Commit graph

2107 commits

Author SHA1 Message Date
Zack Middleton
6242d16e0d Support five master servers in Team Arena server browser. 2011-08-05 08:28:01 +00:00
Zack Middleton
f220db0e08 Fixed viewing sv_master[3-5] in q3_ui server browser (don't give engine fake sources). 2011-08-05 08:10:54 +00:00
Tim Angus
85ae08e800 * Fix some grammar in DLL loading
* s/Sys_LoadQVMDll/Sys_LoadGameDll/
2011-08-03 14:32:49 +00:00
Thilo Schulz
06628af7c5 Don't do game_restart if game directory changed from "" to "baseq3" or "baseq3" to "" 2011-08-03 00:58:33 +00:00
Thilo Schulz
0bc54ab696 Fix game restart after curl download finished 2011-08-02 23:34:50 +00:00
Thilo Schulz
63c2b017d6 Remove executable property from these files 2011-08-02 20:26:46 +00:00
Thilo Schulz
86a7cd3dea Fix crash bug introduced in r2116. traceEnt does not always have to be a client, so gauntlet attacking something that is not a client will crash the game. Thanks to Ensiform for reporting 2011-08-02 20:04:18 +00:00
Thilo Schulz
c21dee0b37 [16:31:51] <ZTurtleMan> Thilo: two small fixes, one for r2112 and one for r2116. http://pastebin.com/raw.php?i=h19r211Z 2011-08-01 14:40:53 +00:00
Thilo Schulz
800a3c8d7b Fix ARCH_STRING macro for mingw64 2011-08-01 14:38:37 +00:00
Thilo Schulz
eb9fe030c4 Batch of bug fixes for gamecode. Patch compiled and log message written by Tobias Kuehnhammer (#5144)
################################################################################
This Patch fixes:
################################################################################

- The "fraglimit warning" was not played at all, if on the blue team.
- The "where" console command was broken.
- Obelisk explosion wasn't drawn if no Rocketlauncher was loaded.
- Impact marks sometimes didn't draw at all.
- IMPORTANT BUGFIX: No killing for cheaters with Lightning gun and Gauntlet.
- If two doors are close to each other a spectator couldn't fly through them.
- More robust, efficient and logical respawning routine.
  NOTE: The game.qvm will get notable smaller and will use LESS MEMORY!
- Drowning sounds are fixed. Now they are played as intended. (as the id
comment
  in the source code shows).
- Some AI bugs (OVERFLOW!) in the bot movement code.
- Several "Team Arena" Overload and Harvester bugs.
- Stops bots from attacking a team mate (player) who only changed teams.
- Some voice chats and CTF commands fixed.
- "Team_ReturnFlag" was called twice, which did wired things sometimes. 
  NOTE: (G_RunItem checks CONTENTS_NODROP already!)
- A bugfix for Gauntlet animation.
- Incorrect CTF scoring.
- A bunch of corrected comments and print lines ("\n").
- Some regularity of expression and some small trivial bugs.

################################################################################
Details:
################################################################################

********************************************************************************
BUG: in gamemode GT_TEAM the fraglimit warning will not be played if joining
the
     blue team!
--------------------------------------------------------------------------------
Solution: In "CG_CheckLocalSounds": if cgs.scores2 > highScore, highScore
should
          be cgs.scores2.
********************************************************************************
BUG: the "where" console command doesn't work as expected (it's always 0 0 0) 
     but not in id Quake 3 Arena. It seems that now Ioquake3 is affected!
--------------------------------------------------------------------------------
Solution: In Function "Cmd_Where_f" ent->s.origin should be 
          ent->r.currentOrigin.
********************************************************************************
BUG: in gamemode GT_OBELISK obelisk explosion won't be drawn if there is no 
     Rocketlauncher loaded. (The "maps without Rocketlauncher" bug)
--------------------------------------------------------------------------------
Solution: in "cg_main.c": cgs.media.rocketExplosionShader should be registered 
          if gamemode is GT_OBELISK.
********************************************************************************
BUG: Impact marks sometimes doesn't draw at all. Not easy to reproduce if you 
     don't play (io)Quake3 every day and know the places where it happens! ;) 
     But anyway...
     Test: start q3dm12 go to "Long Jump Canyon" (where the small platform 
     teleporter for the BFG is) place yourself at the point where the railgun 
     spawns, look in the direction where the red suspended armor is. Now shoot
     at the sloped wall on the out/leftside of the door you see. (the sloped 
     wall should be nearly in the center of your screen now). If you choose the 
     correct brush face and shoot up and down at this brush face, the impact 
     marks sometimes aren't visible.

     There are hundreds of custom maps where this can happen!
--------------------------------------------------------------------------------
Solution: I replaced the function "SnapVectorTowards" with the one from 
         "Wolfenstein - Enemy Territory (GPL Source Code)"
********************************************************************************
BUG: Normally "NOCLIP" cheaters are logically not allowed to fire a gun.
     Unfortunatly the Gauntlet (and Lightning gun) was forgotten and not 
     restricted to that. All weapons except those two were handled correct. 
--------------------------------------------------------------------------------
Solution: Make Gauntlet and Lightning gun not firing for someone who cheats 
          with "NOCLIP" (like all other weapons).
********************************************************************************
NOTE: A few bugfixes are not mine and are reported here: 
      http://www.quake3world.com/forum/viewtopic.php?f=16&t=9179.

      Thanks to Quake3world, for all those years and the good guys there!
********************************************************************************
BUG: During making a mod I found a very strange bug, which mainly occurs if
     someone tries to implement a lot of singleplayer monsters which should
walk
     slowly (like the "Crash" bot). So if someone wants to make slow down bots
     or monsters when they are walking towards a goal and alter the function
     "BotMoveInGoalArea" then the bots/monsters do stupid things. Otherwise and
     this is the default (also buggy) behavior they start running although they
     shouldn't (as seen with the "Crash" bot and will not be fixed here).
--------------------------------------------------------------------------------
Solution: Fix overflow in bot user command. BUGFIX from "Hunt" mod by J. 
          Hoffman.
********************************************************************************
BUG: in function "BotMoveToGoal" the special elevator case doesn't make sense.
--------------------------------------------------------------------------------
Solution: in "be_ai_move.c": ((result->flags & MOVERESULT_ONTOPOF_FUNCBOB) ||
                              (result->flags & MOVERESULT_ONTOPOF_FUNCBOB)) 
                   should be ((result->flags & MOVERESULT_ONTOPOF_ELEVATOR) ||
                              (result->flags & MOVERESULT_ONTOPOF_FUNCBOB)).
********************************************************************************
BUG: in function "BotWantsToRetreat" and "BotWantsToChase" this is wrong:
     "(bs->enemy != redobelisk.entitynum || bs->enemy !=
blueobelisk.entitynum)"
--------------------------------------------------------------------------------
Solution: "... redobelisk.entitynum) && (bs->enemy != blueobelisk.." is
correct.
********************************************************************************
BUG: in gamemode GT_OBELISK there are too many node switches for bots 
     (test: mpq3tourney6 with many bots). If that happens, game becomes 
     unplayable. I don't know if this is the best solution but here it is:
--------------------------------------------------------------------------------
Solution: In function "AINode_Battle_Fight" right after:
if (!BotEntityVisible(bs->entitynum, bs->eye, bs->viewangles, 360, bs->enemy))
{
   I added this: 
#ifdef MISSIONPACK
    if (bs->enemy == redobelisk.entitynum || bs->enemy == 
                                                        blueobelisk.entitynum)
{
    AIEnter_Battle_Chase(bs, "battle fight: obelisk out of sight");
    return qfalse;
    }
#endif
********************************************************************************
BUG: in gamemode >= GT_TEAM, after team change, bots will (sometimes) not stop
     shooting at you, although you are on their team now. It seems that the 
     configstrings are f***** up or not reliable in this case!
--------------------------------------------------------------------------------
Solution: In function "BotTeam" and "BotSameTeam" get the real team values.
********************************************************************************
BUG: Some of the bots voice commands are wrong. They are commanded to attack
the
     enemy base but they say "Okay, I will defend!"
--------------------------------------------------------------------------------
Solution: Corrected some voice commands in "BotCTFOrders_FlagNotAtBase" and
         "Bot1FCTFOrders_EnemyDroppedFlag"
********************************************************************************
BUG: Spectators couldn't fly through doors if they are very close to each
other.
     You can test it with some regular id maps (q3dm14, q3dm12) but there are
     also many custom maps where this can happen! This is annoying because in 
     the worst case you can't move at all and are caught inside a door.
--------------------------------------------------------------------------------
Solution: There is a solution in a mod called "Hunt" by J. Hoffman. 
          Bugfix is included in this patch!
********************************************************************************
BUG: During making a mod I found it very hard to implement some of my ideas
     (something like "Limbo" or "Meeting") because of the way the player spawn
     effect, intermission and spawning on victory pads is handled. I reworked
it
     a bit and simplified it so that the effect is handled when a client      
     respawns
     (as the name says) and not when a client begins. I think this will help 
     more
     mod makers everytime they want to make changes to spawning of players,
bots
     on victory pads or monsters... and want to avoid spectators with 
     Machineguns
     which can kill and score... :()

     NOTE: I also renamed the poorly named function "respawn" 
           to "ClientRespawn". If someone searches the code base for "respawn" 
           it was really hard to find the correct place for what was 
           meant. "respawn" is used so often, that you really get headache ... 
           now with "ClientRespawn" it's easier!

     IMPORTANT: The whole respawning, moving to intermission point and 
                everything related to that is now done in a more reliable way 
                without changing the default behavior. (How critical the whole 
                spwaning mess was did you see by yourself (ioquake3 rev. 2076). 
                With this patch it's safer. 
                Trust me, I spent hours of fixing silly problems...
-------------------------------------------------------------------------------- 
Solution: Simplified "ClientBegin" and moved the teleport event  
          to "ClientSpawn".
********************************************************************************
BUG: If a player is dying or hurted under water the hurt/dying sounds AND the
     drowning sounds are played together. This is silly. Moreover it's no good
     idea to let the server play client sounds! There was a solution in a mod 
     called "Q3A++" by Dan 'Neurobasher' Gomes which fixes the problem.
--------------------------------------------------------------------------------
Solution: Created a "CG_WaterLevel" function to play the appropriate sounds.
********************************************************************************

