Commit Graph

1818 Commits

Author SHA1 Message Date
Zack Middleton 1609d1c42b - Added r_mode -2 for using display resolution.
- Changed q3_ui's very high video settings use display resolution.
2011-08-11 05:14:42 +00:00
Zack Middleton 8e689739f4 Removed "Color Depth" from q3_ui system settings, it didn't control anything. 2011-08-11 03:57:23 +00:00
Thilo Schulz a248451e66 Fix warning on MacOSX 2011-08-10 21:21:54 +00:00
Thilo Schulz 08acc75a1a - More MacOSX changes to Makefile
- Ship libSDL-1.2.0.dylib with x86_64 platform support
2011-08-10 21:14:17 +00:00
Thilo Schulz 99e157e066 - Add x86_64 platform for MacOSX
- Fix compilation on MacOSX gcc
2011-08-10 20:48:53 +00:00
Thilo Schulz 3b642f9032 Add hack to allow server the setting of game cvar values that are important for playerstate prediction for legacy gamecode. 2011-08-09 12:19:27 +00:00
Zack Middleton 5d24905c8d Simulate line buffering and fix the overflow bug in Com_ReadFromPipe(), patch from DevHC. 2011-08-05 21:45:22 +00:00
Zack Middleton a87b059ab7 Don't grab mouse till UI loads. 2011-08-05 19:47:33 +00:00
Zack Middleton 06231971ed Use STDOUT_FILENO instead of 1 in con_tty.c 2011-08-05 16:19:01 +00:00
Thilo Schulz 52aed503b5 Bug 5146 - Remove last of warnings under gcc 4.6.1 for Linux, patch by q3urt.undead@gmail.com 2011-08-05 13:33:15 +00:00
Thilo Schulz c1b3b6f0be Fix compilation on non-x86 platforms, by Simon McVittie 2011-08-05 12:11:27 +00:00
Zack Middleton 6242d16e0d Support five master servers in Team Arena server browser. 2011-08-05 08:28:01 +00:00
Zack Middleton f220db0e08 Fixed viewing sv_master[3-5] in q3_ui server browser (don't give engine fake sources). 2011-08-05 08:10:54 +00:00
Tim Angus 85ae08e800 * Fix some grammar in DLL loading
* s/Sys_LoadQVMDll/Sys_LoadGameDll/
2011-08-03 14:32:49 +00:00
Thilo Schulz 06628af7c5 Don't do game_restart if game directory changed from "" to "baseq3" or "baseq3" to "" 2011-08-03 00:58:33 +00:00
Thilo Schulz 0bc54ab696 Fix game restart after curl download finished 2011-08-02 23:34:50 +00:00
Thilo Schulz 63c2b017d6 Remove executable property from these files 2011-08-02 20:26:46 +00:00
Thilo Schulz 86a7cd3dea Fix crash bug introduced in r2116. traceEnt does not always have to be a client, so gauntlet attacking something that is not a client will crash the game. Thanks to Ensiform for reporting 2011-08-02 20:04:18 +00:00
Thilo Schulz c21dee0b37 [16:31:51] <ZTurtleMan> Thilo: two small fixes, one for r2112 and one for r2116. http://pastebin.com/raw.php?i=h19r211Z 2011-08-01 14:40:53 +00:00
Thilo Schulz 800a3c8d7b Fix ARCH_STRING macro for mingw64 2011-08-01 14:38:37 +00:00
Thilo Schulz eb9fe030c4 Batch of bug fixes for gamecode. Patch compiled and log message written by Tobias Kuehnhammer (#5144)
################################################################################
This Patch fixes:
################################################################################

- The "fraglimit warning" was not played at all, if on the blue team.
- The "where" console command was broken.
- Obelisk explosion wasn't drawn if no Rocketlauncher was loaded.
- Impact marks sometimes didn't draw at all.
- IMPORTANT BUGFIX: No killing for cheaters with Lightning gun and Gauntlet.
- If two doors are close to each other a spectator couldn't fly through them.
- More robust, efficient and logical respawning routine.
  NOTE: The game.qvm will get notable smaller and will use LESS MEMORY!
- Drowning sounds are fixed. Now they are played as intended. (as the id
comment
  in the source code shows).
- Some AI bugs (OVERFLOW!) in the bot movement code.
- Several "Team Arena" Overload and Harvester bugs.
- Stops bots from attacking a team mate (player) who only changed teams.
- Some voice chats and CTF commands fixed.
- "Team_ReturnFlag" was called twice, which did wired things sometimes. 
  NOTE: (G_RunItem checks CONTENTS_NODROP already!)
- A bugfix for Gauntlet animation.
- Incorrect CTF scoring.
- A bunch of corrected comments and print lines ("\n").
- Some regularity of expression and some small trivial bugs.

################################################################################
Details:
################################################################################

********************************************************************************
BUG: in gamemode GT_TEAM the fraglimit warning will not be played if joining
the
     blue team!
--------------------------------------------------------------------------------
Solution: In "CG_CheckLocalSounds": if cgs.scores2 > highScore, highScore
should
          be cgs.scores2.
********************************************************************************
BUG: the "where" console command doesn't work as expected (it's always 0 0 0) 
     but not in id Quake 3 Arena. It seems that now Ioquake3 is affected!
--------------------------------------------------------------------------------
Solution: In Function "Cmd_Where_f" ent->s.origin should be 
          ent->r.currentOrigin.
********************************************************************************
BUG: in gamemode GT_OBELISK obelisk explosion won't be drawn if there is no 
     Rocketlauncher loaded. (The "maps without Rocketlauncher" bug)
--------------------------------------------------------------------------------
Solution: in "cg_main.c": cgs.media.rocketExplosionShader should be registered 
          if gamemode is GT_OBELISK.
********************************************************************************
BUG: Impact marks sometimes doesn't draw at all. Not easy to reproduce if you 
     don't play (io)Quake3 every day and know the places where it happens! ;) 
     But anyway...
     Test: start q3dm12 go to "Long Jump Canyon" (where the small platform 
     teleporter for the BFG is) place yourself at the point where the railgun 
     spawns, look in the direction where the red suspended armor is. Now shoot
     at the sloped wall on the out/leftside of the door you see. (the sloped 
     wall should be nearly in the center of your screen now). If you choose the 
     correct brush face and shoot up and down at this brush face, the impact 
     marks sometimes aren't visible.

     There are hundreds of custom maps where this can happen!
--------------------------------------------------------------------------------
Solution: I replaced the function "SnapVectorTowards" with the one from 
         "Wolfenstein - Enemy Territory (GPL Source Code)"
********************************************************************************
BUG: Normally "NOCLIP" cheaters are logically not allowed to fire a gun.
     Unfortunatly the Gauntlet (and Lightning gun) was forgotten and not 
     restricted to that. All weapons except those two were handled correct. 
--------------------------------------------------------------------------------
Solution: Make Gauntlet and Lightning gun not firing for someone who cheats 
          with "NOCLIP" (like all other weapons).
********************************************************************************
NOTE: A few bugfixes are not mine and are reported here: 
      http://www.quake3world.com/forum/viewtopic.php?f=16&t=9179.

      Thanks to Quake3world, for all those years and the good guys there!
********************************************************************************
BUG: During making a mod I found a very strange bug, which mainly occurs if
     someone tries to implement a lot of singleplayer monsters which should
walk
     slowly (like the "Crash" bot). So if someone wants to make slow down bots
     or monsters when they are walking towards a goal and alter the function
     "BotMoveInGoalArea" then the bots/monsters do stupid things. Otherwise and
     this is the default (also buggy) behavior they start running although they
     shouldn't (as seen with the "Crash" bot and will not be fixed here).
--------------------------------------------------------------------------------
Solution: Fix overflow in bot user command. BUGFIX from "Hunt" mod by J. 
          Hoffman.
********************************************************************************
BUG: in function "BotMoveToGoal" the special elevator case doesn't make sense.
--------------------------------------------------------------------------------
Solution: in "be_ai_move.c": ((result->flags & MOVERESULT_ONTOPOF_FUNCBOB) ||
                              (result->flags & MOVERESULT_ONTOPOF_FUNCBOB)) 
                   should be ((result->flags & MOVERESULT_ONTOPOF_ELEVATOR) ||
                              (result->flags & MOVERESULT_ONTOPOF_FUNCBOB)).
********************************************************************************
BUG: in function "BotWantsToRetreat" and "BotWantsToChase" this is wrong:
     "(bs->enemy != redobelisk.entitynum || bs->enemy !=
blueobelisk.entitynum)"
--------------------------------------------------------------------------------
Solution: "... redobelisk.entitynum) && (bs->enemy != blueobelisk.." is
correct.
********************************************************************************
BUG: in gamemode GT_OBELISK there are too many node switches for bots 
     (test: mpq3tourney6 with many bots). If that happens, game becomes 
     unplayable. I don't know if this is the best solution but here it is:
--------------------------------------------------------------------------------
Solution: In function "AINode_Battle_Fight" right after:
if (!BotEntityVisible(bs->entitynum, bs->eye, bs->viewangles, 360, bs->enemy))
{
   I added this: 
#ifdef MISSIONPACK
    if (bs->enemy == redobelisk.entitynum || bs->enemy == 
                                                        blueobelisk.entitynum)
{
    AIEnter_Battle_Chase(bs, "battle fight: obelisk out of sight");
    return qfalse;
    }
#endif
********************************************************************************
BUG: in gamemode >= GT_TEAM, after team change, bots will (sometimes) not stop
     shooting at you, although you are on their team now. It seems that the 
     configstrings are f***** up or not reliable in this case!
--------------------------------------------------------------------------------
Solution: In function "BotTeam" and "BotSameTeam" get the real team values.
********************************************************************************
BUG: Some of the bots voice commands are wrong. They are commanded to attack
the
     enemy base but they say "Okay, I will defend!"
--------------------------------------------------------------------------------
Solution: Corrected some voice commands in "BotCTFOrders_FlagNotAtBase" and
         "Bot1FCTFOrders_EnemyDroppedFlag"
********************************************************************************
BUG: Spectators couldn't fly through doors if they are very close to each
other.
     You can test it with some regular id maps (q3dm14, q3dm12) but there are
     also many custom maps where this can happen! This is annoying because in 
     the worst case you can't move at all and are caught inside a door.
--------------------------------------------------------------------------------
Solution: There is a solution in a mod called "Hunt" by J. Hoffman. 
          Bugfix is included in this patch!
********************************************************************************
BUG: During making a mod I found it very hard to implement some of my ideas
     (something like "Limbo" or "Meeting") because of the way the player spawn
     effect, intermission and spawning on victory pads is handled. I reworked
it
     a bit and simplified it so that the effect is handled when a client      
     respawns
     (as the name says) and not when a client begins. I think this will help 
     more
     mod makers everytime they want to make changes to spawning of players,
bots
     on victory pads or monsters... and want to avoid spectators with 
     Machineguns
     which can kill and score... :()

     NOTE: I also renamed the poorly named function "respawn" 
           to "ClientRespawn". If someone searches the code base for "respawn" 
           it was really hard to find the correct place for what was 
           meant. "respawn" is used so often, that you really get headache ... 
           now with "ClientRespawn" it's easier!

