Ryan C. Gordon
953e9ec287
sv_voip cvar should be latched.
2008-06-02 19:37:05 +00:00
Ludwig Nussel
5bdce1d547
fix openal dlopen
2008-06-02 15:54:36 +00:00
Ryan C. Gordon
7b4a796e44
Added libspeex to revision control, and updated Makefile to use it.
2008-06-01 18:53:28 +00:00
Ryan C. Gordon
b5eaa94d03
Changed a few VoIP cvars to be latched.
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It either doesn't make sense to change these mid-game, or doing so won't work.
2008-06-01 18:10:33 +00:00
Ryan C. Gordon
9b1984647a
Forbid setting voip cvar if network data rate is too low.
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This prevents "Connection Interrupted" packets as VoIP data is incoming.
2008-06-01 18:08:03 +00:00
Ryan C. Gordon
a948f7cf69
Client shouldn't try to capture audio data if voip cvar is disabled.
2008-06-01 17:43:58 +00:00
Ryan C. Gordon
12326a9eac
Initial patch for in-game VoIP support!
2008-06-01 07:51:23 +00:00
Ludwig Nussel
0ee3960225
mumble link support
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The coordinate calculation was adopted from Warsow's mumble patch.
2008-05-30 17:19:31 +00:00
Ludwig Nussel
a15002ad0d
reorder includes to fix build on OpenBSD ( #3663 , patch by Jonathan Gray)
2008-05-25 10:00:15 +00:00
Thilo Schulz
843994c074
whoops.
2008-05-17 10:50:08 +00:00
Thilo Schulz
81f9b20bfb
- Workaround for buggy MacOSX getaddrinfo() implementation that doesn't accept AF_UNSPEC parameter in hints structure. Thanks icculus for reporting.
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- Add -faltivec flag for debug builds.
2008-05-17 10:46:41 +00:00
Tim Angus
b2207b250f
* (bug 3641) Server is left running following a local disconnect
2008-05-12 10:49:02 +00:00
Tim Angus
a857487f9b
* Fix a bunch of compile warnings
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* Only call pkg-config if it exists
* Remove cl_consoleHistory from README
2008-05-10 18:51:02 +00:00
Ludwig Nussel
c45d5403a5
combine all mouse events received in one frame
2008-05-06 20:24:34 +00:00
Ludwig Nussel
d7bdf4b344
define the product version in the Makefile
2008-05-06 20:24:32 +00:00
Thilo Schulz
3f56dffaa7
Show true framerate with stereo separation enabled
2008-05-03 12:58:14 +00:00
Thilo Schulz
fa0ff6aaac
shut up warning
2008-05-01 16:10:01 +00:00
Thilo Schulz
10ed996784
- replace a few constant values with GL macros in tr_cmds.c
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- tidy up top of tr_types.h a bit, change flags to hex representation
- make ROM cvar enforcing really work
- remove cg_stereoSeparation from cgame as it is obsolete.
- Add CG_DrawCrosshair3D so people see crosshair correctly when stereoseparation is enabled
2008-05-01 14:56:57 +00:00
Thilo Schulz
65938da5ae
- variables with CVAR_ROM set get now overwritten by Cvar_Get() if the cvar exists already but was created by the user.
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- Fix null pointer crash in Cvar_Print_f(), thanks to humancontroller for reporting.
2008-05-01 11:29:49 +00:00
Thilo Schulz
82e32bdf41
Make forced unloading work in more cases than just server disconnects
2008-04-29 22:49:37 +00:00
Thilo Schulz
1156a63d52
- change default value for stereo seperation
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- make clearing buffer use black for clearing when changing anaglyphmode
- Make sure that dlights are greyscale, too.
2008-04-27 21:09:03 +00:00
Thilo Schulz
ae08d1a6d8
This may enable stereo rendering for other devices like shutter glasses, but I don't know whether this works yet.
2008-04-27 19:07:57 +00:00
Thilo Schulz
782b890caa
Another two minor clean-ups to last commit.
2008-04-27 17:43:35 +00:00
Thilo Schulz
425c351d1b
- Implement stereo rendering with anaglyph images.
