SmileTheory
|
c6774cf113
|
OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour.
|
2013-10-07 01:46:50 -07:00 |
|
SmileTheory
|
82be4e667f
|
OpenGL2: Disable GL_ARB_seamless_cube_map by default, caused huge frame drops on some hardware
|
2013-09-20 17:20:36 -07:00 |
|
Tim Angus
|
76e49b668e
|
Merge branch 'master' into sdl2
|
2013-09-16 22:34:51 +01:00 |
|
SmileTheory
|
7e875c6941
|
#5979: Cubemap support for opengl2.
|
2013-09-16 00:54:26 -07:00 |
|
Tim Angus
|
d9d52f0306
|
Merge branch 'master' into sdl2
Conflicts:
Makefile
code/renderercommon/qgl.h
code/renderergl1/tr_local.h
code/sdl/sdl_glimp.c
|
2013-05-08 14:27:15 +01:00 |
|
SmileTheory
|
8270d54a25
|
Don't scale shadow multipliers by overbrightbits, and improve documentation.
|
2013-04-22 21:52:16 -07:00 |
|
SmileTheory
|
28e14c4546
|
Add sunlight/lightmap merging by multiply (r_sunlightMode 1)
Merge additive sunlight and map lighting into one GLSL shader (r_sunlightMode 2)
Change single lightmap blends to use lightall
|
2013-04-02 00:17:24 -07:00 |
|
Tim Angus
|
2da0fd6de8
|
Add renderercommon/tr_common.h
|
2013-02-16 20:58:04 +00:00 |
|
Zack Middleton
|
92573270de
|
5097 - Menu corrupted on start (on IRIX)
|
2013-02-15 20:14:02 -06:00 |
|
Tim Angus
|
f6fb9eb602
|
renderer -> renderergl1, rend2 -> renderergl2
|
2013-02-15 23:46:37 +00:00 |
|