Zack Middleton
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50e85b23b3
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Remove newlines from Rend2 error messages
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2013-02-11 16:37:00 -06:00 |
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Zack Middleton
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d815052df0
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Fix renderering TrueType Fonts in Rend2
Reported by Axel Isouard (exidl)
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2013-02-11 14:33:38 -06:00 |
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SmileTheory
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9bace5bac7
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Merge Reaction renderer features, remove "#ifdef REACTION"s
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2013-02-04 20:33:58 -08:00 |
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Tim Angus
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51df89ab13
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Remove the SMP renderer feature
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2013-01-24 22:53:08 +00:00 |
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SmileTheory
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ed87774a77
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#5866: Fix surface culling through portals, and use the correct number of frustum planes.
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2013-01-09 18:30:12 -08:00 |
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SmileTheory
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3d311bdbe3
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#5863 - Use proper texture coordinates for alpha tested materials when doing depth prepass.
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2013-01-07 21:29:19 -08:00 |
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SmileTheory
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af77b93597
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#5818 - Modular renderer and Rend2 support for MSVC.
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2013-01-07 20:30:49 -08:00 |
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James Canete
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98677b1c72
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Missed a file in the previous commit.
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2012-12-18 06:21:47 +00:00 |
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James Canete
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78b4a3bb7a
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Support r_srgb even without hardware support. Also tweak default autoexposure/tonemap settings to look good on both r_srgb 0 and 1.
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2012-12-18 06:15:38 +00:00 |
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James Canete
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3bb7138b84
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Fix a couple files not ending with a newline.
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2012-12-15 00:40:08 +00:00 |
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James Canete
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082ecc4d6c
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Only declare var_SampleToView in lightall shader when it is actually used.
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2012-12-15 00:39:17 +00:00 |
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James Canete
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f4a0a78b43
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Split light sample into direct and ambient parts when using deluxemaps or per-vertex light vectors. Fixes #5813.
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2012-12-10 22:35:57 +00:00 |
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James Canete
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b356dac903
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From /dev/humancontroller: Typo.
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2012-12-06 21:53:52 +00:00 |
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James Canete
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374c551404
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#5812 - Use refdef's coordinates when drawing to screen shadow fbo, and separate depth texture and screen texture coordinates in glsl shaders.
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2012-12-06 01:55:45 +00:00 |
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James Canete
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736e1d5170
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Oops, fix line endings in new files in previous commit
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2012-12-04 03:05:34 +00:00 |
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James Canete
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edb414b34a
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#5808 - Include and use .glsl in source (rend2)
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2012-12-04 01:56:52 +00:00 |
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James Canete
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467619c034
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Make software overbright optional (cvar r_softOverbright) and reduce the number of FBOs and FBO blits when able.
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2012-11-20 03:34:16 +00:00 |
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James Canete
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d635193e19
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Various shader fixes and optimizations.
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2012-11-14 10:56:31 +00:00 |
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James Canete
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b269acac94
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Fix bugs where some surfaces weren't merged and others were counted as merged in R_MergeLeafSurfaces().
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2012-11-09 08:13:38 +00:00 |
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James Canete
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86984eb536
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When calling qglDrawRangeElementsEXT(), use proper start and end parameters.
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2012-11-07 00:06:51 +00:00 |
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James Canete
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262e8e96b6
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Ensure the correct FBO is bound when drawing. (Fixes bug #5791.)
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2012-10-30 22:05:07 +00:00 |
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Zack Middleton
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17ee96e6c8
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Clean up getting pshadowMap in Rend2's R_DecomposeSort().
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2012-10-30 09:00:58 +00:00 |
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James Canete
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32d1bc4f2a
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Fix some non-ASCII characters.
Patch originally by /dev/humancontroller, modified by me.
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2012-10-30 03:00:46 +00:00 |
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James Canete
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3dff29e991
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Remove ARRAY_SIZE, and use ARRAY_LEN instead.
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2012-10-28 20:35:16 +00:00 |
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James Canete
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5cbe7888f8
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Fix FBO_*() usage when framebuffers are unavailable or undesired.
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2012-10-28 20:22:13 +00:00 |
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Zack Middleton
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3dfd2dac7e
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Split Rend2's printing OpenGL extensions string (> 1024 characters) into separate function and merged into opengl1 renderer. (Fixes bug #5559.)
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2012-10-26 07:23:49 +00:00 |
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Zack Middleton
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c9e5537341
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Remove gfxmeminfo command when shuting down Rend2.
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2012-10-26 04:07:07 +00:00 |
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Zack Middleton
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3814f04a8a
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Fix gcc warnings in Rend2.
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2012-10-26 03:56:45 +00:00 |
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James Canete
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4f7eb9fa21
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Added Rend2, an alternate renderer. (Bug #4358)
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2012-10-26 01:23:06 +00:00 |
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