change things ### # Where we are building from (where the source code should be!) MOUNT_DIR=.. # Where we are building to, libMesaVoodooGL.so.3.3 should be here, etc. # the demo pk3 file should be here in demoq3/pak0.pk3 or baseq3/pak0.pk3 BDIR=$(MOUNT_DIR)/../run # Build name # BUILD_NAME=$(BUILD_NAME) BUILD_NAME=quake3 BUILD_FREETYPE=0 # Used for building with mingw DXSDK_DIR=C:/DXSDK ############################################################################# ## ## You shouldn't have to touch anything below here ## ############################################################################# BD=debug$(ARCH)$(GLIBC) BR=release$(ARCH)$(GLIBC) CDIR=$(MOUNT_DIR)/client SDIR=$(MOUNT_DIR)/server RDIR=$(MOUNT_DIR)/renderer CMDIR=$(MOUNT_DIR)/qcommon UDIR=$(MOUNT_DIR)/unix W32DIR=$(MOUNT_DIR)/win32 GDIR=$(MOUNT_DIR)/game CGDIR=$(MOUNT_DIR)/cgame BAIDIR=$(GDIR) BLIBDIR=$(MOUNT_DIR)/botlib NDIR=$(MOUNT_DIR)/null UIDIR=$(MOUNT_DIR)/ui Q3UIDIR=$(MOUNT_DIR)/q3_ui #FTDIR=$(MOUNT_DIR)/ft2 JPDIR=$(MOUNT_DIR)/jpeg-6 SPLNDIR=$(MOUNT_DIR)/splines # extract version info VERSION=$(shell grep Q3_VERSION ../game/q_shared.h | \ sed -e 's/.*Q3\ \(.*\)"/\1/') RPM_RELEASE=1 ############################################################################# # SETUP AND BUILD -- LINUX ############################################################################# ## Defaults DLL_ONLY=false USE_SDL=true # bk010215 - TODO - add all defaults / kill Ryan LIB=lib ifeq ($(PLATFORM),linux) GLIBC=-glibc CC=gcc CXX=g++ RPMARCH=$(ARCH) ifeq ($(ARCH),alpha) ARCH=axp else ifeq ($(ARCH),x86_64) LIB=lib64 else ifeq ($(ARCH),ppc64) LIB=lib64 else ifeq ($(ARCH),s390x) LIB=lib64 else ifeq ($(ARCH),ppc) VM_PPC=vm_none endif endif endif endif endif # bk001205: no mo' -I/usr/include/glide, no FX # bk001205: no mo' -Dstricmp=strcasecmp, see q_shared.h BASE_CFLAGS = -pipe -Wall -Wimplicit -Wstrict-prototypes #BASE_CFLAGS += -Werror # Disabled due to #warning usage. # rcg010216: DLL_ONLY for PPC ifeq ($(strip $(DLL_ONLY)),true) BASE_CFLAGS += -DDLL_ONLY endif # !!! FIXME: make this a build option? Make it coexist with X11 glimp? ifeq ($(strip $(USE_SDL)),true) BASE_CFLAGS += -DUSE_SDL=1 $(shell sdl-config --cflags) endif GL_CFLAGS = -I/usr/X11R6/include OPTIMIZE = -O3 -ffast-math -funroll-loops -fomit-frame-pointer \ -fno-strict-aliasing ifeq ($(ARCH),x86_64) OPTIMIZE = -O3 -fomit-frame-pointer -ffast-math -falign-loops=2 \ -falign-jumps=2 -falign-functions=2 -fstrength-reduce \ -fno-strict-aliasing BASE_CFLAGS += -DHAVE_VM_NATIVE else ifeq ($(ARCH),i386) OPTIMIZE = -O3 -march=i686 -fomit-frame-pointer -ffast-math \ -falign-loops=2 -falign-jumps=2 -falign-functions=2 \ -fno-strict-aliasing -fstrength-reduce BASE_CFLAGS += -DHAVE_VM_NATIVE -DHAVE_VM_COMPILED else ifeq ($(ARCH),ppc) BASE_CFLAGS += -DHAVE_VM_NATIVE endif endif endif # bk001204 - need -O for -Wall for uninitialized # bk001205 - took out -O to get assertions (NDEBUG) # bk001206 - MALLOC_CHECK in addition to ZONE_DEBUG # TTimo 03/30/2001 temporary took out -Werror for initial merge DEBUG_CFLAGS = $(BASE_CFLAGS) -g -DNO_MOUSEGRAB -O0 RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE) LIBEXT=a SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared $(LDFLAGS) AR=ar ARFLAGS=rv RANLIB=ranlib THREAD_LDFLAGS=-lpthread LDFLAGS=-ldl -lm DEBUG_CFLAGS += -DHAVE_EXECINFO_H ifeq ($(BUILD_FREETYPE),1) RELEASE_CFLAGS += $(shell pkg-config --cflags freetype2) -DBUILD_FREETYPE DEBUG_CFLAGS += $(shell pkg-config --cflags freetype2) -DBUILD_FREETYPE LDFLAGS += $(shell pkg-config --libs freetype2) endif ifeq ($(strip $(USE_SDL)),true) GLLDFLAGS=$(shell sdl-config --libs) else GLLDFLAGS=-L/usr/X11R6/$(LIB) -lX11 -lXext -lXxf86dga -lXxf86vm endif ifeq ($(ARCH),i386) # linux32 make ... BASE_CFLAGS += -m32 LDFLAGS+=-m32 endif ifeq ($(ARCH),axp) TARGETS=\ $(B)/$(PLATFORM)q3ded else TARGETS=\ $(B)/$(PLATFORM)quake3 \ $(B)/$(PLATFORM)q3ded \ $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \ $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) \ # $(B)/baseq3/vm/qagame.qvm \ # $(B)/baseq3/vm/cgame.qvm \ # $(B)/baseq3/vm/ui.qvm \ # $(B)/missionpack/vm/qagame.qvm \ # $(B)/missionpack/vm/cgame.qvm \ # $(B)/missionpack/vm/ui.qvm # $(B)/$(PLATFORM)quake3-smp \ endif else # ifeq Linux ############################################################################# # SETUP AND BUILD -- MINGW32 ############################################################################# ifeq ($(PLATFORM),mingw32) GLIBC=-mingw CC=gcc CXX=g++ WINDRES=windres ifeq ($(ARCH),i386) ARCH=x86 endif RPMARCH=$(ARCH) BASE_CFLAGS = -pipe -Wall -Wimplicit -Wstrict-prototypes ifeq ($(strip $(DLL_ONLY)),true) BASE_CFLAGS += -DDLL_ONLY endif DX_CFLAGS = -I$(DXSDK_DIR)/Include GL_CFLAGS = MINGW_CFLAGS = -DDONT_TYPEDEF_INT32 OPTIMIZE = -O3 -march=i686 -fomit-frame-pointer -ffast-math -falign-loops=2 \ -falign-jumps=2 -falign-functions=2 -fno-strict-aliasing -fstrength-reduce BASE_CFLAGS += -DHAVE_VM_NATIVE -DHAVE_VM_COMPILED DEBUG_CFLAGS=$(BASE_CFLAGS) -g -O0 RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE) LIBEXT=lib SHLIBEXT=dll SHLIBCFLAGS= SHLIBLDFLAGS=-shared $(LDFLAGS) AR=ar ARFLAGS=rv RANLIB=ranlib LDFLAGS= -mwindows -lwsock32 -lgdi32 -lwinmm -lole32 GLLDFLAGS= ifeq ($(BUILD_FREETYPE),1) RELEASE_CFLAGS += $(shell pkg-config --cflags freetype2) -DBUILD_FREETYPE DEBUG_CFLAGS += $(shell pkg-config --cflags freetype2) -DBUILD_FREETYPE LDFLAGS += $(shell pkg-config --libs