<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="9,00"
	Name="ui"
	ProjectGUID="{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}"
	TargetFrameworkVersion="131072"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Release TA|Win32"
			OutputDirectory="..\..\build\ui_release_ta"
			IntermediateDirectory="..\..\build\ui_release_ta"
			ConfigurationType="2"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			CharacterSet="2"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\Release_TA/ui.tlb"
				HeaderFileName=""
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				InlineFunctionExpansion="1"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE"
				StringPooling="true"
				RuntimeLibrary="0"
				EnableFunctionLevelLinking="true"
				UsePrecompiledHeader="0"
				PrecompiledHeaderFile="$(IntDir)\ui.pch"
				AssemblerListingLocation="$(IntDir)\"
				ObjectFile="$(IntDir)\"
				ProgramDataBaseFileName="$(IntDir)\"
				WarningLevel="3"
				SuppressStartupBanner="true"
				CompileAs="1"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="odbc32.lib odbccp32.lib"
				OutputFile="$(OutDir)\uix86.dll"
				LinkIncremental="1"
				SuppressStartupBanner="true"
				ModuleDefinitionFile=".\ui.def"
				ProgramDatabaseFile="$(IntDir)\uix86.pdb"
				GenerateMapFile="true"
				MapFileName="$(IntDir)\uix86.map"
				BaseAddress="0x40000000"
				RandomizedBaseAddress="1"
				DataExecutionPrevention="0"
				ImportLibrary="$(IntDir)\uix86.lib"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="..\..\build\ui_debug"
			IntermediateDirectory="..\..\build\ui_debug"
			ConfigurationType="2"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			CharacterSet="2"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\Debug/ui.tlb"
				HeaderFileName=""
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				UsePrecompiledHeader="0"
				PrecompiledHeaderFile="$(IntDir)\ui.pch"
				AssemblerListingLocation="$(IntDir)\"
				ObjectFile="$(IntDir)\"
				ProgramDataBaseFileName="$(IntDir)\"
				BrowseInformation="1"
				WarningLevel="3"
				SuppressStartupBanner="true"
				DebugInformationFormat="4"
				CompileAs="1"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1033"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="odbc32.lib odbccp32.lib"
				OutputFile="$(OutDir)\uix86_new.dll"
				LinkIncremental="2"
				SuppressStartupBanner="true"
				GenerateDebugInformation="true"
				ProgramDatabaseFile="$(IntDir)\ui.pdb"
				GenerateMapFile="true"
				MapFileName="$(IntDir)\uix86_new.map"
				BaseAddress="0x40000000"
				RandomizedBaseAddress="1"
				DataExecutionPrevention="0"
				ImportLibrary="$(IntDir)\uix86_new.lib"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="..\..\build\ui_release"
			IntermediateDirectory="..\..\build\ui_release"
			ConfigurationType="2"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			CharacterSet="2"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\Release/ui.tlb"
				HeaderFileName=""
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				InlineFunctionExpansion="1"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;_CRT_SECURE_NO_DEPRECATE"
				StringPooling="true"
				RuntimeLibrary="0"
				EnableFunctionLevelLinking="true"
				UsePrecompiledHeader="0"
				PrecompiledHeaderFile="$(IntDir)\ui.pch"
				AssemblerListingLocation="$(IntDir)\"
				ObjectFile="$(IntDir)\"
				ProgramDataBaseFileName="$(IntDir)\"
				WarningLevel="3"
				SuppressStartupBanner="true"
				CompileAs="1"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="odbc32.lib odbccp32.lib"
				OutputFile="$(OutDir)\uix86_new.dll"
				LinkIncremental="1"
				SuppressStartupBanner="true"
				ProgramDatabaseFile="$(IntDir)\uix86_new.pdb"
				GenerateMapFile="true"
				MapFileName="$(IntDir)\uix86_new.map"
				BaseAddress="0x40000000"
				RandomizedBaseAddress="1"
				DataExecutionPrevention="0"
				ImportLibrary="$(IntDir)\uix86_new.lib"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Debug TA|Win32"
			OutputDirectory="..\..\build\ui_debug_ta"
			IntermediateDirectory="..\..\build\ui_debug_ta"
			ConfigurationType="2"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			CharacterSet="2"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\Debug_TA/ui.tlb"
				HeaderFileName=""
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;UI_EXPORTS;MISSIONPACK;_CRT_SECURE_NO_DEPRECATE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				UsePrecompiledHeader="0"
				PrecompiledHeaderFile="$(IntDir)\ui.pch"
				AssemblerListingLocation="$(IntDir)\"
				ObjectFile="$(IntDir)\"
				ProgramDataBaseFileName="$(IntDir)\"
				BrowseInformation="1"
				WarningLevel="3"
				SuppressStartupBanner="true"
				DebugInformationFormat="4"
				CompileAs="1"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1033"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="odbc32.lib odbccp32.lib"
				OutputFile="$(OutDir)\uix86.dll"
				LinkIncremental="2"
				SuppressStartupBanner="true"
				ModuleDefinitionFile=".\ui.def"
				GenerateDebugInformation="true"
				ProgramDatabaseFile="$(IntDir)\ui.pdb"