     IMPORTANT: The whole respawning, moving to intermission point and 
                everything related to that is now done in a more reliable way 
                without changing the default behavior. (How critical the whole 
                spwaning mess was did you see by yourself (ioquake3 rev. 2076). 
                With this patch it's safer. 
                Trust me, I spent hours of fixing silly problems...
-------------------------------------------------------------------------------- 
Solution: Simplified "ClientBegin" and moved the teleport event  
          to "ClientSpawn".
********************************************************************************
BUG: If a player is dying or hurted under water the hurt/dying sounds AND the
     drowning sounds are played together. This is silly. Moreover it's no good
     idea to let the server play client sounds! There was a solution in a mod 
     called "Q3A++" by Dan 'Neurobasher' Gomes which fixes the problem.
--------------------------------------------------------------------------------
Solution: Created a "CG_WaterLevel" function to play the appropriate sounds.
********************************************************************************

################################################################################
2011-08-01 11:39:33 +00:00
Thilo Schulz 8ab91bde8e - Fix already defined command warnings for minimize
- Fix recursive CL_Shutdown warning and "command already defined" warnings when quitting while playing on a server that changed the gamedir.
2011-08-01 10:16:40 +00:00
Thilo Schulz 404fe4e6e0 Don't search system directories for renderer lib 2011-08-01 09:33:48 +00:00
Thilo Schulz 5a1449bd51 Add forgotten file for last rev 2011-08-01 01:30:54 +00:00
Thilo Schulz 40dfcee06e Modular rendering system. Patch by use.less01
This might break MSVC builds. I'll take care of it later
2011-08-01 01:19:55 +00:00
Thilo Schulz 8ab958fab9 Fix pak order when reconnecting to a server.
When /connect to the same server is issued while already connected, an initial call to CL_Disconnect will remove all pak file references
and reset the pak order.
Reordering only occurs through FS_Restart, which in turn is called when checksum feed changes. Because we reconnect to the same server,
checksum feed never changes and pak file order is not restored to server order again. With certain pak file constellations between client/server,
this may result in an inability to load files from paks which are not correctly detected as referenced paks.
2011-08-01 01:14:26 +00:00
Thilo Schulz e5ddcee71e Some more removal of unused code in addition to r2104, by Zack Middleton 2011-07-31 19:24:08 +00:00
Thilo Schulz 2e94ec6b85 Bug 5134 - q3_ui incorrectly tells user to refresh servers while auto-refreshing, patch by Zack Middleton 2011-07-31 19:21:56 +00:00
Thilo Schulz f697df05aa Fix strange ifdeffery (#5140) 2011-07-31 19:20:50 +00:00
Thilo Schulz fb34e78b7e Fix cvar flags to get rid of warnings (#2881) 2011-07-31 19:12:16 +00:00
Thilo Schulz 3752b1d7c4 Change DLL search path order for external libraries that are linked at runtime, like libcurl or libopenal to:
* system library paths
  * executable path
  * fs_basepath
2011-07-29 20:18:37 +00:00
Thilo Schulz ba385fa43c - Switch master server protocol to dpmaster for better game separation. Based partly on patch by Zack Middleton
- Get rid of ugly cvars sv_heartbeat and cl_gamename and replace with single com_gamename
- Remove sv_flatline. Flatlines are ignored by dpmaster and are considered to be insecure because flatlines can be udp-spoofed.
2011-07-29 13:46:50 +00:00
Thilo Schulz 23f6fd1633 Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings 2011-07-29 12:27:00 +00:00
Thilo Schulz 1ea7ab1f42 Fix menu corruption on IRIX (#5097), patch by Rainer Canavan 2011-07-29 11:42:57 +00:00
Thilo Schulz 2349148cf1 - Apply parts of Ben Millwood's target bitfield patch (#3787)
- Fix Ryan's FIXME and have voip packet buffer on the server dynamically allocated via Z_Malloc and store pointers in a circular buffer
- Improve voip target parsing on top of Ben Millwood's patch
- Add new "spatial" target where speaker is spatialized in 3d space and can be heard by all clients in hearing range (s_alMaxDistance)
  (#4467)
- Decrease voip sound lengths from 240ms to 80ms per voip packet to mitigate udp packet loss and decrease latency
- Protocol version incremented to 71
2011-07-27 15:47:29 +00:00
Thilo Schulz 41ac8a232a Bug 5096 - Define PRODUCT_VERSION in q_shared.h if it is not, patch by Zack Middleton 2011-07-27 00:04:29 +00:00
Thilo Schulz 62757b28f4 Fix last "noreturn" warnings 2011-07-27 00:02:45 +00:00
Thilo Schulz b6a4aa3ecc Include q_shared.h instead of redefining these 2011-07-26 23:56:21 +00:00
Thilo Schulz c4f739b8d0 Fix extension name comparison for DLL files 2011-07-24 22:12:21 +00:00
Tim Angus 22552c7bab * Replace usage of system with fork/exec 2011-07-24 22:01:50 +00:00
Thilo Schulz 1972bf97db Fix client crash on windows with old OpenAL 2011-07-22 16:43:27 +00:00
Thilo Schulz 5cad803e58 Revert attribute patch from r2090 because the jpeg functions really shouldn't be deviating from the codebase unnecessarily 2011-07-18 22:04:22 +00:00
Thilo Schulz dd859ae43d Shut up returning functions with noreturn attribute warning 2011-07-18 22:02:16 +00:00
Tim Angus b248479376 * Fix various issues with unix Sys_Dialog 2011-07-18 19:32:25 +00:00
Thilo Schulz 66f0777552 - Bug 5083 - Cross compiling for 64bit is missing libcurl.a
- Fix a compiler warning for cross compile
2011-07-18 16:32:36 +00:00
Thilo Schulz 9dc32d55e2 Bug 4812 - GCC __attribute__ annotations for printf, non-returning functions etc., patch by linux@youmustbejoking.demon.co.uk and Zack Middleton 2011-07-18 14:56:57 +00:00
Thilo Schulz 69a7ada911 Fix delta compression breaking due to packet queuing 2011-07-18 14:23:54 +00:00
Tim Angus ea6cf5fda9 * Use specific exit code for xmessage 2011-07-18 10:14:04 +00:00
Thilo Schulz 8a831d34ab Fix legacy protocol with new packet queueing 2011-07-17 23:43:33 +00:00
Thilo Schulz 242c938d7f Fix alignment issues in message sending/reading that would crash IRIX, thanks to Canavan for supplying a shell where I could fix this (#5077) 2011-07-17 01:41:39 +00:00
Thilo Schulz 4c5e9963e3 Fix compile for USE_VOIP=0 2011-07-16 11:14:20 +00:00
Thilo Schulz ac054c198d Bug 5075 - Fix comments in quake3 configs, patch by q3urt.undead@gmail.com 2011-07-16 11:06:56 +00:00
Thilo Schulz e6ba500164 Move rate limiting / queued packet sending logic from Com_Frame() to sv_main.c 2011-07-15 16:51:54 +00:00
Thilo Schulz 58a5d3d383 Have server send protocol version in challengeResponse so protocol negotiation works. (Where did this one get lost?) 2011-07-15 14:49:51 +00:00
Thilo Schulz f6d6ed4b30 - Revert back to Z_Malloc from Hunk_FreeTempMemory introduced in r2077 as Hunk_FreeTempMemory must be freed in LIFO order (#5079)
- Introduce SV_ClientFree() to prevent memory leaks r2077 was supposed to fix
2011-07-15 14:44:06 +00:00
Thilo Schulz 265d6e0374 Remove one unnecessary loop in the beginning 2011-07-13 19:16:25 +00:00
Thilo Schulz 1c3ecb3d3c - Make sure at least one round of download packets and packet queues gets sent each frame
- Fix timeVal select timeout value for case of unlimited data rate and now downloads are active
2011-07-13 18:57:32 +00:00
Thilo Schulz d827447da8 - Forgot to mention: last rev (2077) bumped default protocol version to 70
- Fix queued packet rate control
2011-07-13 18:37:26 +00:00
Thilo Schulz ac30d86db0 - Improve snapshot rate and data rate control
- Make server send packet fragments and queued packets when server is idle
- Voip protocol detection is tied to com_protocol making past-end-of-message reading unncessary
- Use Hunk_AllocateTempMemory() for buffering VOIP packets and fix buffering scheme that ryan hates so much
- Disable packet scrambling for new protocol as it is useless now
- Get rid of the old packet scrambling functions predating latest point release
- Use Hunk_AllocateTempMemory() for netchan packet queue to fix memory leak when client gets disconnected with packets in the queue
- Use Hunk_AllocateTempMemory() for download blocks to fix memory leak when client gets disconnected with download blocks in the queue
- Fix SV_RateMsec to account for udp/udp6 packet lengths
2011-07-13 17:11:30 +00:00
Thilo Schulz a844c94af1 - Add dual protocol support to team arena demo selector
- Fix demo selection in team arena menu on case sensitive file systems
- Some changes in the way how vanilla q3 demo file lists are compiled in the menu
2011-07-13 08:40:30 +00:00
Thilo Schulz e06c117e9e - Implement dual protocol support (#4962)
- Fix several UDP spoofing security issues
2011-07-12 11:59:48 +00:00
Thilo Schulz 309c322b80 Forgot to set default rate back to 100kbyte/s 2011-07-12 11:01:49 +00:00
Thilo Schulz e52a492f61 - Greatly improve UDP downloading speed for clients
- Add download rate control cvar sv_dlRate
- Don't send snapshots to downloading clients
2011-07-12 11:01:20 +00:00
Thilo Schulz 1d880da777 Permit downloading files larger than 65 Megabytes via UDP by working around short int wraparound. 2011-07-12 00:34:25 +00:00
Thilo Schulz 7c5ec6aac4 Bug 5069 - Remove unused variable console_color, by uZu 2011-07-08 13:09:59 +00:00
Thilo Schulz f011fe9914 Bug 5066 - Plasmagun and BFG don't play the explosion when they hit players, patch by Ensiform 2011-07-07 23:14:31 +00:00
Thilo Schulz cbd3c24542 Bug 5067 - Remove references to unused teamtournament gametype. Toggle areaportal on mover ents where due is needed, patch by Ensiform 2011-07-07 23:13:20 +00:00
Thilo Schulz b8627b8774 Fix indentation 2011-07-07 23:05:09 +00:00
Thilo Schulz 0ed9c43453 Make naming a bit more foolproof for new macro 2011-07-07 16:21:06 +00:00
Thilo Schulz 7666c2f54c Add fixes to ui menu by Ensiform and DevHC (#5062) 2011-07-07 16:12:53 +00:00
Thilo Schulz 74e538ffcf - Add better protection against DoSing connecting users from connecting
- Have Com_sprintf return string length
- add STR_LEN macro for static strings
2011-07-07 16:07:58 +00:00
Thilo Schulz 53d89b6c10 More color fixes for railgun
Show other players' railgun color and their firetime state.
Show snapshot client's color on world item models of railgun.
Fix the impact mark using color2 (spiral) rather than color1 (beam).
Credits go to Ensiform and Harekiet for the refire portion.
2011-06-28 08:28:12 +00:00
Thilo Schulz c52bfbd5a8 All patches by Zack Middleton:
- Bug 5057  - Two weapon number range checks allows invalid number
- Bug 5058  - Railgun explosion cannot be colorized
- Bug 5059  - Client's railgun does not glow in third person and mirror
- Bug 5060  - Warning in RAVENMD4 R_GetAnimTag cross compiling with amd64-mingw32
2011-06-27 23:53:40 +00:00
Thilo Schulz 2f502aceb2 - Fix opStack size for vm_x86.c
- Change opStack alignment to 16 for vm_x86_64.c
2011-06-27 20:22:32 +00:00
Thilo Schulz 774ed53948 Make g_doWarmup archived cvar 2011-06-25 20:36:36 +00:00
Thilo Schulz 8a72bbb38f Make sound fallback behaviour for music streams less verbose 2011-06-25 09:35:03 +00:00
Thilo Schulz 5c4813da51 Add forced VM unloading to Com_Quit_f 2011-06-25 09:05:57 +00:00
Thilo Schulz 88f1fc7500 Fix ipv6 server query 2011-06-25 00:17:44 +00:00
Thilo Schulz eda3faccea Fix grenade rotation ends always the orientation (#5053), patch by Eugene C. 2011-06-24 13:15:03 +00:00
Thilo Schulz 23ceb05c87 Correct fix to (#5051), patch by Roughael 2011-06-24 13:10:45 +00:00
Thilo Schulz 19f54e5400 Allow recursive VM entry for VM operations as well 2011-06-23 00:00:27 +00:00
Thilo Schulz d57ba6a57b - Automatically reset fs_game to "" if it was supplied by the user and is equal to com_basegame
- Fix problem where users could change values of CVAR_INIT variables after the call to Cvar_Get() via Com_StartupVariable()
- Move sound shutdown after client shutdown so VMs don't hold invalid sound handles in memory
2011-06-22 23:00:36 +00:00
Thilo Schulz 664f8e578d - align sse control word storage space to 16 byte boundary for snapvector
- replace some whitespace with tabs in snapvector.c
- Give gcc a bit more freedom in choice of registers
2011-06-22 14:36:11 +00:00
Thilo Schulz d9ea902c31 Fix by Laurent Desnogues for my feeble attempt at a fix 2011-06-21 19:33:02 +00:00
Thilo Schulz 2d1187b287 - Clear ip address listings after a NET_Restart
- check for oldGameSet instead of the gamename string
2011-06-21 13:31:19 +00:00
Thilo Schulz 95691ded36 Fix x64 compilation on MSVC 2011-06-21 12:32:43 +00:00
Thilo Schulz 6a3142d2c1 Fix to (#5051) - strchr in GraphicsOptions_GetAspectRatios() might return NULL for some strange reason 2011-06-21 11:45:34 +00:00
Thilo Schulz 90ede2cb48 - Bug 5034 - q3_ui: fill whole screen and allow cursor to move to edge in widescreen, by Zack Middleton
Check if uivm is loaded before using it

