Commit graph

1640 commits

Author SHA1 Message Date
Thilo Schulz
66f0777552 - Bug 5083 - Cross compiling for 64bit is missing libcurl.a
- Fix a compiler warning for cross compile
2011-07-18 16:32:36 +00:00
Thilo Schulz
9dc32d55e2 Bug 4812 - GCC __attribute__ annotations for printf, non-returning functions etc., patch by linux@youmustbejoking.demon.co.uk and Zack Middleton 2011-07-18 14:56:57 +00:00
Thilo Schulz
69a7ada911 Fix delta compression breaking due to packet queuing 2011-07-18 14:23:54 +00:00
Tim Angus
ea6cf5fda9 * Use specific exit code for xmessage 2011-07-18 10:14:04 +00:00
Thilo Schulz
8a831d34ab Fix legacy protocol with new packet queueing 2011-07-17 23:43:33 +00:00
Thilo Schulz
242c938d7f Fix alignment issues in message sending/reading that would crash IRIX, thanks to Canavan for supplying a shell where I could fix this (#5077) 2011-07-17 01:41:39 +00:00
Thilo Schulz
4c5e9963e3 Fix compile for USE_VOIP=0 2011-07-16 11:14:20 +00:00
Thilo Schulz
ac054c198d Bug 5075 - Fix comments in quake3 configs, patch by q3urt.undead@gmail.com 2011-07-16 11:06:56 +00:00
Thilo Schulz
e6ba500164 Move rate limiting / queued packet sending logic from Com_Frame() to sv_main.c 2011-07-15 16:51:54 +00:00
Thilo Schulz
58a5d3d383 Have server send protocol version in challengeResponse so protocol negotiation works. (Where did this one get lost?) 2011-07-15 14:49:51 +00:00
Thilo Schulz
f6d6ed4b30 - Revert back to Z_Malloc from Hunk_FreeTempMemory introduced in r2077 as Hunk_FreeTempMemory must be freed in LIFO order (#5079)
- Introduce SV_ClientFree() to prevent memory leaks r2077 was supposed to fix
2011-07-15 14:44:06 +00:00
Thilo Schulz
265d6e0374 Remove one unnecessary loop in the beginning 2011-07-13 19:16:25 +00:00
Thilo Schulz
1c3ecb3d3c - Make sure at least one round of download packets and packet queues gets sent each frame
- Fix timeVal select timeout value for case of unlimited data rate and now downloads are active
2011-07-13 18:57:32 +00:00
Thilo Schulz
d827447da8 - Forgot to mention: last rev (2077) bumped default protocol version to 70
- Fix queued packet rate control
2011-07-13 18:37:26 +00:00
Thilo Schulz
ac30d86db0 - Improve snapshot rate and data rate control
- Make server send packet fragments and queued packets when server is idle
- Voip protocol detection is tied to com_protocol making past-end-of-message reading unncessary
- Use Hunk_AllocateTempMemory() for buffering VOIP packets and fix buffering scheme that ryan hates so much
- Disable packet scrambling for new protocol as it is useless now
- Get rid of the old packet scrambling functions predating latest point release
- Use Hunk_AllocateTempMemory() for netchan packet queue to fix memory leak when client gets disconnected with packets in the queue
- Use Hunk_AllocateTempMemory() for download blocks to fix memory leak when client gets disconnected with download blocks in the queue
- Fix SV_RateMsec to account for udp/udp6 packet lengths
2011-07-13 17:11:30 +00:00
Thilo Schulz
a844c94af1 - Add dual protocol support to team arena demo selector
- Fix demo selection in team arena menu on case sensitive file systems
- Some changes in the way how vanilla q3 demo file lists are compiled in the menu
2011-07-13 08:40:30 +00:00
Thilo Schulz
e06c117e9e - Implement dual protocol support (#4962)
- Fix several UDP spoofing security issues
2011-07-12 11:59:48 +00:00
Thilo Schulz
309c322b80 Forgot to set default rate back to 100kbyte/s 2011-07-12 11:01:49 +00:00
Thilo Schulz
e52a492f61 - Greatly improve UDP downloading speed for clients
- Add download rate control cvar sv_dlRate
- Don't send snapshots to downloading clients
2011-07-12 11:01:20 +00:00
Thilo Schulz
1d880da777 Permit downloading files larger than 65 Megabytes via UDP by working around short int wraparound. 2011-07-12 00:34:25 +00:00
Thilo Schulz
7c5ec6aac4 Bug 5069 - Remove unused variable console_color, by uZu 2011-07-08 13:09:59 +00:00
Thilo Schulz
f011fe9914 Bug 5066 - Plasmagun and BFG don't play the explosion when they hit players, patch by Ensiform 2011-07-07 23:14:31 +00:00
Thilo Schulz
cbd3c24542 Bug 5067 - Remove references to unused teamtournament gametype. Toggle areaportal on mover ents where due is needed, patch by Ensiform 2011-07-07 23:13:20 +00:00
Thilo Schulz
b8627b8774 Fix indentation 2011-07-07 23:05:09 +00:00
Thilo Schulz
0ed9c43453 Make naming a bit more foolproof for new macro 2011-07-07 16:21:06 +00:00
Thilo Schulz
7666c2f54c Add fixes to ui menu by Ensiform and DevHC (#5062) 2011-07-07 16:12:53 +00:00
Thilo Schulz
74e538ffcf - Add better protection against DoSing connecting users from connecting
- Have Com_sprintf return string length
- add STR_LEN macro for static strings
2011-07-07 16:07:58 +00:00
Thilo Schulz
53d89b6c10 More color fixes for railgun
Show other players' railgun color and their firetime state.
Show snapshot client's color on world item models of railgun.
Fix the impact mark using color2 (spiral) rather than color1 (beam).
Credits go to Ensiform and Harekiet for the refire portion.
2011-06-28 08:28:12 +00:00
Thilo Schulz
c52bfbd5a8 All patches by Zack Middleton:
- Bug 5057  - Two weapon number range checks allows invalid number
- Bug 5058  - Railgun explosion cannot be colorized
- Bug 5059  - Client's railgun does not glow in third person and mirror
- Bug 5060  - Warning in RAVENMD4 R_GetAnimTag cross compiling with amd64-mingw32
2011-06-27 23:53:40 +00:00
Thilo Schulz
2f502aceb2 - Fix opStack size for vm_x86.c
- Change opStack alignment to 16 for vm_x86_64.c
2011-06-27 20:22:32 +00:00
Thilo Schulz
774ed53948 Make g_doWarmup archived cvar 2011-06-25 20:36:36 +00:00
Thilo Schulz
8a72bbb38f Make sound fallback behaviour for music streams less verbose 2011-06-25 09:35:03 +00:00
Thilo Schulz
5c4813da51 Add forced VM unloading to Com_Quit_f 2011-06-25 09:05:57 +00:00
Thilo Schulz
88f1fc7500 Fix ipv6 server query 2011-06-25 00:17:44 +00:00
Thilo Schulz
fe7b088de2 Get rid of redundancy 2011-06-24 23:25:30 +00:00
Thilo Schulz
eda3faccea Fix grenade rotation ends always the orientation (#5053), patch by Eugene C. 2011-06-24 13:15:03 +00:00
Thilo Schulz
23ceb05c87 Correct fix to (#5051), patch by Roughael 2011-06-24 13:10:45 +00:00
Thilo Schulz
19f54e5400 Allow recursive VM entry for VM operations as well 2011-06-23 00:00:27 +00:00
Thilo Schulz
d57ba6a57b - Automatically reset fs_game to "" if it was supplied by the user and is equal to com_basegame
- Fix problem where users could change values of CVAR_INIT variables after the call to Cvar_Get() via Com_StartupVariable()
- Move sound shutdown after client shutdown so VMs don't hold invalid sound handles in memory
2011-06-22 23:00:36 +00:00
Thilo Schulz
664f8e578d - align sse control word storage space to 16 byte boundary for snapvector
- replace some whitespace with tabs in snapvector.c
- Give gcc a bit more freedom in choice of registers
2011-06-22 14:36:11 +00:00
Thilo Schulz
d9ea902c31 Fix by Laurent Desnogues for my feeble attempt at a fix 2011-06-21 19:33:02 +00:00
Thilo Schulz
2d1187b287 - Clear ip address listings after a NET_Restart
- check for oldGameSet instead of the gamename string
2011-06-21 13:31:19 +00:00
Thilo Schulz
95691ded36 Fix x64 compilation on MSVC 2011-06-21 12:32:43 +00:00
Thilo Schulz
6a3142d2c1 Fix to (#5051) - strchr in GraphicsOptions_GetAspectRatios() might return NULL for some strange reason 2011-06-21 11:45:34 +00:00
Thilo Schulz
90ede2cb48 - Bug 5034 - q3_ui: fill whole screen and allow cursor to move to edge in widescreen, by Zack Middleton
Check if uivm is loaded before using it

