SmileTheory
|
d549b642bc
|
OpenGL2: Use an OpenGL 3.2 core context if available.
|
2017-07-13 12:03:10 -07:00 |
|
SmileTheory
|
c65d2c2657
|
Add vao cache for static surfaces.
Remove support for draw range elements, multi draw arrays, world vao creation, surface merging.
|
2017-04-28 02:13:25 -07:00 |
|
SmileTheory
|
0238810f34
|
OpenGL2: Render dlights only when r_lightmap is 0.
https://github.com/ioquake/ioq3/issues/246
|
2017-01-24 20:17:06 -08:00 |
|
SmileTheory
|
8749d62bbd
|
OpenGL2: Remove per fragment tangent space calculation code.
|
2016-09-14 03:57:51 -07:00 |
|
SmileTheory
|
4faf1008a0
|
OpenGL2: Remove map color scaling and r_forceSunMapLightScale.
Also simplify overbright code in ComputeShaderColors().
|
2016-09-14 02:59:54 -07:00 |
|
SmileTheory
|
716438168f
|
OpenGL2: Use loader for all extension funcs.
|
2016-07-26 00:41:31 -07:00 |
|
SmileTheory
|
251c983681
|
OpenGL2: Require OpenGL 2.0.
|
2016-07-24 21:29:13 -07:00 |
|
Victor Roemer
|
398dea397c
|
Fix Makefile for OSX
Bump base SDK from 10.5 -> 10.7
Just use the builtin __APPLE__
|
2016-06-12 17:17:33 -04:00 |
|
Zack Middleton
|
acd659b05a
|
OpenGL2: Fix specularScale override not being used in RB_IterateStagesGeneric
|
2016-05-09 10:47:34 -05:00 |
|
SmileTheory
|
60f56670d6
|
OpenGL2: Render metals as nonmetal on cubemaps, and some ComputeShaderColors cleanup.
|
2016-04-05 02:21:14 -07:00 |
|
SmileTheory
|
eb7408ddac
|
OpenGL2: Fix r_lightmap.
|
2016-03-14 06:45:51 -07:00 |
|
SmileTheory
|
a331637745
|
OpenGL2: Shader optimization, and add dither to tonemap.
|
2016-02-17 20:06:18 -08:00 |
|
SmileTheory
|
275317fefb
|
OpenGL2: Direct state access, part 1: Texture binds
|
2016-01-18 04:46:01 -08:00 |
|
SmileTheory
|
f9c72eee69
|
OpenGL2: Parse radius entries from misc_cubemap entities.
|
2015-12-09 02:00:40 -08:00 |
|
SmileTheory
|
b52ede0445
|
OpenGL2: Add r_glossIsRoughness.
|
2015-12-08 21:23:50 -08:00 |
|
SmileTheory
|
92d4b20129
|
OpenGL2: Add option in code for alternate overbright method.
|
2015-12-08 05:17:05 -08:00 |
|
SmileTheory
|
40cfbc9a82
|
OpenGL2: Fix culling again.
|
2015-03-12 21:44:06 -07:00 |
|
SmileTheory
|
b1821e303d
|
OpenGL2: remove lightmap support from generic glsl shader.
This path was barely used and doing this compiles fewer shaders.
|
2014-11-10 21:59:37 -08:00 |
|
SmileTheory
|
3765652778
|
OpenGL2: Fix corrupt models.
|
2014-10-23 16:51:10 -07:00 |
|
SmileTheory
|
4f5ebf8349
|
OpenGL2: Bit of multidraw optimization.
|
2014-10-16 00:32:20 -07:00 |
|
SmileTheory
|
0578b70f38
|
OpenGL2: Reduce redundant GL calls.
|
2014-10-14 06:15:06 -07:00 |
|
SmileTheory
|
84206c8598
|
OpenGL2: Vertex array object support.
