Commit Graph

  • 93be2655f8 Remove unused cvar_t variable cl_trn Ensiform 2013-11-11 01:09:10 -0600
  • 203ab7b9af Fix cinematics often being silent on OS X Zack Middleton 2013-11-10 23:39:50 -0600
  • b3bd74fce7 Fix restoring loop sound position on OS X Zack Middleton 2013-11-10 23:28:54 -0600
  • 5795be68f6 Make OpenAL buffer management work on OS X Zack Middleton 2013-11-10 22:42:48 -0600
  • d526eacd10 Fix flares being invisible after vid_restart Zack Middleton 2013-11-09 16:57:43 -0600
  • ae57eebf52 Merge branch 'glindex_size_fixes' of https://github.com/inolen/ioq3 into inolen-glindex_size_fixes SmileTheory 2013-11-08 22:19:32 -0800
  • baf5737779 Remove function prototypes for non-existant Sys_* DLL functions Zack Middleton 2013-10-27 00:51:53 -0500
  • 028f0f1ac4 Remove old comment that FS_Seek doesn't work on zipped files Zack Middleton 2013-10-26 23:53:44 -0500
  • 2d45e57068 Support FS_SEEK_END and negative offset for zipped files in FS_Seek Zack Middleton 2013-10-26 22:43:53 -0500
  • c69db4a400 Remove unused variable baseOffset from fsh[] Zack Middleton 2013-10-26 22:36:09 -0500
  • 90c98c90a3 Fix VM FOpenFile( FS_READ ) files seeking twice in FS_Seek Zack Middleton 2013-10-26 22:31:44 -0500
  • ef9fe17dd5 OpenGL2: Remove srfTriangle_t, and use glIndex_t instead. SmileTheory 2013-11-08 01:46:17 -0800
  • d295db747c OpenGL2: Small optimizations and comments in world VBO creation and surface merging. SmileTheory 2013-11-07 04:03:52 -0800
  • fd4cd6612d Fix running if built on OS X 10.9 Zack Middleton 2013-11-06 22:23:33 -0600
  • 7672533e8f OpenGL2: Prefer VBO/IBO sizes of around 4MB. SmileTheory 2013-11-05 20:07:10 -0800
  • 8c3ae8d7d2 OpenGL2: Reimplement soft overbright to avoid a framebuffer blit. SmileTheory 2013-11-05 00:08:59 -0800
  • a7c5fc0ee7 OpenGL2: Some small shader optimizations. SmileTheory 2013-11-04 22:50:53 -0800
  • 0e25d0357b OpenGL2: Revisit fragment tangent space calculation, and remove tangent space lighting. SmileTheory 2013-11-04 21:53:05 -0800
  • 3846c115e6 OpenGL2: Reduce glsl shader count by using a uniform to disable textures. SmileTheory 2013-11-03 19:34:22 -0800
  • 779ebfacfd Merge branch 'master' into sdl2 Tim Angus 2013-11-02 19:12:52 +0000
  • 7ae49cc237 Fix video recording sync drift (patch refactored but original author unknown) Tim Angus 2013-11-02 19:11:14 +0000
  • ae0e09aba9 Remove vertexLightmap from textureBundle_t, it's never qtrue Zack Middleton 2013-11-02 02:59:31 -0500
  • 6bd52de44e Remove unused shader state code from tr_local.h Zack Middleton 2013-11-02 02:35:59 -0500
  • 0f30dad10a Merge last two commits into renderergl2 Zack Middleton 2013-10-29 23:22:02 -0500
  • 611d913443 Initialize blendIndexesType and blendWeightsType Zack Middleton 2013-10-29 23:18:05 -0500
  • f55bb272b6 Fix IQM comments refering to IQM_BYTE instead of IQM_UBYTE Zack Middleton 2013-10-29 23:11:32 -0500
  • c28fabf505 IQM int/float vertex arrays were already swapped Zack Middleton 2013-10-29 23:07:15 -0500
  • 0bf1f3d0ba Add support for IQM int blend indices and float blend weights Zack Middleton 2013-10-29 22:09:06 -0500
  • 1515841b38 Support IQMs with joints and no poses Zack Middleton 2013-10-29 20:46:12 -0500
  • e0a42885d9 Clear more variables in CL_InitServerInfo Zack Middleton 2013-10-28 14:36:56 -0500
  • 5fdff01d1b Check #ifdef MACOS_X not #if MACOS_X Zack Middleton 2013-10-20 13:58:30 -0500
  • 8c1d3c635c Use bundle icon on Mac OS X instead of internal 32x32 window icon Zack Middleton 2013-10-19 01:54:58 -0500
  • 983ebbb4a6 Ignore -psn* arguments on Mac OS X Zack Middleton 2013-10-19 00:47:21 -0500
  • cb153f2aaa Fix warning that SDL_GetKeyboardState return value is used non-const Zack Middleton 2013-10-19 00:39:07 -0500