freetype2) endif ifeq ($(ARCH),x86) # build 32bit BASE_CFLAGS += -m32 LDFLAGS+=-m32 endif TARGETS=\ $(B)/$(PLATFORM)quake3 \ $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \ $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) # $(B)/baseq3/vm/qagame.qvm \ # $(B)/baseq3/vm/cgame.qvm \ # $(B)/baseq3/vm/ui.qvm \ # $(B)/missionpack/vm/qagame.qvm \ # $(B)/missionpack/vm/cgame.qvm \ # $(B)/missionpack/vm/ui.qvm else # ifeq mingw32 ############################################################################# # SETUP AND BUILD -- FREEBSD ############################################################################# ifeq ($(PLATFORM),freebsd) GLIBC= #libc is irrelevant ifneq (,$(findstring alpha,$(shell uname -m))) ARCH=axp RPMARCH=alpha else #default to i386 ARCH=i386 RPMARCH=i386 endif #alpha test BASE_CFLAGS = -pipe GL_CFLAGS = -I/usr/X11R6/include DEBUG_CFLAGS=$(BASE_CFLAGS) -g -Wall -Werror ifeq ($(ARCH),axp) CC=gcc RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -ffast-math -funroll-loops \ -fomit-frame-pointer -fexpensive-optimizations else CC=gcc RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 -mtune=pentiumpro \ -march=pentium -fomit-frame-pointer -pipe -ffast-math \ -falign-loops=2 -falign-jumps=2 -falign-functions=2 \ -fno-strict-aliasing -fstrength-reduce endif LIBEXT=a SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared $(LDFLAGS) ARFLAGS=ar rv RANLIB=ranlib THREAD_LDFLAGS=-lpthread # don't need -ldl (FreeBSD) LDFLAGS=-lm #GLLDFLAGS=-L/usr/X11R6/lib -L$(MESADIR)/lib -lGL -lX11 -lXext -lXxf86dga -lXxf86vm #GLLDFLAGS=-L/usr/X11/lib -lGL -lX11 -lXext -lm GLLDFLAGS=-L/usr/X11R6/$(LIB) -lGL -lX11 -lXext -lXxf86dga -lXxf86vm ifeq ($(ARCH),axp) TARGETS=\ $(B)/$(PLATFORM)q3ded else TARGETS=\ $(B)/$(PLATFORM)quake3 \ $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) \ $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) \ $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) \ $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) \ $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) \ $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) endif else # ifeq freebsd ############################################################################# # SETUP AND BUILD -- IRIX ############################################################################# ifeq ($(PLATFORM),irix) ARCH=mips #default to MIPS GLIBC= #libc is irrelevant CC=cc BASE_CFLAGS=-Dstricmp=strcasecmp -Xcpluscomm -woff 1185 -mips3 \ -nostdinc -I. -I$(ROOT)/usr/include RELEASE_CFLAGS=$(BASE_CFLAGS) -O3 DEBUG_CFLAGS=$(BASE_CFLAGS) -g LIBEXT=a SHLIBEXT=so SHLIBCFLAGS= SHLIBLDFLAGS=-shared ARFLAGS=ar rv RANLIB=ranlib LDFLAGS=-ldl -lm GLLDFLAGS=-L/usr/X11/$(LIB) -lGL -lX11 -lXext -lm TARGETS=$(B)/sgiquake3 \ $(B)/q3ded else # ifeq IRIX ############################################################################# # SETUP AND BUILD -- GENERIC ############################################################################# #CC=egcs #BASE_CFLAGS=-Dstricmp=strcasecmp #DEBUG_CFLAGS=$(BASE_CFLAGS) -g #RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG -O3 LIBEXT=a SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared ARFLAGS=ar rv RANLIB=ranlib TARGETS=\ $(B)/$(PLATFORM)q3ded endif #Linux endif #mingw32 endif #FreeBSD endif #IRIX ifdef DEFAULT_BASEDIR BASE_CFLAGS += -DDEFAULT_BASEDIR=\\\"$(DEFAULT_BASEDIR)\\\" endif DO_CC=$(CC) $(CFLAGS) -o $@ -c $< DO_CXX=$(CXX) $(CFLAGS) -o $@ -c $< DO_SMP_CC=$(CC) $(CFLAGS) -DSMP -o $@ -c $< DO_BOT_CC=$(CC) $(CFLAGS) -DBOTLIB -o $@ -c $< # $(SHLIBCFLAGS) # bk001212 DO_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) -o $@ -c $< DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< DO_SHLIB_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $< DO_DED_CC=$(CC) -DDEDICATED -DC_ONLY $(CFLAGS) -o $@ -c $< DO_WINDRES=$(WINDRES) -i $< -o $@ #DO_LCC=$(LCC) -o $@ -S -Wf-target=bytecode -Wf-g -DQ3_VM -I$(CGDIR) -I$(GDIR) -I$(UIDIR) $< #### DEFAULT TARGET default:build_release debug: build_debug release: build_release build_debug: B=$(BD) build_debug: makedirs $(MAKE) targets B=$(BD) CFLAGS="$(DEBUG_CFLAGS)" build_release: B=$(BR) build_release: makedirs $(MAKE) targets B=$(BR) CFLAGS="$(RELEASE_CFLAGS)" #Build both debug and release builds all:build_debug build_release targets: $(TARGETS) makedirs: @if [ ! -d $(B) ];then mkdir $(B);fi @if [ ! -d $(B)/client ];then mkdir $(B)/client;fi @if [ ! -d $(B)/ded ];then mkdir $(B)/ded;fi @if [ ! -d $(B)/ref ];then mkdir $(B)/ref;fi @if [ ! -d $(B)/ft2 ];then mkdir $(B)/ft2;fi @if [ ! -d $(B)/baseq3 ];then mkdir $(B)/baseq3;fi @if [ ! -d $(B)/baseq3/cgame ];then mkdir $(B)/baseq3/cgame;fi @if [ ! -d $(B)/baseq3/game ];then mkdir $(B)/baseq3/game;fi @if [ ! -d $(B)/baseq3/ui ];then mkdir $(B)/baseq3/ui;fi @if [ ! -d $(B)/baseq3/vm ];then mkdir $(B)/baseq3/vm;fi @if [ ! -d $(B)/missionpack ];then mkdir $(B)/missionpack;fi @if [ ! -d $(B)/missionpack/cgame ];then mkdir $(B)/missionpack/cgame;fi @if [ ! -d $(B)/missionpack/game ];then mkdir $(B)/missionpack/game;fi @if [ ! -d $(B)/missionpack/ui ];then mkdir $(B)/missionpack/ui;fi @if [ ! -d $(B)/missionpack/vm ];then mkdir $(B)/missionpack/vm;fi @if [ ! -d $(B)/q3static ];then mkdir $(B)/q3static;fi ############################################################################# # CLIENT/SERVER ############################################################################# Q3OBJ = \ $(B)/client/cl_cgame.o \ $(B)/client/cl_cin.o \ $(B)/client/cl_console.o \ $(B)/client/cl_input.o \ $(B)/client/cl_keys.o \ $(B)/client/cl_main.o \ $(B)/client/cl_net_chan.o \ $(B)/client/cl_parse.o \ $(B)/client/cl_scrn.o \ $(B)/client/cl_ui.o \ \ $(B)/client/cm_load.o \ $(B)/client/cm_patch.o \ $(B)/client/cm_polylib.o \ $(B)/client/cm_test.o \ $(B)/client/cm_trace.o \ \ $(B)/client/cmd.o \ $(B)/client/common.o \ $(B)/client/cvar.o \ $(B)/client/files.o \ $(B)/client/md4.o \ $(B)/client/msg.o \ $(B)/client/net_chan.o \ $(B)/client/huffman.o \ \ $(B)/client/snd_adpcm.o \ $(B)/client/snd_dma.o \ $(B)/client/snd_mem.o \ $(B)/client/snd_mix.o \ $(B)/client/snd_wavelet.o \ \ $(B)/client/sv_bot.o \ $(B)/client/sv_ccmds.o \ $(B)/client/sv_client.o \ $(B)/client/sv_game.o \ $(B)/client/sv_init.o \ $(B)/client/sv_main.o \ $(B)/client/sv_net_chan.o \ $(B)/client/sv_snapshot.o \ $(B)/client/sv_world.o \ \ $(B)/client/q_math.o \ $(B)/client/q_shared.o \ \ $(B)/client/unzip.o \ $(B)/client/vm.o \ $(B)/client/vm_interpreted.o \ \ $(B)/client/be_aas_bspq3.o \ $(B)/client/be_aas_cluster.o \ $(B)/client/be_aas_debug.o \ $(B)/client/be_aas_entity.o \ $(B)/client/be_aas_file.o \ $(B)/client/be_aas_main.o \ $(B)/client/be_aas_move.o \ $(B)/client/be_aas_optimize.o \ $(B)/client/be_aas_reach.o \ $(B)/client/be_aas_route.o \ $(B)/client/be_aas_routealt.o \ $(B)/client/be_aas_sample.o \ $(B)/client/be_ai_char.o \ $(B)/client/be_ai_chat.o \ $(B)/client/be_ai_gen.o \ $(B)/client/be_ai_goal.o \ $(B)/client/be_ai_move.o \ $(B)/client/be_ai_weap.o \ $(B)/client/be_ai_weight.o \ $(B)/client/be_ea.o \ $(B)/client/be_interface.o \ $(B)/client/l_crc.o \ $(B)/client/l_libvar.o \ $(B)/client/l_log.o \ $(B)/client/l_memory.o \ $(B)/client/l_precomp.o \ $(B)/client/l_script.o \ $(B)/client/l_struct.o \ \ $(B)/client/jcapimin.o \ $(B)/client/jchuff.o \ $(B)/client/jcinit.o \ $(B)/client/jccoefct.o \ $(B)/client/jccolor.o \ $(B)/client/jfdctflt.o \ $(B)/client/jcdctmgr.o \ $(B)/client/jcphuff.o \ $(B)/client/jcmainct.o \ $(B)/client/jcmarker.o \ $(B)/client/jcmaster.o \ $(B)/client/jcomapi.o \ $(B)/client/jcparam.o \ $(B)/client/jcprepct.o \ $(B)/client/jcsample.o \ $(B)/client/jdapimin.o \ $(B)/client/jdapistd.o \ $(B)/client/jdatasrc.o \ $(B)/client/jdcoefct.o \ $(B)/client/jdcolor.o \ $(B)/client/jddctmgr.o \ $(B)/client/jdhuff.o \ $(B)/client/jdinput.o \ $(B)/client/jdmainct.o \ $(B)/client/jdmarker.o \ $(B)/client/jdmaster.o \ $(B)/client/jdpostct.o \ $(B)/client/jdsample.o \ $(B)/client/jdtrans.o \ $(B)/client/jerror.o \ $(B)/client/jidctflt.o \ $(B)/client/jmemmgr.o \ $(B)/client/jmemnobs.o \ $(B)/client/jutils.o \ \ $(B)/client/tr_animation.o \ $(B)/client/tr_backend.o \ $(B)/client/tr_bsp.o \ $(B)/client/tr_cmds.o \ $(B)/client/tr_curve.o \ $(B)/client/tr_flares.o \ $(B)/client/tr_font.o \ $(B)/client/tr_image.o \ $(B)/client/tr_init.o \ $(B)/client/tr_light.o \ $(B)/client/tr_main.o \ $(B)/client/tr_marks.o \ $(B)/client/tr_mesh.o \ $(B)/client/tr_model.o \ $(B)/client/tr_noise.o \ $(B)/client/tr_scene.o \ $(B)/client/tr_shade.o \ $(B)/client/tr_shade_calc.o \ $(B)/client/tr_shader.o \ $(B)/client/tr_shadows.o \ $(B)/client/tr_sky.o \ $(B)/client/tr_surface.o \ $(B)/client/tr_world.o \ ifeq ($(ARCH),i386) Q3OBJ += $(B)/client/vm_x86.o endif ifeq ($(ARCH),x86) Q3OBJ += $(B)/client/vm_x86.o endif ifeq ($(ARCH),x86_64) Q3OBJ += $(B)/client/vm_none.o endif ifeq ($(ARCH),ppc) ifeq ($(DLL_ONLY),false) Q3OBJ += $(B)/client/$(VM_PPC).o endif endif #platform specific objects ifeq ($(PLATFORM),freebsd) ifeq ($(ARCH),axp) Q3POBJ= else Q3POBJ=\ $(B)/client/unix_main.o \ $(B)/client/unix_net.o \ $(B)/client/unix_shared.o \ $(B)/client/linux_signals.o \ $(B)/client/linux_common.o \ $(B)/client/linux_qgl.o \ $(B)/client/sdl_glimp.o \ $(B)/client/linux_glimp.o \ $(B)/client/linux_snd.o \ $(B)/client/sdl_snd.o \ $(B)/client/snd_mixa.o \ $(B)/client/matha.o ifeq ($(ARCH),i386) Q3POBJ += $(B)/client/ftola.o $(B)/client/snapvectora.o Q3POBJ_SMP += $(B)/client/ftola.o $(B)/client/snapvectora.o endif endif # FreeBSD-axp else ifeq ($(PLATFORM),irix) Q3POBJ=\ $(B)/client/unix_main.o \ $(B)/client/unix_net.o \ $(B)/client/unix_shared.o \ $(B)/client/irix_qgl.o \ $(B)/client/irix_glimp.o \ $(B)/client/irix_snd.o else ifeq ($(PLATFORM),mingw32) Q3POBJ=\ $(B)/client/linux_common.o \ $(B)/client/snd_mixa.o \ $(B)/client/matha.o \ $(B)/client/ftola.o \ $(B)/client/snapvectora.o \ $(B)/client/win_gamma.o \ $(B)/client/win_glimp.o \ $(B)/client/win_input.o \ $(B)/client/win_main.o \ $(B)/client/win_net.o \ $(B)/client/win_qgl.o \ $(B)/client/win_shared.o \ $(B)/client/win_snd.o \ $(B)/client/win_syscon.o \ $(B)/client/win_wndproc.o \ $(B)/client/win_resource.o else ifeq ($(PLATFORM),linux) ifeq ($(ARCH),axp) Q3POBJ= else Q3POBJ=\ $(B)/client/unix_main.o \ $(B)/client/unix_net.o \ $(B)/client/unix_shared.o \ $(B)/client/linux_signals.o \ $(B)/client/linux_common.o \ $(B)/client/linux_qgl.o \ $(B)/client/linux_glimp.o \ $(B)/client/sdl_glimp.o \ $(B)/client/linux_joystick.o \ $(B)/client/linux_snd.o \ $(B)/client/sdl_snd.o \ $(B)/client/snd_mixa.o \ $(B)/client/matha.o \ Q3POBJ_SMP=\ $(B)/client/unix_main.o \ $(B)/client/unix_net.o \ $(B)/client/unix_shared.o \ $(B)/client/linux_signals.o \ $(B)/client/linux_common.o \ $(B)/client/linux_qgl.o \ $(B)/client/linux_glimp_smp.o \ $(B)/client/linux_joystick.o \ $(B)/client/linux_snd.o \ $(B)/client/sdl_snd.o \ $(B)/client/snd_mixa.o \ $(B)/client/matha.o ifeq ($(ARCH),i386) Q3POBJ += $(B)/client/ftola.o $(B)/client/snapvectora.o Q3POBJ_SMP += $(B)/client/ftola.o $(B)/client/snapvectora.o endif endif #Linux-axp endif #Linux endif #mingw32 endif #IRIX endif #FreeBSD $(B)/$(PLATFORM)quake3 : $(Q3OBJ) $(Q3POBJ) $(CC) -o $@ $(Q3OBJ) $(Q3POBJ) $(GLLDFLAGS) $(LDFLAGS) # TTimo: splines code requires C++ linking, but splines have # not been officially included in the codebase # $(CXX) -o $@ $(Q3OBJ) $(Q3POBJ) $(GLLDFLAGS) $(LDFLAGS) $(B)/$(PLATFORM)quake3-smp : $(Q3OBJ) $(Q3POBJ_SMP) $(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(GLLDFLAGS) \ $(THREAD_LDFLAGS) $(LDFLAGS) $(B)/client/cl_cgame.o : $(CDIR)/cl_cgame.c; $(DO_CC) $(B)/client/cl_cin.o : $(CDIR)/cl_cin.c; $(DO_CC) $(B)/client/cl_console.o : $(CDIR)/cl_console.c; $(DO_CC) $(B)/client/cl_input.o : $(CDIR)/cl_input.c; $(DO_CC) $(B)/client/cl_keys.o : $(CDIR)/cl_keys.c; $(DO_CC) $(B)/client/cl_main.o : $(CDIR)/cl_main.c; $(DO_CC) $(B)/client/cl_net_chan.o : $(CDIR)/cl_net_chan.c; $(DO_CC) $(B)/client/cl_parse.o : $(CDIR)/cl_parse.c; $(DO_CC) $(B)/client/cl_scrn.o : $(CDIR)/cl_scrn.c; $(DO_CC) $(B)/client/cl_ui.o : $(CDIR)/cl_ui.c; $(DO_CC) $(B)/client/snd_adpcm.o : $(CDIR)/snd_adpcm.c; $(DO_CC) $(B)/client/snd_dma.o : $(CDIR)/snd_dma.c; $(DO_CC) $(B)/client/snd_mem.o : $(CDIR)/snd_mem.c; $(DO_CC) $(B)/client/snd_mix.o : $(CDIR)/snd_mix.c; $(DO_CC) $(B)/client/snd_wavelet.o : $(CDIR)/snd_wavelet.c; $(DO_CC) $(B)/client/sv_bot.o : $(SDIR)/sv_bot.c; $(DO_CC) $(B)/client/sv_client.o : $(SDIR)/sv_client.c; $(DO_CC) $(B)/client/sv_ccmds.o : $(SDIR)/sv_ccmds.c; $(DO_CC) $(B)/client/sv_game.o : $(SDIR)/sv_game.c; $(DO_CC) $(B)/client/sv_init.o : $(SDIR)/sv_init.c; $(DO_CC) $(B)/client/sv_main.o : $(SDIR)/sv_main.c; $(DO_CC) $(B)/client/sv_net_chan.o : $(SDIR)/sv_net_chan.c; $(DO_CC) $(B)/client/sv_snapshot.o : $(SDIR)/sv_snapshot.c; $(DO_CC) $(B)/client/sv_world.o : $(SDIR)/sv_world.c; $(DO_CC) $(B)/client/cm_trace.o : $(CMDIR)/cm_trace.c; $(DO_CC) $(B)/client/cm_load.o : $(CMDIR)/cm_load.c; $(DO_CC) $(B)/client/cm_test.o : $(CMDIR)/cm_test.c; $(DO_CC) $(B)/client/cm_patch.o : $(CMDIR)/cm_patch.c; $(DO_CC) $(B)/client/cm_polylib.o : $(CMDIR)/cm_polylib.c; $(DO_CC) $(B)/client/cmd.o : $(CMDIR)/cmd.c; $(DO_CC) $(B)/client/common.o : 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$(B)/ded/be_interface.o : $(BLIBDIR)/be_interface.c; $(DO_BOT_CC) $(B)/ded/l_crc.o : $(BLIBDIR)/l_crc.c; $(DO_BOT_CC) $(B)/ded/l_libvar.o : $(BLIBDIR)/l_libvar.c; $(DO_BOT_CC) $(B)/ded/l_log.o : $(BLIBDIR)/l_log.c; $(DO_BOT_CC) $(B)/ded/l_memory.o : $(BLIBDIR)/l_memory.c; $(DO_BOT_CC) $(B)/ded/l_precomp.o : $(BLIBDIR)/l_precomp.c; $(DO_BOT_CC) $(B)/ded/l_script.o : $(BLIBDIR)/l_script.c; $(DO_BOT_CC) $(B)/ded/l_struct.o : $(BLIBDIR)/l_struct.c; $(DO_BOT_CC) $(B)/ded/linux_signals.o : $(UDIR)/linux_signals.c; $(DO_DED_CC) $(B)/ded/linux_common.o : $(UDIR)/linux_common.c; $(DO_DED_CC) $(B)/ded/unix_main.o : $(UDIR)/unix_main.c; $(DO_DED_CC) $(B)/ded/unix_net.o : $(UDIR)/unix_net.c; $(DO_DED_CC) $(B)/ded/unix_shared.o : $(UDIR)/unix_shared.c; $(DO_DED_CC) $(B)/ded/null_client.o : $(NDIR)/null_client.c; $(DO_DED_CC) $(B)/ded/null_input.o : $(NDIR)/null_input.c; $(DO_DED_CC) $(B)/ded/null_snddma.o : $(NDIR)/null_snddma.c; $(DO_DED_CC) $(B)/ded/unzip.o : $(CMDIR)/unzip.c; $(DO_DED_CC) $(B)/ded/vm.o : $(CMDIR)/vm.c; $(DO_DED_CC) $(B)/ded/vm_interpreted.o : $(CMDIR)/vm_interpreted.c; $(DO_DED_CC) $(B)/ded/ftola.o : $(UDIR)/ftola.s; $(DO_AS) $(B)/ded/snapvectora.o : $(UDIR)/snapvectora.s; $(DO_AS) $(B)/ded/vm_x86.o : $(CMDIR)/vm_x86.c; $(DO_DED_CC) $(B)/ded/vm_none.o : $(CMDIR)/vm_none.c; $(DO_DED_CC) $(B)/ded/$(VM_PPC).o : $(CMDIR)/$(VM_PPC).c; $(DO_DED_CC) ############################################################################# ## QVM ############################################################################# $(B)/baseq3/vm/cgame.qvm: cd $(CGDIR) && ./cgame.sh mv /tmp/quake3/baseq3/vm/cgame.qvm $@ $(B)/baseq3/vm/ui.qvm: cd $(Q3UIDIR) && ./q3_ui.sh mv /tmp/quake3/baseq3/vm/ui.qvm $@ $(B)/baseq3/vm/qagame.qvm: cd $(GDIR) && ./game.sh mv /tmp/quake3/baseq3/vm/qagame.qvm $@ $(B)/missionpack/vm/cgame.qvm: cd $(CGDIR) && ./cgame_ta.sh mv /tmp/quake3/missionpack/vm/cgame.qvm $@ $(B)/missionpack/vm/qagame.qvm: cd $(GDIR) && ./game_ta.sh mv /tmp/quake3/missionpack/vm/qagame.qvm $@ $(B)/missionpack/vm/ui.qvm: cd $(UIDIR) && ./ui.sh mv /tmp/quake3/missionpack/vm/ui.qvm $@ ############################################################################# ## BASEQ3 CGAME ############################################################################# Q3CGOBJ = \ $(B)/baseq3/cgame/bg_misc.o \ $(B)/baseq3/cgame/bg_pmove.o \ $(B)/baseq3/cgame/bg_slidemove.o \ $(B)/baseq3/cgame/cg_consolecmds.o \ $(B)/baseq3/cgame/cg_draw.o \ $(B)/baseq3/cgame/cg_drawtools.o \ $(B)/baseq3/cgame/cg_effects.o \ $(B)/baseq3/cgame/cg_ents.o \ $(B)/baseq3/cgame/cg_event.o \ $(B)/baseq3/cgame/cg_info.o \ $(B)/baseq3/cgame/cg_localents.o \ $(B)/baseq3/cgame/cg_main.o \ $(B)/baseq3/cgame/cg_marks.o \ $(B)/baseq3/cgame/cg_players.o \ $(B)/baseq3/cgame/cg_playerstate.o \ $(B)/baseq3/cgame/cg_predict.o \ $(B)/baseq3/cgame/cg_scoreboard.o \ $(B)/baseq3/cgame/cg_servercmds.o \ $(B)/baseq3/cgame/cg_snapshot.o \ $(B)/baseq3/cgame/cg_syscalls.o \ $(B)/baseq3/cgame/cg_view.o \ $(B)/baseq3/cgame/cg_weapons.o \ $(B)/baseq3/cgame/q_math.o \ $(B)/baseq3/cgame/q_shared.o $(B)/baseq3/cgame$(ARCH).$(SHLIBEXT) : $(Q3CGOBJ) $(CC) $(SHLIBLDFLAGS) -o $@ $(Q3CGOBJ) $(B)/baseq3/cgame/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/bg_pmove.o : $(GDIR)/bg_pmove.