James Canete
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d635193e19
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Various shader fixes and optimizations.
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2012-11-14 10:56:31 +00:00 |
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James Canete
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b269acac94
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Fix bugs where some surfaces weren't merged and others were counted as merged in R_MergeLeafSurfaces().
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2012-11-09 08:13:38 +00:00 |
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James Canete
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86984eb536
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When calling qglDrawRangeElementsEXT(), use proper start and end parameters.
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2012-11-07 00:06:51 +00:00 |
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James Canete
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262e8e96b6
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Ensure the correct FBO is bound when drawing. (Fixes bug #5791.)
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2012-10-30 22:05:07 +00:00 |
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Zack Middleton
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17ee96e6c8
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Clean up getting pshadowMap in Rend2's R_DecomposeSort().
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2012-10-30 09:00:58 +00:00 |
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James Canete
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32d1bc4f2a
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Fix some non-ASCII characters.
Patch originally by /dev/humancontroller, modified by me.
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2012-10-30 03:00:46 +00:00 |
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James Canete
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3dff29e991
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Remove ARRAY_SIZE, and use ARRAY_LEN instead.
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2012-10-28 20:35:16 +00:00 |
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James Canete
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5cbe7888f8
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Fix FBO_*() usage when framebuffers are unavailable or undesired.
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2012-10-28 20:22:13 +00:00 |
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Zack Middleton
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3dfd2dac7e
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Split Rend2's printing OpenGL extensions string (> 1024 characters) into separate function and merged into opengl1 renderer. (Fixes bug #5559.)
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2012-10-26 07:23:49 +00:00 |
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Zack Middleton
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c9e5537341
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Remove gfxmeminfo command when shuting down Rend2.
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2012-10-26 04:07:07 +00:00 |
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Zack Middleton
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3814f04a8a
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Fix gcc warnings in Rend2.
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2012-10-26 03:56:45 +00:00 |
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James Canete
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4f7eb9fa21
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Added Rend2, an alternate renderer. (Bug #4358)
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2012-10-26 01:23:06 +00:00 |
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