  Patch adds a check for uivm before using it, fixes running dedicated server
  using client binary.

  Missing uivm check pointed out by Ensiform.

- Bug 5049 - TA UI forces overstrike mode on when focusing an edit box, by Ensiform
- Bug 5052 - Missing podium timer initialization, by Eugene C.
2011-06-21 11:36:25 +00:00
Thilo Schulz df1687c5c7 Fix unnoticed bug in game_restart 2011-06-21 11:29:31 +00:00
Thilo Schulz dee3724a13 - Improve game_restart:
* differing screen resolutions and network settings are now honoured when changing fs_game
  * Fix hunk memory leak on game_restart
  * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart
  * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart
  * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform)
- Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
2011-06-21 11:18:35 +00:00
Thilo Schulz adc143e050 Bug 5048 - Entity constant light does not work correctly, bug found by Eraesr (Eraser?) 2011-06-18 14:52:16 +00:00
Thilo Schulz 055bd3b464 Bug 5047 - Win32 dedicated server console title should use define, patch by Zack Middleton 2011-06-18 14:30:20 +00:00
Thilo Schulz a5f31084d4 - Fix memory leak in DMA sound after S_Shutdown()
- Make codec load use temp hunk memory instead of zone mem
- Fix sound issues with direct sound and game_restart (#4526)
2011-06-17 23:29:19 +00:00
Thilo Schulz b8f81e8065 Fixes for bugs introduced in last several revisions 2011-06-16 22:50:33 +00:00
Thilo Schulz dc24d7649c patch by Zack Middleton (#5044)
- Fix a few comments in tr_local.h
- A bit of refactoring of the cpp macros
2011-06-16 22:28:13 +00:00
Thilo Schulz fe1853477e Fix #lese in last commit 2011-06-16 22:20:03 +00:00
Thilo Schulz 77d764c457 Patch and description by ensiform (#5043):
This patch moves cg_particles.c out of cg_marks.c to the actual file that was
already there but not used.  By default WOLF_PARTICLES definition is commented
out if someone wants to use the old cg_particles.c changes.  cg_particles.c has
been added to the makefile and msvc projects.
2011-06-16 21:58:46 +00:00
Thilo Schulz 16d2ab5f8b Patch from Tremulous / description from Zack Middleton: (#5041)
Clear game logfile handle after closing file.

Game does not clear logFile handle when closing file. Might be an issue if
G_LogPrintf is called after this.

