Thilo Schulz
23ceb05c87
Correct fix to ( #5051 ), patch by Roughael
2011-06-24 13:10:45 +00:00
Thilo Schulz
19f54e5400
Allow recursive VM entry for VM operations as well
2011-06-23 00:00:27 +00:00
Thilo Schulz
d57ba6a57b
- Automatically reset fs_game to "" if it was supplied by the user and is equal to com_basegame
...
- Fix problem where users could change values of CVAR_INIT variables after the call to Cvar_Get() via Com_StartupVariable()
- Move sound shutdown after client shutdown so VMs don't hold invalid sound handles in memory
2011-06-22 23:00:36 +00:00
Thilo Schulz
664f8e578d
- align sse control word storage space to 16 byte boundary for snapvector
...
- replace some whitespace with tabs in snapvector.c
- Give gcc a bit more freedom in choice of registers
2011-06-22 14:36:11 +00:00
Thilo Schulz
d9ea902c31
Fix by Laurent Desnogues for my feeble attempt at a fix
2011-06-21 19:33:02 +00:00
Thilo Schulz
2d1187b287
- Clear ip address listings after a NET_Restart
...
- check for oldGameSet instead of the gamename string
2011-06-21 13:31:19 +00:00
Thilo Schulz
95691ded36
Fix x64 compilation on MSVC
2011-06-21 12:32:43 +00:00
Thilo Schulz
6a3142d2c1
Fix to ( #5051 ) - strchr in GraphicsOptions_GetAspectRatios() might return NULL for some strange reason
2011-06-21 11:45:34 +00:00
Thilo Schulz
90ede2cb48
- Bug 5034 - q3_ui: fill whole screen and allow cursor to move to edge in widescreen, by Zack Middleton
...
Check if uivm is loaded before using it
Patch adds a check for uivm before using it, fixes running dedicated server
using client binary.
Missing uivm check pointed out by Ensiform.
- Bug 5049 - TA UI forces overstrike mode on when focusing an edit box, by Ensiform
- Bug 5052 - Missing podium timer initialization, by Eugene C.
2011-06-21 11:36:25 +00:00
Thilo Schulz
df1687c5c7
Fix unnoticed bug in game_restart
2011-06-21 11:29:31 +00:00
Thilo Schulz
dee3724a13
- Improve game_restart:
...
* differing screen resolutions and network settings are now honoured when changing fs_game
* Fix hunk memory leak on game_restart
* Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart
* Revert back to previous fs_game after disconnecting from a server that triggered a game_restart
* Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform)
- Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
2011-06-21 11:18:35 +00:00
Thilo Schulz
adc143e050
Bug 5048 - Entity constant light does not work correctly, bug found by Eraesr (Eraser?)
2011-06-18 14:52:16 +00:00
Thilo Schulz
055bd3b464
Bug 5047 - Win32 dedicated server console title should use define, patch by Zack Middleton
2011-06-18 14:30:20 +00:00
Thilo Schulz
a5f31084d4
- Fix memory leak in DMA sound after S_Shutdown()
...
- Make codec load use temp hunk memory instead of zone mem
- Fix sound issues with direct sound and game_restart (#4526 )
2011-06-17 23:29:19 +00:00
Thilo Schulz
b8f81e8065
Fixes for bugs introduced in last several revisions
2011-06-16 22:50:33 +00:00
Thilo Schulz
dc24d7649c
patch by Zack Middleton ( #5044 )
...
- Fix a few comments in tr_local.h
- A bit of refactoring of the cpp macros
2011-06-16 22:28:13 +00:00
Thilo Schulz
fe1853477e
Fix #lese in last commit
2011-06-16 22:20:03 +00:00
Thilo Schulz
77d764c457
Patch and description by ensiform ( #5043 ):
...
This patch moves cg_particles.c out of cg_marks.c to the actual file that was
already there but not used. By default WOLF_PARTICLES definition is commented
out if someone wants to use the old cg_particles.c changes. cg_particles.c has
been added to the makefile and msvc projects.
2011-06-16 21:58:46 +00:00
Thilo Schulz
16d2ab5f8b
Patch from Tremulous / description from Zack Middleton: ( #5041 )
...
Clear game logfile handle after closing file.
Game does not clear logFile handle when closing file. Might be an issue if
G_LogPrintf is called after this.
Patch from tremulous http://svn.icculus.org/tremulous?view=rev&revision=2041
2011-06-16 21:53:41 +00:00
Ludwig Nussel
d8b7532fc1
remove static VM_BlockCopy from vm_powerpc
2011-06-16 08:09:06 +00:00
Thilo Schulz
8b7870b81f
Fix wrong macro. MSVC win32 build should work again now.
2011-06-16 02:01:13 +00:00
Thilo Schulz
7ac6b087af
Use Q_ftol for vm_interpreted
2011-06-16 01:26:17 +00:00
Thilo Schulz
83522282f1
Various fixes to vm_interpreted.c:
...
- Add opStack protection
- Fix dataMask check for OP_BLOCK_COPY
- Add instruction number check for conditional jumps
- Make errors in VM_PrepareInterpreter nonfatal
2011-06-16 01:11:45 +00:00
Thilo Schulz
af5020c57c
- Don't try to load QVM/DLL files on pure servers
...
- Fallback after failed DLL load will be VMI_COMPILED, not INTERPRETED
2011-06-15 22:25:13 +00:00
Thilo Schulz
9219cde4e8
- Small change to search path order - local files not in .pk3s take precedence over files in pk3s. Should make life easier for modders/mappers wanting to override textures that are already contained in some older pk3
...