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/bg_slidemove.o : $(GDIR)/bg_slidemove.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_consolecmds.o : $(CGDIR)/cg_consolecmds.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_draw.o : $(CGDIR)/cg_draw.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_drawtools.o : $(CGDIR)/cg_drawtools.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_effects.o : $(CGDIR)/cg_effects.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_ents.o : $(CGDIR)/cg_ents.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_event.o : $(CGDIR)/cg_event.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_info.o : $(CGDIR)/cg_info.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_localents.o : $(CGDIR)/cg_localents.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_main.o : $(CGDIR)/cg_main.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_marks.o : $(CGDIR)/cg_marks.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_players.o : $(CGDIR)/cg_players.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_playerstate.o : $(CGDIR)/cg_playerstate.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_predict.o : $(CGDIR)/cg_predict.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_scoreboard.o : $(CGDIR)/cg_scoreboard.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_servercmds.o : $(CGDIR)/cg_servercmds.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_snapshot.o : $(CGDIR)/cg_snapshot.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_syscalls.o : $(CGDIR)/cg_syscalls.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_view.o : $(CGDIR)/cg_view.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/cg_weapons.o : $(CGDIR)/cg_weapons.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC) $(B)/baseq3/cgame/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC) ############################################################################# ## MISSIONPACK CGAME ############################################################################# MPCGOBJ = \ $(B)/missionpack/cgame/bg_misc.o \ $(B)/missionpack/cgame/bg_pmove.o \ $(B)/missionpack/cgame/bg_slidemove.o \ $(B)/missionpack/cgame/cg_consolecmds.o \ $(B)/missionpack/cgame/cg_newdraw.o \ $(B)/missionpack/cgame/cg_draw.o \ $(B)/missionpack/cgame/cg_drawtools.o \ $(B)/missionpack/cgame/cg_effects.o \ $(B)/missionpack/cgame/cg_ents.o \ $(B)/missionpack/cgame/cg_event.o \ $(B)/missionpack/cgame/cg_info.o \ $(B)/missionpack/cgame/cg_localents.o \ $(B)/missionpack/cgame/cg_main.o \ $(B)/missionpack/cgame/cg_marks.o \ $(B)/missionpack/cgame/cg_players.o \ $(B)/missionpack/cgame/cg_playerstate.o \ $(B)/missionpack/cgame/cg_predict.o \ $(B)/missionpack/cgame/cg_scoreboard.o \ $(B)/missionpack/cgame/cg_servercmds.o \ $(B)/missionpack/cgame/cg_snapshot.o \ $(B)/missionpack/cgame/cg_syscalls.o \ $(B)/missionpack/cgame/cg_view.o \ $(B)/missionpack/cgame/cg_weapons.o \ $(B)/missionpack/cgame/q_math.o \ $(B)/missionpack/cgame/q_shared.o \ $(B)/missionpack/cgame/ui_shared.o $(B)/missionpack/cgame$(ARCH).$(SHLIBEXT) : $(MPCGOBJ) $(CC) $(SHLIBLDFLAGS) -o $@ $(MPCGOBJ) $(B)/missionpack/cgame/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/cgame/bg_pmove.o : $(GDIR)/bg_pmove.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/cgame/bg_slidemove.o : $(GDIR)/bg_slidemove.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/cgame/cg_consolecmds.o : $(CGDIR)/cg_consolecmds.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/cgame/cg_newdraw.o : $(CGDIR)/cg_newdraw.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/cgame/cg_draw.o : $(CGDIR)/cg_draw.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/cgame/cg_drawtools.o : $(CGDIR)/cg_drawtools.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/cgame/cg_effects.o : $(CGDIR)/cg_effects.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/cgame/cg_ents.o : $(CGDIR)/cg_ents.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/cgame/cg_event.o : $(CGDIR)/cg_event.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/cgame/cg_info.o : $(CGDIR)/cg_info.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/cgame/cg_localents.o : $(CGDIR)/cg_localents.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/cgame/cg_main.o : $(CGDIR)/cg_main.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/cgame/cg_marks.o : $(CGDIR)/cg_marks.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/cgame/cg_players.o : $(CGDIR)/cg_players.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/cgame/cg_playerstate.o : $(CGDIR)/cg_playerstate.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/cgame/cg_predict.o : $(CGDIR)/cg_predict.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/cgame/cg_scoreboard.o : $(CGDIR)/cg_scoreboard.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/cgame/cg_servercmds.o : $(CGDIR)/cg_servercmds.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/cgame/cg_snapshot.o : $(CGDIR)/cg_snapshot.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/cgame/cg_syscalls.o : $(CGDIR)/cg_syscalls.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/cgame/cg_view.o : $(CGDIR)/cg_view.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/cgame/cg_weapons.o : $(CGDIR)/cg_weapons.