Patch from tremulous http://svn.icculus.org/tremulous?view=rev&revision=2041
2011-06-16 21:53:41 +00:00
Ludwig Nussel d8b7532fc1 remove static VM_BlockCopy from vm_powerpc 2011-06-16 08:09:06 +00:00
Thilo Schulz 8b7870b81f Fix wrong macro. MSVC win32 build should work again now. 2011-06-16 02:01:13 +00:00
Thilo Schulz 7ac6b087af Use Q_ftol for vm_interpreted 2011-06-16 01:26:17 +00:00
Thilo Schulz 83522282f1 Various fixes to vm_interpreted.c:
- Add opStack protection
- Fix dataMask check for OP_BLOCK_COPY
- Add instruction number check for conditional jumps
- Make errors in VM_PrepareInterpreter nonfatal
2011-06-16 01:11:45 +00:00
Thilo Schulz af5020c57c - Don't try to load QVM/DLL files on pure servers
- Fallback after failed DLL load will be VMI_COMPILED, not INTERPRETED
2011-06-15 22:25:13 +00:00
Thilo Schulz 9219cde4e8 - Small change to search path order - local files not in .pk3s take precedence over files in pk3s. Should make life easier for modders/mappers wanting to override textures that are already contained in some older pk3
- Make VM loading more robust, change loading order: when vm_* == 0 first try loading DLL, then QVM in *each* search directory/path
- Fix FS_FileForHandle that would return a FILE pointer to invalid file handle 0
2011-06-15 22:09:26 +00:00
Thilo Schulz 1ff28b3b2e Need space of len+1 for snprintf to work 2011-06-15 16:26:51 +00:00
Thilo Schulz f981087d7a - Merge http://svn.icculus.org/tremulous?view=rev&revision=2185, patch by Chris Schwarz
- Remove Q_snprintf as Com_sprintf exists already
2011-06-15 15:31:37 +00:00
Thilo Schulz a447aa82af Fix #if macros for idx64 and id386 2011-06-15 14:10:20 +00:00
Thilo Schulz 001cdf4497 - mingw64 now links against SDL64.dll to allow for 32 and 64 bit version in the same directory
- Add library files for MinGW64
2011-06-13 15:47:43 +00:00
Thilo Schulz 206edd3419 - Still forgot qasm-inline.h
- Leave GCC more freedom in choice of registers
2011-06-13 11:07:13 +00:00
Thilo Schulz 04821a529d Forgot the inline assembler parts, here they come! Using inline asm to get rid of all the boilerplate stuff 2011-06-13 10:54:37 +00:00
Thilo Schulz bb8f40531b - Fix macro that uses constant float suffix as argument
- retval variables in ftola.c must have type long, not int
2011-06-13 10:39:42 +00:00
Thilo Schulz 03201aff22 - Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 mode
- Clean up ftol()/snapvector() mess
- Make use of SSE instructions for ftol()/snapvector() if available
- move ftol/snapvector pure assembler to inline assembler, this will add x86_64 and improve support for different calling conventions
- Set FPU control word at program startup to get consistent behaviour on all platforms
2011-06-13 09:56:39 +00:00
Thilo Schulz 471182cba0 Add static SDL libraries for compilation with MSVC 2011-06-12 15:28:44 +00:00
Thilo Schulz c2b7f5173f Fix forgotten IQM2 support in iqm.h, patch by Zack Middleton 2011-06-11 20:20:30 +00:00
Thilo Schulz fa3b3978f6 Bug 5034 - q3_ui: fill whole screen and allow cursor to move to edge in widescreen, patch by Zack Middleton 2011-06-11 20:18:16 +00:00
Thilo Schulz 45f576bd99 Bug 5036 - Grappling hook does not load trail shader, patch by Zack Middleton 2011-06-11 15:29:57 +00:00
Thilo Schulz 8ec565b58e Bug 5035 - Automatically selecting player model in q3_ui does not work if skin is not specified, patch by Zack Middleton 2011-06-11 15:26:36 +00:00
Thilo Schulz b96c1c8279 Fixes to IQM support, by Zack Middleton
- Bug 5029 - IQM skin support for upper case surface names
 - Bug 5030 - IQM version 2 support
 - Bug 5031 - Animated IQMs cause segfault
 - Bug 5032 - IQM does not setup tag axis/origin correctly
 - Bug 5033 - IQM bounds swap and segfault issues
2011-06-11 15:16:25 +00:00
Thilo Schulz 7a4ce592a4 - Adapt MSVC project files to new libjpeg, fix by Guillaume Bougard and cyrri
- add tr_model_iqm.c to MSVC project, by cyrri
2011-06-06 21:15:42 +00:00
Tim Angus b921058a9f * Remove misleading comment 2011-06-06 16:55:38 +00:00
Thilo Schulz f5deb4a88b Fix return values for several syscall functions, patch by Zack Middleton (#5018) 2011-06-06 15:08:00 +00:00
Thilo Schulz eec06674fa (#5016) - Calls to trap_CM_PointContents don't update their origins based on moving entities (water). Patch by Ensiform 2011-06-06 15:05:10 +00:00
Thilo Schulz bd2b704c91 OpenBSD compile fixes, patch provided by Jonathan Gray (#4994) 2011-06-06 14:59:54 +00:00
Thilo Schulz e676b41c8f Fix wrong usage info message for cmd dumpuser, patch by Zack Middleton (#5024) 2011-06-06 14:54:18 +00:00
Thilo Schulz 0c43133695 Properly fill in occurances of "foobar" in GPL file headers, patch by Zack Middleton (#5024) 2011-06-06 14:52:49 +00:00
Thilo Schulz 698a9c51ec Fix newlines in Com_Error, patch by Zack Middleton (#5023) 2011-06-06 14:51:02 +00:00
Thilo Schulz 71b8fe477d - Use EmitCallDoSyscall() to call the jump violations function which guarantees 16-byte stack alignment
- Add x64 code for MSVC _asm() blocks, not tested yet.
2011-06-06 14:29:45 +00:00
Thilo Schulz c174143dc2 - Add x86_64 support to vm_x86.c
- Fix warning on mingw64
2011-06-01 15:17:18 +00:00
Thilo Schulz 3e229af710 Fix is*() functions for windows where long value is 4 bytes 2011-06-01 01:50:19 +00:00
Thilo Schulz eedccac818 Fix compilation on mingw64 2011-05-31 20:47:18 +00:00
Thilo Schulz bd8d60f55c Add instruction number checks to jumps and calls to SPARC VM, patch by David Miller 2011-05-24 19:46:52 +00:00
Thilo Schulz 4b1418c4ad - Implement opStack protection: Use register %ebx for scaled indexed addressing mode to access opStack, make opStack push/pop operate on %bl portion only
- Add a third pass to VM compilation for computation of jump address offsets, removing the need to dereference into vm->instructionPointers[] for every call/jump
- Make use of 0F opcode prefix relative jumps
- Call Com_Memcpy for OP_BLOCK_COPY
- Fix several missing range checks for vm->dataBase memory access
2011-05-23 00:46:46 +00:00
Thilo Schulz e08299faf4 - Do assignment of value 0xDEADBEEF after the 4-byte alignment
- Add all GPR to clobber list as GCC function callAsmCall seems to change register r11 without saving it to stack first, which may result in SIGSEGV in VM_CallCompiled()
2011-05-23 00:36:27 +00:00
Thilo Schulz b8ef880d85 I don't seem to get these constraints right. This should fix it 2011-05-19 03:47:35 +00:00
Thilo Schulz a42239e1e5 Fix VM call for release version, bug introduced by myself in r1994 2011-05-18 16:06:08 +00:00
Thilo Schulz 61d6e6eb68 Use scaled indexing mode n=4 for addressing opStack, this way we can use the 8 bit offset value in %%bl to address an OPSTACK_SIZE of 1024 which was the old value. 2011-05-18 00:17:02 +00:00
Thilo Schulz 3f9ec83ce0 - Use edx for CALLs instead of ecx, as the latter does not require any push to stack
- Make Linux AT&T asm code consistent with the MASM codeblock
2011-05-17 12:07:56 +00:00
Thilo Schulz c7a68bf283 - Set default opStack size to 256
- Fix integer wraparound. opStack offset in rbx will always be >= 0
2011-05-16 18:17:01 +00:00
Thilo Schulz 5aa3da2f84 - Fix SEGV in while loop getop() after t = b = 0
- Fix iss8, iss16 and iss32 which would not correctly detect 32-bit signed integer range
- Add support for "addb", "subb" etc. assembler mnemonic
- Change opStack protection for x86_64 VM: No overflow checks necessary anymore as offset register is 1 byte long only
2011-05-16 17:55:07 +00:00
Thilo Schulz 558ed62771 0 --> NULL 2011-05-15 14:58:56 +00:00
Thilo Schulz 01ed417ee1 Optimise VectorNormalize functions, patch by Matt Turner 2011-05-15 14:55:47 +00:00
Thilo Schulz b003422d92 - Fix lokisetup makefile problems
- Bump version number to 1.36
2011-05-15 14:49:38 +00:00
Thilo Schulz 3cdfb7aea8 Refactor and bugfix COM_*Extension functions, patch by DevHC 2011-05-15 14:11:26 +00:00
Thilo Schulz b509d770a7 - Remove Q_strrchr(), replace with standard, portable strrchr()
- Add strrchr() to bg_lib.c, patch by DevHC
2011-05-15 14:08:03 +00:00
Thilo Schulz 3ddc59a3ba move MIN/MAX definition, use MIN() instead of min(), patch by DevHC 2011-05-15 13:27:24 +00:00
Thilo Schulz 017bc7e5da - Add vm_x86.c optimization patch by Eugene C.
- Remove ASM syntax specific code (AT&T vs MASM) for OP_CALL and replace with machine code
2011-05-15 13:15:14 +00:00
Thilo Schulz 3125035c23 Fix typecast 2011-05-14 20:24:34 +00:00
Thilo Schulz 315632e821 Make bg_lib.c strchr ANSI-C conformant 2011-05-14 14:55:54 +00:00
Thilo Schulz 716caf396e - Reverting accidentally committed vm_x86.c
- Last commit contained some refactoring for vm_x86_64.c
2011-05-14 14:39:48 +00:00
Thilo Schulz 30059eb8ce ensure that ent->classname is always non-null (for entity numbers up to level.num_entities-1, and ENTITYNUM_WORLD and ENTITYNUM_NONE), for player entities and #ENTITYNUM_NONE in particular, patch by DevHC 2011-05-14 14:34:18 +00:00
Thilo Schulz 4b9ab42c2c Remove newlines from Com_Error calls, patch by DevHC 2011-05-14 14:32:43 +00:00
Thilo Schulz 4cfb7d376b Ffffuuuuuu I don't even know.... 2011-05-14 14:28:31 +00:00
Thilo Schulz c95bd0a684 Remove newlines from Com_Error message format strings, patch by DevHC 2011-05-12 14:02:48 +00:00
Thilo Schulz 59271903a2 More codec loader troubles with extensions 2011-05-12 12:25:36 +00:00
Thilo Schulz 68338a8268 Fix crash bug in new codec audio loader, thanks brain for reporting 2011-05-12 10:53:36 +00:00
Thilo Schulz c65234328a DevHC messed up 2011-05-11 14:33:12 +00:00