- Make VM loading more robust, change loading order: when vm_* == 0 first try loading DLL, then QVM in *each* search directory/path
- Fix FS_FileForHandle that would return a FILE pointer to invalid file handle 0
2011-06-15 22:09:26 +00:00
Thilo Schulz
1ff28b3b2e
Need space of len+1 for snprintf to work
2011-06-15 16:26:51 +00:00
Thilo Schulz
f981087d7a
- Merge http://svn.icculus.org/tremulous?view=rev&revision=2185 , patch by Chris Schwarz
...
- Remove Q_snprintf as Com_sprintf exists already
2011-06-15 15:31:37 +00:00
Thilo Schulz
a447aa82af
Fix #if macros for idx64 and id386
2011-06-15 14:10:20 +00:00
Thilo Schulz
001cdf4497
- mingw64 now links against SDL64.dll to allow for 32 and 64 bit version in the same directory
...
- Add library files for MinGW64
2011-06-13 15:47:43 +00:00
Thilo Schulz
206edd3419
- Still forgot qasm-inline.h
...
- Leave GCC more freedom in choice of registers
2011-06-13 11:07:13 +00:00
Thilo Schulz
04821a529d
Forgot the inline assembler parts, here they come! Using inline asm to get rid of all the boilerplate stuff
2011-06-13 10:54:37 +00:00
Thilo Schulz
bb8f40531b
- Fix macro that uses constant float suffix as argument
...
- retval variables in ftola.c must have type long, not int
2011-06-13 10:39:42 +00:00
Thilo Schulz
03201aff22
- Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 mode
...
- Clean up ftol()/snapvector() mess
- Make use of SSE instructions for ftol()/snapvector() if available
- move ftol/snapvector pure assembler to inline assembler, this will add x86_64 and improve support for different calling conventions
- Set FPU control word at program startup to get consistent behaviour on all platforms
2011-06-13 09:56:39 +00:00
Thilo Schulz
471182cba0
Add static SDL libraries for compilation with MSVC
2011-06-12 15:28:44 +00:00
Thilo Schulz
c2b7f5173f
Fix forgotten IQM2 support in iqm.h, patch by Zack Middleton
2011-06-11 20:20:30 +00:00
Thilo Schulz
fa3b3978f6
Bug 5034 - q3_ui: fill whole screen and allow cursor to move to edge in widescreen, patch by Zack Middleton
2011-06-11 20:18:16 +00:00
Thilo Schulz
45f576bd99
Bug 5036 - Grappling hook does not load trail shader, patch by Zack Middleton
2011-06-11 15:29:57 +00:00
Thilo Schulz
8ec565b58e
Bug 5035 - Automatically selecting player model in q3_ui does not work if skin is not specified, patch by Zack Middleton
2011-06-11 15:26:36 +00:00
Thilo Schulz
b96c1c8279
Fixes to IQM support, by Zack Middleton
...
- Bug 5029 - IQM skin support for upper case surface names
- Bug 5030 - IQM version 2 support
- Bug 5031 - Animated IQMs cause segfault
- Bug 5032 - IQM does not setup tag axis/origin correctly
- Bug 5033 - IQM bounds swap and segfault issues
2011-06-11 15:16:25 +00:00
Thilo Schulz
7a4ce592a4
- Adapt MSVC project files to new libjpeg, fix by Guillaume Bougard and cyrri
...
- add tr_model_iqm.c to MSVC project, by cyrri
2011-06-06 21:15:42 +00:00
Tim Angus
b921058a9f
* Remove misleading comment
2011-06-06 16:55:38 +00:00
Thilo Schulz
f5deb4a88b
Fix return values for several syscall functions, patch by Zack Middleton ( #5018 )
2011-06-06 15:08:00 +00:00
Thilo Schulz
eec06674fa
( #5016 ) - Calls to trap_CM_PointContents don't update their origins based on moving entities (water). Patch by Ensiform
2011-06-06 15:05:10 +00:00
Thilo Schulz
bd2b704c91
OpenBSD compile fixes, patch provided by Jonathan Gray ( #4994 )
2011-06-06 14:59:54 +00:00
Thilo Schulz
e676b41c8f
Fix wrong usage info message for cmd dumpuser, patch by Zack Middleton ( #5024 )
2011-06-06 14:54:18 +00:00
Thilo Schulz
0c43133695
Properly fill in occurances of "foobar" in GPL file headers, patch by Zack Middleton ( #5024 )
2011-06-06 14:52:49 +00:00
Thilo Schulz
698a9c51ec
Fix newlines in Com_Error, patch by Zack Middleton ( #5023 )
2011-06-06 14:51:02 +00:00
Thilo Schulz
71b8fe477d
- Use EmitCallDoSyscall() to call the jump violations function which guarantees 16-byte stack alignment
...
- Add x64 code for MSVC _asm() blocks, not tested yet.
2011-06-06 14:29:45 +00:00
Thilo Schulz
c174143dc2
- Add x86_64 support to vm_x86.c
...
- Fix warning on mingw64
2011-06-01 15:17:18 +00:00
Thilo Schulz
3e229af710
Fix is*() functions for windows where long value is 4 bytes
2011-06-01 01:50:19 +00:00
Thilo Schulz
eedccac818
Fix compilation on mingw64
2011-05-31 20:47:18 +00:00
Thilo Schulz
bd8d60f55c
Add instruction number checks to jumps and calls to SPARC VM, patch by David Miller
2011-05-24 19:46:52 +00:00
Thilo Schulz
4b1418c4ad
- Implement opStack protection: Use register %ebx for scaled indexed addressing mode to access opStack, make opStack push/pop operate on %bl portion only
...
