Commit graph

141 commits

Author SHA1 Message Date
Thilo Schulz
e66abb3237 - Add support for linearly desaturating images via r_greyscale
- Use correct luminance values for rendering textures
Patch submitted by Forrest Voight.
2011-02-04 16:04:37 +00:00
Thilo Schulz
13836e5f4a Thanks for the patch, gimhael. (#4576) 2011-02-04 15:21:15 +00:00
Thilo Schulz
2cddb3e0ea https://bugzilla.icculus.org/show_bug.cgi?id=4460 2011-02-04 13:43:41 +00:00
Thilo Schulz
b0a753eb0f Fix this bug in a better way. 2011-01-22 01:13:30 +00:00
Thilo Schulz
fdb66505bf Fix potential segfault when no PK3s have been loaded (may happen when compiled with -DSTANDALONE) 2011-01-22 01:10:34 +00:00
Tim Angus
35c1e98934 * (bug #4842) Speedup shader buffer creation (Eugene C.) 2010-12-19 18:17:56 +00:00
Thilo Schulz
fa34239f58 another fix. Thanks Zakk Middleton 2010-08-30 23:25:44 +00:00
Thilo Schulz
a13aaa8b0b fix typo 2010-08-30 23:21:34 +00:00
Thilo Schulz
83a3e2ae1b First batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton:
#4736
#4730
#4731
#4732
#4733
#4735
#4736
#4737
#4738
#4739
2010-08-29 17:32:54 +00:00
Thilo Schulz
392b246ee9 Fix bug in uncompressed MDR model loading, thansk to Zack "ZTurtleMan" Middleton for reporting. 2010-08-29 16:49:42 +00:00
Tim Angus
d33e24b6d8 * Remove r_displayRefresh as it's not connected to anything, now 2009-12-18 20:02:39 +00:00
Tim Angus
8b0f1a6737 * Rephrase broken compiler warning 2009-11-18 20:26:44 +00:00
Thilo Schulz
bd2ab9bffd - implement r_noborder, inspired by patch from ensiform (#4289)
- Add Sys_SetEnv for portable setting of environment variables
 - Default ioquake3 to appear on the center of the screen if running in windowed mode.
2009-11-03 20:29:43 +00:00
Thilo Schulz
b3f36fc830 Allow weapon marks on triangle meshes (default: disabled), patch by Oliver McFadden. http://bugzilla.icculus.org/show_bug.cgi?id=3774 2009-10-16 20:26:18 +00:00
Ryan C. Gordon
ce544b23e6 Try to catch some NaNs that are almost certainly a compiler optimization bug.
Fixes Bugzilla #2998.
2009-09-14 23:01:49 +00:00
Zachary Slater
95060e4fb6 See here:
http://bugzilla.icculus.org/show_bug.cgi?id=4064
2009-06-13 22:00:28 +00:00
Zachary Slater
49a2e1913e < sg_Tequila> says that this is busted. Thilo will hopefully be pleased. 2009-06-10 19:47:45 +00:00
Thilo Schulz
5e108751f2 fix code cleanup 2009-06-10 10:41:11 +00:00
Thilo Schulz
a7417a4bde minor code cleanup 2009-06-10 09:00:31 +00:00
Thilo Schulz
b9bcf3da94 How did this happen? 2009-06-10 08:25:01 +00:00
Thilo Schulz
eaaaa6f5fc Replace a few sprintf with Com_sprintf 2009-06-01 00:18:02 +00:00
Thilo Schulz
4e8a181073 I'll retain the new way seeding the random number generator.. these calls are therefore redundant 2009-05-31 20:30:37 +00:00
Thilo Schulz
e4d0c14f70 Revert changes of rand() to random() as random() was redefined in quake3. 2009-05-31 20:24:10 +00:00
Thilo Schulz
b40f1507ea - Introduce seeding of the random number generator at startup
- Replaced all engine-side occurances of rand() with random()
2009-05-31 19:48:28 +00:00
Ludwig Nussel
ad06af3d8f make some functions static (#4014) 2009-05-02 18:01:02 +00:00
Tim Angus
18b27806bc * Remove unexplainable ( tr.overbrightBits > 0 ) condition when correcting
gamma in screenshots
2009-03-12 19:20:20 +00:00
Tim Angus
72dea0a184 * Fix some new GCC 4.3 warnings
* Fix many many strict aliasing warnings, now that it's re-enabled
2008-11-10 23:55:22 +00:00
Tim Angus
953200cafc * Update to jpeg-6b (only a decade old) 2008-08-21 23:29:09 +00:00
Tim Angus
f2baf359ae * s/GL_CLAMP/GL_CLAMP_TO_EDGE/g (If this change appears to cause you problems
and you're using an nVidia graphics card, make sure your 'conformant texture
  clamp' setting is set to on for ioq3)
2008-08-12 19:34:43 +00:00
Tim Angus
3855f65d17 * Fix confusion of cgame and renderer entity array bounds (Tr3B) 2008-07-16 18:07:36 +00:00
Tim Angus
8ea86a4670 * Allow floating point values for r_znear 2008-07-08 09:15:48 +00:00
Tim Angus
