/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake III Arena source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include #include #include #include #include #include #include #include #include #include #ifndef DEDICATED #ifdef USE_LOCAL_HEADERS # include "SDL.h" # include "SDL_cpuinfo.h" #else # include # include #endif #endif #include "sys_local.h" #include "sys_loadlib.h" #include "../qcommon/q_shared.h" #include "../qcommon/qcommon.h" static char binaryPath[ MAX_OSPATH ] = { 0 }; static char installPath[ MAX_OSPATH ] = { 0 }; /* ================= Sys_SetBinaryPath ================= */ void Sys_SetBinaryPath(const char *path) { Q_strncpyz(binaryPath, path, sizeof(binaryPath)); } /* ================= Sys_BinaryPath ================= */ char *Sys_BinaryPath(void) { return binaryPath; } /* ================= Sys_SetDefaultInstallPath ================= */ void Sys_SetDefaultInstallPath(const char *path) { Q_strncpyz(installPath, path, sizeof(installPath)); } /* ================= Sys_DefaultInstallPath ================= */ char *Sys_DefaultInstallPath(void) { if (*installPath) return installPath; else return Sys_Cwd(); } /* ================= Sys_DefaultAppPath ================= */ char *Sys_DefaultAppPath(void) { return Sys_BinaryPath(); } /* ================= Sys_In_Restart_f Restart the input subsystem ================= */ void Sys_In_Restart_f( void ) { IN_Restart( ); } /* ================= Sys_ConsoleInput Handle new console input ================= */ char *Sys_ConsoleInput(void) { return CON_Input( ); } /* ================== Sys_GetClipboardData ================== */ char *Sys_GetClipboardData(void) { #ifdef DEDICATED return NULL; #else char *data = NULL; char *cliptext; if ( ( cliptext = SDL_GetClipboardText() ) != NULL ) { if ( cliptext[0] != '\0' ) { size_t bufsize = strlen( cliptext ) + 1; data = Z_Malloc( bufsize ); Q_strncpyz( data, cliptext, bufsize ); // find first listed char and set to '\0' strtok( data, "\n\r\b" ); } SDL_free( cliptext ); } return data; #endif } #ifdef DEDICATED # define PID_FILENAME PRODUCT_NAME "_server.pid" #else # define PID_FILENAME PRODUCT_NAME ".pid" #endif /* ================= Sys_PIDFileName ================= */ static char *Sys_PIDFileName( const char *gamedir ) { const char *homePath = Cvar_VariableString( "fs_homepath" ); if( *homePath != '\0' ) return va( "%s/%s/%s", homePath, gamedir, PID_FILENAME ); return NULL; } /* ================= Sys_RemovePIDFile ================= */ void Sys_RemovePIDFile( const char *gamedir ) { char *pidFile = Sys_PIDFileName( gamedir ); if( pidFile != NULL ) remove( pidFile ); } /* ================= Sys_WritePIDFile Return qtrue if there is an existing stale PID file ================= */ static qboolean Sys_WritePIDFile( const char *gamedir ) { char *pidFile = Sys_PIDFileName( gamedir ); FILE *f; qboolean stale = qfalse; if( pidFile == NULL ) return qfalse; // First, check if the pid file is already there if( ( f = fopen( pidFile, "r" ) ) != NULL ) { char pidBuffer[ 64 ] = { 0 }; int pid; pid = fread( pidBuffer, sizeof( char ), sizeof( pidBuffer ) - 1, f ); fclose( f ); if(pid > 0) { pid = atoi( pidBuffer ); if( !Sys_PIDIsRunning( pid ) ) stale = qtrue; } else stale = qtrue; } if( FS_CreatePath( pidFile ) ) { return 0; } if( ( f = fopen( pidFile, "w" ) ) != NULL ) { fprintf( f, "%d", Sys_PID( ) ); fclose( f ); } else Com_Printf( S_COLOR_YELLOW "Couldn't write %s.