- Add a third pass to VM compilation for computation of jump address offsets, removing the need to dereference into vm->instructionPointers[] for every call/jump
- Make use of 0F opcode prefix relative jumps
- Call Com_Memcpy for OP_BLOCK_COPY
- Fix several missing range checks for vm->dataBase memory access
2011-05-23 00:46:46 +00:00
Thilo Schulz
e08299faf4
- Do assignment of value 0xDEADBEEF after the 4-byte alignment
...
- Add all GPR to clobber list as GCC function callAsmCall seems to change register r11 without saving it to stack first, which may result in SIGSEGV in VM_CallCompiled()
2011-05-23 00:36:27 +00:00
Thilo Schulz
b8ef880d85
I don't seem to get these constraints right. This should fix it
2011-05-19 03:47:35 +00:00
Thilo Schulz
a42239e1e5
Fix VM call for release version, bug introduced by myself in r1994
2011-05-18 16:06:08 +00:00
Thilo Schulz
61d6e6eb68
Use scaled indexing mode n=4 for addressing opStack, this way we can use the 8 bit offset value in %%bl to address an OPSTACK_SIZE of 1024 which was the old value.
2011-05-18 00:17:02 +00:00
Thilo Schulz
3f9ec83ce0
- Use edx for CALLs instead of ecx, as the latter does not require any push to stack
...
- Make Linux AT&T asm code consistent with the MASM codeblock
2011-05-17 12:07:56 +00:00
Thilo Schulz
c7a68bf283
- Set default opStack size to 256
...
- Fix integer wraparound. opStack offset in rbx will always be >= 0
2011-05-16 18:17:01 +00:00
Thilo Schulz
5aa3da2f84
- Fix SEGV in while loop getop() after t = b = 0
...
- Fix iss8, iss16 and iss32 which would not correctly detect 32-bit signed integer range
- Add support for "addb", "subb" etc. assembler mnemonic
- Change opStack protection for x86_64 VM: No overflow checks necessary anymore as offset register is 1 byte long only
2011-05-16 17:55:07 +00:00
Thilo Schulz
558ed62771
0 --> NULL
2011-05-15 14:58:56 +00:00
Thilo Schulz
01ed417ee1
Optimise VectorNormalize functions, patch by Matt Turner
2011-05-15 14:55:47 +00:00
Thilo Schulz
b003422d92
- Fix lokisetup makefile problems
...
- Bump version number to 1.36
2011-05-15 14:49:38 +00:00
Thilo Schulz
3cdfb7aea8
Refactor and bugfix COM_*Extension functions, patch by DevHC
2011-05-15 14:11:26 +00:00
Thilo Schulz
b509d770a7
- Remove Q_strrchr(), replace with standard, portable strrchr()
...
- Add strrchr() to bg_lib.c, patch by DevHC
2011-05-15 14:08:03 +00:00
Thilo Schulz
3ddc59a3ba
move MIN/MAX definition, use MIN() instead of min(), patch by DevHC
2011-05-15 13:27:24 +00:00
Thilo Schulz
017bc7e5da
- Add vm_x86.c optimization patch by Eugene C.
...
- Remove ASM syntax specific code (AT&T vs MASM) for OP_CALL and replace with machine code
2011-05-15 13:15:14 +00:00
Thilo Schulz
3125035c23
Fix typecast
2011-05-14 20:24:34 +00:00
Thilo Schulz
315632e821
Make bg_lib.c strchr ANSI-C conformant
2011-05-14 14:55:54 +00:00
Thilo Schulz
716caf396e
- Reverting accidentally committed vm_x86.c
...
- Last commit contained some refactoring for vm_x86_64.c
2011-05-14 14:39:48 +00:00
Thilo Schulz
30059eb8ce
ensure that ent->classname is always non-null (for entity numbers up to level.num_entities-1, and ENTITYNUM_WORLD and ENTITYNUM_NONE), for player entities and #ENTITYNUM_NONE in particular, patch by DevHC
2011-05-14 14:34:18 +00:00
Thilo Schulz
4b9ab42c2c
Remove newlines from Com_Error calls, patch by DevHC
2011-05-14 14:32:43 +00:00
Thilo Schulz
4cfb7d376b
Ffffuuuuuu I don't even know....
2011-05-14 14:28:31 +00:00
Thilo Schulz
c95bd0a684
Remove newlines from Com_Error message format strings, patch by DevHC
2011-05-12 14:02:48 +00:00
Thilo Schulz
59271903a2
More codec loader troubles with extensions
2011-05-12 12:25:36 +00:00
Thilo Schulz
68338a8268
Fix crash bug in new codec audio loader, thanks brain for reporting
2011-05-12 10:53:36 +00:00
Thilo Schulz
c65234328a
DevHC messed up
2011-05-11 14:33:12 +00:00
Thilo Schulz
a9696d3558
Refactoring patch by DevHC
2011-05-11 14:21:27 +00:00
Thilo Schulz
86d96f12b9
Fix one byte overflow
2011-05-10 16:26:11 +00:00
Thilo Schulz
4374ff6ce9
Fix spawnflag behaviour for trigger_hurt, patch by DevHC
2011-05-10 11:11:37 +00:00
Thilo Schulz
9706e6ca29
whoops, that one was not Com_Error()
2011-05-10 10:18:07 +00:00
Thilo Schulz
d0a095396e
- Remove newlines in Com_Error()
...