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- Add r_greyscale for black&white rendering
2008-04-27 17:32:14 +00:00
Tony J. White =
f222785168
* (bug 3611) prevent global symbol conflict on some systems (Mac OS X) for
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lcc's getopt (Ben Millwood)
2008-04-23 17:39:39 +00:00
Thilo Schulz
1306d9760d
Fix crash bug for interfaces without assigned address, thanks to PhoinixGR for reporting.
2008-04-21 13:34:44 +00:00
Thilo Schulz
d77d3e0658
fix obvious bug, thanks mattn2
2008-04-16 20:57:08 +00:00
Ludwig Nussel
7a8c1ddaa6
Fix build on IRIX (Patrick Baggett)
2008-04-16 06:42:29 +00:00
Ludwig Nussel
53fc214d00
better handling of illegal mode values
2008-04-13 08:30:51 +00:00
Ludwig Nussel
89a5a6429e
sort video modes only if there are modes to sort
2008-04-13 08:30:48 +00:00
Thilo Schulz
cebdb640f3
remove commented code
2008-04-12 20:05:33 +00:00
Thilo Schulz
c281b6aca0
Another change to server parsing as a server reporting in from 69.79.84.0/24 with the master server could screw up the server list in ioquake3 clients.
2008-04-12 19:53:16 +00:00
Tim Angus
845de6a960
* Fix some recently introduced warnings
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* Fix referenced pk3 list including excessive number of spaces
2008-04-12 18:58:06 +00:00
Thilo Schulz
563eb9443b
One minor comment fix
2008-04-12 17:14:53 +00:00
Thilo Schulz
eb74549dde
Only don't send packet on disabled multicast if it actually is a multicast packet
2008-04-12 17:03:18 +00:00
Thilo Schulz
f8d8a1c2f7
- fix a potential file descriptor leak in server side of pak downloading
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- add new functions for banning clients from server, in engine part. This will also make it possible to ban ipv6 addresses in old mods.
2008-04-12 17:00:18 +00:00
Thilo Schulz
9a8cc99a93
- Revamp in-game server browser: you can now scan for games on multiple master servers, while retaining compatibility with old QVMs.
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- Make Master server reporting/server queries ipv6 capable.
2008-04-11 18:39:03 +00:00
Thilo Schulz
78a82bcba2
Add com_standalone cvar for at-runtime handling of mods that do not require the original quake3 game data.
2008-04-10 15:37:25 +00:00
Thilo Schulz
b3822d03e2
Include #ifdef to make it easier to create a stand-alone binary.
2008-04-09 23:43:30 +00:00
Thilo Schulz
ca5fabe8c6
Fix uninitialized usage warnings on MacOSX.
2008-04-09 22:20:04 +00:00
Thilo Schulz
eb3b59308b
Add Multicast capabilities for LAN server scanning.
2008-04-09 14:37:42 +00:00
Thilo Schulz
32bd0ab5bd
Add length checking to prevent malicious mdr files to overflow buffers.
2008-04-08 18:56:03 +00:00
Thilo Schulz
cafbb38d85
Handle detail textures correctly when r_detailedTextures is set to 0.
2008-04-06 16:29:22 +00:00
Ludwig Nussel
43ac1eca6a
set flag to allow forced unload of a running VM
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required to prevent a client from exiting if the server disconnects (bug 3585)
2008-04-06 12:59:35 +00:00
Ludwig Nussel
8bcb33892e
debug output for EXEC_NOW
2008-04-06 12:59:30 +00:00
Ludwig Nussel
8d1a5f8b32
catch EXEC_NOW on quit to prevent deleting a running vm
2008-04-06 12:59:26 +00:00
Thilo Schulz
0811b1c99c
Actually take into account how SkipBracedSection works. It requires a section to start with a single separate '{'. So we need to require this here, too.
2008-04-06 02:24:07 +00:00
Thilo Schulz
f5b3a13313
revert changes to that one as this is not necessary.
2008-04-06 02:19:00 +00:00
Thilo Schulz
5c1167557a
Make sure that one broken shader file cannot crash the game / make the other shaders unusable.
2008-04-06 02:13:43 +00:00
Tim Angus
85bee47f52
* Fix to MinGW build following IPv6 changes
2008-04-05 16:01:58 +00:00