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/cgame/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/cgame/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/cgame/ui_shared.o : $(UIDIR)/ui_shared.c; $(DO_SHLIB_CC) -DMISSIONPACK ############################################################################# ## BASEQ3 GAME ############################################################################# Q3GOBJ = \ $(B)/baseq3/game/ai_chat.o \ $(B)/baseq3/game/ai_cmd.o \ $(B)/baseq3/game/ai_dmnet.o \ $(B)/baseq3/game/ai_dmq3.o \ $(B)/baseq3/game/ai_main.o \ $(B)/baseq3/game/ai_team.o \ $(B)/baseq3/game/ai_vcmd.o \ $(B)/baseq3/game/bg_misc.o \ $(B)/baseq3/game/bg_pmove.o \ $(B)/baseq3/game/bg_slidemove.o \ $(B)/baseq3/game/g_active.o \ $(B)/baseq3/game/g_arenas.o \ $(B)/baseq3/game/g_bot.o \ $(B)/baseq3/game/g_client.o \ $(B)/baseq3/game/g_cmds.o \ $(B)/baseq3/game/g_combat.o \ $(B)/baseq3/game/g_items.o \ $(B)/baseq3/game/g_main.o \ $(B)/baseq3/game/g_mem.o \ $(B)/baseq3/game/g_misc.o \ $(B)/baseq3/game/g_missile.o \ $(B)/baseq3/game/g_mover.o \ $(B)/baseq3/game/g_session.o \ $(B)/baseq3/game/g_spawn.o \ $(B)/baseq3/game/g_svcmds.o \ $(B)/baseq3/game/g_syscalls.o \ $(B)/baseq3/game/g_target.o \ $(B)/baseq3/game/g_team.o \ $(B)/baseq3/game/g_trigger.o \ $(B)/baseq3/game/g_utils.o \ $(B)/baseq3/game/g_weapon.o \ \ $(B)/baseq3/game/q_math.o \ $(B)/baseq3/game/q_shared.o $(B)/baseq3/qagame$(ARCH).$(SHLIBEXT) : $(Q3GOBJ) $(CC) $(SHLIBLDFLAGS) -o $@ $(Q3GOBJ) $(B)/baseq3/game/ai_chat.o : $(GDIR)/ai_chat.c; $(DO_SHLIB_CC) $(B)/baseq3/game/ai_cmd.o : $(GDIR)/ai_cmd.c; $(DO_SHLIB_CC) $(B)/baseq3/game/ai_dmnet.o : $(GDIR)/ai_dmnet.c; $(DO_SHLIB_CC) $(B)/baseq3/game/ai_dmq3.o : $(GDIR)/ai_dmq3.c; $(DO_SHLIB_CC) $(B)/baseq3/game/ai_main.o : $(GDIR)/ai_main.c; $(DO_SHLIB_CC) $(B)/baseq3/game/ai_team.o : $(GDIR)/ai_team.c; $(DO_SHLIB_CC) $(B)/baseq3/game/ai_vcmd.o : $(GDIR)/ai_vcmd.c; $(DO_SHLIB_CC) $(B)/baseq3/game/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_SHLIB_CC) $(B)/baseq3/game/bg_pmove.o : $(GDIR)/bg_pmove.c; $(DO_SHLIB_CC) $(B)/baseq3/game/bg_slidemove.o : $(GDIR)/bg_slidemove.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_active.o : $(GDIR)/g_active.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_arenas.o : $(GDIR)/g_arenas.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_bot.o : $(GDIR)/g_bot.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_client.o : $(GDIR)/g_client.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_cmds.o : $(GDIR)/g_cmds.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_combat.o : $(GDIR)/g_combat.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_items.o : $(GDIR)/g_items.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_main.o : $(GDIR)/g_main.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_mem.o : $(GDIR)/g_mem.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_misc.o : $(GDIR)/g_misc.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_missile.o : $(GDIR)/g_missile.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_mover.o : $(GDIR)/g_mover.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_session.o : $(GDIR)/g_session.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_spawn.o : $(GDIR)/g_spawn.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_svcmds.o : $(GDIR)/g_svcmds.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_syscalls.o : $(GDIR)/g_syscalls.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_target.o : $(GDIR)/g_target.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_team.o : $(GDIR)/g_team.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_trigger.o : $(GDIR)/g_trigger.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_utils.o : $(GDIR)/g_utils.c; $(DO_SHLIB_CC) $(B)/baseq3/game/g_weapon.o : $(GDIR)/g_weapon.c; $(DO_SHLIB_CC) $(B)/baseq3/game/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC) $(B)/baseq3/game/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC) ############################################################################# ## MISSIONPACK GAME ############################################################################# MPGOBJ = \ $(B)/missionpack/game/ai_chat.o \ $(B)/missionpack/game/ai_cmd.o \ $(B)/missionpack/game/ai_dmnet.o \ $(B)/missionpack/game/ai_dmq3.o \ $(B)/missionpack/game/ai_main.o \ $(B)/missionpack/game/ai_team.o \ $(B)/missionpack/game/ai_vcmd.o \ $(B)/missionpack/game/bg_misc.o \ $(B)/missionpack/game/bg_pmove.o \ $(B)/missionpack/game/bg_slidemove.o \ $(B)/missionpack/game/g_active.o \ $(B)/missionpack/game/g_arenas.o \ $(B)/missionpack/game/g_bot.o \ $(B)/missionpack/game/g_client.o \ $(B)/missionpack/game/g_cmds.o \ $(B)/missionpack/game/g_combat.o \ $(B)/missionpack/game/g_items.o \ $(B)/missionpack/game/g_main.o \ $(B)/missionpack/game/g_mem.o \ $(B)/missionpack/game/g_misc.o \ $(B)/missionpack/game/g_missile.o \ $(B)/missionpack/game/g_mover.o \ $(B)/missionpack/game/g_session.o \ $(B)/missionpack/game/g_spawn.o \ $(B)/missionpack/game/g_svcmds.o \ $(B)/missionpack/game/g_syscalls.o \ $(B)/missionpack/game/g_target.o \ $(B)/missionpack/game/g_team.o \ $(B)/missionpack/game/g_trigger.o \ $(B)/missionpack/game/g_utils.o \ $(B)/missionpack/game/g_weapon.o \ \ $(B)/missionpack/game/q_math.o \ $(B)/missionpack/game/q_shared.o $(B)/missionpack/qagame$(ARCH).$(SHLIBEXT) : $(MPGOBJ) $(CC) $(SHLIBLDFLAGS) -o $@ $(MPGOBJ) $(B)/missionpack/game/ai_chat.o : $(GDIR)/ai_chat.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/game/ai_cmd.o : $(GDIR)/ai_cmd.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/game/ai_dmnet.o : $(GDIR)/ai_dmnet.