- Update register description
2011-05-10 10:07:34 +00:00
Thilo Schulz
a7ea395bd0
Add opStack protection to defend against malicious QVMs
2011-05-10 09:14:49 +00:00
Thilo Schulz
5f63ab9160
Choose better alignment for heavy-duty rendering structures, patch by Matt Turner ( #4981 )
2011-05-09 23:39:40 +00:00
Thilo Schulz
185d2d6b60
Add codec fallback support for sound files not found, Patch by Zack Middleton ( #4982 )
2011-05-09 22:40:25 +00:00
Thilo Schulz
2eb9975334
Fix nasty crash bug
2011-05-09 21:47:41 +00:00
Thilo Schulz
36314a1622
Add error handling to malloc as well
2011-05-09 15:40:30 +00:00
Thilo Schulz
2e3c902da9
fix overzealous cvar cheat protection, patch by cyrri ( #4974 )
2011-05-06 11:50:26 +00:00
Thilo Schulz
2ae1bf3dcd
IQM skin support and print limit info, make other limit info consistent, patch by Zack Middleton ( #4978 )
2011-05-06 11:43:07 +00:00
Thilo Schulz
45824008d9
Remove C99 code constructs from IQM code, patch by gimhael ( #4974 )
2011-05-05 13:33:43 +00:00
Thilo Schulz
876fd7dcb9
- Add HOMEPATH default name define to q_shared.c, patch by uZu ( #4973 )
...
- Reverted change from (#4972 ) and implemented the other suggestion to be consistent with cl_cgame.c and cl_ui.c
2011-05-04 15:39:35 +00:00
Thilo Schulz
1062c1b87b
Do use the SV_Game{Error,Print} functions ( #4972 )
2011-05-04 14:51:56 +00:00
Thilo Schulz
bd2f6dbf05
[23:59:05] <ZTurtleMan> Thilo: altName (created using va) does not point to model filename in developer-only printf as va is used to load images before the printf. http://pastebin.com/1KCjz6Ct
2011-05-02 22:01:39 +00:00
Thilo Schulz
d37b2da593
- Add licence headers to new files
...
- Add patch from Zack Middleton which fixes a few issues still
2011-05-02 20:30:14 +00:00
Thilo Schulz
86c41d39da
Fix sending reliable commands before being connected, patch by Eugene C. ( #4971 )
2011-05-02 16:03:35 +00:00
Thilo Schulz
50721a6580
Remove sv_strictAuth cvar for STANDALONE games
2011-05-02 15:58:56 +00:00
Thilo Schulz
b97a7e2583
Fix out of bounds array index ( #4960 ) patch by Ben Millwood
2011-05-02 15:57:02 +00:00
Thilo Schulz
bd9485f597
Do not retry image loader for image that failed, patch by Zack Middleton ( #4968 )
2011-05-02 15:53:20 +00:00
Thilo Schulz
c5e2654b54
- Add Inter-Quake Model (IQM) Format support, patch by gimhael with minor modifications by myself ( #4965 )
...
- Changed model_t::md4 to model_t::modelData
- Fix R_ModelBounds for MD4, MDR and IQM models (#4966 )
- Support Model format fallback similar to image formats in tr_image.c, patch by Zack Middleton (#4967 )
2011-05-02 15:50:19 +00:00
Thilo Schulz
d34c6b7e0b
Revert protocol 69 pending further discussion ( #4962 )
2011-04-27 20:17:45 +00:00
Thilo Schulz
a5580d8974
- Harden the client and server protocol against UDP spoofing attacks. This will defend ioquake3 against http://aluigi.altervista.org/papers/q3noclient.txt ( #3041 )
...
- Retains full compatibility to the old but unsecure protocol between clients and servers
- Harden the connection process against DoS attacks, possibly connected to UDP spoofing
2011-04-27 16:03:35 +00:00
Thilo Schulz
06d12f6085
Replace a few numeric constants with already defined macros, patch by ZTurtleMan
2011-04-26 09:48:40 +00:00
Thilo Schulz
a0582fb21a
Fix a little quirk still
2011-04-26 02:32:05 +00:00
Thilo Schulz
797d127dfc
Use memcmp instead of self-built while loop
2011-04-26 02:30:12 +00:00
Thilo Schulz
9541fca878
Add better support for analog joysticks, patch by use.less01
2011-04-19 13:26:15 +00:00
Thilo Schulz
3551b0fa3c
Let codec loader decide which extension to give to extensionless filenames
2011-04-18 18:55:58 +00:00
Thilo Schulz
6a203bc8e9
- Fix data alignment issue with glReadPixel call, reported by Guillaume Bougard ( #4954 )
...
- Fix data alignment issue in raw AVI recording for weird resolutions (like 1366x768)
2011-04-18 16:06:10 +00:00
Thilo Schulz
5769bed4a3
Make Sys_SetEnv behave alike on Windows and Linux
2011-04-18 00:39:15 +00:00
Thilo Schulz
6b82f4fd09
Consider key states before startup, patch by Zack Middleton ( #4950 )
2011-04-17 22:09:05 +00:00
Thilo Schulz
e5c210236c
Fix a few comments ( #4591 )
2011-04-13 23:42:55 +00:00
Tim Angus
01a274baf7
* Actually call Sys_PlatformExit
2011-04-09 12:33:56 +00:00
Thilo Schulz
31ec563999
Fix player queueing for tournament play ( #4939 )
2011-04-07 23:41:32 +00:00
Tim Angus
806a849bf2
* Fix jpeg warnings
2011-03-30 22:23:58 +00:00
Tim Angus
52ead6fa36
* Crash recovery for com_pipeFile (Lakitu7)
2011-03-30 21:58:31 +00:00
Thilo Schulz
16b99e354b
Fix JPEG compression for screenshots and mjpeg video recording with new JPG library
2011-03-17 16:00:45 +00:00
Thilo Schulz
d3f8dffe39
Bug 4936 - Wrong color for non-ascii symbols in console
2011-03-17 12:53:47 +00:00
Thilo Schulz
c1d8a260ae
Fix dynamic lighting for moving world surfaces. Patch by gimhael, thx
2011-03-14 17:25:20 +00:00
Thilo Schulz
379dfbf496
- Properly use ALC_ALL_DEVICES_SPECIFIER in sound info
...