Thilo Schulz a9696d3558 Refactoring patch by DevHC 2011-05-11 14:21:27 +00:00
Thilo Schulz 86d96f12b9 Fix one byte overflow 2011-05-10 16:26:11 +00:00
Thilo Schulz 4374ff6ce9 Fix spawnflag behaviour for trigger_hurt, patch by DevHC 2011-05-10 11:11:37 +00:00
Thilo Schulz 9706e6ca29 whoops, that one was not Com_Error() 2011-05-10 10:18:07 +00:00
Thilo Schulz d0a095396e - Remove newlines in Com_Error()
- Update register description
2011-05-10 10:07:34 +00:00
Thilo Schulz a7ea395bd0 Add opStack protection to defend against malicious QVMs 2011-05-10 09:14:49 +00:00
Thilo Schulz 5f63ab9160 Choose better alignment for heavy-duty rendering structures, patch by Matt Turner (#4981) 2011-05-09 23:39:40 +00:00
Thilo Schulz 185d2d6b60 Add codec fallback support for sound files not found, Patch by Zack Middleton (#4982) 2011-05-09 22:40:25 +00:00
Thilo Schulz 2eb9975334 Fix nasty crash bug 2011-05-09 21:47:41 +00:00
Thilo Schulz 36314a1622 Add error handling to malloc as well 2011-05-09 15:40:30 +00:00
Thilo Schulz 2e3c902da9 fix overzealous cvar cheat protection, patch by cyrri (#4974) 2011-05-06 11:50:26 +00:00
Thilo Schulz 2ae1bf3dcd IQM skin support and print limit info, make other limit info consistent, patch by Zack Middleton (#4978) 2011-05-06 11:43:07 +00:00
Thilo Schulz 45824008d9 Remove C99 code constructs from IQM code, patch by gimhael (#4974) 2011-05-05 13:33:43 +00:00
Thilo Schulz 876fd7dcb9 - Add HOMEPATH default name define to q_shared.c, patch by uZu (#4973)
- Reverted change from (#4972) and implemented the other suggestion to be consistent with cl_cgame.c and cl_ui.c
2011-05-04 15:39:35 +00:00
Thilo Schulz 1062c1b87b Do use the SV_Game{Error,Print} functions (#4972) 2011-05-04 14:51:56 +00:00
Thilo Schulz bd2f6dbf05 [23:59:05] <ZTurtleMan> Thilo: altName (created using va) does not point to model filename in developer-only printf as va is used to load images before the printf. http://pastebin.com/1KCjz6Ct 2011-05-02 22:01:39 +00:00
Thilo Schulz d37b2da593 - Add licence headers to new files
- Add patch from Zack Middleton which fixes a few issues still
2011-05-02 20:30:14 +00:00
Thilo Schulz 86c41d39da Fix sending reliable commands before being connected, patch by Eugene C. (#4971) 2011-05-02 16:03:35 +00:00
Thilo Schulz 50721a6580 Remove sv_strictAuth cvar for STANDALONE games 2011-05-02 15:58:56 +00:00
Thilo Schulz b97a7e2583 Fix out of bounds array index (#4960) patch by Ben Millwood 2011-05-02 15:57:02 +00:00
Thilo Schulz bd9485f597 Do not retry image loader for image that failed, patch by Zack Middleton (#4968) 2011-05-02 15:53:20 +00:00
Thilo Schulz c5e2654b54 - Add Inter-Quake Model (IQM) Format support, patch by gimhael with minor modifications by myself (#4965)
- Changed model_t::md4 to model_t::modelData
- Fix R_ModelBounds for MD4, MDR and IQM models (#4966)
- Support Model format fallback similar to image formats in tr_image.c, patch by Zack Middleton (#4967)
2011-05-02 15:50:19 +00:00
Thilo Schulz d34c6b7e0b Revert protocol 69 pending further discussion (#4962) 2011-04-27 20:17:45 +00:00
Thilo Schulz a5580d8974 - Harden the client and server protocol against UDP spoofing attacks. This will defend ioquake3 against http://aluigi.altervista.org/papers/q3noclient.txt (#3041)
- Retains full compatibility to the old but unsecure protocol between clients and servers
- Harden the connection process against DoS attacks, possibly connected to UDP spoofing
2011-04-27 16:03:35 +00:00
Thilo Schulz 06d12f6085 Replace a few numeric constants with already defined macros, patch by ZTurtleMan 2011-04-26 09:48:40 +00:00
Thilo Schulz a0582fb21a Fix a little quirk still 2011-04-26 02:32:05 +00:00
Thilo Schulz 797d127dfc Use memcmp instead of self-built while loop 2011-04-26 02:30:12 +00:00
Thilo Schulz 9541fca878 Add better support for analog joysticks, patch by use.less01 2011-04-19 13:26:15 +00:00
Thilo Schulz 3551b0fa3c Let codec loader decide which extension to give to extensionless filenames 2011-04-18 18:55:58 +00:00
Thilo Schulz 6a203bc8e9 - Fix data alignment issue with glReadPixel call, reported by Guillaume Bougard (#4954)
- Fix data alignment issue in raw AVI recording for weird resolutions (like 1366x768)
2011-04-18 16:06:10 +00:00
Thilo Schulz 5769bed4a3 Make Sys_SetEnv behave alike on Windows and Linux 2011-04-18 00:39:15 +00:00
Thilo Schulz 6b82f4fd09 Consider key states before startup, patch by Zack Middleton (#4950) 2011-04-17 22:09:05 +00:00
Thilo Schulz e5c210236c Fix a few comments (#4591) 2011-04-13 23:42:55 +00:00
Tim Angus 01a274baf7 * Actually call Sys_PlatformExit 2011-04-09 12:33:56 +00:00
Thilo Schulz 31ec563999 Fix player queueing for tournament play (#4939) 2011-04-07 23:41:32 +00:00
Tim Angus 806a849bf2 * Fix jpeg warnings 2011-03-30 22:23:58 +00:00
Tim Angus 52ead6fa36 * Crash recovery for com_pipeFile (Lakitu7) 2011-03-30 21:58:31 +00:00
Thilo Schulz 16b99e354b Fix JPEG compression for screenshots and mjpeg video recording with new JPG library 2011-03-17 16:00:45 +00:00
Thilo Schulz d3f8dffe39 Bug 4936 - Wrong color for non-ascii symbols in console 2011-03-17 12:53:47 +00:00
Thilo Schulz c1d8a260ae Fix dynamic lighting for moving world surfaces. Patch by gimhael, thx 2011-03-14 17:25:20 +00:00
Thilo Schulz 379dfbf496 - Properly use ALC_ALL_DEVICES_SPECIFIER in sound info
- Properly use ALC_CAPTURE_DEVICE_SPECIFIER in sound info
2011-03-14 16:36:40 +00:00
Tim Angus e0eb1b4227 * Fix whitespace 2011-03-14 16:04:49 +00:00
Thilo Schulz 182b344818 - Remove alext.h dependency and manually add the required macros
- Use ALC_DEFAULT_ALL_DEVICES_SPECIFIER instead of ALC_DEFAULT_DEVICE_SPECIFIER if extension exists
2011-03-14 15:57:39 +00:00
Ludwig Nussel 1b27ae23c1 include vm_local.h in vm_powerpc_asm.c
Patch by Simon McVittie, bug 4930
2011-03-13 16:54:41 +00:00
Ludwig Nussel 55369f9535 add missing jconfig.h 2011-03-13 16:17:06 +00:00
Ludwig Nussel 246b496693 include alext.h for ALC_ALL_DEVICES_SPECIFIER
This assumes OpenAL Soft (Simon McVittie, bug 4927)
2011-03-13 15:46:27 +00:00
Thilo Schulz 0c10adaf92 - Migrate to jpeg-8c
- Add possibility to link against system libjpeg
2011-03-12 16:45:15 +00:00
Thilo Schulz bce3848523 Make buffers for device lists a bit longer. Just in case. 2011-03-11 13:53:22 +00:00
Thilo Schulz 641256f7f0 strtod exists in bg_lib.c now so Q_isanumber will work in the VMs, too. 2011-03-11 13:51:36 +00:00
Tim Angus a9830934ba * Fix misplaced ; in MSVC _vsnprintf wrapper 2011-03-10 22:06:55 +00:00
Thilo Schulz 3bf8ec2dab (#4925) - com_pipefile to create a named pipe for sending commands from other processes, patch by Chris Schwarz 2011-03-10 01:01:27 +00:00
Thilo Schulz a3def2744f - Fix a compiler warning
- Fix the detection of the enumeration extensions
- Fix default device for s_alInputDevice
- Adjust formatting of S_AL_Info output
2011-03-09 23:34:15 +00:00
Thilo Schulz e5cec15fbf Fix bug where Com_StartupVariable would set CVAR_USER_CREATED on already existing cvars 2011-03-09 22:50:06 +00:00
Thilo Schulz 7ca1dc6f8b - I accidentally committed patch by slacker from (#4915) in r1916. Patch adds input device selection support
- Add check for ALC_ENUMERATE_ALL_EXT before using ALC_ALL_DEVICES_SPECIFIER in device enumeration
- Patch readme for new cvars by Zack Middleton
2011-03-09 12:59:25 +00:00
Thilo Schulz 37727b892c Rename cvar "in_joystickThreshold" to "joy_threshold" as QVMs use the latter name. 2011-03-08 02:14:39 +00:00
Thilo Schulz 8c3f320504 (#3767) Some protection from malicious qvms - patches and ideas by Amanieu d'Antras and Ben Millwood 2011-03-08 01:39:34 +00:00
Thilo Schulz 657c791257 Zack Middleton made me do it 2011-03-08 01:37:28 +00:00
Thilo Schulz 0a6f873999 Add g_humansplayers (found by server) and g_needpass (cvar) to serverinfo (#4702) 2011-03-07 23:12:16 +00:00
Thilo Schulz 97ed3650d7 Make Video settings menu revert some settings to default values via Cvar_Reset() instead of hardcoded values (#2589) 2011-03-07 23:07:24 +00:00
Thilo Schulz dd0161f475 Add in_availableJoysticks to list usable joysticks, similar to s_alAvailableDevices. Some parts of the patch provided by Zack Middleton 2011-03-07 22:56:03 +00:00
Thilo Schulz c0cca7a0a8 - Fix potential out-of-bounds read in files.c, fix by using new FS_IsExt
- Add capability to load demos with com_protocol suffix, partially applied patches from Simon McVittie
- Fix demo loading if protocol number has more digits than 2
- Minor refactoring, replace all occurances of suffix "dm_" with global macro DEMOEXT
2011-03-07 22:08:48 +00:00
Thilo Schulz fef4d12d68 Refactoring patch by DevHC 2011-03-05 19:20:37 +00:00
Thilo Schulz 21668c0616 Fix systeminfo command, fix by DevHC 2011-03-05 19:11:56 +00:00
Thilo Schulz 0387b8002e Add cvar "protocol" so user can change protocol version on command line, for standalone games. Most of the patch by Simon McVittie with a few minor modifications by myself 2011-03-05 19:10:23 +00:00
Thilo Schulz 3639108763 Also send empty valued system cvars, fix proposed by DevHC 2011-03-05 19:07:56 +00:00
Thilo Schulz 2e2e54e3c5 Fix quirk reported by Zack Middleton 2011-03-04 21:51:34 +00:00
Thilo Schulz 75cd136c44 (#4922) Use screenYScale, not screenXScale, for scaling Y, by Zack Middleton 2011-03-04 20:32:03 +00:00
Thilo Schulz b764150a97 (#4291) Redundant statement in client console, by Zack Middleton 2011-03-04 20:29:24 +00:00
Thilo Schulz 0b538a929e (#4919) Extra variable in missionpack ui's bind_t structure, by Zack Middleton 2011-03-04 20:26:57 +00:00