37d664d4b2 * Rename voip cvar to cl_voip
* s/#if USE_VOIP/#ifdef USE_VOIP/
* Add generalised runtime cvar range checking, currently on [sv|cl]_voip,
  dedicated and a bunch of r_ variables
2008-07-07 22:31:39 +00:00
Tim Angus
2c0861c1ce * (bug 3610) Server sending unnecessary newline with SV_ConSay_F (Tyler Schwend
<TylerSchwend@gmail.com>)
* (bug 3623) COMMAND is mapped to the ALT key (Matthias <Kapffer@macbay.de>)
* (bug 3665) Typo error in FS_FOpenFileByMode function (TsT <tst2006@gmail.com>)
* (bug 3669) Some files left out of Solaris Packages (Vincent Cojot
  <vincent@cojot.name>)
* (bug 3680) server quit messages (Ben Millwood)
* (bug 3682) Maps with >1024 models cause a segfault (misantropia
  <bnoordhuis@gmail.com>)
* (bug 3683) R_FindShader(): negative lightmap indexes cause stray pointers
  (misantropia <bnoordhuis@gmail.com>)
* (bug 3688) q3asm potential segfault fix and other changes (TsT
  <tst2006@gmail.com>)
* (bug 3695) Not allowing to write file with lib extention (.dll/.so/...) (TsT
  <tst2006@gmail.com>)
* (bug 3696) make-macosx-ub.sh outdated by revision 1340; test for Tiger not
   working (Matthias <Kapffer@macbay.de>)
* (bug 3698) #error reported as warning in q3cpp (and no #warning support)
  (Ben Millwood)
* (bug 3703) restoring the valued pre-SDL window behaviour (/dev/humancontroller
  <devhc97@gmail.com>)
2008-07-05 23:50:38 +00:00
Ryan C. Gordon
c923872ca2 Added GL_EXT_texture_compression_s3tc support.
GL_S3_s3tc, which Quake 3 previously supported, is legacy. This new codepath
 is the common, vendor-neutral extension to get the same results.
2008-06-13 02:28:51 +00:00
Thilo Schulz
fa0ff6aaac shut up warning 2008-05-01 16:10:01 +00:00
Thilo Schulz
10ed996784 - replace a few constant values with GL macros in tr_cmds.c
- tidy up top of tr_types.h a bit, change flags to hex representation
- make ROM cvar enforcing really work
- remove cg_stereoSeparation from cgame as it is obsolete.
- Add CG_DrawCrosshair3D so people see crosshair correctly when stereoseparation is enabled
2008-05-01 14:56:57 +00:00
Thilo Schulz
1156a63d52 - change default value for stereo seperation
- make clearing buffer use black for clearing when changing anaglyphmode
- Make sure that dlights are greyscale, too.
2008-04-27 21:09:03 +00:00
Thilo Schulz
ae08d1a6d8 This may enable stereo rendering for other devices like shutter glasses, but I don't know whether this works yet. 2008-04-27 19:07:57 +00:00
Thilo Schulz
782b890caa Another two minor clean-ups to last commit. 2008-04-27 17:43:35 +00:00
Thilo Schulz
425c351d1b - Implement stereo rendering with anaglyph images.
- Add r_greyscale for black&white rendering
2008-04-27 17:32:14 +00:00
Thilo Schulz
32bd0ab5bd Add length checking to prevent malicious mdr files to overflow buffers. 2008-04-08 18:56:03 +00:00
Thilo Schulz
cafbb38d85 Handle detail textures correctly when r_detailedTextures is set to 0. 2008-04-06 16:29:22 +00:00
Thilo Schulz
0811b1c99c Actually take into account how SkipBracedSection works. It requires a section to start with a single separate '{'. So we need to require this here, too. 2008-04-06 02:24:07 +00:00
Thilo Schulz
5c1167557a Make sure that one broken shader file cannot crash the game / make the other shaders unusable. 2008-04-06 02:13:43 +00:00
Thilo Schulz
ccffb85185 This hack probably is not needed anymore. 2008-03-27 02:42:17 +00:00
Ludwig Nussel
c0f7c8d9cd png fixes by Joerg Dietrich 2008-02-15 08:37:44 +00:00
Ludwig Nussel
d91c5c9282 make the pcx decode actually work 2008-02-14 13:30:32 +00:00
Tim Angus
a5b51a95d7 * Consolidate tr_image_*.h headers into tr_local.h to more closely follow the
Q3 coding style
* Prefix image loaders with R_ now they're non-static
2008-02-14 13:16:13 +00:00
Ludwig Nussel
84f32478b9 remove code duplicated from libjpeg and make internal functions static 2008-02-14 11:13:51 +00:00
Ludwig Nussel
7132b492dd don't read more memory than available in jpg decode 2008-02-14 11:13:42 +00:00