  Patch adds a check for uivm before using it, fixes running dedicated server
  using client binary.

  Missing uivm check pointed out by Ensiform.

- Bug 5049 - TA UI forces overstrike mode on when focusing an edit box, by Ensiform
- Bug 5052 - Missing podium timer initialization, by Eugene C.
2011-06-21 11:36:25 +00:00
Thilo Schulz
df1687c5c7 Fix unnoticed bug in game_restart 2011-06-21 11:29:31 +00:00
Thilo Schulz
dee3724a13 - Improve game_restart:
* differing screen resolutions and network settings are now honoured when changing fs_game
  * Fix hunk memory leak on game_restart
  * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart
  * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart
  * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform)
- Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
2011-06-21 11:18:35 +00:00
Thilo Schulz
adc143e050 Bug 5048 - Entity constant light does not work correctly, bug found by Eraesr (Eraser?) 2011-06-18 14:52:16 +00:00
Thilo Schulz
055bd3b464 Bug 5047 - Win32 dedicated server console title should use define, patch by Zack Middleton 2011-06-18 14:30:20 +00:00
Thilo Schulz
a5f31084d4 - Fix memory leak in DMA sound after S_Shutdown()
- Make codec load use temp hunk memory instead of zone mem
- Fix sound issues with direct sound and game_restart (#4526)
2011-06-17 23:29:19 +00:00