Thilo Schulz 8bdd8e6705 (#4918) Gametype clamping using constant integer in missionpack ui, by Zack Middleton 2011-03-04 20:23:29 +00:00
Thilo Schulz b1f861b8da Patch by Zack Middleton (#4920) 2011-03-04 20:20:43 +00:00
Thilo Schulz 34e0a6c6f6 Make NET_Sleep wait 1ms less than requested, then busy-wait the last ms for better timeout precision. 2011-02-23 18:09:17 +00:00
Thilo Schulz ccd24cd647 - Fix unterminated string errors in Q_vsnprintf() on windows. Thanks to Eugene C. for reporting (#4907)
- Get rid of bigbuffer in Com_sprintf()
- Get rid of Q_snprintf and replace with Com_sprintf()
2011-02-23 16:17:09 +00:00
Tim Angus ab9b08e584 * Fix Sys_Milliseconds wrapping causing the flood protection code to
malfunction and block all traffic (reported by bubu^)
2011-02-18 23:46:02 +00:00
Thilo Schulz 6516be2fed Support non-256x256 videos in shaders, by Zack Middleton (#4745) 2011-02-11 14:46:34 +00:00
Thilo Schulz 8bb9a261bd Auto complete demos on not in pk3s while in pure servers. Patch by Zack Middleton (#4794) 2011-02-11 14:30:55 +00:00
Thilo Schulz 91d1a6aab4 OMGWHATISTHISSHITIDONTEVENKNOW 2011-02-10 23:16:14 +00:00
Thilo Schulz 4dc750aedb Merge "which" command upstream from Tremulous, patch provided by Chris Schwarz 2011-02-10 23:07:07 +00:00
Thilo Schulz 2c57226d9f JPEG quality control patch, by Zack Middleton (#4673) 2011-02-10 21:18:31 +00:00
Thilo Schulz 614f315ce8 Fix console tab autocomplete for exec and condump on pure servers, patch by Zack Middleton 2011-02-10 19:58:20 +00:00
Thilo Schulz a56e448850 Add minimize command (#4531) 2011-02-10 19:21:13 +00:00
Thilo Schulz e05c9ad1c2 - Make some string functions in g_cmds.c cleaner, by DevHC
- embed VM_FREEBUFFERS() macro in do-while-loop
2011-02-10 18:56:18 +00:00
Thilo Schulz 544a1c0c1a - Use MAP_FAILED error code for check whether mmap() was successful
- Replace various malloc() with Z_Malloc
- Fix several memory leaks when VM compilation failed and Com_Error is called
- Make failed mmap/VirtualAlloc/malloc calls fatal
2011-02-10 18:45:28 +00:00
Zachary Slater 5e0d0efd2e http://www.angryflower.com/aposter.html
(minor English issues, most of which are via /dev/humancontroller)
2011-02-09 05:51:33 +00:00
Thilo Schulz 476e35f50e Make Q_vsnprintf() more standard conform in bg_lib.c, patch by devhc 2011-02-09 01:31:26 +00:00
Thilo Schulz 3b40467599 Finally fix missionpack compiling for STANDALONE=1, yes, this is tested. 2011-02-09 00:42:54 +00:00
Thilo Schulz f5759d3c68 Brace for incoming grammar fix by DevHC! 2011-02-09 00:32:11 +00:00
Thilo Schulz 956c9a262a First batch of getting replacing malloc() with Z_Malloc 2011-02-09 00:02:42 +00:00
Thilo Schulz 8cd4b77a1e Fix strcpy copying buffer into itself, thanks to Simon McVittie for reporting and the patch (#4894) 2011-02-08 23:16:03 +00:00
Thilo Schulz 8a3f2ff805 It's late, I'm tired. 2011-02-08 21:38:49 +00:00
Thilo Schulz c257dc2cfa Fix memmove with new size_t typedef, thanks DevHC for reporting 2011-02-08 21:27:45 +00:00
Thilo Schulz eb11388cac Fix STANDALONE in files.c 2011-02-08 20:27:49 +00:00
Thilo Schulz ba19fe1152 Still not compiling when STANDALONE is set 2011-02-08 20:24:41 +00:00
Thilo Schulz 7efcc91265 fix compiling error when in standalone mode 2011-02-08 20:21:37 +00:00
Thilo Schulz 2d2bdea553 Cleanup STANDALONE 2011-02-08 19:51:43 +00:00
Thilo Schulz dd30b09526 By ZTurtleMan: Cleanup; only load harvester data in harvester gametype, removed unused var, and ifdef a missionpack only var. 2011-02-08 18:38:29 +00:00
Thilo Schulz 2b52867b74 Code cleanup patch by devhc 2011-02-08 18:19:31 +00:00
Thilo Schulz 9f786f4def - A few code cleanups in gamecode
- Add a bit of stuff from Zakk Middleton
2011-02-08 18:06:39 +00:00
Thilo Schulz d2612c8a36 Fix levelshot so that it cannot be executed by remote clients (#4339) 2011-02-08 17:58:31 +00:00
Thilo Schulz be4e459148 mage size_t typedef unsigned int instead of just int, thx devhc for suggesting 2011-02-08 17:25:45 +00:00
Thilo Schulz 48b03a035b Ok, getifaddrs() is not POSIX compliant. Fix #3984 as suggested by Vincent Cojot 2011-02-07 05:20:31 +00:00
Thilo Schulz 1d2d67cdde strdup still not accepted by some systems. *sigh*. 2011-02-07 03:56:15 +00:00
Thilo Schulz a2715bc283 Fix buffer overflow, reported by Mads Lind 2011-02-06 20:35:46 +00:00
Thilo Schulz 0e6427f3ff - Hopefully fix (#3984) compiler errors on Solaris while not introducing too many new ones on the other platforms
- With _BSD_SOURCE now explicitly defined bring back strdup to vm_x86_64_assembler.c
2011-02-06 20:26:18 +00:00
Thilo Schulz 0afedc928c How could this stay undiscovered for so long? Unbelievable. 2011-02-06 20:06:03 +00:00
Thilo Schulz f03ee4b61c Oops typo. 2011-02-06 18:59:39 +00:00
Thilo Schulz 44fb8f49b6 Fix adding multiple entries for same server when using globalservers several times, patch by Tequila 2011-02-06 17:59:23 +00:00
Thilo Schulz 61c8b878b8 Fix tourney score board. Thanks Zack Middleton for the patch and report 2011-02-06 17:33:51 +00:00
Thilo Schulz f34b96b586 Fix flag collision in botlib code, thanks Cyrri for reporting (#4886) 2011-02-04 18:23:52 +00:00
Thilo Schulz 387e33a4e3 Remove guid again because we don't want every play on the server to know all guids, thanks brain for reporting 2011-02-04 17:50:34 +00:00
Thilo Schulz 7bb5906599 Patch by Simon McVittie to improve dynamic library loading (#4700) 2011-02-04 17:47:57 +00:00
Thilo Schulz d2f8b9f4bb Support GNU/kFreeBSD, patch by Cyril Brulebois. Thanks. 2011-02-04 17:31:12 +00:00
Tim Angus c61ad8a074 * Fix fp literals 2011-02-04 17:22:42 +00:00
Thilo Schulz 8869e989e4 typos, patch by Ansgar Burchardt <ansgar@43-1.org> 2011-02-04 17:18:40 +00:00
Thilo Schulz 31d99e2c4e Fix division by zero, reported by Simon McVittie 2011-02-04 17:16:53 +00:00
Thilo Schulz dc92a6cd79 Fix #4683, thanks Zack Middleton 2011-02-04 17:01:08 +00:00
Thilo Schulz 91f3c1596f Ben Millwood fixing his own stuff (#4598) 2011-02-04 16:09:05 +00:00
Thilo Schulz e66abb3237 - Add support for linearly desaturating images via r_greyscale
- Use correct luminance values for rendering textures
Patch submitted by Forrest Voight.
2011-02-04 16:04:37 +00:00
Thilo Schulz 13836e5f4a Thanks for the patch, gimhael. (#4576) 2011-02-04 15:21:15 +00:00
Thilo Schulz ecbe1ab9fd Thanks Simon McVittie for fixing the bug regression in https://bugzilla.icculus.org/show_bug.cgi?id=4629 2011-02-04 15:11:57 +00:00
Thilo Schulz 01d7eaddf5 https://bugzilla.icculus.org/show_bug.cgi?id=4576 2011-02-04 15:07:32 +00:00
Thilo Schulz d563deba76 Fix https://bugzilla.icculus.org/show_bug.cgi?id=4733 2011-02-04 14:44:17 +00:00
Thilo Schulz f6ea5315f7 Fix a warning 2011-02-04 14:19:51 +00:00
Thilo Schulz 2cddb3e0ea https://bugzilla.icculus.org/show_bug.cgi?id=4460 2011-02-04 13:43:41 +00:00
Thilo Schulz 67a8b273c2 - Add cvars cl_gamename, sv_heartbeat, sv_flatline so standalone games can customise their messages to the master server 2011-02-04 13:25:51 +00:00
Thilo Schulz 0eb5d1720c Fix banfile writing to wrong game directory 2011-02-04 12:34:11 +00:00
Thilo Schulz 3148416c04 - Change runtime standalone detection:
* com_standalone now read-only
  * add new cvars com_basegame, com_homepath
  * standalone now automatically detected when com_basegame is set to something different than baseq3 and no id pak pk3s are found
  * This fixes https://bugzilla.icculus.org/show_bug.cgi?id=4699
- Replace a few hardcoded string literals with macros
- Add checks for Team Arena PK3s to FS_CheckPak0()
2011-02-04 12:04:56 +00:00
Thilo Schulz 774955c748 whatever devhc you're right 2011-02-03 17:34:26 +00:00
Thilo Schulz cf791d14c5 - Fix bug #4769 remote server crash
- Fix potential 1-byte-buffer overflow in gamecode
2011-02-03 02:54:36 +00:00
Thilo Schulz 16c83ae2c5 Server crash can cause recursive call to Com_Error, too 2011-02-02 23:57:22 +00:00
Thilo Schulz 4982bf8e6b r1833 now made some Linux systems spit out warnings. Fix this once and for all 2011-02-02 16:49:52 +00:00
Thilo Schulz e5dbce839a - Use select() to sleep when idle as opposed to busy waiting.
- Introduce com_busyWait cvar to go back to old behaviour
2011-02-02 16:46:23 +00:00
Thilo Schulz fa8201c9b6 Delete unused variable 2011-01-31 22:09:47 +00:00
Thilo Schulz 0baadba7d1 Windows doesn't know z in format string 2011-01-31 21:13:37 +00:00
Thilo Schulz 5cd116d3ad Only adjust timer resolution for clients 2011-01-31 20:32:00 +00:00
Thilo Schulz e0a85521c9 Explicitly set timer resolution on windows 2011-01-31 20:23:05 +00:00
Ludwig Nussel 14c5a82c14 cvar is called fs_game (bug 4866) 2011-01-30 13:34:54 +00:00
Thilo Schulz f725b23c4f Fix floating point imprecision causing glitches in snapshot sending 2011-01-29 22:01:55 +00:00
Thilo Schulz cd3e202fca - Add parameter checking to CL_*Ping* functions.
- Remove unused CL_UpdateServerInfo function
2011-01-27 17:07:07 +00:00
Thilo Schulz 0c662f25f2 Make Ludwig happy 2011-01-27 16:41:08 +00:00
Thilo Schulz de0e3cba34 Fix hanging client when map_restart executed on the server while client is still loading the map 2011-01-27 16:40:15 +00:00
Thilo Schulz d1c0401c73 well, shit. 2011-01-27 12:34:58 +00:00
Thilo Schulz 92495a70bc Fix compiler warnings (#4887) 2011-01-27 11:13:39 +00:00
Zachary Slater e2e8b566e7 Sony NGP Support.
Alan Cox provided these patch notes:
Guvf vf npghnyyl n cngpu gb eryvrir hapbzsbegnoyr btt/ibeovf pbafgreangvbanoyr pbzcvyr-gvzr jneavatf sebz /qri/uhznapbagebyyre