\n", pidFile ); return stale; } /* ================= Sys_InitPIDFile ================= */ void Sys_InitPIDFile( const char *gamedir ) { if( Sys_WritePIDFile( gamedir ) ) { #ifndef DEDICATED char message[1024]; char modName[MAX_OSPATH]; FS_GetModDescription( gamedir, modName, sizeof ( modName ) ); Q_CleanStr( modName ); Com_sprintf( message, sizeof (message), "The last time %s ran, " "it didn't exit properly. This may be due to inappropriate video " "settings. Would you like to start with \"safe\" video settings?", modName ); if( Sys_Dialog( DT_YES_NO, message, "Abnormal Exit" ) == DR_YES ) { Cvar_Set( "com_abnormalExit", "1" ); } #endif } } /* ================= Sys_Exit Single exit point (regular exit or in case of error) ================= */ static __attribute__ ((noreturn)) void Sys_Exit( int exitCode ) { CON_Shutdown( ); #ifndef DEDICATED SDL_Quit( ); #endif if( exitCode < 2 && com_fullyInitialized ) { // Normal exit Sys_RemovePIDFile( FS_GetCurrentGameDir() ); } NET_Shutdown( ); Sys_PlatformExit( ); exit( exitCode ); } /* ================= Sys_Quit ================= */ void Sys_Quit( void ) { Sys_Exit( 0 ); } /* ================= Sys_GetProcessorFeatures ================= */ cpuFeatures_t Sys_GetProcessorFeatures( void ) { cpuFeatures_t features = 0; #ifndef DEDICATED if( SDL_HasRDTSC( ) ) features |= CF_RDTSC; if( SDL_Has3DNow( ) ) features |= CF_3DNOW; if( SDL_HasMMX( ) ) features |= CF_MMX; if( SDL_HasSSE( ) ) features |= CF_SSE; if( SDL_HasSSE2( ) ) features |= CF_SSE2; if( SDL_HasAltiVec( ) ) features |= CF_ALTIVEC; #endif return features; } /* ================= Sys_Init ================= */ void Sys_Init(void) { Cmd_AddCommand( "in_restart", Sys_In_Restart_f ); Cvar_Set( "arch", OS_STRING " " ARCH_STRING ); Cvar_Set( "username", Sys_GetCurrentUser( ) ); } /* ================= Sys_AnsiColorPrint Transform Q3 colour codes to ANSI escape sequences ================= */ void Sys_AnsiColorPrint( const char *msg ) { static char buffer[ MAXPRINTMSG ]; int length = 0; static int q3ToAnsi[ 8 ] = { 30, // COLOR_BLACK 31, // COLOR_RED 32, // COLOR_GREEN 33, // COLOR_YELLOW 34, // COLOR_BLUE 36, // COLOR_CYAN 35, // COLOR_MAGENTA 0 // COLOR_WHITE }; while( *msg ) { if( Q_IsColorString( msg ) || *msg == '\n' ) { // First empty the buffer if( length > 0 ) { buffer[ length ] = '\0'; fputs( buffer, stderr ); length = 0; } if( *msg == '\n' ) { // Issue a reset and then the newline fputs( "\033[0m\n", stderr ); msg++; } else { // Print the color code Com_sprintf( buffer, sizeof( buffer ), "\033[%dm", q3ToAnsi[ ColorIndex( *( msg + 1 ) ) ] ); fputs( buffer, stderr ); msg += 2; } } else { if( length >= MAXPRINTMSG - 1 ) break; buffer[ length ] = *msg; length++; msg++; } } // Empty anything still left in the buffer if( length > 0 ) { buffer[ length ] = '\0'; fputs( buffer, stderr ); } } /* ================= Sys_Print ================= */ void Sys_Print( const char *msg ) { CON_LogWrite( msg ); CON_Print( msg ); } /* ================= Sys_Error ================= */ void Sys_Error( const char *error, ... ) { va_list argptr; char string[1024]; va_start (argptr,error); Q_vsnprintf (string, sizeof(string), error, argptr); va_end (argptr); Sys_ErrorDialog( string ); Sys_Exit( 3 ); } #if 0 /* ================= Sys_Warn ================= */ static __attribute__ ((format (printf, 1, 2))) void Sys_Warn( char *warning, ... ) { va_list argptr; char string[1024]; va_start (argptr,warning); Q_vsnprintf (string, sizeof(string), warning, argptr); va_end (argptr); CON_Print( va( "Warning: %s", string ) ); } #endif /* ============ Sys_FileTime returns -1 if not present ============ */ int Sys_FileTime( char *path ) { struct stat buf; if (stat (path,&buf) == -1) return -1; return buf.st_mtime; } /* ================= Sys_UnloadDll ================= */ void Sys_UnloadDll( void *dllHandle ) { if( !dllHandle ) { Com_Printf("Sys_UnloadDll(NULL)\n"); return; } Sys_UnloadLibrary(dllHandle); } /* ================= Sys_LoadDll First try to load library name from system library path, from executable path, then fs_basepath. ================= */ void *Sys_LoadDll(const char *name, qboolean useSystemLib) { void *dllhandle; // Don't load any DLLs that end with the pk3 extension if (COM_CompareExtension(name, ".pk3")) { Com_Printf("Rejecting DLL named \"%s\"", name); return NULL; } if(useSystemLib) Com_Printf("Trying to load \"%s\"...\n", name); if(!useSystemLib || !(dllhandle = Sys_LoadLibrary(name))) { const char *topDir; char libPath[MAX_OSPATH]; topDir = Sys_BinaryPath(); if(!*topDir) topDir = "."; Com_Printf("Trying to load \"%s\" from \"%s\"...\n", name, topDir); Com_sprintf(libPath, sizeof(libPath), "%s%c%s", topDir, PATH_SEP, name); if(!(dllhandle = Sys_LoadLibrary(libPath))) { const char *basePath = Cvar_VariableString("fs_basepath"); if(!basePath || !*basePath) basePath = "."; if(FS_FilenameCompare(topDir, basePath)) { Com_Printf("Trying to load \"%s\" from \"%s\"...\n", name, basePath); Com_sprintf(libPath, sizeof(libPath), "%s%c%s", basePath, PATH_SEP, name); dllhandle = Sys_LoadLibrary(libPath); } if(!dllhandle) Com_Printf("Loading \"%s\" failed\n", name); } } return dllhandle; } /* ================= Sys_LoadGameDll Used to load a development dll instead of a virtual machine ================= */ void *Sys_LoadGameDll(const char *name, intptr_t (QDECL **entryPoint)(int, ...), intptr_t (*systemcalls)(intptr_t, ...)) { void *libHandle; void (*dllEntry)(intptr_t (*syscallptr)(intptr_t, ...)); assert(name); Com_Printf( "Loading DLL file: %s\n", name); libHandle = Sys_LoadLibrary(name); if(!libHandle) { Com_Printf("Sys_LoadGameDll(%s) failed:\n\"%s\"\n", name, Sys_LibraryError()); return NULL; } dllEntry = Sys_LoadFunction( libHandle, "dllEntry" ); *entryPoint = Sys_LoadFunction( libHandle, "vmMain" ); if ( !*entryPoint || !dllEntry ) { Com_Printf ( "Sys_LoadGameDll(%s) failed to find vmMain function:\n\"%s\" !