Commit graph

8 commits

Author SHA1 Message Date
Zack Middleton
6557800707 Merge branch 'master' into game/eliteforce 2014-12-02 17:40:09 -06:00
Zack Middleton
22bcda018b Correct a few OpenGL variable types
Affectly no change for desktop OpenGL.
Use correct types for OpenGLES support.
2014-11-16 14:56:43 -06:00
Zack Middleton
c6e5f060fe Port Elite Force iorev2231 patch to latest ioq3
Port Thilo Schulz's Elite Force Holomatch patch to latest ioq3.
Patch for ioq3 svn r2231.

No support for OpenGL2 renderer yet.
2014-10-29 07:15:12 -05:00
Zack Middleton
1ba9e7a45e Always use GL_Cull to change cull state
Manually changing cull state can cause later GL_Cull calls to not change
the cull state.
2014-10-29 01:32:50 -05:00
Zack Middleton
8af9516e88 End current draw surface before drawing cinematic
Fixes drawing StretchPic *before* CIN_DrawCinematic resulting
in cinematic being drawn before the StretchPic.
2013-11-20 21:37:17 -06:00
Zack Middleton
0c3ec34db9 Allow drawing sun in OpenGL1 renderer
Removed #if 0 ... #endif around RB_DrawSun().
Merged improvements and changes from OpenGL2 renderer.
2013-05-27 14:52:18 -05:00
Tim Angus
98360bcd57 Fix some of the things clang --analyze flagged 2013-03-26 16:50:03 +00:00
Tim Angus
f6fb9eb602 renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
Renamed from code/renderer/tr_backend.c (Browse further)