- Properly use ALC_CAPTURE_DEVICE_SPECIFIER in sound info
2011-03-14 16:36:40 +00:00
Tim Angus
e0eb1b4227
* Fix whitespace
2011-03-14 16:04:49 +00:00
Thilo Schulz
182b344818
- Remove alext.h dependency and manually add the required macros
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- Use ALC_DEFAULT_ALL_DEVICES_SPECIFIER instead of ALC_DEFAULT_DEVICE_SPECIFIER if extension exists
2011-03-14 15:57:39 +00:00
Ludwig Nussel
1b27ae23c1
include vm_local.h in vm_powerpc_asm.c
...
Patch by Simon McVittie, bug 4930
2011-03-13 16:54:41 +00:00
Ludwig Nussel
55369f9535
add missing jconfig.h
2011-03-13 16:17:06 +00:00
Ludwig Nussel
246b496693
include alext.h for ALC_ALL_DEVICES_SPECIFIER
...
This assumes OpenAL Soft (Simon McVittie, bug 4927)
2011-03-13 15:46:27 +00:00
Thilo Schulz
0c10adaf92
- Migrate to jpeg-8c
...
- Add possibility to link against system libjpeg
2011-03-12 16:45:15 +00:00
Thilo Schulz
bce3848523
Make buffers for device lists a bit longer. Just in case.
2011-03-11 13:53:22 +00:00
Thilo Schulz
641256f7f0
strtod exists in bg_lib.c now so Q_isanumber will work in the VMs, too.
2011-03-11 13:51:36 +00:00
Tim Angus
a9830934ba
* Fix misplaced ; in MSVC _vsnprintf wrapper
2011-03-10 22:06:55 +00:00
Thilo Schulz
3bf8ec2dab
( #4925 ) - com_pipefile to create a named pipe for sending commands from other processes, patch by Chris Schwarz
2011-03-10 01:01:27 +00:00
Thilo Schulz
a3def2744f
- Fix a compiler warning
...
- Fix the detection of the enumeration extensions
- Fix default device for s_alInputDevice
- Adjust formatting of S_AL_Info output
2011-03-09 23:34:15 +00:00
Thilo Schulz
e5cec15fbf
Fix bug where Com_StartupVariable would set CVAR_USER_CREATED on already existing cvars
2011-03-09 22:50:06 +00:00
Thilo Schulz
7ca1dc6f8b
- I accidentally committed patch by slacker from ( #4915 ) in r1916. Patch adds input device selection support
...
- Add check for ALC_ENUMERATE_ALL_EXT before using ALC_ALL_DEVICES_SPECIFIER in device enumeration
- Patch readme for new cvars by Zack Middleton
2011-03-09 12:59:25 +00:00
Thilo Schulz
37727b892c
Rename cvar "in_joystickThreshold" to "joy_threshold" as QVMs use the latter name.
2011-03-08 02:14:39 +00:00
Thilo Schulz
8c3f320504
( #3767 ) Some protection from malicious qvms - patches and ideas by Amanieu d'Antras and Ben Millwood
2011-03-08 01:39:34 +00:00
Thilo Schulz
657c791257
Zack Middleton made me do it
2011-03-08 01:37:28 +00:00
Thilo Schulz
0a6f873999
Add g_humansplayers (found by server) and g_needpass (cvar) to serverinfo ( #4702 )
2011-03-07 23:12:16 +00:00
Thilo Schulz
97ed3650d7
Make Video settings menu revert some settings to default values via Cvar_Reset() instead of hardcoded values ( #2589 )
2011-03-07 23:07:24 +00:00
Thilo Schulz
dd0161f475
Add in_availableJoysticks to list usable joysticks, similar to s_alAvailableDevices. Some parts of the patch provided by Zack Middleton
2011-03-07 22:56:03 +00:00
Thilo Schulz
c0cca7a0a8
- Fix potential out-of-bounds read in files.c, fix by using new FS_IsExt
...
- Add capability to load demos with com_protocol suffix, partially applied patches from Simon McVittie
- Fix demo loading if protocol number has more digits than 2
- Minor refactoring, replace all occurances of suffix "dm_" with global macro DEMOEXT
2011-03-07 22:08:48 +00:00
Thilo Schulz
fef4d12d68
Refactoring patch by DevHC
2011-03-05 19:20:37 +00:00
Thilo Schulz
21668c0616
Fix systeminfo command, fix by DevHC
2011-03-05 19:11:56 +00:00
Thilo Schulz
0387b8002e
Add cvar "protocol" so user can change protocol version on command line, for standalone games. Most of the patch by Simon McVittie with a few minor modifications by myself
2011-03-05 19:10:23 +00:00
Thilo Schulz
3639108763
Also send empty valued system cvars, fix proposed by DevHC
2011-03-05 19:07:56 +00:00
Thilo Schulz
2e2e54e3c5
Fix quirk reported by Zack Middleton
2011-03-04 21:51:34 +00:00
Thilo Schulz
75cd136c44
( #4922 ) Use screenYScale, not screenXScale, for scaling Y, by Zack Middleton
2011-03-04 20:32:03 +00:00
Thilo Schulz
b764150a97
( #4291 ) Redundant statement in client console, by Zack Middleton
2011-03-04 20:29:24 +00:00
Thilo Schulz
0b538a929e
( #4919 ) Extra variable in missionpack ui's bind_t structure, by Zack Middleton
2011-03-04 20:26:57 +00:00
Thilo Schulz
8bdd8e6705
( #4918 ) Gametype clamping using constant integer in missionpack ui, by Zack Middleton
2011-03-04 20:23:29 +00:00
Thilo Schulz
b1f861b8da
Patch by Zack Middleton ( #4920 )
2011-03-04 20:20:43 +00:00
Thilo Schulz
34e0a6c6f6
Make NET_Sleep wait 1ms less than requested, then busy-wait the last ms for better timeout precision.