################################################################################
2011-08-01 11:39:33 +00:00
Thilo Schulz
8ab91bde8e - Fix already defined command warnings for minimize
- Fix recursive CL_Shutdown warning and "command already defined" warnings when quitting while playing on a server that changed the gamedir.
2011-08-01 10:16:40 +00:00
Thilo Schulz
404fe4e6e0 Don't search system directories for renderer lib 2011-08-01 09:33:48 +00:00
Thilo Schulz
5a1449bd51 Add forgotten file for last rev 2011-08-01 01:30:54 +00:00
Thilo Schulz
40dfcee06e Modular rendering system. Patch by use.less01
This might break MSVC builds. I'll take care of it later
2011-08-01 01:19:55 +00:00
Thilo Schulz
8ab958fab9 Fix pak order when reconnecting to a server.
When /connect to the same server is issued while already connected, an initial call to CL_Disconnect will remove all pak file references
and reset the pak order.
Reordering only occurs through FS_Restart, which in turn is called when checksum feed changes. Because we reconnect to the same server,
checksum feed never changes and pak file order is not restored to server order again. With certain pak file constellations between client/server,
this may result in an inability to load files from paks which are not correctly detected as referenced paks.
2011-08-01 01:14:26 +00:00
Thilo Schulz
e5ddcee71e Some more removal of unused code in addition to r2104, by Zack Middleton 2011-07-31 19:24:08 +00:00
Thilo Schulz
2e94ec6b85 Bug 5134 - q3_ui incorrectly tells user to refresh servers while auto-refreshing, patch by Zack Middleton 2011-07-31 19:21:56 +00:00
Thilo Schulz
f697df05aa Fix strange ifdeffery (#5140) 2011-07-31 19:20:50 +00:00
Thilo Schulz
fb34e78b7e Fix cvar flags to get rid of warnings (#2881) 2011-07-31 19:12:16 +00:00
Thilo Schulz
3752b1d7c4 Change DLL search path order for external libraries that are linked at runtime, like libcurl or libopenal to:
* system library paths
  * executable path
  * fs_basepath
2011-07-29 20:18:37 +00:00
Thilo Schulz
ba385fa43c - Switch master server protocol to dpmaster for better game separation. Based partly on patch by Zack Middleton
- Get rid of ugly cvars sv_heartbeat and cl_gamename and replace with single com_gamename
- Remove sv_flatline. Flatlines are ignored by dpmaster and are considered to be insecure because flatlines can be udp-spoofed.
2011-07-29 13:46:50 +00:00
Thilo Schulz
23f6fd1633 Bug 5094 - Code cleanup, patch by Zack Middleton and DevHC. Fixes unused-but-set gcc warnings 2011-07-29 12:27:00 +00:00
Thilo Schulz
1ea7ab1f42 Fix menu corruption on IRIX (#5097), patch by Rainer Canavan 2011-07-29 11:42:57 +00:00
Thilo Schulz
2349148cf1 - Apply parts of Ben Millwood's target bitfield patch (#3787)
- Fix Ryan's FIXME and have voip packet buffer on the server dynamically allocated via Z_Malloc and store pointers in a circular buffer
- Improve voip target parsing on top of Ben Millwood's patch
- Add new "spatial" target where speaker is spatialized in 3d space and can be heard by all clients in hearing range (s_alMaxDistance)
  (#4467)
- Decrease voip sound lengths from 240ms to 80ms per voip packet to mitigate udp packet loss and decrease latency
- Protocol version incremented to 71
2011-07-27 15:47:29 +00:00
Thilo Schulz
41ac8a232a Bug 5096 - Define PRODUCT_VERSION in q_shared.h if it is not, patch by Zack Middleton 2011-07-27 00:04:29 +00:00
Thilo Schulz
62757b28f4 Fix last "noreturn" warnings 2011-07-27 00:02:45 +00:00
Thilo Schulz
b6a4aa3ecc Include q_shared.h instead of redefining these 2011-07-26 23:56:21 +00:00
Thilo Schulz
c4f739b8d0 Fix extension name comparison for DLL files 2011-07-24 22:12:21 +00:00
Tim Angus
22552c7bab * Replace usage of system with fork/exec 2011-07-24 22:01:50 +00:00
Thilo Schulz
1972bf97db Fix client crash on windows with old OpenAL 2011-07-22 16:43:27 +00:00
Thilo Schulz
5cad803e58 Revert attribute patch from r2090 because the jpeg functions really shouldn't be deviating from the codebase unnecessarily 2011-07-18 22:04:22 +00:00
Thilo Schulz
dd859ae43d Shut up returning functions with noreturn attribute warning 2011-07-18 22:02:16 +00:00
Tim Angus
b248479376 * Fix various issues with unix Sys_Dialog 2011-07-18 19:32:25 +00:00
Thilo Schulz
66f0777552 - Bug 5083 - Cross compiling for 64bit is missing libcurl.a
- Fix a compiler warning for cross compile
2011-07-18 16:32:36 +00:00
Thilo Schulz
9dc32d55e2 Bug 4812 - GCC __attribute__ annotations for printf, non-returning functions etc., patch by linux@youmustbejoking.demon.co.uk and Zack Middleton 2011-07-18 14:56:57 +00:00
Thilo Schulz
69a7ada911 Fix delta compression breaking due to packet queuing 2011-07-18 14:23:54 +00:00
Tim Angus
ea6cf5fda9 * Use specific exit code for xmessage 2011-07-18 10:14:04 +00:00
Thilo Schulz
8a831d34ab Fix legacy protocol with new packet queueing 2011-07-17 23:43:33 +00:00
Thilo Schulz
242c938d7f Fix alignment issues in message sending/reading that would crash IRIX, thanks to Canavan for supplying a shell where I could fix this (#5077) 2011-07-17 01:41:39 +00:00
Thilo Schulz
4c5e9963e3 Fix compile for USE_VOIP=0 2011-07-16 11:14:20 +00:00
Thilo Schulz
ac054c198d Bug 5075 - Fix comments in quake3 configs, patch by q3urt.undead@gmail.com 2011-07-16 11:06:56 +00:00
Thilo Schulz
e6ba500164 Move rate limiting / queued packet sending logic from Com_Frame() to sv_main.c 2011-07-15 16:51:54 +00:00
Thilo Schulz
58a5d3d383 Have server send protocol version in challengeResponse so protocol negotiation works. (Where did this one get lost?) 2011-07-15 14:49:51 +00:00
Thilo Schulz
f6d6ed4b30 - Revert back to Z_Malloc from Hunk_FreeTempMemory introduced in r2077 as Hunk_FreeTempMemory must be freed in LIFO order (#5079)
- Introduce SV_ClientFree() to prevent memory leaks r2077 was supposed to fix
2011-07-15 14:44:06 +00:00
Thilo Schulz
265d6e0374 Remove one unnecessary loop in the beginning 2011-07-13 19:16:25 +00:00
Thilo Schulz
1c3ecb3d3c - Make sure at least one round of download packets and packet queues gets sent each frame
- Fix timeVal select timeout value for case of unlimited data rate and now downloads are active
2011-07-13 18:57:32 +00:00
Thilo Schulz
d827447da8 - Forgot to mention: last rev (2077) bumped default protocol version to 70
- Fix queued packet rate control
2011-07-13 18:37:26 +00:00
Thilo Schulz
ac30d86db0 - Improve snapshot rate and data rate control
- Make server send packet fragments and queued packets when server is idle
- Voip protocol detection is tied to com_protocol making past-end-of-message reading unncessary
- Use Hunk_AllocateTempMemory() for buffering VOIP packets and fix buffering scheme that ryan hates so much
- Disable packet scrambling for new protocol as it is useless now
- Get rid of the old packet scrambling functions predating latest point release
- Use Hunk_AllocateTempMemory() for netchan packet queue to fix memory leak when client gets disconnected with packets in the queue
- Use Hunk_AllocateTempMemory() for download blocks to fix memory leak when client gets disconnected with download blocks in the queue
- Fix SV_RateMsec to account for udp/udp6 packet lengths
2011-07-13 17:11:30 +00:00
Thilo Schulz
a844c94af1 - Add dual protocol support to team arena demo selector
- Fix demo selection in team arena menu on case sensitive file systems
- Some changes in the way how vanilla q3 demo file lists are compiled in the menu
2011-07-13 08:40:30 +00:00
Thilo Schulz
e06c117e9e - Implement dual protocol support (#4962)
- Fix several UDP spoofing security issues
2011-07-12 11:59:48 +00:00
Thilo Schulz
309c322b80 Forgot to set default rate back to 100kbyte/s 2011-07-12 11:01:49 +00:00
Thilo Schulz
e52a492f61 - Greatly improve UDP downloading speed for clients
- Add download rate control cvar sv_dlRate
- Don't send snapshots to downloading clients
2011-07-12 11:01:20 +00:00
Thilo Schulz
1d880da777 Permit downloading files larger than 65 Megabytes via UDP by working around short int wraparound. 2011-07-12 00:34:25 +00:00
Thilo Schulz
7c5ec6aac4 Bug 5069 - Remove unused variable console_color, by uZu 2011-07-08 13:09:59 +00:00
Thilo Schulz
f011fe9914 Bug 5066 - Plasmagun and BFG don't play the explosion when they hit players, patch by Ensiform 2011-07-07 23:14:31 +00:00
Thilo Schulz
cbd3c24542 Bug 5067 - Remove references to unused teamtournament gametype. Toggle areaportal on mover ents where due is needed, patch by Ensiform 2011-07-07 23:13:20 +00:00
Thilo Schulz
b8627b8774 Fix indentation 2011-07-07 23:05:09 +00:00
Thilo Schulz
0ed9c43453 Make naming a bit more foolproof for new macro 2011-07-07 16:21:06 +00:00
Thilo Schulz
7666c2f54c Add fixes to ui menu by Ensiform and DevHC (#5062) 2011-07-07 16:12:53 +00:00
Thilo Schulz
74e538ffcf - Add better protection against DoSing connecting users from connecting
- Have Com_sprintf return string length
- add STR_LEN macro for static strings
2011-07-07 16:07:58 +00:00
Thilo Schulz
53d89b6c10 More color fixes for railgun
Show other players' railgun color and their firetime state.
Show snapshot client's color on world item models of railgun.
Fix the impact mark using color2 (spiral) rather than color1 (beam).
Credits go to Ensiform and Harekiet for the refire portion.
2011-06-28 08:28:12 +00:00
Thilo Schulz
c52bfbd5a8 All patches by Zack Middleton:
- Bug 5057  - Two weapon number range checks allows invalid number
- Bug 5058  - Railgun explosion cannot be colorized
- Bug 5059  - Client's railgun does not glow in third person and mirror
- Bug 5060  - Warning in RAVENMD4 R_GetAnimTag cross compiling with amd64-mingw32
2011-06-27 23:53:40 +00:00
Thilo Schulz
2f502aceb2 - Fix opStack size for vm_x86.c
- Change opStack alignment to 16 for vm_x86_64.c
2011-06-27 20:22:32 +00:00
Thilo Schulz
774ed53948 Make g_doWarmup archived cvar 2011-06-25 20:36:36 +00:00
Thilo Schulz
8a72bbb38f Make sound fallback behaviour for music streams less verbose 2011-06-25 09:35:03 +00:00
Thilo Schulz
5c4813da51 Add forced VM unloading to Com_Quit_f 2011-06-25 09:05:57 +00:00
Thilo Schulz
88f1fc7500 Fix ipv6 server query 2011-06-25 00:17:44 +00:00
Thilo Schulz
eda3faccea Fix grenade rotation ends always the orientation (#5053), patch by Eugene C. 2011-06-24 13:15:03 +00:00
Thilo Schulz
23ceb05c87 Correct fix to (#5051), patch by Roughael 2011-06-24 13:10:45 +00:00
Thilo Schulz
19f54e5400 Allow recursive VM entry for VM operations as well 2011-06-23 00:00:27 +00:00
Thilo Schulz
d57ba6a57b - Automatically reset fs_game to "" if it was supplied by the user and is equal to com_basegame
- Fix problem where users could change values of CVAR_INIT variables after the call to Cvar_Get() via Com_StartupVariable()
- Move sound shutdown after client shutdown so VMs don't hold invalid sound handles in memory
2011-06-22 23:00:36 +00:00
Thilo Schulz
664f8e578d - align sse control word storage space to 16 byte boundary for snapvector
- replace some whitespace with tabs in snapvector.c
- Give gcc a bit more freedom in choice of registers
2011-06-22 14:36:11 +00:00
Thilo Schulz
d9ea902c31 Fix by Laurent Desnogues for my feeble attempt at a fix 2011-06-21 19:33:02 +00:00
Thilo Schulz
2d1187b287 - Clear ip address listings after a NET_Restart
- check for oldGameSet instead of the gamename string
2011-06-21 13:31:19 +00:00
Thilo Schulz
95691ded36 Fix x64 compilation on MSVC 2011-06-21 12:32:43 +00:00
Thilo Schulz
6a3142d2c1 Fix to (#5051) - strchr in GraphicsOptions_GetAspectRatios() might return NULL for some strange reason 2011-06-21 11:45:34 +00:00
Thilo Schulz
90ede2cb48 - Bug 5034 - q3_ui: fill whole screen and allow cursor to move to edge in widescreen, by Zack Middleton
Check if uivm is loaded before using it

  Patch adds a check for uivm before using it, fixes running dedicated server
  using client binary.

  Missing uivm check pointed out by Ensiform.

- Bug 5049 - TA UI forces overstrike mode on when focusing an edit box, by Ensiform
- Bug 5052 - Missing podium timer initialization, by Eugene C.
2011-06-21 11:36:25 +00:00
Thilo Schulz
df1687c5c7 Fix unnoticed bug in game_restart 2011-06-21 11:29:31 +00:00
Thilo Schulz
dee3724a13 - Improve game_restart:
* differing screen resolutions and network settings are now honoured when changing fs_game
  * Fix hunk memory leak on game_restart
  * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart
  * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart
  * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform)
- Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
2011-06-21 11:18:35 +00:00
Thilo Schulz
adc143e050 Bug 5048 - Entity constant light does not work correctly, bug found by Eraesr (Eraser?) 2011-06-18 14:52:16 +00:00
Thilo Schulz
055bd3b464 Bug 5047 - Win32 dedicated server console title should use define, patch by Zack Middleton 2011-06-18 14:30:20 +00:00
Thilo Schulz
a5f31084d4 - Fix memory leak in DMA sound after S_Shutdown()
- Make codec load use temp hunk memory instead of zone mem
- Fix sound issues with direct sound and game_restart (#4526)
2011-06-17 23:29:19 +00:00
Thilo Schulz
b8f81e8065 Fixes for bugs introduced in last several revisions 2011-06-16 22:50:33 +00:00
Thilo Schulz
dc24d7649c patch by Zack Middleton (#5044)
- Fix a few comments in tr_local.h
- A bit of refactoring of the cpp macros
2011-06-16 22:28:13 +00:00
Thilo Schulz
fe1853477e Fix #lese in last commit 2011-06-16 22:20:03 +00:00
Thilo Schulz
77d764c457 Patch and description by ensiform (#5043):
This patch moves cg_particles.c out of cg_marks.c to the actual file that was
already there but not used.  By default WOLF_PARTICLES definition is commented
out if someone wants to use the old cg_particles.c changes.  cg_particles.c has
been added to the makefile and msvc projects.
2011-06-16 21:58:46 +00:00
Thilo Schulz
16d2ab5f8b Patch from Tremulous / description from Zack Middleton: (#5041)
Clear game logfile handle after closing file.

Game does not clear logFile handle when closing file. Might be an issue if
G_LogPrintf is called after this.