  • c6a61d212a Fix SDL2 losing event subsystem Zack Middleton 2013-10-18 16:31:19 -0500
  • 535d0ea70e OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. SmileTheory 2013-10-15 01:19:16 -0700
  • 01efe4a538 OpenGL2: Use an idea from ETXreal and separate world VBO into separate VBOs by shader. SmileTheory 2013-10-14 03:58:13 -0700
  • 08fcecc829 OpenGL2: Clean up texmod calculations, and improve vertex animation handling. SmileTheory 2013-10-14 01:55:54 -0700
  • f8355ba2fb OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly. SmileTheory 2013-10-10 03:41:31 -0700
  • a836c2db89 Drop sounds starting with * before allocating sfx slot Zack Middleton 2013-10-09 09:50:28 -0500
  • e4227d1cd5 Revert "5097 - Menu corrupted on start (on IRIX)" Zack Middleton 2013-10-08 08:01:00 -0500
  • c6774cf113 OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour. SmileTheory 2013-10-07 01:46:50 -0700
  • 6831db0563 Merge pull request #16 from cmf028/sdl2 Tim Angus 2013-09-30 01:39:00 -0700
  • acbeca6042 OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fixes and optimizations. SmileTheory 2013-09-24 03:29:49 -0700
  • 11c3bed74d Send key up events for the mouse wheel cmf028 2013-09-20 20:12:17 -0500
  • 7d83bba2d0 Set com_minimized to 0 when the window is restored cmf028 2013-09-20 20:06:28 -0500
  • d7444b8ca1 Don't set the window title twice cmf028 2013-09-20 20:05:31 -0500
  • 1ec9f8d1a8 Fix building sdl2 branch on travis-ci Zack Middleton 2013-09-21 00:34:29 -0500
  • 82be4e667f OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame drops on some hardware SmileTheory 2013-09-20 17:20:36 -0700
  • fcaab903d1 Fix UI parse message for menu files Zack Middleton 2013-09-19 21:41:27 -0500
  • 3ab895d1cd OpenGL2: reduce varying usage in lightall shader. SmileTheory 2013-09-17 23:52:40 -0700
  • cbd05da5d1 OpenGL2: Fix for "unsupported framebuffer format" bug SmileTheory 2013-09-17 15:33:46 -0700
  • 42501db862 OpenGL2: Some shader cleanup SmileTheory 2013-09-16 23:41:04 -0700
  • 5985cca2e6 OpenGL2: Speed up fog shader slightly. SmileTheory 2013-09-16 23:20:44 -0700
  • 76e49b668e Merge branch 'master' into sdl2 Tim Angus 2013-09-16 22:34:51 +0100
  • a408a2bdae OpenGL2: Fix inaccurate RGBM calculation. SmileTheory 2013-09-16 14:26:42 -0700
  • e80faf812e OpenGL2: Use RGBM instead of RGBE encoding for lightmaps. SmileTheory 2013-09-16 05:57:14 -0700
  • 7e875c6941 #5979: Cubemap support for opengl2. SmileTheory 2013-09-16 00:54:26 -0700
  • 58b8cfa0b3 Various fixes from Fuma Tim Angus 2013-09-15 23:54:52 +0100
  • 68a616c7f1 Free bot client if cannot load bot Zack Middleton 2013-09-08 21:59:58 -0500
  • 27ddba9c2e Fix crash caused by too many surfaces in skin Zack Middleton 2013-09-04 20:36:45 -0500
  • 61dd609aee Fix warning message in animation.cfg parsing functions Razish 2013-09-04 15:48:12 -0500
  • 462694763e Bug #6021 Fix misuse of Sys_Mkdir (Joerg Dietrich) Tim Angus 2013-09-04 17:55:54 +0100
  • 99317a9e9a Make cgame's tcmd use trap_SendClientCommand for "gc" Zack Middleton 2013-09-03 18:19:48 -0500
  • c79e0dfc25 Fix targetNum check in cgame's tcmd Zack Middleton 2013-09-01 20:58:51 -0500
  • fb9270306b Fix initial window position being top left Tim Angus 2013-08-29 19:15:35 +0100
  • daf71ca502 Fix recursive crash when home path cannot be created Thilo Schulz 2013-08-25 12:00:30 +0200
  • 311376af8a Fix upside-down SSAO. SmileTheory 2013-08-23 01:51:58 -0700
  • d46916082d #5999: OpenGL2: Don't use lightall shader with deforms or adjustColorsForFog. SmileTheory 2013-08-23 01:35:17 -0700
  • ebd164deaf #6004: OpenGL2: Make any CGEN_LIGHTING_DIFFUSE stages use lightall shader. SmileTheory 2013-08-23 00:55:28 -0700
  • 273b9ab77e Update SDL2 headers... oops Tim Angus 2013-08-20 18:30:56 +0100