2011-02-23 18:09:17 +00:00
Thilo Schulz
ccd24cd647
- Fix unterminated string errors in Q_vsnprintf() on windows. Thanks to Eugene C. for reporting ( #4907 )
...
- Get rid of bigbuffer in Com_sprintf()
- Get rid of Q_snprintf and replace with Com_sprintf()
2011-02-23 16:17:09 +00:00
Tim Angus
ab9b08e584
* Fix Sys_Milliseconds wrapping causing the flood protection code to
...
malfunction and block all traffic (reported by bubu^)
2011-02-18 23:46:02 +00:00
Thilo Schulz
6516be2fed
Support non-256x256 videos in shaders, by Zack Middleton ( #4745 )
2011-02-11 14:46:34 +00:00
Thilo Schulz
8bb9a261bd
Auto complete demos on not in pk3s while in pure servers. Patch by Zack Middleton ( #4794 )
2011-02-11 14:30:55 +00:00
Thilo Schulz
91d1a6aab4
OMGWHATISTHISSHITIDONTEVENKNOW
2011-02-10 23:16:14 +00:00
Thilo Schulz
4dc750aedb
Merge "which" command upstream from Tremulous, patch provided by Chris Schwarz
2011-02-10 23:07:07 +00:00
Thilo Schulz
2c57226d9f
JPEG quality control patch, by Zack Middleton ( #4673 )
2011-02-10 21:18:31 +00:00
Thilo Schulz
614f315ce8
Fix console tab autocomplete for exec and condump on pure servers, patch by Zack Middleton
2011-02-10 19:58:20 +00:00
Thilo Schulz
a56e448850
Add minimize command ( #4531 )
2011-02-10 19:21:13 +00:00
Thilo Schulz
e05c9ad1c2
- Make some string functions in g_cmds.c cleaner, by DevHC
...
- embed VM_FREEBUFFERS() macro in do-while-loop
2011-02-10 18:56:18 +00:00
Thilo Schulz
544a1c0c1a
- Use MAP_FAILED error code for check whether mmap() was successful
...
- Replace various malloc() with Z_Malloc
- Fix several memory leaks when VM compilation failed and Com_Error is called
- Make failed mmap/VirtualAlloc/malloc calls fatal
2011-02-10 18:45:28 +00:00
Zachary Slater
5e0d0efd2e
http://www.angryflower.com/aposter.html
...
(minor English issues, most of which are via /dev/humancontroller)
2011-02-09 05:51:33 +00:00
Thilo Schulz
476e35f50e
Make Q_vsnprintf() more standard conform in bg_lib.c, patch by devhc
2011-02-09 01:31:26 +00:00
Thilo Schulz
3b40467599
Finally fix missionpack compiling for STANDALONE=1, yes, this is tested.
2011-02-09 00:42:54 +00:00
Thilo Schulz
f5759d3c68
Brace for incoming grammar fix by DevHC!
2011-02-09 00:32:11 +00:00
Thilo Schulz
956c9a262a
First batch of getting replacing malloc() with Z_Malloc
2011-02-09 00:02:42 +00:00
Thilo Schulz
8cd4b77a1e
Fix strcpy copying buffer into itself, thanks to Simon McVittie for reporting and the patch ( #4894 )
2011-02-08 23:16:03 +00:00
Thilo Schulz
8a3f2ff805
It's late, I'm tired.
2011-02-08 21:38:49 +00:00
Thilo Schulz
c257dc2cfa
Fix memmove with new size_t typedef, thanks DevHC for reporting
2011-02-08 21:27:45 +00:00
Thilo Schulz
eb11388cac
Fix STANDALONE in files.c
2011-02-08 20:27:49 +00:00
Thilo Schulz
ba19fe1152
Still not compiling when STANDALONE is set
2011-02-08 20:24:41 +00:00
Thilo Schulz
7efcc91265
fix compiling error when in standalone mode
2011-02-08 20:21:37 +00:00
Thilo Schulz
2d2bdea553
Cleanup STANDALONE
2011-02-08 19:51:43 +00:00
Thilo Schulz
dd30b09526
By ZTurtleMan: Cleanup; only load harvester data in harvester gametype, removed unused var, and ifdef a missionpack only var.
2011-02-08 18:38:29 +00:00
Thilo Schulz
2b52867b74
Code cleanup patch by devhc
2011-02-08 18:19:31 +00:00
Thilo Schulz
9f786f4def
- A few code cleanups in gamecode
...
- Add a bit of stuff from Zakk Middleton
2011-02-08 18:06:39 +00:00
Thilo Schulz
d2612c8a36
Fix levelshot so that it cannot be executed by remote clients ( #4339 )
2011-02-08 17:58:31 +00:00
Thilo Schulz
be4e459148
mage size_t typedef unsigned int instead of just int, thx devhc for suggesting
2011-02-08 17:25:45 +00:00
Thilo Schulz
48b03a035b
Ok, getifaddrs() is not POSIX compliant. Fix #3984 as suggested by Vincent Cojot
2011-02-07 05:20:31 +00:00
Thilo Schulz
1d2d67cdde
strdup still not accepted by some systems. *sigh*.