Patch from tremulous http://svn.icculus.org/tremulous?view=rev&revision=2041
2011-06-16 21:53:41 +00:00
Ludwig Nussel
d8b7532fc1 remove static VM_BlockCopy from vm_powerpc 2011-06-16 08:09:06 +00:00
Thilo Schulz
8b7870b81f Fix wrong macro. MSVC win32 build should work again now. 2011-06-16 02:01:13 +00:00
Thilo Schulz
7ac6b087af Use Q_ftol for vm_interpreted 2011-06-16 01:26:17 +00:00
Thilo Schulz
83522282f1 Various fixes to vm_interpreted.c:
- Add opStack protection
- Fix dataMask check for OP_BLOCK_COPY
- Add instruction number check for conditional jumps
- Make errors in VM_PrepareInterpreter nonfatal
2011-06-16 01:11:45 +00:00
Thilo Schulz
af5020c57c - Don't try to load QVM/DLL files on pure servers
- Fallback after failed DLL load will be VMI_COMPILED, not INTERPRETED
2011-06-15 22:25:13 +00:00
Thilo Schulz
9219cde4e8 - Small change to search path order - local files not in .pk3s take precedence over files in pk3s. Should make life easier for modders/mappers wanting to override textures that are already contained in some older pk3
- Make VM loading more robust, change loading order: when vm_* == 0 first try loading DLL, then QVM in *each* search directory/path
- Fix FS_FileForHandle that would return a FILE pointer to invalid file handle 0
2011-06-15 22:09:26 +00:00
Thilo Schulz
1ff28b3b2e Need space of len+1 for snprintf to work 2011-06-15 16:26:51 +00:00
Thilo Schulz
f981087d7a - Merge http://svn.icculus.org/tremulous?view=rev&revision=2185, patch by Chris Schwarz
- Remove Q_snprintf as Com_sprintf exists already
2011-06-15 15:31:37 +00:00
Thilo Schulz
a447aa82af Fix #if macros for idx64 and id386 2011-06-15 14:10:20 +00:00
Thilo Schulz
001cdf4497 - mingw64 now links against SDL64.dll to allow for 32 and 64 bit version in the same directory
- Add library files for MinGW64
2011-06-13 15:47:43 +00:00
Thilo Schulz
206edd3419 - Still forgot qasm-inline.h
- Leave GCC more freedom in choice of registers
2011-06-13 11:07:13 +00:00
Thilo Schulz
04821a529d Forgot the inline assembler parts, here they come! Using inline asm to get rid of all the boilerplate stuff 2011-06-13 10:54:37 +00:00
Thilo Schulz
bb8f40531b - Fix macro that uses constant float suffix as argument
- retval variables in ftola.c must have type long, not int
2011-06-13 10:39:42 +00:00
Thilo Schulz
03201aff22 - Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 mode
- Clean up ftol()/snapvector() mess
- Make use of SSE instructions for ftol()/snapvector() if available
- move ftol/snapvector pure assembler to inline assembler, this will add x86_64 and improve support for different calling conventions
- Set FPU control word at program startup to get consistent behaviour on all platforms
2011-06-13 09:56:39 +00:00
Thilo Schulz
471182cba0 Add static SDL libraries for compilation with MSVC 2011-06-12 15:28:44 +00:00
Thilo Schulz
c2b7f5173f Fix forgotten IQM2 support in iqm.h, patch by Zack Middleton 2011-06-11 20:20:30 +00:00
Thilo Schulz
fa3b3978f6 Bug 5034 - q3_ui: fill whole screen and allow cursor to move to edge in widescreen, patch by Zack Middleton 2011-06-11 20:18:16 +00:00
Thilo Schulz
45f576bd99 Bug 5036 - Grappling hook does not load trail shader, patch by Zack Middleton 2011-06-11 15:29:57 +00:00
Thilo Schulz
8ec565b58e Bug 5035 - Automatically selecting player model in q3_ui does not work if skin is not specified, patch by Zack Middleton 2011-06-11 15:26:36 +00:00
Thilo Schulz
b96c1c8279 Fixes to IQM support, by Zack Middleton
- Bug 5029 - IQM skin support for upper case surface names
 - Bug 5030 - IQM version 2 support
 - Bug 5031 - Animated IQMs cause segfault
 - Bug 5032 - IQM does not setup tag axis/origin correctly
 - Bug 5033 - IQM bounds swap and segfault issues
2011-06-11 15:16:25 +00:00
Thilo Schulz
7a4ce592a4 - Adapt MSVC project files to new libjpeg, fix by Guillaume Bougard and cyrri
- add tr_model_iqm.c to MSVC project, by cyrri
2011-06-06 21:15:42 +00:00
Tim Angus
b921058a9f * Remove misleading comment 2011-06-06 16:55:38 +00:00
Thilo Schulz
f5deb4a88b Fix return values for several syscall functions, patch by Zack Middleton (#5018) 2011-06-06 15:08:00 +00:00
Thilo Schulz
eec06674fa (#5016) - Calls to trap_CM_PointContents don't update their origins based on moving entities (water). Patch by Ensiform 2011-06-06 15:05:10 +00:00
Thilo Schulz
bd2b704c91 OpenBSD compile fixes, patch provided by Jonathan Gray (#4994) 2011-06-06 14:59:54 +00:00
Thilo Schulz
e676b41c8f Fix wrong usage info message for cmd dumpuser, patch by Zack Middleton (#5024) 2011-06-06 14:54:18 +00:00
Thilo Schulz
0c43133695 Properly fill in occurances of "foobar" in GPL file headers, patch by Zack Middleton (#5024) 2011-06-06 14:52:49 +00:00
Thilo Schulz
698a9c51ec Fix newlines in Com_Error, patch by Zack Middleton (#5023) 2011-06-06 14:51:02 +00:00
Thilo Schulz
71b8fe477d - Use EmitCallDoSyscall() to call the jump violations function which guarantees 16-byte stack alignment
- Add x64 code for MSVC _asm() blocks, not tested yet.
2011-06-06 14:29:45 +00:00
Thilo Schulz
c174143dc2 - Add x86_64 support to vm_x86.c
- Fix warning on mingw64
2011-06-01 15:17:18 +00:00
Thilo Schulz
3e229af710 Fix is*() functions for windows where long value is 4 bytes 2011-06-01 01:50:19 +00:00
Thilo Schulz
eedccac818 Fix compilation on mingw64 2011-05-31 20:47:18 +00:00
Thilo Schulz
bd8d60f55c Add instruction number checks to jumps and calls to SPARC VM, patch by David Miller 2011-05-24 19:46:52 +00:00
Thilo Schulz
4b1418c4ad - Implement opStack protection: Use register %ebx for scaled indexed addressing mode to access opStack, make opStack push/pop operate on %bl portion only
- Add a third pass to VM compilation for computation of jump address offsets, removing the need to dereference into vm->instructionPointers[] for every call/jump
- Make use of 0F opcode prefix relative jumps
- Call Com_Memcpy for OP_BLOCK_COPY
- Fix several missing range checks for vm->dataBase memory access
2011-05-23 00:46:46 +00:00
Thilo Schulz
e08299faf4 - Do assignment of value 0xDEADBEEF after the 4-byte alignment
- Add all GPR to clobber list as GCC function callAsmCall seems to change register r11 without saving it to stack first, which may result in SIGSEGV in VM_CallCompiled()
2011-05-23 00:36:27 +00:00
Thilo Schulz
b8ef880d85 I don't seem to get these constraints right. This should fix it 2011-05-19 03:47:35 +00:00
Thilo Schulz
a42239e1e5 Fix VM call for release version, bug introduced by myself in r1994 2011-05-18 16:06:08 +00:00
Thilo Schulz
61d6e6eb68 Use scaled indexing mode n=4 for addressing opStack, this way we can use the 8 bit offset value in %%bl to address an OPSTACK_SIZE of 1024 which was the old value. 2011-05-18 00:17:02 +00:00
Thilo Schulz
3f9ec83ce0 - Use edx for CALLs instead of ecx, as the latter does not require any push to stack
- Make Linux AT&T asm code consistent with the MASM codeblock
2011-05-17 12:07:56 +00:00
Thilo Schulz
c7a68bf283 - Set default opStack size to 256
- Fix integer wraparound. opStack offset in rbx will always be >= 0
2011-05-16 18:17:01 +00:00
Thilo Schulz
5aa3da2f84 - Fix SEGV in while loop getop() after t = b = 0
- Fix iss8, iss16 and iss32 which would not correctly detect 32-bit signed integer range
- Add support for "addb", "subb" etc. assembler mnemonic
- Change opStack protection for x86_64 VM: No overflow checks necessary anymore as offset register is 1 byte long only
2011-05-16 17:55:07 +00:00
Thilo Schulz
558ed62771 0 --> NULL 2011-05-15 14:58:56 +00:00
Thilo Schulz
01ed417ee1 Optimise VectorNormalize functions, patch by Matt Turner 2011-05-15 14:55:47 +00:00
Thilo Schulz
b003422d92 - Fix lokisetup makefile problems
- Bump version number to 1.36
2011-05-15 14:49:38 +00:00
Thilo Schulz
3cdfb7aea8 Refactor and bugfix COM_*Extension functions, patch by DevHC 2011-05-15 14:11:26 +00:00
Thilo Schulz
b509d770a7 - Remove Q_strrchr(), replace with standard, portable strrchr()
- Add strrchr() to bg_lib.c, patch by DevHC
2011-05-15 14:08:03 +00:00
Thilo Schulz
3ddc59a3ba move MIN/MAX definition, use MIN() instead of min(), patch by DevHC 2011-05-15 13:27:24 +00:00
Thilo Schulz
017bc7e5da - Add vm_x86.c optimization patch by Eugene C.
- Remove ASM syntax specific code (AT&T vs MASM) for OP_CALL and replace with machine code
2011-05-15 13:15:14 +00:00
Thilo Schulz
3125035c23 Fix typecast 2011-05-14 20:24:34 +00:00
Thilo Schulz
315632e821 Make bg_lib.c strchr ANSI-C conformant 2011-05-14 14:55:54 +00:00
Thilo Schulz
716caf396e - Reverting accidentally committed vm_x86.c
- Last commit contained some refactoring for vm_x86_64.c
2011-05-14 14:39:48 +00:00
Thilo Schulz
30059eb8ce ensure that ent->classname is always non-null (for entity numbers up to level.num_entities-1, and ENTITYNUM_WORLD and ENTITYNUM_NONE), for player entities and #ENTITYNUM_NONE in particular, patch by DevHC 2011-05-14 14:34:18 +00:00
Thilo Schulz
4b9ab42c2c Remove newlines from Com_Error calls, patch by DevHC 2011-05-14 14:32:43 +00:00
Thilo Schulz
4cfb7d376b Ffffuuuuuu I don't even know.... 2011-05-14 14:28:31 +00:00
Thilo Schulz
c95bd0a684 Remove newlines from Com_Error message format strings, patch by DevHC 2011-05-12 14:02:48 +00:00
Thilo Schulz
59271903a2 More codec loader troubles with extensions 2011-05-12 12:25:36 +00:00
Thilo Schulz
68338a8268 Fix crash bug in new codec audio loader, thanks brain for reporting 2011-05-12 10:53:36 +00:00
Thilo Schulz
c65234328a DevHC messed up 2011-05-11 14:33:12 +00:00
Thilo Schulz
a9696d3558 Refactoring patch by DevHC 2011-05-11 14:21:27 +00:00
Thilo Schulz
86d96f12b9 Fix one byte overflow 2011-05-10 16:26:11 +00:00
Thilo Schulz
4374ff6ce9 Fix spawnflag behaviour for trigger_hurt, patch by DevHC 2011-05-10 11:11:37 +00:00
Thilo Schulz
9706e6ca29 whoops, that one was not Com_Error() 2011-05-10 10:18:07 +00:00
Thilo Schulz
d0a095396e - Remove newlines in Com_Error()
- Update register description
2011-05-10 10:07:34 +00:00
Thilo Schulz
a7ea395bd0 Add opStack protection to defend against malicious QVMs 2011-05-10 09:14:49 +00:00
Thilo Schulz
5f63ab9160 Choose better alignment for heavy-duty rendering structures, patch by Matt Turner (#4981) 2011-05-09 23:39:40 +00:00
Thilo Schulz
185d2d6b60 Add codec fallback support for sound files not found, Patch by Zack Middleton (#4982) 2011-05-09 22:40:25 +00:00
Thilo Schulz
2eb9975334 Fix nasty crash bug 2011-05-09 21:47:41 +00:00
Thilo Schulz
36314a1622 Add error handling to malloc as well 2011-05-09 15:40:30 +00:00
Thilo Schulz
2e3c902da9 fix overzealous cvar cheat protection, patch by cyrri (#4974) 2011-05-06 11:50:26 +00:00
Thilo Schulz
2ae1bf3dcd IQM skin support and print limit info, make other limit info consistent, patch by Zack Middleton (#4978) 2011-05-06 11:43:07 +00:00
Thilo Schulz
45824008d9 Remove C99 code constructs from IQM code, patch by gimhael (#4974) 2011-05-05 13:33:43 +00:00
Thilo Schulz
876fd7dcb9 - Add HOMEPATH default name define to q_shared.c, patch by uZu (#4973)
- Reverted change from (#4972) and implemented the other suggestion to be consistent with cl_cgame.c and cl_ui.c
2011-05-04 15:39:35 +00:00
Thilo Schulz
1062c1b87b Do use the SV_Game{Error,Print} functions (#4972) 2011-05-04 14:51:56 +00:00
Thilo Schulz
bd2f6dbf05 [23:59:05] <ZTurtleMan> Thilo: altName (created using va) does not point to model filename in developer-only printf as va is used to load images before the printf. http://pastebin.com/1KCjz6Ct 2011-05-02 22:01:39 +00:00
Thilo Schulz
d37b2da593 - Add licence headers to new files
- Add patch from Zack Middleton which fixes a few issues still
2011-05-02 20:30:14 +00:00
Thilo Schulz
86c41d39da Fix sending reliable commands before being connected, patch by Eugene C. (#4971) 2011-05-02 16:03:35 +00:00
Thilo Schulz
50721a6580 Remove sv_strictAuth cvar for STANDALONE games 2011-05-02 15:58:56 +00:00
Thilo Schulz
b97a7e2583 Fix out of bounds array index (#4960) patch by Ben Millwood 2011-05-02 15:57:02 +00:00
Thilo Schulz
bd9485f597 Do not retry image loader for image that failed, patch by Zack Middleton (#4968) 2011-05-02 15:53:20 +00:00
Thilo Schulz
c5e2654b54 - Add Inter-Quake Model (IQM) Format support, patch by gimhael with minor modifications by myself (#4965)
- Changed model_t::md4 to model_t::modelData
- Fix R_ModelBounds for MD4, MDR and IQM models (#4966)
- Support Model format fallback similar to image formats in tr_image.c, patch by Zack Middleton (#4967)
2011-05-02 15:50:19 +00:00
Thilo Schulz
d34c6b7e0b Revert protocol 69 pending further discussion (#4962) 2011-04-27 20:17:45 +00:00
Thilo Schulz
a5580d8974 - Harden the client and server protocol against UDP spoofing attacks. This will defend ioquake3 against http://aluigi.altervista.org/papers/q3noclient.txt (#3041)
- Retains full compatibility to the old but unsecure protocol between clients and servers
- Harden the connection process against DoS attacks, possibly connected to UDP spoofing
2011-04-27 16:03:35 +00:00
Thilo Schulz
06d12f6085 Replace a few numeric constants with already defined macros, patch by ZTurtleMan 2011-04-26 09:48:40 +00:00
Thilo Schulz
a0582fb21a Fix a little quirk still 2011-04-26 02:32:05 +00:00
Thilo Schulz
797d127dfc Use memcmp instead of self-built while loop 2011-04-26 02:30:12 +00:00
Thilo Schulz
9541fca878 Add better support for analog joysticks, patch by use.less01 2011-04-19 13:26:15 +00:00
Thilo Schulz
3551b0fa3c Let codec loader decide which extension to give to extensionless filenames 2011-04-18 18:55:58 +00:00
Thilo Schulz
6a203bc8e9 - Fix data alignment issue with glReadPixel call, reported by Guillaume Bougard (#4954)
- Fix data alignment issue in raw AVI recording for weird resolutions (like 1366x768)
2011-04-18 16:06:10 +00:00
Thilo Schulz
5769bed4a3 Make Sys_SetEnv behave alike on Windows and Linux 2011-04-18 00:39:15 +00:00
Thilo Schulz
6b82f4fd09 Consider key states before startup, patch by Zack Middleton (#4950) 2011-04-17 22:09:05 +00:00
Thilo Schulz
e5c210236c Fix a few comments (#4591) 2011-04-13 23:42:55 +00:00
Tim Angus
01a274baf7 * Actually call Sys_PlatformExit 2011-04-09 12:33:56 +00:00
Thilo Schulz
31ec563999 Fix player queueing for tournament play (#4939) 2011-04-07 23:41:32 +00:00
Tim Angus