				GenerateMapFile="true"
				MapFileName="$(IntDir)\uix86.map"
				BaseAddress="0x40000000"
				RandomizedBaseAddress="1"
				DataExecutionPrevention="0"
				ImportLibrary="$(IntDir)\uix86.lib"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
			>
			<File
				RelativePath="..\..\code\game\bg_lib.c"
				>
				<FileConfiguration
					Name="Release TA|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
						BasicRuntimeChecks="3"
						BrowseInformation="1"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug TA|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;"
						BasicRuntimeChecks="3"
						BrowseInformation="1"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\code\game\bg_misc.c"
				>
				<FileConfiguration
					Name="Release TA|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
						BasicRuntimeChecks="3"
						BrowseInformation="1"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug TA|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;"
						BasicRuntimeChecks="3"
						BrowseInformation="1"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\code\qcommon\q_math.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\code\qcommon\q_shared.c"
				>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\code\ui\ui_atoms.c"
				>
				<FileConfiguration
					Name="Release TA|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
						BasicRuntimeChecks="3"
						BrowseInformation="1"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug TA|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;"
						BasicRuntimeChecks="3"
						BrowseInformation="1"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\code\ui\ui_gameinfo.c"
				>
				<FileConfiguration
					Name="Release TA|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
						BasicRuntimeChecks="3"
						BrowseInformation="1"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug TA|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;"
						BasicRuntimeChecks="3"
						BrowseInformation="1"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\code\ui\ui_main.c"
				>
				<FileConfiguration
					Name="Release TA|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
						BasicRuntimeChecks="3"
						BrowseInformation="1"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug TA|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;"
						BasicRuntimeChecks="3"
						BrowseInformation="1"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\code\ui\ui_players.c"
				>
				<FileConfiguration
					Name="Release TA|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
						BasicRuntimeChecks="3"
						BrowseInformation="1"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug TA|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;"
						BasicRuntimeChecks="3"
						BrowseInformation="1"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\code\ui\ui_shared.c"
				>
				<FileConfiguration
					Name="Release TA|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
						BasicRuntimeChecks="3"
						BrowseInformation="1"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug TA|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;"
						BasicRuntimeChecks="3"
						BrowseInformation="1"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\code\ui\ui_syscalls.c"
				>
				<FileConfiguration
					Name="Release TA|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
						BasicRuntimeChecks="3"
						BrowseInformation="1"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="2"
						PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Debug TA|Win32"
					>
					<Tool
						Name="VCCLCompilerTool"
						Optimization="0"
						PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;UI_EXPORTS;MISSIONPACK;"
						BasicRuntimeChecks="3"
						BrowseInformation="1"
					/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl"
			>
			<File
				RelativePath="..\..\code\game\bg_public.h"
				>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\code\ui\keycodes.h"
				>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\code\..\ui\menudef.h"
				>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\code\game\q_shared.h"
				>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\code\game\surfaceflags.h"
				>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\code\cgame\tr_types.h"
				>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\code\ui\ui_local.h"
				>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\code\ui\ui_public.h"
				>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
			</File>
			<File
				RelativePath="..\..\code\ui\ui_shared.h"
				>
				<FileConfiguration
					Name="Debug|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
				<FileConfiguration
					Name="Release|Win32"
					ExcludedFromBuild="true"
					>
					<Tool
						Name="VCCustomBuildTool"
					/>
				</FileConfiguration>
			</File>
		</Filter>
		<Filter
			Name="Resource Files"
			>
			<File
				RelativePath=".\ui.def"
				>
			</File>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>