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/game/ai_dmq3.o : $(GDIR)/ai_dmq3.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/game/ai_main.o : $(GDIR)/ai_main.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/game/ai_team.o : $(GDIR)/ai_team.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/game/ai_vcmd.o : $(GDIR)/ai_vcmd.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/game/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/game/bg_pmove.o : $(GDIR)/bg_pmove.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/game/bg_slidemove.o : $(GDIR)/bg_slidemove.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/game/g_active.o : $(GDIR)/g_active.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/game/g_arenas.o : $(GDIR)/g_arenas.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/game/g_bot.o : $(GDIR)/g_bot.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/game/g_client.o : $(GDIR)/g_client.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/game/g_cmds.o : $(GDIR)/g_cmds.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/game/g_combat.o : $(GDIR)/g_combat.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/game/g_items.o : $(GDIR)/g_items.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/game/g_main.o : $(GDIR)/g_main.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/game/g_mem.o : $(GDIR)/g_mem.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/game/g_misc.o : $(GDIR)/g_misc.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/game/g_missile.o : $(GDIR)/g_missile.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/game/g_mover.o : $(GDIR)/g_mover.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/game/g_session.o : $(GDIR)/g_session.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/game/g_spawn.o : $(GDIR)/g_spawn.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/game/g_svcmds.o : $(GDIR)/g_svcmds.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/game/g_syscalls.o : $(GDIR)/g_syscalls.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/game/g_target.o : $(GDIR)/g_target.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/game/g_team.o : $(GDIR)/g_team.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/game/g_trigger.o : $(GDIR)/g_trigger.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/game/g_utils.o : $(GDIR)/g_utils.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/game/g_weapon.o : $(GDIR)/g_weapon.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/game/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/game/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC) -DMISSIONPACK ############################################################################# ## BASEQ3 UI ############################################################################# Q3UIOBJ = \ $(B)/baseq3/ui/bg_misc.o \ $(B)/baseq3/ui/ui_addbots.o \ $(B)/baseq3/ui/ui_atoms.o \ $(B)/baseq3/ui/ui_cdkey.o \ $(B)/baseq3/ui/ui_cinematics.o \ $(B)/baseq3/ui/ui_confirm.o \ $(B)/baseq3/ui/ui_connect.o \ $(B)/baseq3/ui/ui_controls2.o \ $(B)/baseq3/ui/ui_credits.o \ $(B)/baseq3/ui/ui_demo2.o \ $(B)/baseq3/ui/ui_display.o \ $(B)/baseq3/ui/ui_gameinfo.o \ $(B)/baseq3/ui/ui_ingame.o \ $(B)/baseq3/ui/ui_loadconfig.o \ $(B)/baseq3/ui/ui_main.o \ $(B)/baseq3/ui/ui_menu.o \ $(B)/baseq3/ui/ui_mfield.o \ $(B)/baseq3/ui/ui_mods.o \ $(B)/baseq3/ui/ui_network.o \ $(B)/baseq3/ui/ui_options.o \ $(B)/baseq3/ui/ui_playermodel.o \ $(B)/baseq3/ui/ui_players.o \ $(B)/baseq3/ui/ui_playersettings.o \ $(B)/baseq3/ui/ui_preferences.o \ $(B)/baseq3/ui/ui_qmenu.o \ $(B)/baseq3/ui/ui_removebots.o \ $(B)/baseq3/ui/ui_saveconfig.o \ $(B)/baseq3/ui/ui_serverinfo.o \ $(B)/baseq3/ui/ui_servers2.o \ $(B)/baseq3/ui/ui_setup.o \ $(B)/baseq3/ui/ui_sound.o \ $(B)/baseq3/ui/ui_sparena.o \ $(B)/baseq3/ui/ui_specifyserver.o \ $(B)/baseq3/ui/ui_splevel.o \ $(B)/baseq3/ui/ui_sppostgame.o \ $(B)/baseq3/ui/ui_spskill.o \ $(B)/baseq3/ui/ui_startserver.o \ $(B)/baseq3/ui/ui_syscalls.o \ $(B)/baseq3/ui/ui_team.o \ $(B)/baseq3/ui/ui_teamorders.o \ $(B)/baseq3/ui/ui_video.o \ \ $(B)/baseq3/ui/q_math.o \ $(B)/baseq3/ui/q_shared.o $(B)/baseq3/ui$(ARCH).$(SHLIBEXT) : $(Q3UIOBJ) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(Q3UIOBJ) $(B)/baseq3/ui/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_addbots.o : $(Q3UIDIR)/ui_addbots.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_atoms.o : $(Q3UIDIR)/ui_atoms.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_cinematics.o : $(Q3UIDIR)/ui_cinematics.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_cdkey.o : $(Q3UIDIR)/ui_cdkey.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_confirm.o : $(Q3UIDIR)/ui_confirm.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_connect.o : $(Q3UIDIR)/ui_connect.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_controls2.o : $(Q3UIDIR)/ui_controls2.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_credits.o : $(Q3UIDIR)/ui_credits.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_demo2.o : $(Q3UIDIR)/ui_demo2.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_display.o : $(Q3UIDIR)/ui_display.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_gameinfo.o : $(Q3UIDIR)/ui_gameinfo.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_ingame.o : $(Q3UIDIR)/ui_ingame.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_loadconfig.o : $(Q3UIDIR)/ui_loadconfig.