806a849bf2 * Fix jpeg warnings 2011-03-30 22:23:58 +00:00
Tim Angus
52ead6fa36 * Crash recovery for com_pipeFile (Lakitu7) 2011-03-30 21:58:31 +00:00
Thilo Schulz
16b99e354b Fix JPEG compression for screenshots and mjpeg video recording with new JPG library 2011-03-17 16:00:45 +00:00
Thilo Schulz
d3f8dffe39 Bug 4936 - Wrong color for non-ascii symbols in console 2011-03-17 12:53:47 +00:00
Thilo Schulz
c1d8a260ae Fix dynamic lighting for moving world surfaces. Patch by gimhael, thx 2011-03-14 17:25:20 +00:00
Thilo Schulz
379dfbf496 - Properly use ALC_ALL_DEVICES_SPECIFIER in sound info
- Properly use ALC_CAPTURE_DEVICE_SPECIFIER in sound info
2011-03-14 16:36:40 +00:00
Tim Angus
e0eb1b4227 * Fix whitespace 2011-03-14 16:04:49 +00:00
Thilo Schulz
182b344818 - Remove alext.h dependency and manually add the required macros
- Use ALC_DEFAULT_ALL_DEVICES_SPECIFIER instead of ALC_DEFAULT_DEVICE_SPECIFIER if extension exists
2011-03-14 15:57:39 +00:00
Ludwig Nussel
1b27ae23c1 include vm_local.h in vm_powerpc_asm.c
Patch by Simon McVittie, bug 4930
2011-03-13 16:54:41 +00:00
Ludwig Nussel
55369f9535 add missing jconfig.h 2011-03-13 16:17:06 +00:00
Ludwig Nussel
246b496693 include alext.h for ALC_ALL_DEVICES_SPECIFIER
This assumes OpenAL Soft (Simon McVittie, bug 4927)
2011-03-13 15:46:27 +00:00
Thilo Schulz
0c10adaf92 - Migrate to jpeg-8c
- Add possibility to link against system libjpeg
2011-03-12 16:45:15 +00:00
Thilo Schulz
bce3848523 Make buffers for device lists a bit longer. Just in case. 2011-03-11 13:53:22 +00:00
Thilo Schulz
641256f7f0 strtod exists in bg_lib.c now so Q_isanumber will work in the VMs, too. 2011-03-11 13:51:36 +00:00
Tim Angus
a9830934ba * Fix misplaced ; in MSVC _vsnprintf wrapper 2011-03-10 22:06:55 +00:00
Thilo Schulz
3bf8ec2dab (#4925) - com_pipefile to create a named pipe for sending commands from other processes, patch by Chris Schwarz 2011-03-10 01:01:27 +00:00
Thilo Schulz
a3def2744f - Fix a compiler warning
- Fix the detection of the enumeration extensions
- Fix default device for s_alInputDevice
- Adjust formatting of S_AL_Info output
2011-03-09 23:34:15 +00:00
Thilo Schulz
e5cec15fbf Fix bug where Com_StartupVariable would set CVAR_USER_CREATED on already existing cvars 2011-03-09 22:50:06 +00:00
Thilo Schulz
7ca1dc6f8b - I accidentally committed patch by slacker from (#4915) in r1916. Patch adds input device selection support
- Add check for ALC_ENUMERATE_ALL_EXT before using ALC_ALL_DEVICES_SPECIFIER in device enumeration
- Patch readme for new cvars by Zack Middleton
2011-03-09 12:59:25 +00:00
Thilo Schulz
37727b892c Rename cvar "in_joystickThreshold" to "joy_threshold" as QVMs use the latter name. 2011-03-08 02:14:39 +00:00
Thilo Schulz
8c3f320504 (#3767) Some protection from malicious qvms - patches and ideas by Amanieu d'Antras and Ben Millwood 2011-03-08 01:39:34 +00:00
Thilo Schulz
657c791257 Zack Middleton made me do it 2011-03-08 01:37:28 +00:00
Thilo Schulz
0a6f873999 Add g_humansplayers (found by server) and g_needpass (cvar) to serverinfo (#4702) 2011-03-07 23:12:16 +00:00
Thilo Schulz
97ed3650d7 Make Video settings menu revert some settings to default values via Cvar_Reset() instead of hardcoded values (#2589) 2011-03-07 23:07:24 +00:00
Thilo Schulz
dd0161f475 Add in_availableJoysticks to list usable joysticks, similar to s_alAvailableDevices. Some parts of the patch provided by Zack Middleton 2011-03-07 22:56:03 +00:00
Thilo Schulz
c0cca7a0a8 - Fix potential out-of-bounds read in files.c, fix by using new FS_IsExt
- Add capability to load demos with com_protocol suffix, partially applied patches from Simon McVittie
- Fix demo loading if protocol number has more digits than 2
- Minor refactoring, replace all occurances of suffix "dm_" with global macro DEMOEXT
2011-03-07 22:08:48 +00:00
Thilo Schulz
fef4d12d68 Refactoring patch by DevHC 2011-03-05 19:20:37 +00:00
Thilo Schulz
21668c0616 Fix systeminfo command, fix by DevHC 2011-03-05 19:11:56 +00:00
Thilo Schulz
0387b8002e Add cvar "protocol" so user can change protocol version on command line, for standalone games. Most of the patch by Simon McVittie with a few minor modifications by myself 2011-03-05 19:10:23 +00:00
Thilo Schulz
3639108763 Also send empty valued system cvars, fix proposed by DevHC 2011-03-05 19:07:56 +00:00
Thilo Schulz
2e2e54e3c5 Fix quirk reported by Zack Middleton 2011-03-04 21:51:34 +00:00
Thilo Schulz
75cd136c44 (#4922) Use screenYScale, not screenXScale, for scaling Y, by Zack Middleton 2011-03-04 20:32:03 +00:00
Thilo Schulz
b764150a97 (#4291) Redundant statement in client console, by Zack Middleton 2011-03-04 20:29:24 +00:00
Thilo Schulz
0b538a929e (#4919) Extra variable in missionpack ui's bind_t structure, by Zack Middleton 2011-03-04 20:26:57 +00:00
Thilo Schulz
8bdd8e6705 (#4918) Gametype clamping using constant integer in missionpack ui, by Zack Middleton 2011-03-04 20:23:29 +00:00
Thilo Schulz
b1f861b8da Patch by Zack Middleton (#4920) 2011-03-04 20:20:43 +00:00
Thilo Schulz
34e0a6c6f6 Make NET_Sleep wait 1ms less than requested, then busy-wait the last ms for better timeout precision. 2011-02-23 18:09:17 +00:00
Thilo Schulz
ccd24cd647 - Fix unterminated string errors in Q_vsnprintf() on windows. Thanks to Eugene C. for reporting (#4907)
- Get rid of bigbuffer in Com_sprintf()
- Get rid of Q_snprintf and replace with Com_sprintf()
2011-02-23 16:17:09 +00:00
Tim Angus
ab9b08e584 * Fix Sys_Milliseconds wrapping causing the flood protection code to
malfunction and block all traffic (reported by bubu^)
2011-02-18 23:46:02 +00:00
Thilo Schulz
6516be2fed Support non-256x256 videos in shaders, by Zack Middleton (#4745) 2011-02-11 14:46:34 +00:00
Thilo Schulz
8bb9a261bd Auto complete demos on not in pk3s while in pure servers. Patch by Zack Middleton (#4794) 2011-02-11 14:30:55 +00:00
Thilo Schulz
91d1a6aab4 OMGWHATISTHISSHITIDONTEVENKNOW 2011-02-10 23:16:14 +00:00
Thilo Schulz
4dc750aedb Merge "which" command upstream from Tremulous, patch provided by Chris Schwarz 2011-02-10 23:07:07 +00:00
Thilo Schulz
2c57226d9f JPEG quality control patch, by Zack Middleton (#4673) 2011-02-10 21:18:31 +00:00
Thilo Schulz
614f315ce8 Fix console tab autocomplete for exec and condump on pure servers, patch by Zack Middleton 2011-02-10 19:58:20 +00:00
Thilo Schulz
a56e448850 Add minimize command (#4531) 2011-02-10 19:21:13 +00:00
Thilo Schulz
e05c9ad1c2 - Make some string functions in g_cmds.c cleaner, by DevHC
- embed VM_FREEBUFFERS() macro in do-while-loop
2011-02-10 18:56:18 +00:00
Thilo Schulz
544a1c0c1a - Use MAP_FAILED error code for check whether mmap() was successful
- Replace various malloc() with Z_Malloc
- Fix several memory leaks when VM compilation failed and Com_Error is called
- Make failed mmap/VirtualAlloc/malloc calls fatal
2011-02-10 18:45:28 +00:00
Zachary Slater
5e0d0efd2e http://www.angryflower.com/aposter.html
(minor English issues, most of which are via /dev/humancontroller)
2011-02-09 05:51:33 +00:00
Thilo Schulz
476e35f50e Make Q_vsnprintf() more standard conform in bg_lib.c, patch by devhc 2011-02-09 01:31:26 +00:00
Thilo Schulz
3b40467599 Finally fix missionpack compiling for STANDALONE=1, yes, this is tested. 2011-02-09 00:42:54 +00:00
Thilo Schulz
f5759d3c68 Brace for incoming grammar fix by DevHC! 2011-02-09 00:32:11 +00:00
Thilo Schulz
956c9a262a First batch of getting replacing malloc() with Z_Malloc 2011-02-09 00:02:42 +00:00
Thilo Schulz
8cd4b77a1e Fix strcpy copying buffer into itself, thanks to Simon McVittie for reporting and the patch (#4894) 2011-02-08 23:16:03 +00:00
Thilo Schulz
8a3f2ff805 It's late, I'm tired. 2011-02-08 21:38:49 +00:00
Thilo Schulz
c257dc2cfa Fix memmove with new size_t typedef, thanks DevHC for reporting 2011-02-08 21:27:45 +00:00
Thilo Schulz
eb11388cac Fix STANDALONE in files.c 2011-02-08 20:27:49 +00:00
Thilo Schulz
ba19fe1152 Still not compiling when STANDALONE is set 2011-02-08 20:24:41 +00:00
Thilo Schulz
7efcc91265 fix compiling error when in standalone mode 2011-02-08 20:21:37 +00:00
Thilo Schulz
2d2bdea553 Cleanup STANDALONE 2011-02-08 19:51:43 +00:00
Thilo Schulz
dd30b09526 By ZTurtleMan: Cleanup; only load harvester data in harvester gametype, removed unused var, and ifdef a missionpack only var. 2011-02-08 18:38:29 +00:00
Thilo Schulz
2b52867b74 Code cleanup patch by devhc 2011-02-08 18:19:31 +00:00
Thilo Schulz
9f786f4def - A few code cleanups in gamecode
- Add a bit of stuff from Zakk Middleton
2011-02-08 18:06:39 +00:00
Thilo Schulz
d2612c8a36 Fix levelshot so that it cannot be executed by remote clients (#4339) 2011-02-08 17:58:31 +00:00
Thilo Schulz
be4e459148 mage size_t typedef unsigned int instead of just int, thx devhc for suggesting 2011-02-08 17:25:45 +00:00
Thilo Schulz
48b03a035b Ok, getifaddrs() is not POSIX compliant. Fix #3984 as suggested by Vincent Cojot 2011-02-07 05:20:31 +00:00
Thilo Schulz
1d2d67cdde strdup still not accepted by some systems. *sigh*. 2011-02-07 03:56:15 +00:00
Thilo Schulz
a2715bc283 Fix buffer overflow, reported by Mads Lind 2011-02-06 20:35:46 +00:00
Thilo Schulz
0e6427f3ff - Hopefully fix (#3984) compiler errors on Solaris while not introducing too many new ones on the other platforms
- With _BSD_SOURCE now explicitly defined bring back strdup to vm_x86_64_assembler.c
2011-02-06 20:26:18 +00:00
Thilo Schulz
0afedc928c How could this stay undiscovered for so long? Unbelievable. 2011-02-06 20:06:03 +00:00
Thilo Schulz
f03ee4b61c Oops typo. 2011-02-06 18:59:39 +00:00
Thilo Schulz
44fb8f49b6 Fix adding multiple entries for same server when using globalservers several times, patch by Tequila 2011-02-06 17:59:23 +00:00
Thilo Schulz
61c8b878b8 Fix tourney score board. Thanks Zack Middleton for the patch and report 2011-02-06 17:33:51 +00:00
Thilo Schulz
f34b96b586 Fix flag collision in botlib code, thanks Cyrri for reporting (#4886) 2011-02-04 18:23:52 +00:00
Thilo Schulz
387e33a4e3 Remove guid again because we don't want every play on the server to know all guids, thanks brain for reporting 2011-02-04 17:50:34 +00:00
Thilo Schulz
7bb5906599 Patch by Simon McVittie to improve dynamic library loading (#4700) 2011-02-04 17:47:57 +00:00
Thilo Schulz
d2f8b9f4bb Support GNU/kFreeBSD, patch by Cyril Brulebois. Thanks. 2011-02-04 17:31:12 +00:00
Tim Angus
c61ad8a074 * Fix fp literals 2011-02-04 17:22:42 +00:00
Thilo Schulz
8869e989e4 typos, patch by Ansgar Burchardt <ansgar@43-1.org> 2011-02-04 17:18:40 +00:00
Thilo Schulz
31d99e2c4e Fix division by zero, reported by Simon McVittie 2011-02-04 17:16:53 +00:00
Thilo Schulz
dc92a6cd79 Fix #4683, thanks Zack Middleton 2011-02-04 17:01:08 +00:00
Thilo Schulz
91f3c1596f Ben Millwood fixing his own stuff (#4598) 2011-02-04 16:09:05 +00:00
Thilo Schulz
e66abb3237 - Add support for linearly desaturating images via r_greyscale
- Use correct luminance values for rendering textures
Patch submitted by Forrest Voight.
2011-02-04 16:04:37 +00:00
Thilo Schulz
13836e5f4a Thanks for the patch, gimhael. (#4576) 2011-02-04 15:21:15 +00:00
Thilo Schulz
ecbe1ab9fd Thanks Simon McVittie for fixing the bug regression in https://bugzilla.icculus.org/show_bug.cgi?id=4629 2011-02-04 15:11:57 +00:00
Thilo Schulz
01d7eaddf5 https://bugzilla.icculus.org/show_bug.cgi?id=4576 2011-02-04 15:07:32 +00:00
Thilo Schulz
d563deba76 Fix https://bugzilla.icculus.org/show_bug.cgi?id=4733 2011-02-04 14:44:17 +00:00
Thilo Schulz
f6ea5315f7 Fix a warning 2011-02-04 14:19:51 +00:00
Thilo Schulz
2cddb3e0ea https://bugzilla.icculus.org/show_bug.cgi?id=4460 2011-02-04 13:43:41 +00:00
Thilo Schulz
67a8b273c2 - Add cvars cl_gamename, sv_heartbeat, sv_flatline so standalone games can customise their messages to the master server 2011-02-04 13:25:51 +00:00
Thilo Schulz
0eb5d1720c Fix banfile writing to wrong game directory 2011-02-04 12:34:11 +00:00
Thilo Schulz
3148416c04 - Change runtime standalone detection:
* com_standalone now read-only
  * add new cvars com_basegame, com_homepath
  * standalone now automatically detected when com_basegame is set to something different than baseq3 and no id pak pk3s are found
  * This fixes https://bugzilla.icculus.org/show_bug.cgi?id=4699
- Replace a few hardcoded string literals with macros
- Add checks for Team Arena PK3s to FS_CheckPak0()
2011-02-04 12:04:56 +00:00
Thilo Schulz
774955c748 whatever devhc you're right 2011-02-03 17:34:26 +00:00
Thilo Schulz
cf791d14c5 - Fix bug #4769 remote server crash
- Fix potential 1-byte-buffer overflow in gamecode
2011-02-03 02:54:36 +00:00
Thilo Schulz
16c83ae2c5 Server crash can cause recursive call to Com_Error, too 2011-02-02 23:57:22 +00:00
Thilo Schulz
4982bf8e6b r1833 now made some Linux systems spit out warnings. Fix this once and for all 2011-02-02 16:49:52 +00:00
Thilo Schulz
e5dbce839a - Use select() to sleep when idle as opposed to busy waiting.
- Introduce com_busyWait cvar to go back to old behaviour
2011-02-02 16:46:23 +00:00
Thilo Schulz
fa8201c9b6 Delete unused variable 2011-01-31 22:09:47 +00:00
Thilo Schulz
0baadba7d1 Windows doesn't know z in format string 2011-01-31 21:13:37 +00:00
Thilo Schulz
5cd116d3ad Only adjust timer resolution for clients 2011-01-31 20:32:00 +00:00
Thilo Schulz
e0a85521c9 Explicitly set timer resolution on windows 2011-01-31 20:23:05 +00:00
Ludwig Nussel
14c5a82c14 cvar is called fs_game (bug 4866) 2011-01-30 13:34:54 +00:00
Thilo Schulz
f725b23c4f Fix floating point imprecision causing glitches in snapshot sending 2011-01-29 22:01:55 +00:00
Thilo Schulz
cd3e202fca - Add parameter checking to CL_*Ping* functions.
- Remove unused CL_UpdateServerInfo function
2011-01-27 17:07:07 +00:00
Thilo Schulz
0c662f25f2 Make Ludwig happy 2011-01-27 16:41:08 +00:00
Thilo Schulz
de0e3cba34 Fix hanging client when map_restart executed on the server while client is still loading the map 2011-01-27 16:40:15 +00:00
Thilo Schulz
d1c0401c73 well, shit. 2011-01-27 12:34:58 +00:00
Thilo Schulz
92495a70bc Fix compiler warnings (#4887) 2011-01-27 11:13:39 +00:00
Zachary Slater
e2e8b566e7 Sony NGP Support.
Alan Cox provided these patch notes:
Guvf vf npghnyyl n cngpu gb eryvrir hapbzsbegnoyr btt/ibeovf pbafgreangvbanoyr pbzcvyr-gvzr jneavatf sebz /qri/uhznapbagebyyre