Gunaxf 2 lbh.
2011-01-27 07:30:21 +00:00
Zachary Slater 2a083d6d60 add a missing \n from a cgame print
(thanks again /dev/hc)
2011-01-27 07:22:25 +00:00
Zachary Slater 5e2ccac7f0 remove the unused flags_t::field (/dev/hc again for this and previous checkin on Makefile, thanks!!!) 2011-01-27 07:20:56 +00:00
Zachary Slater 275d3b45b5 Patch from /dev/humancontroller (thx) 2011-01-27 07:00:35 +00:00
Thilo Schulz 74be070642 Make sure com_developer global var gets written right after developer has been read from cmd line 2011-01-25 16:18:49 +00:00
Thilo Schulz b179fb087c Make sure status reply always has at least one space between address and qport, important for ipv6 addresses. 2011-01-25 15:16:50 +00:00
Thilo Schulz 5c0ae99642 Make number of supported master servers tunable via define 2011-01-25 02:04:25 +00:00
Thilo Schulz bf07014b1d Make this change so standalone developers will know to change the HEARTBEAT game string for their versions, too. 2011-01-24 18:09:20 +00:00
Thilo Schulz 4f7317c617 Fix bug reported by cyrri 2011-01-24 18:04:20 +00:00
Thilo Schulz 6179036ac9 Fix name resolution for domains with A and AAAA record 2011-01-24 01:55:12 +00:00
Thilo Schulz 8243a77c0e Revert changes because dpmaster doesn't work that way. 2011-01-24 01:24:07 +00:00
Thilo Schulz 7861cde4a2 Make it use the correct game name in getserversExt queries 2011-01-24 00:21:33 +00:00
Thilo Schulz b0a753eb0f Fix this bug in a better way. 2011-01-22 01:13:30 +00:00
Thilo Schulz fdb66505bf Fix potential segfault when no PK3s have been loaded (may happen when compiled with -DSTANDALONE) 2011-01-22 01:10:34 +00:00
Thilo Schulz 7471510c8e Shut up compiler error 2011-01-21 20:47:32 +00:00
Tim Angus 35c1e98934 * (bug #4842) Speedup shader buffer creation (Eugene C.) 2010-12-19 18:17:56 +00:00
Tim Angus 7000b9a315 * (bug #4853) Fix comment that refers to old code 2010-12-19 17:45:03 +00:00
Tim Angus c081b9c1fd * (bug #4800) Don't prepend a slash to console commands if they're empty
* (bug #4800) Limit console input length such that there is always room for a
  leading slash
2010-12-19 17:35:01 +00:00
Tim Angus c314f29290 * Use correct compiler defines for OS detection on Windows 2010-12-19 16:34:35 +00:00
Ludwig Nussel c51d99117c use mmap on freebsd too 2010-11-22 07:12:35 +00:00
Zachary Slater df758ba6c2 Bugzilla #4629
commands sent to client when disconnecte
2010-10-25 06:43:55 +00:00
Zachary Slater a4327ef965 Bugzilla #4753
Potential buffer overflow in UpdateTournamentInfo()
2010-10-25 06:39:11 +00:00
Zachary Slater 956f495726 Bugzilla #4749
TAHUD: Fix hud fallback
2010-10-25 06:34:33 +00:00
Thilo Schulz cd8a5aaec8 Followup to #4733 2010-09-01 11:50:09 +00:00
Thilo Schulz b1a86fb3d9 Fix flaw in my fix to #4737, thanks Zakk Middleton 2010-09-01 11:43:19 +00:00
Thilo Schulz fa34239f58 another fix. Thanks Zakk Middleton 2010-08-30 23:25:44 +00:00
Thilo Schulz a13aaa8b0b fix typo 2010-08-30 23:21:34 +00:00
Thilo Schulz eb2860f756 Fix "unhandles OpenAL error", and sound fallback behaviour for model files. Thanks Ansa89 for reporting, and Zack Middleton for the patch. 2010-08-29 18:11:15 +00:00
Thilo Schulz 5fe2a61910 Second batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton:
#4740
#4741
#4742
#4743
#4744
2010-08-29 18:08:29 +00:00
Thilo Schulz 83a3e2ae1b First batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton:
#4736
#4730
#4731
#4732
#4733
#4735
#4736
#4737
#4738
#4739
2010-08-29 17:32:54 +00:00
Thilo Schulz 392b246ee9 Fix bug in uncompressed MDR model loading, thansk to Zack "ZTurtleMan" Middleton for reporting. 2010-08-29 16:49:42 +00:00
Thilo Schulz 3ff2666375 Fix buffer overflow, report and patch by Eugene C. (#4669) 2010-07-02 20:21:20 +00:00
Ludwig Nussel 1434fd1845 fix typo 2010-06-21 07:11:52 +00:00
Ludwig Nussel 233fcb0caa fix stack alignment dynamically for OP_BLOCK_COPY 2010-06-02 14:46:16 +00:00
Ludwig Nussel 2950bb98ea fix OP_BLOCK_COPY alignment for win64 (patch by Marcus Meissner) 2010-05-17 08:59:53 +00:00
Ludwig Nussel 368a3be2a6 64bit Windows fix (patch by Marcus Meissner) 2010-04-16 09:29:34 +00:00
Ludwig Nussel 2728dc403a fix mingw32 build 2010-03-19 08:59:17 +00:00
Ludwig Nussel 760f4a1949 64bit Windows support (patch by Michael Menegakis) 2010-02-28 09:00:02 +00:00
Ludwig Nussel 34d616dbef enable (dummy) cdkey calls in standalone mode to prevents mods from crashing 2010-02-28 08:58:03 +00:00
Ludwig Nussel a9fdf0ef3b need to hardcode "baseq3" to prevent download of id files even if compiled STANDALONE 2010-02-28 08:56:54 +00:00
Tim Angus 3ebe048968 * Fix a memory leak in OS X Sys_Dialog
* Fix compilation on Snow Leopard
2010-02-26 16:32:49 +00:00
Tim Angus 005f870ebe * Sys_Dialog for more user friendly error reporting
* (bug #3932) Recovery from bad video settings
2010-02-15 16:20:33 +00:00
Ludwig Nussel 4876413217 __WORDSIZE is not available on non-GNU systems (Dominic Fandrey) 2010-01-16 10:55:51 +00:00
Tim Angus 9018fedd16 * Clean-up whitespace in net_ip.c 2010-01-10 18:28:32 +00:00
Tim Angus 240b25a41f * (bug #4271) FreeBSD fixes (Dominic Fandrey) 2010-01-07 19:53:52 +00:00
Ludwig Nussel 6f9b34ef75 avoid setting cvars by name each frame 2010-01-06 13:47:41 +00:00
Ludwig Nussel 9b1a3387cb fix mumble coordinate transmission 2010-01-06 13:47:38 +00:00
Ludwig Nussel 42b8b8ecec make reason for voip disable more visible 2010-01-06 13:47:35 +00:00
Ludwig Nussel 6ebc650542 set default rate to broadband 2010-01-06 13:47:32 +00:00
Ludwig Nussel 4abf1aa398 mmap could fail, handle gracefully 2010-01-04 16:02:01 +00:00
Ludwig Nussel f19d437564 update mumble link interface for version 1.2 2010-01-04 14:12:18 +00:00
Tim Angus fc05ba7f46 * Fix some compiler warnings 2010-01-03 22:37:14 +00:00
Tim Angus 4056c90358 * Rate limit getstatus and rcon connectionless requests 2010-01-03 22:12:20 +00:00
Tim Angus e7f9b8d193 * That probably deserves a Com_DPrintf as well 2010-01-03 22:07:20 +00:00
Tim Angus bb30f51f67 * (bug #4357) CVAR_ROM+CVAR_ARCHIVE is not read from q3config 2010-01-03 19:44:37 +00:00
Tim Angus a405637985 * Handle SIGINT 2009-12-24 01:39:30 +00:00
Tim Angus 78df7a1de4 * (bug #4346) Dedicated server uses 100% CPU when stdin is not a TTY
* com_speeds reports misleading values on dedicated server (Guillaume Bougard)
2009-12-24 00:40:39 +00:00
Tim Angus fa2a698aa3 * (bug #4369) Cvar modified flags are not updated in Cvar_Get (Lakitu7) 2009-12-18 21:57:56 +00:00
Tim Angus d33e24b6d8 * Remove r_displayRefresh as it's not connected to anything, now 2009-12-18 20:02:39 +00:00
Tim Angus 8b0f1a6737 * Rephrase broken compiler warning 2009-11-18 20:26:44 +00:00
Thilo Schulz 10cdcdb0a1 Forgot this one 2009-11-14 01:59:01 +00:00
Tim Angus 3b63c54a24 * Fix demo playback being broken, not entirely sure by what or when 2009-11-11 10:51:33 +00:00
Thilo Schulz 04c5efd739 Fix possible buffer overflow in console, thanks to John Ellis for the patch. 2009-11-10 02:17:32 +00:00
Thilo Schulz be0a82d496 - Add stopmusic command
- Make cvar s_muted read-only
2009-11-10 01:55:54 +00:00
Thilo Schulz 2a0812bc06 Mute sounds with 0 volume when game is minimized/unfocused instead of Stopping all sounds. Fixes (#4336) 2009-11-10 01:08:15 +00:00
Thilo Schulz e8ae8f5d3a Remove leftover stub 2009-11-10 00:25:48 +00:00
Thilo Schulz 258429efe7 - Add unset command for cvars created by the user
- Fix crash bug when maximum number of cvars has been reached
- Fix cvar_restart
- Add possibility to cleanly switch mods ingame (#2819)
2009-11-09 22:41:42 +00:00
Thilo Schulz 606ce66726 This is true always, anyways. 2009-11-09 13:50:48 +00:00
Thilo Schulz eee5498019 Zakk wisheth - Thilo answereth (#4070)
Use cg_drawWeapon 2/3 to make weapon left-handed/centered
2009-11-09 12:23:03 +00:00
Thilo Schulz 5785b45e6a Shut up warn_unused_result warning 2009-11-08 17:00:27 +00:00
Tim Angus 108705d31f * Rewrite win32 Sys_Mkdir to use CreateDirectory
* Make FS_ReplaceSeparators filter out runs of multiple separators
* Make FS_CreatePath skip creation of the root directory
2009-11-07 16:43:02 +00:00
Tim Angus 0f9a5e09eb * Improve displayed error message when pak?.pk3 is missing 2009-11-06 16:25:14 +00:00
Tim Angus c98df5ad58 * Make window centering optional, defaulting to off 2009-11-06 15:34:05 +00:00
Thilo Schulz 223b851b7b Commit two patches from SmokingGuns's Tequila, fixing problems with very fast movers and a typo in the string drawing function. (#4329) and (#4330) 2009-11-06 12:02:02 +00:00
Thilo Schulz 4ba2452f83 Use new Sys_SetEnv here 2009-11-06 10:50:16 +00:00
Tim Angus 568cf2732a * Fix to GLimp_DetectAvailableModes not sorting the first returned mode 2009-11-05 20:29:26 +00:00
Tim Angus eee9770fbf * Reimplement r1597-1598 in a better way (Oopss)
* Fix Sys_SetEnv warning
2009-11-05 20:20:23 +00:00
Ludwig Nussel e8f5d5055d fix wrong strcpy usage (#4331, patch by Andreas Bierfert) 2009-11-04 18:13:05 +00:00
Thilo Schulz 621f91783c Different default values for multicast-scope on Windows and non-Windows OS 2009-11-04 00:42:22 +00:00
Thilo Schulz d574e10bc4 Ugh. Forgotten ) 2009-11-03 20:44:16 +00:00
Thilo Schulz bd2ab9bffd - implement r_noborder, inspired by patch from ensiform (#4289)
- Add Sys_SetEnv for portable setting of environment variables
 - Default ioquake3 to appear on the center of the screen if running in windowed mode.
2009-11-03 20:29:43 +00:00
Thilo Schulz f5d79ea066 Fix bug where game freezes in infinite loop because it doesn't find a spawn point on maps with many bot/human-only spawnpoints. Thanks Pan for reporting this 2009-11-03 13:28:52 +00:00