\n", name, Sys_LibraryError( ) ); Sys_UnloadLibrary(libHandle); return NULL; } Com_Printf ( "Sys_LoadGameDll(%s) found vmMain function at %p\n", name, *entryPoint ); dllEntry( systemcalls ); return libHandle; } /* ================= Sys_ParseArgs ================= */ void Sys_ParseArgs( int argc, char **argv ) { if( argc == 2 ) { if( !strcmp( argv[1], "--version" ) || !strcmp( argv[1], "-v" ) ) { const char* date = PRODUCT_DATE; #ifdef DEDICATED fprintf( stdout, Q3_VERSION " dedicated server (%s)\n", date ); #else fprintf( stdout, Q3_VERSION " client (%s)\n", date ); #endif Sys_Exit( 0 ); } } } #ifndef DEFAULT_BASEDIR # ifdef __APPLE__ # define DEFAULT_BASEDIR Sys_StripAppBundle(Sys_BinaryPath()) # else # define DEFAULT_BASEDIR Sys_BinaryPath() # endif #endif /* ================= Sys_SigHandler ================= */ void Sys_SigHandler( int signal ) { static qboolean signalcaught = qfalse; if( signalcaught ) { fprintf( stderr, "DOUBLE SIGNAL FAULT: Received signal %d, exiting...\n", signal ); } else { signalcaught = qtrue; VM_Forced_Unload_Start(); #ifndef DEDICATED CL_Shutdown(va("Received signal %d", signal), qtrue, qtrue); #endif SV_Shutdown(va("Received signal %d", signal) ); VM_Forced_Unload_Done(); } if( signal == SIGTERM || signal == SIGINT ) Sys_Exit( 1 ); else Sys_Exit( 2 ); } /* ================= main ================= */ int main( int argc, char **argv ) { int i; char commandLine[ MAX_STRING_CHARS ] = { 0 }; #ifndef DEDICATED // SDL version check // Compile time # if !SDL_VERSION_ATLEAST(MINSDL_MAJOR,MINSDL_MINOR,MINSDL_PATCH) # error A more recent version of SDL is required # endif // Run time SDL_version ver; SDL_GetVersion( &ver ); #define MINSDL_VERSION \ XSTRING(MINSDL_MAJOR) "." \ XSTRING(MINSDL_MINOR) "." \ XSTRING(MINSDL_PATCH) if( SDL_VERSIONNUM( ver.major, ver.minor, ver.patch ) < SDL_VERSIONNUM( MINSDL_MAJOR, MINSDL_MINOR, MINSDL_PATCH ) ) { Sys_Dialog( DT_ERROR, va( "SDL version " MINSDL_VERSION " or greater is required, " "but only version %d.%d.%d was found. You may be able to obtain a more recent copy " "from http://www.libsdl.org/.", ver.major, ver.minor, ver.patch ), "SDL Library Too Old" ); Sys_Exit( 1 ); } #endif Sys_PlatformInit( ); // Set the initial time base Sys_Milliseconds( ); #ifdef __APPLE__ // This is passed if we are launched by double-clicking if ( argc >= 2 && Q_strncmp ( argv[1], "-psn", 4 ) == 0 ) argc = 1; #endif Sys_ParseArgs( argc, argv ); Sys_SetBinaryPath( Sys_Dirname( argv[ 0 ] ) ); Sys_SetDefaultInstallPath( DEFAULT_BASEDIR ); // Concatenate the command line for passing to Com_Init for( i = 1; i < argc; i++ ) { const qboolean containsSpaces = strchr(argv[i], ' ') != NULL; if (containsSpaces) Q_strcat( commandLine, sizeof( commandLine ), "\"" ); Q_strcat( commandLine, sizeof( commandLine ), argv[ i ] ); if (containsSpaces) Q_strcat( commandLine, sizeof( commandLine ), "\"" ); Q_strcat( commandLine, sizeof( commandLine ), " " ); } Com_Init( commandLine ); NET_Init( ); CON_Init( ); signal( SIGILL, Sys_SigHandler ); signal( SIGFPE, Sys_SigHandler ); signal( SIGSEGV, Sys_SigHandler ); signal( SIGTERM, Sys_SigHandler ); signal( SIGINT, Sys_SigHandler ); while( 1 ) { IN_Frame( ); Com_Frame( ); } return 0; }