2011-02-07 03:56:15 +00:00
Thilo Schulz
a2715bc283
Fix buffer overflow, reported by Mads Lind
2011-02-06 20:35:46 +00:00
Thilo Schulz
0e6427f3ff
- Hopefully fix ( #3984 ) compiler errors on Solaris while not introducing too many new ones on the other platforms
...
- With _BSD_SOURCE now explicitly defined bring back strdup to vm_x86_64_assembler.c
2011-02-06 20:26:18 +00:00
Thilo Schulz
0afedc928c
How could this stay undiscovered for so long? Unbelievable.
2011-02-06 20:06:03 +00:00
Thilo Schulz
f03ee4b61c
Oops typo.
2011-02-06 18:59:39 +00:00
Thilo Schulz
44fb8f49b6
Fix adding multiple entries for same server when using globalservers several times, patch by Tequila
2011-02-06 17:59:23 +00:00
Thilo Schulz
61c8b878b8
Fix tourney score board. Thanks Zack Middleton for the patch and report
2011-02-06 17:33:51 +00:00
Thilo Schulz
f34b96b586
Fix flag collision in botlib code, thanks Cyrri for reporting ( #4886 )
2011-02-04 18:23:52 +00:00
Thilo Schulz
387e33a4e3
Remove guid again because we don't want every play on the server to know all guids, thanks brain for reporting
2011-02-04 17:50:34 +00:00
Thilo Schulz
7bb5906599
Patch by Simon McVittie to improve dynamic library loading ( #4700 )
2011-02-04 17:47:57 +00:00
Thilo Schulz
d2f8b9f4bb
Support GNU/kFreeBSD, patch by Cyril Brulebois. Thanks.
2011-02-04 17:31:12 +00:00
Tim Angus
c61ad8a074
* Fix fp literals
2011-02-04 17:22:42 +00:00
Thilo Schulz
8869e989e4
typos, patch by Ansgar Burchardt <ansgar@43-1.org>
2011-02-04 17:18:40 +00:00
Thilo Schulz
31d99e2c4e
Fix division by zero, reported by Simon McVittie
2011-02-04 17:16:53 +00:00
Thilo Schulz
dc92a6cd79
Fix #4683 , thanks Zack Middleton
2011-02-04 17:01:08 +00:00
Thilo Schulz
91f3c1596f
Ben Millwood fixing his own stuff ( #4598 )
2011-02-04 16:09:05 +00:00
Thilo Schulz
e66abb3237
- Add support for linearly desaturating images via r_greyscale
...
- Use correct luminance values for rendering textures
Patch submitted by Forrest Voight.
2011-02-04 16:04:37 +00:00
Thilo Schulz
13836e5f4a
Thanks for the patch, gimhael. ( #4576 )
2011-02-04 15:21:15 +00:00
Thilo Schulz
ecbe1ab9fd
Thanks Simon McVittie for fixing the bug regression in https://bugzilla.icculus.org/show_bug.cgi?id=4629
2011-02-04 15:11:57 +00:00
Thilo Schulz
01d7eaddf5
https://bugzilla.icculus.org/show_bug.cgi?id=4576
2011-02-04 15:07:32 +00:00
Thilo Schulz
d563deba76
Fix https://bugzilla.icculus.org/show_bug.cgi?id=4733
2011-02-04 14:44:17 +00:00
Thilo Schulz
f6ea5315f7
Fix a warning
2011-02-04 14:19:51 +00:00
Thilo Schulz
2cddb3e0ea
https://bugzilla.icculus.org/show_bug.cgi?id=4460
2011-02-04 13:43:41 +00:00
Thilo Schulz
67a8b273c2
- Add cvars cl_gamename, sv_heartbeat, sv_flatline so standalone games can customise their messages to the master server
2011-02-04 13:25:51 +00:00
Thilo Schulz
0eb5d1720c
Fix banfile writing to wrong game directory
2011-02-04 12:34:11 +00:00
Thilo Schulz
3148416c04
- Change runtime standalone detection:
...
* com_standalone now read-only
* add new cvars com_basegame, com_homepath
* standalone now automatically detected when com_basegame is set to something different than baseq3 and no id pak pk3s are found
* This fixes https://bugzilla.icculus.org/show_bug.cgi?id=4699
- Replace a few hardcoded string literals with macros
- Add checks for Team Arena PK3s to FS_CheckPak0()
2011-02-04 12:04:56 +00:00
Thilo Schulz
774955c748
whatever devhc you're right
2011-02-03 17:34:26 +00:00
Thilo Schulz
cf791d14c5
- Fix bug #4769 remote server crash
...
- Fix potential 1-byte-buffer overflow in gamecode
2011-02-03 02:54:36 +00:00
Thilo Schulz
16c83ae2c5
Server crash can cause recursive call to Com_Error, too
2011-02-02 23:57:22 +00:00
Thilo Schulz
4982bf8e6b
r1833 now made some Linux systems spit out warnings. Fix this once and for all
2011-02-02 16:49:52 +00:00
Thilo Schulz
e5dbce839a
- Use select() to sleep when idle as opposed to busy waiting.
...
- Introduce com_busyWait cvar to go back to old behaviour
2011-02-02 16:46:23 +00:00
Thilo Schulz
fa8201c9b6
Delete unused variable
2011-01-31 22:09:47 +00:00
Thilo Schulz
0baadba7d1
Windows doesn't know z in format string
2011-01-31 21:13:37 +00:00
Thilo Schulz
5cd116d3ad
Only adjust timer resolution for clients
2011-01-31 20:32:00 +00:00
Thilo Schulz
e0a85521c9
Explicitly set timer resolution on windows
2011-01-31 20:23:05 +00:00
Ludwig Nussel
14c5a82c14
cvar is called fs_game (bug 4866)
2011-01-30 13:34:54 +00:00
Thilo Schulz
f725b23c4f
Fix floating point imprecision causing glitches in snapshot sending
2011-01-29 22:01:55 +00:00
Thilo Schulz
cd3e202fca
- Add parameter checking to CL_*Ping* functions.