Gunaxf 2 lbh.
2011-01-27 07:30:21 +00:00
Zachary Slater
2a083d6d60 add a missing \n from a cgame print
(thanks again /dev/hc)
2011-01-27 07:22:25 +00:00
Zachary Slater
5e2ccac7f0 remove the unused flags_t::field (/dev/hc again for this and previous checkin on Makefile, thanks!!!) 2011-01-27 07:20:56 +00:00
Zachary Slater
275d3b45b5 Patch from /dev/humancontroller (thx) 2011-01-27 07:00:35 +00:00
Thilo Schulz
74be070642 Make sure com_developer global var gets written right after developer has been read from cmd line 2011-01-25 16:18:49 +00:00
Thilo Schulz
b179fb087c Make sure status reply always has at least one space between address and qport, important for ipv6 addresses. 2011-01-25 15:16:50 +00:00
Thilo Schulz
5c0ae99642 Make number of supported master servers tunable via define 2011-01-25 02:04:25 +00:00
Thilo Schulz
bf07014b1d Make this change so standalone developers will know to change the HEARTBEAT game string for their versions, too. 2011-01-24 18:09:20 +00:00
Thilo Schulz
4f7317c617 Fix bug reported by cyrri 2011-01-24 18:04:20 +00:00
Thilo Schulz
6179036ac9 Fix name resolution for domains with A and AAAA record 2011-01-24 01:55:12 +00:00
Thilo Schulz
8243a77c0e Revert changes because dpmaster doesn't work that way. 2011-01-24 01:24:07 +00:00
Thilo Schulz
7861cde4a2 Make it use the correct game name in getserversExt queries 2011-01-24 00:21:33 +00:00
Thilo Schulz
b0a753eb0f Fix this bug in a better way. 2011-01-22 01:13:30 +00:00
Thilo Schulz
fdb66505bf Fix potential segfault when no PK3s have been loaded (may happen when compiled with -DSTANDALONE) 2011-01-22 01:10:34 +00:00
Thilo Schulz
7471510c8e Shut up compiler error 2011-01-21 20:47:32 +00:00
Tim Angus
35c1e98934 * (bug #4842) Speedup shader buffer creation (Eugene C.) 2010-12-19 18:17:56 +00:00
Tim Angus
7000b9a315 * (bug #4853) Fix comment that refers to old code 2010-12-19 17:45:03 +00:00
Tim Angus
c081b9c1fd * (bug #4800) Don't prepend a slash to console commands if they're empty
* (bug #4800) Limit console input length such that there is always room for a
  leading slash
2010-12-19 17:35:01 +00:00
Tim Angus
c314f29290 * Use correct compiler defines for OS detection on Windows 2010-12-19 16:34:35 +00:00
Ludwig Nussel
c51d99117c use mmap on freebsd too 2010-11-22 07:12:35 +00:00
Zachary Slater
df758ba6c2 Bugzilla #4629
commands sent to client when disconnecte
2010-10-25 06:43:55 +00:00
Zachary Slater
a4327ef965 Bugzilla #4753
Potential buffer overflow in UpdateTournamentInfo()
2010-10-25 06:39:11 +00:00
Zachary Slater
956f495726 Bugzilla #4749
TAHUD: Fix hud fallback
2010-10-25 06:34:33 +00:00
Thilo Schulz
cd8a5aaec8 Followup to #4733 2010-09-01 11:50:09 +00:00
Thilo Schulz
b1a86fb3d9 Fix flaw in my fix to #4737, thanks Zakk Middleton 2010-09-01 11:43:19 +00:00
Thilo Schulz
fa34239f58 another fix. Thanks Zakk Middleton 2010-08-30 23:25:44 +00:00
Thilo Schulz
a13aaa8b0b fix typo 2010-08-30 23:21:34 +00:00
Thilo Schulz
eb2860f756 Fix "unhandles OpenAL error", and sound fallback behaviour for model files. Thanks Ansa89 for reporting, and Zack Middleton for the patch. 2010-08-29 18:11:15 +00:00
Thilo Schulz
5fe2a61910 Second batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton:
#4740
#4741
#4742
#4743
#4744
2010-08-29 18:08:29 +00:00
Thilo Schulz
83a3e2ae1b First batch of bug fixes reported and patched by Zack "ZTurtleMan" Middleton:
#4736
#4730
#4731
#4732
#4733
#4735
#4736
#4737
#4738
#4739
2010-08-29 17:32:54 +00:00
Thilo Schulz
392b246ee9 Fix bug in uncompressed MDR model loading, thansk to Zack "ZTurtleMan" Middleton for reporting. 2010-08-29 16:49:42 +00:00
Thilo Schulz
3ff2666375 Fix buffer overflow, report and patch by Eugene C. (#4669) 2010-07-02 20:21:20 +00:00
Ludwig Nussel
1434fd1845 fix typo 2010-06-21 07:11:52 +00:00
Ludwig Nussel
233fcb0caa fix stack alignment dynamically for OP_BLOCK_COPY 2010-06-02 14:46:16 +00:00
Ludwig Nussel
2950bb98ea fix OP_BLOCK_COPY alignment for win64 (patch by Marcus Meissner) 2010-05-17 08:59:53 +00:00
Ludwig Nussel
368a3be2a6 64bit Windows fix (patch by Marcus Meissner) 2010-04-16 09:29:34 +00:00
Ludwig Nussel
2728dc403a fix mingw32 build 2010-03-19 08:59:17 +00:00
Ludwig Nussel
760f4a1949 64bit Windows support (patch by Michael Menegakis) 2010-02-28 09:00:02 +00:00
Ludwig Nussel
34d616dbef enable (dummy) cdkey calls in standalone mode to prevents mods from crashing 2010-02-28 08:58:03 +00:00
Ludwig Nussel
a9fdf0ef3b need to hardcode "baseq3" to prevent download of id files even if compiled STANDALONE 2010-02-28 08:56:54 +00:00
Tim Angus
3ebe048968 * Fix a memory leak in OS X Sys_Dialog
* Fix compilation on Snow Leopard
2010-02-26 16:32:49 +00:00
Tim Angus
005f870ebe * Sys_Dialog for more user friendly error reporting
* (bug #3932) Recovery from bad video settings
2010-02-15 16:20:33 +00:00
Ludwig Nussel
4876413217 __WORDSIZE is not available on non-GNU systems (Dominic Fandrey) 2010-01-16 10:55:51 +00:00
Tim Angus
9018fedd16 * Clean-up whitespace in net_ip.c 2010-01-10 18:28:32 +00:00
Tim Angus
240b25a41f * (bug #4271) FreeBSD fixes (Dominic Fandrey) 2010-01-07 19:53:52 +00:00
Ludwig Nussel
6f9b34ef75 avoid setting cvars by name each frame 2010-01-06 13:47:41 +00:00
Ludwig Nussel
9b1a3387cb fix mumble coordinate transmission 2010-01-06 13:47:38 +00:00
Ludwig Nussel
42b8b8ecec make reason for voip disable more visible 2010-01-06 13:47:35 +00:00
Ludwig Nussel
6ebc650542 set default rate to broadband 2010-01-06 13:47:32 +00:00
Ludwig Nussel
4abf1aa398 mmap could fail, handle gracefully 2010-01-04 16:02:01 +00:00
Ludwig Nussel
f19d437564 update mumble link interface for version 1.2 2010-01-04 14:12:18 +00:00
Tim Angus
fc05ba7f46 * Fix some compiler warnings 2010-01-03 22:37:14 +00:00
Tim Angus
4056c90358 * Rate limit getstatus and rcon connectionless requests 2010-01-03 22:12:20 +00:00
Tim Angus
e7f9b8d193 * That probably deserves a Com_DPrintf as well 2010-01-03 22:07:20 +00:00
Tim Angus
bb30f51f67 * (bug #4357) CVAR_ROM+CVAR_ARCHIVE is not read from q3config 2010-01-03 19:44:37 +00:00
Tim Angus
a405637985 * Handle SIGINT 2009-12-24 01:39:30 +00:00
Tim Angus
78df7a1de4 * (bug #4346) Dedicated server uses 100% CPU when stdin is not a TTY
* com_speeds reports misleading values on dedicated server (Guillaume Bougard)
2009-12-24 00:40:39 +00:00
Tim Angus
fa2a698aa3 * (bug #4369) Cvar modified flags are not updated in Cvar_Get (Lakitu7) 2009-12-18 21:57:56 +00:00
Tim Angus
d33e24b6d8 * Remove r_displayRefresh as it's not connected to anything, now 2009-12-18 20:02:39 +00:00
Tim Angus
8b0f1a6737 * Rephrase broken compiler warning 2009-11-18 20:26:44 +00:00
Thilo Schulz
10cdcdb0a1 Forgot this one 2009-11-14 01:59:01 +00:00
Tim Angus
3b63c54a24 * Fix demo playback being broken, not entirely sure by what or when 2009-11-11 10:51:33 +00:00
Thilo Schulz
04c5efd739 Fix possible buffer overflow in console, thanks to John Ellis for the patch. 2009-11-10 02:17:32 +00:00
Thilo Schulz
be0a82d496 - Add stopmusic command
- Make cvar s_muted read-only
2009-11-10 01:55:54 +00:00
Thilo Schulz
2a0812bc06 Mute sounds with 0 volume when game is minimized/unfocused instead of Stopping all sounds. Fixes (#4336) 2009-11-10 01:08:15 +00:00
Thilo Schulz
e8ae8f5d3a Remove leftover stub 2009-11-10 00:25:48 +00:00
Thilo Schulz
258429efe7 - Add unset command for cvars created by the user
- Fix crash bug when maximum number of cvars has been reached
- Fix cvar_restart
- Add possibility to cleanly switch mods ingame (#2819)
2009-11-09 22:41:42 +00:00
Thilo Schulz
606ce66726 This is true always, anyways. 2009-11-09 13:50:48 +00:00
Thilo Schulz
eee5498019 Zakk wisheth - Thilo answereth (#4070)
Use cg_drawWeapon 2/3 to make weapon left-handed/centered
2009-11-09 12:23:03 +00:00
Thilo Schulz
5785b45e6a Shut up warn_unused_result warning 2009-11-08 17:00:27 +00:00
Tim Angus
108705d31f * Rewrite win32 Sys_Mkdir to use CreateDirectory
* Make FS_ReplaceSeparators filter out runs of multiple separators
* Make FS_CreatePath skip creation of the root directory
2009-11-07 16:43:02 +00:00
Tim Angus
0f9a5e09eb * Improve displayed error message when pak?.pk3 is missing 2009-11-06 16:25:14 +00:00
Tim Angus
c98df5ad58 * Make window centering optional, defaulting to off 2009-11-06 15:34:05 +00:00
Thilo Schulz
223b851b7b Commit two patches from SmokingGuns's Tequila, fixing problems with very fast movers and a typo in the string drawing function. (#4329) and (#4330) 2009-11-06 12:02:02 +00:00
Thilo Schulz
4ba2452f83 Use new Sys_SetEnv here 2009-11-06 10:50:16 +00:00
Tim Angus
568cf2732a * Fix to GLimp_DetectAvailableModes not sorting the first returned mode 2009-11-05 20:29:26 +00:00
Tim Angus
eee9770fbf * Reimplement r1597-1598 in a better way (Oopss)
* Fix Sys_SetEnv warning
2009-11-05 20:20:23 +00:00
Ludwig Nussel
e8f5d5055d fix wrong strcpy usage (#4331, patch by Andreas Bierfert) 2009-11-04 18:13:05 +00:00
Thilo Schulz
621f91783c Different default values for multicast-scope on Windows and non-Windows OS 2009-11-04 00:42:22 +00:00
Thilo Schulz
d574e10bc4 Ugh. Forgotten ) 2009-11-03 20:44:16 +00:00
Thilo Schulz
bd2ab9bffd - implement r_noborder, inspired by patch from ensiform (#4289)
- Add Sys_SetEnv for portable setting of environment variables
 - Default ioquake3 to appear on the center of the screen if running in windowed mode.
2009-11-03 20:29:43 +00:00
Thilo Schulz
f5d79ea066 Fix bug where game freezes in infinite loop because it doesn't find a spawn point on maps with many bot/human-only spawnpoints. Thanks Pan for reporting this 2009-11-03 13:28:52 +00:00
Thilo Schulz
018de1dd2e Added TTimo's QuakeLive-style mouse acceleration, thanks Gabriel Schnoering and TTimo for the patch. (#3693) 2009-11-02 16:17:10 +00:00
Ludwig Nussel
3d7d2d9f5b check all jumps (#4249) 2009-11-01 19:58:27 +00:00
Ludwig Nussel
12189381b5 fix cmp imm reg 2009-11-01 19:58:25 +00:00
Ludwig Nussel
da31866f6d report memory violations in debug mode 2009-11-01 19:58:21 +00:00
Ludwig Nussel
4722d311fd better range checks 2009-11-01 19:58:18 +00:00
Ludwig Nussel
b7eae0dca5 implement immediate argument for call 2009-11-01 19:58:16 +00:00
Ludwig Nussel
ed98f65d10 optimize const before jump 2009-11-01 19:58:12 +00:00
Ludwig Nussel
a7dee44def check const jump argument 2009-11-01 19:58:09 +00:00
Ludwig Nussel
469c986640 more security checks in interpreter (#4249) 2009-11-01 19:58:07 +00:00
Ludwig Nussel
cc9a74a218 Define stack sizes at central place
also reverts bug 4282 as stack is included in bss already so nothing that needs fixing
2009-11-01 19:58:03 +00:00
Tony J. White =
698127ad32 * Updated to SDL 1.2.14. For future reference, the command you can't
remember is: 'install_name_tool -id @executable_path/libSDL-1.2.0.dylib
  libSDL-1.2.0.dylib'
2009-10-29 03:09:07 +00:00
Tim Angus
9f6cee30d3 * Remove disabling of stdout/err redirection on windows as it doesn't work
(since the environment variable is acted upon by the SDL_main stuff, which
  happens before our main)
2009-10-27 11:48:18 +00:00
Thilo Schulz
e345f9f81f New batch of fixes for the OpenAL part:
- Don't play sources outside the listening range (Thanks Kpaxian for bringing this to my attention)                                                         
 - Handle previously unhandled errors for old OpenAL sample implementation which does not support AL_SEC_OFFSET (sounds won't be synchronized then),
   thanks to Tequila from SmokingGuns for reporting this.
2009-10-27 11:13:33 +00:00