Thilo Schulz 018de1dd2e Added TTimo's QuakeLive-style mouse acceleration, thanks Gabriel Schnoering and TTimo for the patch. (#3693) 2009-11-02 16:17:10 +00:00
Ludwig Nussel 3d7d2d9f5b check all jumps (#4249) 2009-11-01 19:58:27 +00:00
Ludwig Nussel 12189381b5 fix cmp imm reg 2009-11-01 19:58:25 +00:00
Ludwig Nussel da31866f6d report memory violations in debug mode 2009-11-01 19:58:21 +00:00
Ludwig Nussel 4722d311fd better range checks 2009-11-01 19:58:18 +00:00
Ludwig Nussel b7eae0dca5 implement immediate argument for call 2009-11-01 19:58:16 +00:00
Ludwig Nussel ed98f65d10 optimize const before jump 2009-11-01 19:58:12 +00:00
Ludwig Nussel a7dee44def check const jump argument 2009-11-01 19:58:09 +00:00
Ludwig Nussel 469c986640 more security checks in interpreter (#4249) 2009-11-01 19:58:07 +00:00
Ludwig Nussel cc9a74a218 Define stack sizes at central place
also reverts bug 4282 as stack is included in bss already so nothing that needs fixing
2009-11-01 19:58:03 +00:00
Tony J. White = 698127ad32 * Updated to SDL 1.2.14. For future reference, the command you can't
remember is: 'install_name_tool -id @executable_path/libSDL-1.2.0.dylib
  libSDL-1.2.0.dylib'
2009-10-29 03:09:07 +00:00
Tim Angus 9f6cee30d3 * Remove disabling of stdout/err redirection on windows as it doesn't work
(since the environment variable is acted upon by the SDL_main stuff, which
  happens before our main)
2009-10-27 11:48:18 +00:00
Thilo Schulz e345f9f81f New batch of fixes for the OpenAL part:
- Don't play sources outside the listening range (Thanks Kpaxian for bringing this to my attention)                                                         
 - Handle previously unhandled errors for old OpenAL sample implementation which does not support AL_SEC_OFFSET (sounds won't be synchronized then),
   thanks to Tequila from SmokingGuns for reporting this.
2009-10-27 11:13:33 +00:00
Thilo Schulz 0ecfcfa872 Make not playing loop sources weaker in priority, so if we have reached the maximum number of sources, inaudible loops are removed first. 2009-10-26 23:20:05 +00:00
Ludwig Nussel 2fecf6d6bc get rid of gas remains 2009-10-26 21:59:03 +00:00
Thilo Schulz 0adae90465 Fix another issue I didn't know about: cgame does not kill sound loops it startet, just stops sending the entity information for these loops. Changed it so that loops added with AddLoopingsound() are being killed again as soon as the entity to the source is not sent anymore. 2009-10-26 05:02:18 +00:00
Tim Angus 5004ada284 * Fix some warnings in lcc compile 2009-10-25 23:44:20 +00:00
Tim Angus 568cf6c1dd * Update SDL headers and win32 libs to 1.2.14 2009-10-25 23:07:11 +00:00
Tim Angus 968892c61b * Bump the minimum SDL version up to 1.2.10, and remove workarounds for earlier versions 2009-10-25 22:36:32 +00:00
Tim Angus f9c4003186 * Make [sv|cl]_packetdelay work when timescale is not 1 (arQon) 2009-10-25 21:54:45 +00:00
Tim Angus 43d31f7c3a * (bug #4316) Hack to work around suspected driver bug (Lakitu7) 2009-10-25 21:48:48 +00:00
Thilo Schulz 0bdf52e2fb Show color codes in full length, patch by Amanieu (#4318) 2009-10-25 19:51:32 +00:00
Ludwig Nussel 2fc4023e0b fix zlib includes 2009-10-24 14:19:39 +00:00
Thilo Schulz c312449422 Add SIGCONT signal handler to reinitialize console after doing CTRL+Z / fg, as under Linux/bash stdin seems to lose O_NONBLOCK flag as well as all tcsetattr() attributes after foregrounding 2009-10-24 12:01:29 +00:00
Thilo Schulz 3c501df298 A few more last fixes that will handle some special cases 2009-10-24 08:33:12 +00:00
Thilo Schulz 1ea420e8a8 Better stop than just pause. 2009-10-23 23:51:00 +00:00
Thilo Schulz 898f1ed2f7 Don't kill sources out of range, just pause them. Make sure the listener gets the impression sources have been continuing to run in the background. 2009-10-23 23:32:52 +00:00
Thilo Schulz 465c6101e0 remove redundancy 2009-10-23 12:30:00 +00:00
Thilo Schulz d12751f62b Synchronize looping ambient sounds (#2984) 2009-10-23 12:18:49 +00:00
Thilo Schulz c05d9c9f0c Fix uninitialized words in VM interpreter, reported by Patrick Baggett (4281) 2009-10-23 03:02:08 +00:00
Thilo Schulz 6fb304619b - Add Ben Millwood's implementation of strtod/strtol to bg_lib.c
- Add %s scanf patch from M. Kristall to scanf in bg_lib.c
2009-10-21 10:18:46 +00:00
Tim Angus c8583df572 * D'oh, vm_ppc.c isn't used any more 2009-10-20 11:47:34 +00:00
Tim Angus d47509b861 * Sort out the white space disaster in vm_ppc.c 2009-10-20 11:44:25 +00:00
Tim Angus 60ed7a4cc4 * (bug #4249) Fix similar overflow in PPC VM (untested) 2009-10-20 11:36:45 +00:00
Thilo Schulz ba31be1736 Fix botlib parser for negative int/float values, thanks to Makro for reporting (#4227). 2009-10-19 23:29:44 +00:00
Tim Angus 5663ff1362 * (bug #4249) Fix buffer overflow in x86 VM 2009-10-19 23:01:00 +00:00
Thilo Schulz fd57c987c4 Fix infinite loop in case an invalid pk3 file has been downloaded from the server. Thanks tjw for reporting (#3074) 2009-10-19 22:36:17 +00:00
Thilo Schulz d93cc3c997 Shut up warnings 2009-10-19 18:54:09 +00:00
Thilo Schulz 585e6f9840 - Applied patch from /dev/humancontroller to set cvar_modifiedFlags from Cvar_Set_f (#3636)
- Exchanged ugly code with Cmd_ArgsFrom()
2009-10-19 16:52:16 +00:00
Thilo Schulz 118fbdf741 - Tested and updated MSVC project file to really make it work with new zlib
- Removed unnecessary zconf.in.h
- Fixed include dirs for several MSVC targets
2009-10-19 16:16:52 +00:00
Thilo Schulz cc919c05fd Just unix2dos, nothing to see here ... 2009-10-19 14:00:16 +00:00
Thilo Schulz 17ca252753 Adding missing header includes to botlib files. Thanks to Ben Millwood for patch. (#4237) 2009-10-18 00:28:38 +00:00
Thilo Schulz 88535ab1ea Only create botlib.log if in bot developer mode. 2009-10-17 22:35:45 +00:00
Thilo Schulz b9ec0e4639 Don't look for DLLs on current working directory anymore, for security reasons. 2009-10-17 22:06:51 +00:00
Tim Angus 504bd58b90 * Disable stdout/stderr redirection on Windows 2009-10-16 22:36:57 +00:00
Thilo Schulz b3f36fc830 Allow weapon marks on triangle meshes (default: disabled), patch by Oliver McFadden. http://bugzilla.icculus.org/show_bug.cgi?id=3774 2009-10-16 20:26:18 +00:00
Tim Angus 37598962f5 * Actually that can be more precise... 2009-10-16 19:21:31 +00:00
Tim Angus b539a87e72 * (bug #4232) Avoid "cl.snap.serverTime < cl.oldFrameServerTime" for slow
loading clients combined with short g_warmups
2009-10-15 23:39:19 +00:00
Tim Angus 8e04904375 * Make LCC's handling of -D arguments on windows consistent with other plaftorms 2009-10-15 11:36:51 +00:00
Tim Angus 639fdb4ed3 * Fix MinGW build (it doesn't have _putenv_s) 2009-10-13 15:58:23 +00:00
Thilo Schulz 290f51e353 - Change default openal lib to libopenal.so.1
- USE_OPENAL_DLOPEN=1 now default
2009-10-13 15:39:39 +00:00
Thilo Schulz fc539dc46a Improve OpenAL error handling, patch by Ben Millwood. https://bugzilla.icculus.org/show_bug.cgi?id=3776 2009-10-13 15:23:17 +00:00
Thilo Schulz 186f30a74f Fix netcode inconsistency, thanks to /dev/humancontroller for the patch, see http://bugzilla.icculus.org/show_bug.cgi?id=4060 2009-10-12 17:17:15 +00:00
Thilo Schulz e48b56559d MinGW doesn't have setenv() either, so..... 2009-10-12 16:20:01 +00:00
Thilo Schulz d86dd71327 Fix environment variable handling for Linux, make setenv command added before parsing of configuration files. (https://bugzilla.icculus.org/show_bug.cgi?id=3626) 2009-10-12 16:03:18 +00:00
Thilo Schulz 387dc9d6ff Don't need a call to va() for this 2009-10-12 03:21:02 +00:00
Thilo Schulz 5a882a72e4 fs_fakeChkSum is indeed obsolete and unnecessary. Removing it altogether now. 2009-10-12 03:20:44 +00:00
Thilo Schulz 691da05b74 Whoops.. don't make it overwrite cmds in case of recursive error. 2009-10-11 18:34:15 +00:00
Thilo Schulz fee5a4a157 Fix recursive error for disconnect after reliable client command overflow. Thanks to /dev/humancontroller for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3616 2009-10-11 18:31:00 +00:00
Thilo Schulz fd90f4f579 Fix fake checksum handling if client is unpure, make sure client does not remain unpure after FS_Restart. Thanks to /dev/humancontroller for reporting. http://bugzilla.icculus.org/show_bug.cgi?id=3605, thanks 2009-10-11 16:34:26 +00:00
Thilo Schulz a97ab9f2fe Add guid to userinfo string, thanks Guillaume Bougard. https://bugzilla.icculus.org/show_bug.cgi?id=3570 2009-10-08 23:01:39 +00:00
Thilo Schulz 2d344eb82e Apply patch from Jay Weisskopf adding an aspect ratio menu entry to resolution selector: https://bugzilla.icculus.org/show_bug.cgi?id=3475 2009-10-08 22:40:11 +00:00
Thilo Schulz ff2f143882 Make s_volume cvar affect volume of S_Base_RawSamples, thanks to Jay Weisskopf for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3474 2009-10-08 22:26:10 +00:00
Thilo Schulz 9b7543a905 Fix circumventing sv_maxping restriction, thanks to Amanieu for reporting. http://bugzilla.icculus.org/show_bug.cgi?id=3423 2009-10-08 20:03:25 +00:00
Tim Angus 8d8ed0b47a * Fix bad syntax in 64bit assembler (Undeference) 2009-10-06 17:56:36 +00:00
Thilo Schulz d53eeae419 Fix memory overwrite when client has too many maps. Thanks to beast for the reporting & the patch. http://bugzilla.icculus.org/process_bug.cgi 2009-10-06 14:28:50 +00:00
Thilo Schulz 549f23bda6 Fix bot loading in case player supplied invalid bot names 2009-10-06 14:17:12 +00:00
Thilo Schulz de9cf465cc Don't award assist bonuses to flag capturing player, https://bugzilla.icculus.org/show_bug.cgi?id=3260 2009-10-06 14:10:45 +00:00
Tim Angus 5c62c95c64 * Fix incorrect comment 2009-10-05 22:07:01 +00:00