...
- Remove unused CL_UpdateServerInfo function
2011-01-27 17:07:07 +00:00
Thilo Schulz
0c662f25f2
Make Ludwig happy
2011-01-27 16:41:08 +00:00
Thilo Schulz
de0e3cba34
Fix hanging client when map_restart executed on the server while client is still loading the map
2011-01-27 16:40:15 +00:00
Thilo Schulz
d1c0401c73
well, shit.
2011-01-27 12:34:58 +00:00
Thilo Schulz
92495a70bc
Fix compiler warnings ( #4887 )
2011-01-27 11:13:39 +00:00
Zachary Slater
e2e8b566e7
Sony NGP Support.
...
Alan Cox provided these patch notes:
Guvf vf npghnyyl n cngpu gb eryvrir hapbzsbegnoyr btt/ibeovf pbafgreangvbanoyr pbzcvyr-gvzr jneavatf sebz /qri/uhznapbagebyyre
Gunaxf 2 lbh.
2011-01-27 07:30:21 +00:00
Zachary Slater
2a083d6d60
add a missing \n from a cgame print
...
(thanks again /dev/hc)
2011-01-27 07:22:25 +00:00
Zachary Slater
5e2ccac7f0
remove the unused flags_t::field (/dev/hc again for this and previous checkin on Makefile, thanks!!!)
2011-01-27 07:20:56 +00:00
Zachary Slater
275d3b45b5
Patch from /dev/humancontroller (thx)
2011-01-27 07:00:35 +00:00
Thilo Schulz
74be070642
Make sure com_developer global var gets written right after developer has been read from cmd line
2011-01-25 16:18:49 +00:00
Thilo Schulz
b179fb087c
Make sure status reply always has at least one space between address and qport, important for ipv6 addresses.
2011-01-25 15:16:50 +00:00
Thilo Schulz
5c0ae99642
Make number of supported master servers tunable via define
2011-01-25 02:04:25 +00:00
Thilo Schulz
bf07014b1d
Make this change so standalone developers will know to change the HEARTBEAT game string for their versions, too.
2011-01-24 18:09:20 +00:00
Thilo Schulz
4f7317c617
Fix bug reported by cyrri
2011-01-24 18:04:20 +00:00
Thilo Schulz
6179036ac9
Fix name resolution for domains with A and AAAA record
2011-01-24 01:55:12 +00:00
Thilo Schulz
8243a77c0e
Revert changes because dpmaster doesn't work that way.
2011-01-24 01:24:07 +00:00
Thilo Schulz
7861cde4a2
Make it use the correct game name in getserversExt queries
2011-01-24 00:21:33 +00:00
Thilo Schulz
b0a753eb0f
Fix this bug in a better way.
2011-01-22 01:13:30 +00:00
Thilo Schulz
fdb66505bf
Fix potential segfault when no PK3s have been loaded (may happen when compiled with -DSTANDALONE)
2011-01-22 01:10:34 +00:00
Thilo Schulz
7471510c8e
Shut up compiler error
2011-01-21 20:47:32 +00:00
Tim Angus
35c1e98934
* (bug #4842 ) Speedup shader buffer creation (Eugene C.)
2010-12-19 18:17:56 +00:00
Tim Angus
7000b9a315
* (bug #4853 ) Fix comment that refers to old code
2010-12-19 17:45:03 +00:00
Tim Angus
c081b9c1fd
* (bug #4800 ) Don't prepend a slash to console commands if they're empty
...
* (bug #4800 ) Limit console input length such that there is always room for a
leading slash
2010-12-19 17:35:01 +00:00
Tim Angus
c314f29290
* Use correct compiler defines for OS detection on Windows
2010-12-19 16:34:35 +00:00
Ludwig Nussel
c51d99117c
use mmap on freebsd too
2010-11-22 07:12:35 +00:00
Zachary Slater
df758ba6c2
Bugzilla #4629
...
commands sent to client when disconnecte
2010-10-25 06:43:55 +00:00
Zachary Slater
a4327ef965
Bugzilla #4753
...
Potential buffer overflow in UpdateTournamentInfo()
2010-10-25 06:39:11 +00:00
Zachary Slater
956f495726
Bugzilla #4749
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TAHUD: Fix hud fallback
2010-10-25 06:34:33 +00:00
Thilo Schulz
cd8a5aaec8
Followup to #4733
2010-09-01 11:50:09 +00:00
Thilo Schulz
b1a86fb3d9
Fix flaw in my fix to #4737 , thanks Zakk Middleton
2010-09-01 11:43:19 +00:00
Thilo Schulz
fa34239f58
another fix. Thanks Zakk Middleton
2010-08-30 23:25:44 +00:00
Thilo Schulz
a13aaa8b0b
fix typo
2010-08-30 23:21:34 +00:00
Thilo Schulz
eb2860f756
Fix "unhandles OpenAL error", and sound fallback behaviour for model files. Thanks Ansa89 for reporting, and Zack Middleton for the patch.
2010-08-29 18:11:15 +00:00
Thilo Schulz
5fe2a61910
Second batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton:
...
#4740
#4741
#4742
#4743
#4744
2010-08-29 18:08:29 +00:00
Thilo Schulz
83a3e2ae1b
First batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton:
...
#4736
#4730
#4731
#4732
#4733
#4735
#4736
#4737
#4738
#4739
2010-08-29 17:32:54 +00:00