Thilo Schulz
0ecfcfa872 Make not playing loop sources weaker in priority, so if we have reached the maximum number of sources, inaudible loops are removed first. 2009-10-26 23:20:05 +00:00
Ludwig Nussel
2fecf6d6bc get rid of gas remains 2009-10-26 21:59:03 +00:00
Thilo Schulz
0adae90465 Fix another issue I didn't know about: cgame does not kill sound loops it startet, just stops sending the entity information for these loops. Changed it so that loops added with AddLoopingsound() are being killed again as soon as the entity to the source is not sent anymore. 2009-10-26 05:02:18 +00:00
Tim Angus
5004ada284 * Fix some warnings in lcc compile 2009-10-25 23:44:20 +00:00
Tim Angus
568cf6c1dd * Update SDL headers and win32 libs to 1.2.14 2009-10-25 23:07:11 +00:00
Tim Angus
968892c61b * Bump the minimum SDL version up to 1.2.10, and remove workarounds for earlier versions 2009-10-25 22:36:32 +00:00
Tim Angus
f9c4003186 * Make [sv|cl]_packetdelay work when timescale is not 1 (arQon) 2009-10-25 21:54:45 +00:00
Tim Angus
43d31f7c3a * (bug #4316) Hack to work around suspected driver bug (Lakitu7) 2009-10-25 21:48:48 +00:00
Thilo Schulz
0bdf52e2fb Show color codes in full length, patch by Amanieu (#4318) 2009-10-25 19:51:32 +00:00
Ludwig Nussel
2fc4023e0b fix zlib includes 2009-10-24 14:19:39 +00:00
Thilo Schulz
c312449422 Add SIGCONT signal handler to reinitialize console after doing CTRL+Z / fg, as under Linux/bash stdin seems to lose O_NONBLOCK flag as well as all tcsetattr() attributes after foregrounding 2009-10-24 12:01:29 +00:00
Thilo Schulz
3c501df298 A few more last fixes that will handle some special cases 2009-10-24 08:33:12 +00:00
Thilo Schulz
1ea420e8a8 Better stop than just pause. 2009-10-23 23:51:00 +00:00
Thilo Schulz
898f1ed2f7 Don't kill sources out of range, just pause them. Make sure the listener gets the impression sources have been continuing to run in the background. 2009-10-23 23:32:52 +00:00
Thilo Schulz
465c6101e0 remove redundancy 2009-10-23 12:30:00 +00:00
Thilo Schulz
d12751f62b Synchronize looping ambient sounds (#2984) 2009-10-23 12:18:49 +00:00
Thilo Schulz
c05d9c9f0c Fix uninitialized words in VM interpreter, reported by Patrick Baggett (4281) 2009-10-23 03:02:08 +00:00
Thilo Schulz
6fb304619b - Add Ben Millwood's implementation of strtod/strtol to bg_lib.c
- Add %s scanf patch from M. Kristall to scanf in bg_lib.c
2009-10-21 10:18:46 +00:00
Tim Angus
c8583df572 * D'oh, vm_ppc.c isn't used any more 2009-10-20 11:47:34 +00:00
Tim Angus
d47509b861 * Sort out the white space disaster in vm_ppc.c 2009-10-20 11:44:25 +00:00
Tim Angus
60ed7a4cc4 * (bug #4249) Fix similar overflow in PPC VM (untested) 2009-10-20 11:36:45 +00:00
Thilo Schulz
ba31be1736 Fix botlib parser for negative int/float values, thanks to Makro for reporting (#4227). 2009-10-19 23:29:44 +00:00
Tim Angus
5663ff1362 * (bug #4249) Fix buffer overflow in x86 VM 2009-10-19 23:01:00 +00:00
Thilo Schulz
fd57c987c4 Fix infinite loop in case an invalid pk3 file has been downloaded from the server. Thanks tjw for reporting (#3074) 2009-10-19 22:36:17 +00:00
Thilo Schulz
d93cc3c997 Shut up warnings 2009-10-19 18:54:09 +00:00
Thilo Schulz
585e6f9840 - Applied patch from /dev/humancontroller to set cvar_modifiedFlags from Cvar_Set_f (#3636)
- Exchanged ugly code with Cmd_ArgsFrom()
2009-10-19 16:52:16 +00:00
Thilo Schulz
118fbdf741 - Tested and updated MSVC project file to really make it work with new zlib
- Removed unnecessary zconf.in.h
- Fixed include dirs for several MSVC targets
2009-10-19 16:16:52 +00:00
Thilo Schulz
cc919c05fd Just unix2dos, nothing to see here ... 2009-10-19 14:00:16 +00:00
Thilo Schulz
17ca252753 Adding missing header includes to botlib files. Thanks to Ben Millwood for patch. (#4237) 2009-10-18 00:28:38 +00:00
Thilo Schulz
88535ab1ea Only create botlib.log if in bot developer mode. 2009-10-17 22:35:45 +00:00
Thilo Schulz
b9ec0e4639 Don't look for DLLs on current working directory anymore, for security reasons. 2009-10-17 22:06:51 +00:00
Tim Angus
504bd58b90 * Disable stdout/stderr redirection on Windows 2009-10-16 22:36:57 +00:00
Thilo Schulz
b3f36fc830 Allow weapon marks on triangle meshes (default: disabled), patch by Oliver McFadden. http://bugzilla.icculus.org/show_bug.cgi?id=3774 2009-10-16 20:26:18 +00:00
Tim Angus
37598962f5 * Actually that can be more precise... 2009-10-16 19:21:31 +00:00
Tim Angus
b539a87e72 * (bug #4232) Avoid "cl.snap.serverTime < cl.oldFrameServerTime" for slow
loading clients combined with short g_warmups
2009-10-15 23:39:19 +00:00
Tim Angus
8e04904375 * Make LCC's handling of -D arguments on windows consistent with other plaftorms 2009-10-15 11:36:51 +00:00
Tim Angus
639fdb4ed3 * Fix MinGW build (it doesn't have _putenv_s) 2009-10-13 15:58:23 +00:00
Thilo Schulz
290f51e353 - Change default openal lib to libopenal.so.1
- USE_OPENAL_DLOPEN=1 now default
2009-10-13 15:39:39 +00:00
Thilo Schulz
fc539dc46a Improve OpenAL error handling, patch by Ben Millwood. https://bugzilla.icculus.org/show_bug.cgi?id=3776 2009-10-13 15:23:17 +00:00
Thilo Schulz
186f30a74f Fix netcode inconsistency, thanks to /dev/humancontroller for the patch, see http://bugzilla.icculus.org/show_bug.cgi?id=4060 2009-10-12 17:17:15 +00:00
Thilo Schulz
e48b56559d MinGW doesn't have setenv() either, so..... 2009-10-12 16:20:01 +00:00
Thilo Schulz
d86dd71327 Fix environment variable handling for Linux, make setenv command added before parsing of configuration files. (https://bugzilla.icculus.org/show_bug.cgi?id=3626) 2009-10-12 16:03:18 +00:00
Thilo Schulz
387dc9d6ff Don't need a call to va() for this 2009-10-12 03:21:02 +00:00
Thilo Schulz
5a882a72e4 fs_fakeChkSum is indeed obsolete and unnecessary. Removing it altogether now. 2009-10-12 03:20:44 +00:00
Thilo Schulz
691da05b74 Whoops.. don't make it overwrite cmds in case of recursive error. 2009-10-11 18:34:15 +00:00
Thilo Schulz
fee5a4a157 Fix recursive error for disconnect after reliable client command overflow. Thanks to /dev/humancontroller for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3616 2009-10-11 18:31:00 +00:00
Thilo Schulz
fd90f4f579 Fix fake checksum handling if client is unpure, make sure client does not remain unpure after FS_Restart. Thanks to /dev/humancontroller for reporting. http://bugzilla.icculus.org/show_bug.cgi?id=3605, thanks 2009-10-11 16:34:26 +00:00
Thilo Schulz
a97ab9f2fe Add guid to userinfo string, thanks Guillaume Bougard. https://bugzilla.icculus.org/show_bug.cgi?id=3570 2009-10-08 23:01:39 +00:00
Thilo Schulz
2d344eb82e Apply patch from Jay Weisskopf adding an aspect ratio menu entry to resolution selector: https://bugzilla.icculus.org/show_bug.cgi?id=3475 2009-10-08 22:40:11 +00:00
Thilo Schulz
ff2f143882 Make s_volume cvar affect volume of S_Base_RawSamples, thanks to Jay Weisskopf for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3474 2009-10-08 22:26:10 +00:00
Thilo Schulz
9b7543a905 Fix circumventing sv_maxping restriction, thanks to Amanieu for reporting. http://bugzilla.icculus.org/show_bug.cgi?id=3423 2009-10-08 20:03:25 +00:00
Tim Angus
8d8ed0b47a * Fix bad syntax in 64bit assembler (Undeference) 2009-10-06 17:56:36 +00:00
Thilo Schulz
d53eeae419 Fix memory overwrite when client has too many maps. Thanks to beast for the reporting & the patch. http://bugzilla.icculus.org/process_bug.cgi 2009-10-06 14:28:50 +00:00
Thilo Schulz
549f23bda6 Fix bot loading in case player supplied invalid bot names 2009-10-06 14:17:12 +00:00
Thilo Schulz
de9cf465cc Don't award assist bonuses to flag capturing player, https://bugzilla.icculus.org/show_bug.cgi?id=3260 2009-10-06 14:10:45 +00:00
Tim Angus
5c62c95c64 * Fix incorrect comment 2009-10-05 22:07:01 +00:00
Thilo Schulz
dd572db7d6 Rewrite of key event processing, thanks to /dev/humancontroller and Ben Millwood. https://bugzilla.icculus.org/show_bug.cgi?id=3374 2009-10-03 23:35:07 +00:00
Thilo Schulz
3a952ff196 Forgotten else 2009-10-03 23:32:17 +00:00
Thilo Schulz
b2c1618f36 Revert back color code change 2009-10-03 21:41:22 +00:00
Thilo Schulz
b433f3d01c - Modify color generating codes to only accept numbers and not alphabetical chars anymore
- Fix client clean name so that it cannot be tricked anymore, see https://bugzilla.icculus.org/show_bug.cgi?id=3313
2009-10-03 21:15:23 +00:00
Tim Angus
96a3b4b169 * Remove superfluous f from warning 2009-09-28 12:44:43 +00:00
Tim Angus
0ba8b20305 * Avoid calculating a NaN when failing to compute the display aspect ratio 2009-09-28 11:57:16 +00:00
Tim Angus
a7d33b1c54 * (bug #3639) BoxOnPlaneSide rewrite (Diego de Estrada/Patrick Bagget/Daniel
Gibson)
2009-09-21 00:20:43 +00:00
Tim Angus
15ec986478 * ...and make sure it compiles 2009-09-17 20:05:56 +00:00
Thilo Schulz
5fec4498f1 Add received rcon command string to server log, see https://bugzilla.icculus.org/show_bug.cgi?id=3748 2009-09-17 16:54:01 +00:00
Tim Angus
cc8990495a * (bug #4282) Fix potential overlap of VM stack and bss sections (Patrick
Baggett)
2009-09-17 09:42:05 +00:00
Ryan C. Gordon
5ffb45c79f Cleanups for the Mac error dialog, after a code review from tma.
- Don't expose the function in sys_local.h (it would be static if we could).
- Don't call it Sys_Cocoa_*; it'd be nonsense with q3a's naming conventions.
2009-09-16 12:54:12 +00:00
Tim Angus
083bd1b005 * ...and actually r1626 this time 2009-09-16 09:30:21 +00:00
Tim Angus
f89092fda6 * Revert r1624 and r1626-r1628 2009-09-15 09:48:11 +00:00
Ryan C. Gordon
9fd5e15b97 Added support for hardcoded HOMEPATH.
Partially fixes Bugzilla #4271.
2009-09-15 06:40:55 +00:00
Ryan C. Gordon
826f05f95f Let a separate libdir be specified for loading libraries.
Partially fixes Bugzilla #4271.
2009-09-15 06:32:05 +00:00
Ryan C. Gordon
31ce89361d Fixed amd64 JIT output bug.
Partially fixes Bugzilla #4271.
2009-09-15 06:30:00 +00:00
Ryan C. Gordon
3bca280948 Add x86_64 ARCH_STRING for FreeBSD.
Partially fixes Bugzilla #4271.
2009-09-15 06:27:19 +00:00
Ryan C. Gordon
b9f033d1fa Prevent hang in S_UpdateBackgroundTrack() with some sample rates.
Fixes Bugzilla #4022.
2009-09-15 06:19:04 +00:00
Ryan C. Gordon
6978dcf645 Don't send a 0-length command to cgame during map_restart.
Fixes Bugzilla #3965.
2009-09-15 06:15:00 +00:00
Ryan C. Gordon
62ea802cea Quote commandline args with spaces when building the string for Com_Init(). 2009-09-15 06:12:42 +00:00
Ryan C. Gordon
ed241a8b73 Echo console command now colorizes by string, not token.
Fixes Bugzilla #3879.
2009-09-15 05:57:14 +00:00
Ryan C. Gordon
79fadbf271 Fixed compiler warning (glibc complains if you don't check getcwd() retval). 2009-09-15 05:50:55 +00:00
Ryan C. Gordon
aedf24bd72 Allow Cvar_Toggle_f() to iterate through a list of values.
Fixes Bugzilla #3591.
2009-09-15 05:43:53 +00:00
Ryan C. Gordon
f8604a64f4 Added a real GUI message box to Sys_ErrorDialog() on Mac OS X.
Fixes Bugzilla #3654.
2009-09-15 05:38:27 +00:00
Ryan C. Gordon
d03120f0b0 Fixed a compiler warning on Apple's GCC. 2009-09-15 05:34:16 +00:00
Ryan C. Gordon
33beb9df27 Patched to compile. 2009-09-15 05:30:08 +00:00
Ryan C. Gordon
bccd80e523 Added Intel CC compatibility to vm_x86.c's inline asm.
Fixes Bugzilla #3338.
2009-09-15 03:42:29 +00:00
Ryan C. Gordon
d56a093317 Removed more unused variables.
Partially fixes Bugzilla #3782.
2009-09-15 03:19:43 +00:00
Ryan C. Gordon
815026072a Removed unused variables.
CM_LeadArea() has no side effects, so those could go, too.

