Commit graph

21 commits

Author SHA1 Message Date
Tim Angus
ef4dad1875 * Entity sounds on the player entity are now AL_SOURCE_RELATIVE
* Thus no need to s_alSpatEntOrigin anymore
2006-02-28 21:52:25 +00:00
Tim Angus
40a5ee007f * Sound related bug fixes from Thilo Schulz 2006-02-26 18:47:39 +00:00
Tim Angus
0e0aac2cb6 * Change the default for s_alSpatEntOrigin. I need to think of a way to do the
same thing without degrading the sound quality or changing the API.
2006-02-23 20:43:34 +00:00
Tim Angus
26b4ed2f7d * Fix to a woopsie 2006-02-13 18:17:08 +00:00
Tim Angus
932ca8027c * OpenAL now respatializes using the player entity origin instead of the view
origin by default. The old behaviour is available by setting
  s_alSpatEntOrigin to 0.
2006-02-12 10:43:37 +00:00
Tim Angus
ef19ccd56f * Removed (unintentional) C99 code 2006-02-07 18:36:17 +00:00
Maik
602743a25b * workaround for msvc compiler bug. 2006-02-07 12:26:53 +00:00
Tim Angus
704c151eb1 * Fix to an OpenAL "bug" involving Team Arena 2006-01-22 21:09:55 +00:00
Tim Angus
58c8175024 * Added Q_isnan for NaN tests with -ffast-math
* Fixed UT/OpenAL work around
2006-01-19 20:28:12 +00:00
Tim Angus
50a10f2690 * Some sloppily coded mods call the Q3 sound API with NaNs -- sanitise this 2006-01-19 17:25:55 +00:00
Tim Angus
d4bd2fd737 * Change defaults for s_alRolloff and s_alMinDistance 2006-01-15 15:45:12 +00:00
Tim Angus
6c6396a54f * Increase default for s_alSources to 96
* Source allocation warning on looping sounds demoted to developer only
2005-12-11 21:14:45 +00:00
Tim Angus
e67d270f2a * Same as last revision, but I didn't forget to save this time 2005-12-03 16:36:45 +00:00
Tim Angus
5cc1fb1c05 * Improved the robustity^Wrobustosity^Wrobustness of the OpenAL music and raw
stream systems
* Implemented S_AL_BufferEvict for more graceful behaviour when OpenAL runs
  out of memory
2005-12-03 00:19:27 +00:00
Tim Angus
0f8c177cf3 * Fix to an OpenAL "bug" 2005-12-02 00:14:24 +00:00
Tim Angus
3161a34a4f * Fixed bug where if two looping sounds were added to a single entity they
would fight for a source and you'd get a horrible distorted sound that was
  each of the two sounds interleaved
* Changed the default of s_alPrecache to 1 -- having it off seems to cause
  problems for some and it doesn't actually improve things much
* Changed a few of the variable names in snd_openal.c to be more sane
2005-12-01 18:22:42 +00:00
Tim Angus
ae39051f1e * Support RIFF files with zero length data chunks (yes they exist, and yes,
they're legal)
* Colourise the OpenAL warnings so they're somewhat more obvious
2005-11-30 01:57:53 +00:00
Tim Angus
382c6adb54 * Disable ccache by default. If you want it, add USE_CCACHE=1 to Makefile.local
* Remove -gfull from linux section in Makefile -- it's darwin only
* Cast away some warnings that surfaced from using "new" AL headers
* Various whitespace and consistency fixes
2005-11-26 15:01:28 +00:00
Ludwig Nussel
108c051345 make internal functions static 2005-11-19 14:53:46 +00:00
Ludwig Nussel
17719e0c61 soname is libopenal.so.0 2005-11-13 21:01:07 +00:00
Tim Angus
84c4f21082 * OpenAL support, from BlackAura aka Stuart Dalton <badcdev@gmail.com>
+ An abstract codec system, simplifying support for new formats
  + Changes versus BlackAura's patch:
    o Consolidated the OpenAL parts into one file
    o Changed the function naming scheme to more closely resemble Q3
    o Changed the interface to fall back on the "base" sound system
      if loading OpenAL fails
  + This is enabled on Linux and MinGW for now, but should work on the
    other *nixs with appropriate additions to the Makefile
  + NOT enabled on OS X or MSVC Windows builds
  + Probably breaks the Windows build again
* Retabulated sdl_snd.c and made the messages less verbose since
  there do not seem to be many having problems with SDL sound now
2005-11-13 18:58:14 +00:00