Ryan C. Gordon
69f92daf08
Added audio capture support to SDL backend.
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This lets you speak through VoIP when not using OpenAL. Previously you could
listen but not speak.
2018-04-13 22:38:17 -04:00
Ryan C. Gordon
2f62394174
There's no need to SDL_PauseAudio(1) before calling SDL_CloseAudio().
2018-04-13 21:32:51 -04:00
Ryan C. Gordon
62acfb3348
sdl_snd.c should just initialize SDL audio without checking SDL_WasInit().
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In SDL2, the initialized subsystems are referenced counted, so it's safe to
initialize them twice, and it makes the SDL_QuitSubSystem during our shutdown
correctly decrement the count. Before (as a probably-harmless bug), it would
not increment the refcount if the subsystem was already initialized, causing
problems when it decremented it later.
2018-04-13 21:30:26 -04:00
Ryan C. Gordon
4f8c7c2f2f
Support SDL audio devices that require float32 samples.
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Fixes missing audio when playing on Windows with SDL 2.0.7, which started
using WASAPI, which demands floating point audio.
2018-04-13 14:05:12 -04:00
Pan7
2a38bca931
SDL_Init zero check
2015-07-24 22:56:00 +02:00
Tim Angus
f478761e07
Use SDL 2 instead of SDL 1.2
2013-01-17 18:20:03 +00:00
Thilo Schulz
fef4d12d68
Refactoring patch by DevHC
2011-03-05 19:20:37 +00:00
Tim Angus
31c24bd0d2
* (bug 3393) Blank user names still possible (Michael Jard <kfaust@gmail.com>)
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* (bug 3363) Download percentage overflow (Martin Doucha <next_ghost@quick.cz>)
* (bug 3390) MSVC project (Julian Priestley <juzley@gmail.com>)
* For OS X and MinGW ports, don't -I code/SDL when USE_LOCAL_HEADERS is 0
2007-11-02 23:36:23 +00:00
Tim Angus
672cfbf16f
* Merge unified-sdl to trunk
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* Bump Q3_VERSION to 1.35
2007-09-05 18:17:46 +00:00