   Partially fixes Bugzilla #3782.
2009-09-15 02:58:38 +00:00
Ryan C. Gordon
8c04462b34 Handle r_colorbits values better.
Fixes Bugzilla #4244.
2009-09-15 02:51:09 +00:00
Ryan C. Gordon
e2d63b1fea Enable -fvisibility=hidden on Linux.
This will prevent further symbol clashes, and makes the shared libraries
 10 to 20 percent smaller.

We should enable this on other platforms, too, if we can guarantee they'll
 use gcc 4.0 or later and the platform supports it.
2009-09-15 02:48:17 +00:00
Ryan C. Gordon
6cea11c665 Renamed bot_developer to botDeveloper to prevent symbol clash.
qagame*.so has a variable named this too, and this confuses the Linux
 dynamic loader since we're not using -fvisibility=hidden.

 Fixes Bugzilla #3944.
2009-09-15 01:44:58 +00:00
Ryan C. Gordon
8d0f212521 When dropping bots, don't move to CS_ZOMBIE. Go straight to CS_FREE.
They aren't a real network connection, so you don't want to waste time before
 opening the slot for humans.

  Fixes Bugzilla #4243.
2009-09-15 01:11:09 +00:00
Ryan C. Gordon
842f27818b Fix SGI systems choosing an inefficient 36-bit color visual.
Now they'll choose 16 or 32 bit correctly with this magic.

  Fixes Bugzilla #4245.
2009-09-15 01:01:07 +00:00
Ryan C. Gordon
d47be89f0a Removed broken music fading code from snd_dma.
Fixes Bugzilla #3757.
2009-09-15 00:53:02 +00:00
Ryan C. Gordon
5079343ecd Fixed infinite recursion of writing crashlog because we're out of file handles.
Fixes Bugzilla #3772.
2009-09-15 00:19:22 +00:00
Ryan C. Gordon
76b7468a9d Don't allow negative arguments to the "wait" console command. 2009-09-14 23:56:09 +00:00
Ryan C. Gordon
94657a2a2a Make q3asm's CodeError print to stderr.
Fixes Bugzilla #3845.
2009-09-14 23:51:35 +00:00
Ryan C. Gordon
cf1bb85183 Make newly-created prefpath permissions more sane. 2009-09-14 23:46:44 +00:00
Ryan C. Gordon
a5980d56d9 Create "~/Library/Application Support" on Mac OS X if it doesn't exist.
Apparently this can happen on freshly-installed Xserves? Also, a moron user
 could have dragged it to the trash anyhow.

  Fixes Bugzilla #4052.
2009-09-14 23:45:00 +00:00
Ryan C. Gordon
df13db2b64 Fixed triggering Com_Error() when kicking a large number of bots at once.
Fixes Bugzilla #3418.
2009-09-14 23:12:54 +00:00
Ryan C. Gordon
ce544b23e6 Try to catch some NaNs that are almost certainly a compiler optimization bug.
Fixes Bugzilla #2998.
2009-09-14 23:01:49 +00:00
Ryan C. Gordon
b096ca1d04 Allow optional window resizing.
Fixes Bugzilla #2844.
2009-09-14 22:07:34 +00:00
Ryan C. Gordon
8bb2f9a5f5 Threw in a hack to fix rendering of credits menu in widescreen.
Fixes Bugzilla #2744.
2009-09-14 21:08:08 +00:00
Ryan C. Gordon
4e447c9a77 Fixed compiler warnings on gcc 4.3.3 (and probably others). 2009-09-14 19:51:37 +00:00
Ryan C. Gordon
82d437ee4f Fixed uninitialized variable. 2009-09-14 19:31:42 +00:00
Ryan C. Gordon
569edcb04e Minor reworking to check command line cvars before Com_InitZoneMemory().
This lets you set com_zoneMegs from the command line (although still not
 from a config file, but oh well).

  Fixes Bugzilla #2571.
2009-09-14 19:28:59 +00:00
Ryan C. Gordon
a903a2f03e Fixed use of alloca() in libspeex on Solaris, I think.
Fixes Bugzilla #3938.
2009-09-14 16:41:48 +00:00
Ryan C. Gordon
2cf2911131 Added s_muteWhenUnfocused cvar (thanks, Chris!).
Fixes Bugzilla #3768.
2009-09-14 16:25:29 +00:00
Ryan C. Gordon
af303a4813 SetTeam fix from Martin Doucha.
"Actually, client->ps.clientNum is unsafe. We had a little hunt for this some
time ago in Tremulous last year (it caused kick failures, annoying popup
windows and other nasty bugs). The problem is that a following spectator gets
full copy of client->ps of the followed player including clientNum. If you then
try to use this "shared" clientNum, you might affect someone else than you
wanted.

r1019 changes are safe as long as bots don't spectate players. However, a brief
grep on current code has revealed unsafe client->ps.clientNum usage in
SetTeam(). If a following spectator uses team command when forced balance is
on, it'll count teams incorrectly and send the error message to the followed
player instead. Here's the fix."

  Fixes Bugzilla #2986.
2009-09-14 15:45:52 +00:00
Tim Angus
64a0a078d2 * Fix warning in cl_main.c
* Fix bug #4026 (SDL dx backend doesn't work on some machines)
2009-09-14 12:34:31 +00:00
Ryan C. Gordon
2bd4c89203 Better handling of "voip" console command.
Prints usage info and current gain values, and catches a case where we
 report an error where no error exists.