  • 32a859c680 More updates to SDL2 libs from MAN-AT-ARMS Tim Angus 2013-08-19 23:19:29 +0100
  • e13773de69 Update prebuilt SDL2 libs for Windows Tim Angus 2013-08-18 18:23:14 +0100
  • e6d075e165 SDL2 libs for OSX, thanks to MAN-AT-ARMS Tim Angus 2013-08-18 18:08:03 +0100
  • bde7665462 Merge branch 'master' into sdl2 Tim Angus 2013-08-16 23:34:08 +0100
  • d4c6711e51 Fix "bind <key>" message for unbound keys Zack Middleton 2013-08-16 15:41:01 -0500
  • 3d69ae9995 Fix OpenAL music stop issues using stream stop code Zack Middleton 2013-08-16 15:29:12 -0500
  • 6d5041a960 Remove 5 unused variables from make-macosx scripts Zack Middleton 2013-08-04 12:04:56 -0500
  • 81909bb266 Fix text getting appended to vid_restart in command buffer Zack Middleton 2013-08-03 17:14:56 -0500
  • 2eaee597c9 Fix creating symlinks in make-macosx-app.sh Zack Middleton 2013-08-03 16:37:28 -0500
  • 3518e7b22e Fix bind commands getting run when closing UI Zack Middleton 2013-07-22 16:58:14 -0500
  • db85b61e94 Add assignment below declarations otherwise compiling fails with msvc Henry Stratmann III 2013-07-18 20:11:23 -0500
  • 43ea1aebb3 Fix Windows server history scrolling Zack Middleton 2013-07-21 17:29:29 -0500
  • b0f0376a4f Misc fixes to IBO code to correctly use sizeof(glIndex_t) Anthony Pesch 2013-05-06 18:01:44 -0700
  • d9485b696e Makefile builds fall back to traditional archiving when Mac OS X application bundle generation fails jeremiah sypult 2013-07-18 11:29:23 -0500
  • 7b9aa77c6b Fix make-macosx-app.sh to make bundle on non-Mac OS X platforms jeremiah sypult 2013-07-18 10:49:01 -0500
  • b7f5971ab8 Another pass at the Mac OS X make scripts. jeremiah sypult 2013-07-18 10:39:08 -0500
  • ea49d5d2da make-macosx-app.sh doesn't trust the output of 'which', so check for a hard-coded path jeremiah sypult 2013-07-18 01:28:08 -0500
  • ef7031b993 make-macosx-app.sh supports systems without libtool, part 2 jeremiah sypult 2013-07-18 01:14:28 -0500
  • fd1e278142 make-macosx-app.sh supports systems without libtool jeremiah sypult 2013-07-18 01:08:56 -0500
  • 744651f72f Updated Makefile to only build release OS X app bundles jeremiah sypult 2013-07-18 00:47:00 -0500
  • 95138f456e make-macosx-app.sh should use /bin/bash and not /bin/sh jeremiah sypult 2013-07-18 00:35:44 -0500
  • 2357f595fb make-macosx-app.sh using single '=' comparisons jeremiah sypult 2013-07-18 00:28:17 -0500
  • 0d2a576a43 fix bug in make-macosx-app.sh with older shells jeremiah sypult 2013-07-18 00:16:38 -0500
  • 260233d4ec bug 5986 - Configure jenkins to spit out mac .app https://bugzilla.icculus.org/show_bug.cgi?id=5986 Created make-macosx-app.sh to handle manually creating an app bundle from other scripts. Updated make-macosx.sh to create bundle with make-macosx-app.sh (TODO: make-macosx-ub.sh support). Updated Makefile to create bundle with make-macosx-app.sh and zip up the resulting ioquake3.app if ARCHIVE is defined. jeremiah sypult 2013-07-18 00:11:10 -0500
  • 3cd8b49713 Merge pull request #6 from morturp/patch-2 Zack Middleton 2013-07-17 19:12:15 -0700
  • 7b47c6cf36 out seems to be unnecessarily large for one byte per pixel morturp 2013-07-18 03:00:39 +0300
  • 9c2ce77d98 Added "all game" and "all ioquake3" schemes to Xcode workspace so that they build properly. jeremiah sypult 2013-07-17 15:54:53 -0500
  • 90dcf34eee Fix the speex Xcode project since it was missing its header search path. jeremiah sypult 2013-07-17 14:59:58 -0500
  • 0f9eca6546 Initial Xcode workspace & project support (4.6.3). Updated .gitignore and ioquake3fe Xcode project. Added Retina-enabled QUAKE III logo icon files. Details in misc/xcode/xcode-readme.txt jeremiah sypult 2013-07-13 01:06:26 -0500