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_main.o : $(Q3UIDIR)/ui_main.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_menu.o : $(Q3UIDIR)/ui_menu.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_mfield.o : $(Q3UIDIR)/ui_mfield.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_mods.o : $(Q3UIDIR)/ui_mods.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_network.o : $(Q3UIDIR)/ui_network.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_options.o : $(Q3UIDIR)/ui_options.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_playermodel.o : $(Q3UIDIR)/ui_playermodel.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_players.o : $(Q3UIDIR)/ui_players.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_playersettings.o : $(Q3UIDIR)/ui_playersettings.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_preferences.o : $(Q3UIDIR)/ui_preferences.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_qmenu.o : $(Q3UIDIR)/ui_qmenu.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_quit.o : $(Q3UIDIR)/ui_quit.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_removebots.o : $(Q3UIDIR)/ui_removebots.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_saveconfig.o : $(Q3UIDIR)/ui_saveconfig.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_serverinfo.o : $(Q3UIDIR)/ui_serverinfo.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_servers2.o : $(Q3UIDIR)/ui_servers2.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_setup.o : $(Q3UIDIR)/ui_setup.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_sound.o : $(Q3UIDIR)/ui_sound.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_sparena.o : $(Q3UIDIR)/ui_sparena.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_specifyserver.o : $(Q3UIDIR)/ui_specifyserver.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_splevel.o : $(Q3UIDIR)/ui_splevel.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_sppostgame.o : $(Q3UIDIR)/ui_sppostgame.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_spskill.o : $(Q3UIDIR)/ui_spskill.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_startserver.o : $(Q3UIDIR)/ui_startserver.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_team.o : $(Q3UIDIR)/ui_team.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_teamorders.o : $(Q3UIDIR)/ui_teamorders.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_syscalls.o : $(UIDIR)/ui_syscalls.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/ui_video.o : $(Q3UIDIR)/ui_video.c; $(DO_SHLIB_CC) # bk001205 - these wre the only SHLIB compiles in 1.17 $(B)/baseq3/ui/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC) $(B)/baseq3/ui/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC) ############################################################################# ## MISSIONPACK UI ############################################################################# MPUIOBJ = \ $(B)/missionpack/ui/ui_atoms.o \ $(B)/missionpack/ui/ui_gameinfo.o \ $(B)/missionpack/ui/ui_main.o \ $(B)/missionpack/ui/ui_players.o \ $(B)/missionpack/ui/ui_syscalls.o \ $(B)/missionpack/ui/ui_util.o \ $(B)/missionpack/ui/ui_shared.o \ \ $(B)/missionpack/ui/bg_misc.o \ \ $(B)/missionpack/ui/q_math.o \ $(B)/missionpack/ui/q_shared.o $(B)/missionpack/ui$(ARCH).$(SHLIBEXT) : $(MPUIOBJ) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(MPUIOBJ) $(B)/missionpack/ui/ui_atoms.o : $(UIDIR)/ui_atoms.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/ui/ui_gameinfo.o : $(UIDIR)/ui_gameinfo.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/ui/ui_main.o : $(UIDIR)/ui_main.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/ui/ui_players.o : $(UIDIR)/ui_players.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/ui/ui_syscalls.o : $(UIDIR)/ui_syscalls.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/ui/ui_util.o : $(UIDIR)/ui_util.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/ui/ui_shared.o : $(UIDIR)/ui_shared.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/ui/bg_misc.o : $(GDIR)/bg_misc.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/ui/bg_lib.o : $(GDIR)/bg_lib.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/ui/q_math.o : $(GDIR)/q_math.c; $(DO_SHLIB_CC) -DMISSIONPACK $(B)/missionpack/ui/q_shared.o : $(GDIR)/q_shared.c; $(DO_SHLIB_CC) -DMISSIONPACK ############################################################################# # MISC ############################################################################# # TTimo: FIXME: doesn't clean the binary and .so clean:clean-debug clean-release clean2: clean-bins rm -f $(Q3OBJ) $(Q3POBJ) $(Q3POBJ_SMP) $(Q3DOBJ) $(MPGOBJ) $(Q3GOBJ) $(Q3CGOBJ) $(MPCGOBJ) $(Q3UIOBJ) $(MPUIOBJ) rm -f $(CGDIR)/vm/*.asm rm -f $(GDIR)/vm/*.asm rm -f $(UIDIR)/vm/*.asm rm -f $(Q3UIDIR)/vm/*.asm # TTimo: linuxq3ded linuxquake3 linuxquake3-smp .. hardcoded the names .. maybe not such a good thing # FIXME: also, removing the *.so is crappy .. I just want to avoid rm -rf debugi386-glibc to save the symlinks to pk3's for testing clean-bins: if [ -d $(B) ];then (find $(B) -name '*.so' -exec rm {} \;)fi rm -f $(B)/linuxq3ded rm -f $(B)/linuxquake3 rm -f $(B)/linuxquake3-smp rm -f $(B)/baseq3/vm/cgame.qvm rm -f $(B)/baseq3/vm/ui.qvm rm -f $(B)/baseq3/vm/qagame.qvm rm -f $(B)/missionpack/vm/cgame.qvm rm -f $(B)/missionpack/vm/qagame.qvm rm -f $(B)/missionpack/vm/ui.qvm clean-debug: $(MAKE) clean2 B=$(BD) CFLAGS="$(DEBUG_CFLAGS)" clean-release: $(MAKE) clean2 B=$(BR) CFLAGS="$(DEBUG_CFLAGS)"