|
2014-10-14 01:50:44 -07:00 |
|
SmileTheory
|
873a02bd3c
|
OpenGL2: VBO cleanup.
|
2014-10-13 21:57:06 -07:00 |
|
SmileTheory
|
375f6247d4
|
OpenGL2: Parallax corrected cubemap (cheaper trick)
|
2014-03-16 16:29:38 -07:00 |
|
SmileTheory
|
ee67d0a981
|
OpenGL2: Add normalScale and parallaxDepth stage keywords and helper cvars.
|
2014-03-03 21:02:39 -08:00 |
|
SmileTheory
|
3740c55dec
|
OpenGL2: Remove and force r_softOverbright.
|
2014-02-20 17:01:50 -08:00 |
|
SmileTheory
|
eea652f5c5
|
Don't create images/framebuffers that won't be used, and add checks before use.
|
2014-01-12 20:52:36 -08:00 |
|
SmileTheory
|
c350963bf2
|
OpenGL2: Match glsl data type names: matrix_t -> mat4_t, vec*i_t -> ivec*_t
|
2013-11-19 03:23:50 -08:00 |
|
SmileTheory
|
6e5f8cc918
|
OpenGL2: Calculate bitangent in shader, and store normal/tangent as normalized byte arrays.
|
2013-11-12 19:21:51 -08:00 |
|
SmileTheory
|
ae57eebf52
|
Merge branch 'glindex_size_fixes' of https://github.com/inolen/ioq3 into inolen-glindex_size_fixes
|
2013-11-08 22:19:32 -08:00 |
|
SmileTheory
|
8c3ae8d7d2
|
OpenGL2: Reimplement soft overbright to avoid a framebuffer blit.
|
2013-11-05 00:08:59 -08:00 |
|
SmileTheory
|
3846c115e6
|
OpenGL2: Reduce glsl shader count by using a uniform to disable textures.
|
2013-11-03 19:34:22 -08:00 |
|
Zack Middleton
|
ae0e09aba9
|
Remove vertexLightmap from textureBundle_t, it's never qtrue
|
2013-11-02 02:59:31 -05:00 |
|
SmileTheory
|
08fcecc829
|
OpenGL2: Clean up texmod calculations, and improve vertex animation handling.
|
2013-10-14 01:55:54 -07:00 |
|
SmileTheory
|
f8355ba2fb
|
OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly.
|
2013-10-10 03:41:31 -07:00 |
|
SmileTheory
|
acbeca6042
|
OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fixes and optimizations.
|
2013-09-24 03:29:49 -07:00 |
|
SmileTheory
|
42501db862
|
OpenGL2: Some shader cleanup
|
2013-09-16 23:41:04 -07:00 |
|
SmileTheory
|
7e875c6941
|
#5979: Cubemap support for opengl2.
|
2013-09-16 00:54:26 -07:00 |
|
Anthony Pesch
|
b0f0376a4f
|
Misc fixes to IBO code to correctly use sizeof(glIndex_t)
|
2013-07-19 14:16:49 -07:00 |
|
Zack Middleton
|
323e8b9921
|
Fix r_speeds 4 in OpenGL2 renderer
|
2013-06-20 16:21:26 -05:00 |
|
SmileTheory
|
28e14c4546
|
Add sunlight/lightmap merging by multiply (r_sunlightMode 1)
Merge additive sunlight and map lighting into one GLSL shader (r_sunlightMode 2)
Change single lightmap blends to use lightall
|
2013-04-02 00:17:24 -07:00 |
|
SmileTheory
|
66acde6d60
|
Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest
|
2013-03-25 21:05:27 -07:00 |
|
SmileTheory
|
8b23985358
|
Make all GLSL shaders use the same set of uniforms.
|
2013-03-20 22:53:30 -07:00 |
|
Tim Angus
|
f6fb9eb602
|
renderer -> renderergl1, rend2 -> renderergl2
|
2013-02-15 23:46:37 +00:00 |
|