  Fixes Bugzilla #4018.
2009-09-14 01:37:59 +00:00
Tim Angus
de8364102d * Fix typo in cl_avi.c (Ben Millwood/bubu^) 2009-09-08 21:47:18 +00:00
Zachary Slater
d34e91ef68 More 3966 business:
http://bugzilla.icculus.org/show_bug.cgi?id=3966
I'm hopeful that the server browser will surrender.
2009-07-07 22:13:06 +00:00
Zachary Slater
20c374e87b Fix for bad ping times, see bug 3966 but note that this patch is different, got a fresh one from
Amanieu in irc.
2009-07-04 19:43:13 +00:00
Thilo Schulz
9b2b9abd25 - Add error handling for Opensolaris f***ing up a numeric getnameinfo() call.
- Fix memory leak in getaddrinfo() call
Many thanks to Ben Millwood for reporting this.
2009-06-26 18:11:45 +00:00
Thilo Schulz
948f7a6015 - fix typo in previous commit to net_ip.c
- Make servers send heartbeats to master servers in ipv4 as well as ipv6 if master server has both protocols
2009-06-23 00:59:47 +00:00
Thilo Schulz
78254a626f Move these definitions over for other files to use in preparation of the next commit 2009-06-23 00:45:07 +00:00
Thilo Schulz
fb5f2a40ad minor cleanup 2009-06-23 00:19:08 +00:00
Thilo Schulz
0d6741fb23 Fix setsockopt so that setting the IPV6ONLY flag really works. 2009-06-22 23:32:11 +00:00
Zachary Slater
fa3f044257 This patch from Monk fixes the q3asm help screen
Bugzilla bug 3986 
http://bugzilla.icculus.org/show_bug.cgi?id=3986
2009-06-14 21:45:55 +00:00
Zachary Slater
95060e4fb6 See here:
http://bugzilla.icculus.org/show_bug.cgi?id=4064
2009-06-13 22:00:28 +00:00
Zachary Slater
49a2e1913e < sg_Tequila> says that this is busted. Thilo will hopefully be pleased. 2009-06-10 19:47:45 +00:00
Thilo Schulz
5e108751f2 fix code cleanup 2009-06-10 10:41:11 +00:00
Thilo Schulz
a7417a4bde minor code cleanup 2009-06-10 09:00:31 +00:00
Thilo Schulz
b9bcf3da94 How did this happen? 2009-06-10 08:25:01 +00:00
Thilo Schulz
3dddabcc52 Fix highest file descriptor for select(), thanks to Ben Millwood for reporting 2009-06-05 18:54:47 +00:00
Thilo Schulz
02195ea8bd Make client send a random challenge number in getchallenge requests 2009-06-01 05:29:28 +00:00
Thilo Schulz
18cc7c1ed3 Make servers echo challenge codes from client getchallenge commands 2009-06-01 05:28:47 +00:00
Thilo Schulz
eaaaa6f5fc Replace a few sprintf with Com_sprintf 2009-06-01 00:18:02 +00:00
Thilo Schulz
e0a2100df5 Fix warning in Sys_RandomBytes() usage 2009-05-31 20:31:56 +00:00
Thilo Schulz
4e8a181073 I'll retain the new way seeding the random number generator.. these calls are therefore redundant 2009-05-31 20:30:37 +00:00
Thilo Schulz
e4d0c14f70 Revert changes of rand() to random() as random() was redefined in quake3. 2009-05-31 20:24:10 +00:00
Thilo Schulz
b40f1507ea - Introduce seeding of the random number generator at startup
- Replaced all engine-side occurances of rand() with random()
2009-05-31 19:48:28 +00:00
Thilo Schulz
7aed7e8861 Make command net_restart work so that port/ip settings can be changed without server restart 2009-05-29 03:14:49 +00:00
Thilo Schulz
0693f0c1b3 This could never have worked in the first place. Duh. 2009-05-28 07:52:09 +00:00
Thilo Schulz
50ca55702f - Introduce new NET_CompareBaseAdrMask for easy comparison of ip address ranges
- Overhaul of the new banning functions:
  * basic check for redundant bans/exceptions
  * introduction of sv_banFile to make it possible to configure the file where to read bans and exceptions from
  * bans can now be deleted by giving address ranges, too.
2009-05-24 16:58:08 +00:00
Thilo Schulz
1f779efbb8 Minor fix for server infostring. Thanks to slacker 2009-05-22 00:34:37 +00:00
Thilo Schulz
09d9e5e19b Minor code cleanups 2009-05-21 21:10:25 +00:00
Thilo Schulz
f2d63c1633 More commentary to source code 2009-05-21 20:52:35 +00:00
Ludwig Nussel
10aca2387f whitespace fixes 2009-05-08 09:50:52 +00:00
Ludwig Nussel
eff87e9524 SV_ReplacePendingServerCommands is unused 2009-05-08 09:48:49 +00:00
Ludwig Nussel
bbd9f02d08 mark functions static (#4010) 2009-05-08 09:48:45 +00:00
Ludwig Nussel
f0e24f9a46 msg->oob is actually qboolean (#4010) 2009-05-08 09:48:40 +00:00
Ludwig Nussel
40e4a2e5c4 fix name compare in 'follow' command (#4013) 2009-05-08 09:31:26 +00:00
Ludwig Nussel
6b4f3aaed2 add missing trap_RealTime prototype (#4015) 2009-05-08 09:17:06 +00:00
Ludwig Nussel
31ae3826ae make Cvar_Command use all arguments just like Cvar_Set_f (#4063) 2009-05-08 09:13:16 +00:00
Ludwig Nussel
68fa0b55a9 cvarlist: also display systeminfo and user created flags 2009-05-08 09:13:13 +00:00
Ludwig Nussel
abda6d984a whitespace correction 2009-05-08 09:13:09 +00:00
Ludwig Nussel
b35c63f37a don't modify s_alDevice and add fallback to let openAL choose the device 2009-05-08 09:13:06 +00:00
Ludwig Nussel
de19303320 mark s_alDriver CVAR_LATCH 2009-05-08 09:13:03 +00:00
Ludwig Nussel
ec846d23b2 define STRING and XSTRING in q_shared.h (#4054) 2009-05-05 18:19:29 +00:00
Ludwig Nussel
799150ffc1 fix dedicated server stdin console (#4009) 2009-05-03 20:05:16 +00:00
Ludwig Nussel
ad06af3d8f make some functions static (#4014) 2009-05-02 18:01:02 +00:00
Ludwig Nussel
84fbc2252f align stack before re-entering engine to make sse work (#4051) 2009-05-02 17:15:51 +00:00
Tim Angus
53adde9fb2 * Fix leaking OpenAL buffers (Amanieu) 2009-03-15 12:39:53 +00:00
Tim Angus
18b27806bc * Remove unexplainable ( tr.overbrightBits > 0 ) condition when correcting
gamma in screenshots
2009-03-12 19:20:20 +00:00
Tim Angus
1bd63e59e5 * Remove superfluous comments committed with fix to bug #3999 2009-03-02 22:26:36 +00:00
Ludwig Nussel
1072b25ce8 initialize Sys_Milliseconds early (#3999) 2009-03-02 18:08:21 +00:00
Ludwig Nussel
35a27638fe initialize qport with random value instead of time (#3999) 2009-03-02 18:08:13 +00:00
Ludwig Nussel
ae612721a3 fix STANDALONE challengeResponse (#4000) 2009-03-02 17:29:51 +00:00
Ludwig Nussel
844ee46627 qcommon: vm: Add sparc JIT compiler.
Signed-off-by: David S. Miller <davem@davemloft.net>
2009-03-02 17:29:40 +00:00
Ludwig Nussel
30c44b1a87 qcommon: vm: sparc, like 386, doesn't need var-args conversion.
Signed-off-by: David S. Miller <davem@davemloft.net>
2009-03-02 17:29:35 +00:00
Ludwig Nussel
17a81ff7c9 qcommon: Add idsparc and set when __sparc__ && !C_ONLY
Signed-off-by: David S. Miller <davem@davemloft.net>
2009-03-02 17:29:30 +00:00
Tim Angus
48d8c8876b * s/FS_FilenameIsExecutable/FS_CheckFilenameIsNotExecutable/g
* Fix potential buffer under run in FS_CheckFilenameIsNotExecutable
2009-02-26 13:02:59 +00:00
Ludwig Nussel
db040f856d move speex config.h to correct place 2009-02-11 09:21:43 +00:00
Ludwig Nussel
53d23a3df2 fix msvc build (#3857, #3771) 2009-02-10 07:56:56 +00:00
Ludwig Nussel
f2198c70e7 fix potential segfault (found by DerSaidin in xreal) 2009-01-23 20:12:45 +00:00
Ludwig Nussel
f5aae78481 security fix: prevent command injection via callvote 2009-01-17 23:09:58 +00:00
Ludwig Nussel
cde5fcfb9b fix overflow in CG_ParseTeamInfo
based on patch for Tremulous, thanks to Roman Tetelman
2009-01-13 07:57:03 +00:00
Ludwig Nussel
8536a42dd5 gamename is already a cvar with CVAR_SERVERINFO
do not set gamename to different values in getstatus and getinfo responses
2009-01-11 18:42:50 +00:00
Tim Angus
72dea0a184 * Fix some new GCC 4.3 warnings
* Fix many many strict aliasing warnings, now that it's re-enabled
2008-11-10 23:55:22 +00:00
Ludwig Nussel
7c19978aaa fix variable declaration (#3849) 2008-11-10 09:47:14 +00:00
Ludwig Nussel
01dca75d9f realloc vm->instructionPointers on ppc64
rename VM_Malloc, VM_Free to PPC_Malloc, PPC_Free
safer constant optimization handling

Patch by Przemysław Iskra (#3796)
2008-11-10 09:46:31 +00:00
Ludwig Nussel
235945c6bb new PowerPC vm
Patch by Przemysław Iskra (#3796)
2008-11-10 09:46:01 +00:00
Ludwig Nussel
c754d6fdfb fix strict aliasing issues
Patch by Przemysław Iskra (#3805)
2008-11-03 17:03:54 +00:00
Ludwig Nussel
f86f8e8ed8 fix 64bit VM interface to work on ppc64 (#3838) 2008-11-03 17:03:44 +00:00
Ludwig Nussel
1e02c641bc move location of version string in console a bit
patch by 'devhc97' (#3758)
2008-11-02 17:39:25 +00:00
Ludwig Nussel
5a3eda3485 specify alDevice instead of NULL when asking for for ALC_EXTENSIONS
patch by Ben Millwood (#3777)
2008-11-02 17:32:25 +00:00
Thilo Schulz
83540695b3 Patch to make getnameinfo() call work on OpenBSD systems. Created by agent59692154@spamcorptastic.com 2008-10-29 15:53:46 +00:00
Ludwig Nussel
ce907f32cc fix return value of CL_cURL_CallbackWrite (#3804) 2008-10-24 07:08:52 +00:00
Ludwig Nussel
7d9ba904ec fix crash with videos on ppc (#2523,3802). Patch by Przemysław Iskra 2008-10-24 07:02:35 +00:00
Tim Angus
130c0c6575 * Move command argument completion from being hard coded to being associated
with the individual commands to be completed
2008-09-16 21:05:22 +00:00
Tim Angus
47ee177430 * Supply specific identifier to the master server (Mathieu Olivier) 2008-09-15 20:24:04 +00:00
Tim Angus
b2d87c4b2a * Add Com_HexStrToInt
* Fixed some whacky indentation in q_shared.c
* Allow single character keys e.g. 'c' to be used in cl_consoleKeys in addition
  to ASCII characters
* Experimental code to ignore dead keys
2008-09-05 23:38:35 +00:00
Thilo Schulz
9dd887b2ea - Add scope id to ipv6 addresses.
- Clean up a few other ipv6 issues like removing the seemingly unnecessary MacOSX workaround.
- Bring ipv6 master server up to speed for dpmaster

Thanks go out to Mathieu Olivier for this work.
2008-08-31 19:54:29 +00:00
Tim Angus
9d0e643425 * Fix to console completion bug introduced by the last fix (from the oops
dept.)
2008-08-30 22:07:50 +00:00
Tim Angus
56972c5c69 * Update IN_IsConsoleKey so that specifying ascii values/characters for the
console key always results in the character being used as opposed to the key
2008-08-30 19:29:34 +00:00
Tim Angus
19eb906706 * Better condition to test whether to use the character or the key 2008-08-28 23:08:54 +00:00
Tim Angus
c0328ab4f6 * Revert 'Handle dead keys more gracefully by taking a "best guess" rather than
ignoring completely' from r1459; it can't ever work acceptably, especially on
  azerty/qwertz layouts
* Make the ordering of the output from in_keyboardDebug more sensible
* Add cl_consoleKeys cvar, a space delimited list of key names or characters
  that toggle the console
2008-08-28 22:05:34 +00:00
Tim Angus
f1faa1d12a * Collapse common command completion code into one function and fix the
incorrect buffer size parameter to strncpy (from the
  how-the-fuck-did-this-ever-work dept.)
2008-08-27 20:00:34 +00:00
Tim Angus
36a43f2aa1 * Handle dead keys more gracefully by taking a "best guess" rather than ignoring
completely
* When activating or deactivating the mouse flush any pending motion events;
  this should stop the view moving unpredictably in these circumstances
* Add keyname completion to "unbind"
2008-08-25 21:15:25 +00:00
Tim Angus
a6382d2d9b * Fix unused variable warning
* Add USE_LOCAL_HEADERS guards to sys_loadlib.h
2008-08-23 22:45:30 +00:00
Tim Angus
b555d68b3f * (bug #3729) server dependencies on client.h (Ben Millwood)
* (bug #3731) BUILD_MISSIONPACK flag in Makefile (Gabriel Schnoering
  <gabriel.schnoering@gmail.com>)
* (bug #3756) Q3VM crashes on unaligned block copy with SIGBUS (Patrick Baggett
  <baggett.patrick@figglesoftware.com>) and...
* (bug #3755) IOQuake3 shouldn't use GCC-specific __FUNCTION__
2008-08-22 22:47:26 +00:00
Tim Angus
acbf982689 * Don't set SE_KEY event to ctrl-h; I don't think this makes sense
* Don't warp the mouse on deactivation unless the cursor is in the window
  already; this fixes in_nograb
* Stop grabbing the mouse in windowed mode when there is no sense in
  doing so
* Make sure that IN_Restart is only called on r_fullscreen modification
  if a mode change actually takes place
2008-08-22 22:16:37 +00:00
Tim Angus
e4e0568641 * Really fix backspace on OS X (I hope) 2008-08-22 11:41:54 +00:00
Tim Angus
c1befbda75 * Prevent ~ from generating a character
* Fix backspace on OS X (I hope)
2008-08-22 11:16:35 +00:00
Tim Angus
953200cafc * Update to jpeg-6b (only a decade old) 2008-08-21 23:29:09 +00:00
Tim Angus
5b4dc4c743 * Tidy up the keyboard code a bit, add in_keyboardDebug 2008-08-19 21:32:23 +00:00
Tim Angus
1af6eb9592 * More robust x86 vm entrypoint/callback assembly (Tron) 2008-08-17 23:22:06 +00:00
Tim Angus
d781a25157 * Fix misplaced #endif 2008-08-14 07:59:34 +00:00
Tim Angus
49fa0edd61 * Pass the "best" SDL_PixelFormat (as returned by the initial call to
SDL_GetVideoInfo) to SDL_ListModes; this fixes said function returning an
  empty list when using the "windib" driver
2008-08-13 19:39:38 +00:00
Tim Angus
f2baf359ae * s/GL_CLAMP/GL_CLAMP_TO_EDGE/g (If this change appears to cause you problems
and you're using an nVidia graphics card, make sure your 'conformant texture
  clamp' setting is set to on for ioq3)
2008-08-12 19:34:43 +00:00
Tim Angus
7edcc7d16a * Use IPv6 header qcommon/wspiapi.h if it has been added by the end user
* Update README to explain the Windows XP requirement
2008-08-09 19:12:30 +00:00
Tim Angus
c29417b42a * Always show the mouse cursor when the mouse is disabled
* Rename IN_StartupJoystick to IN_InitJoystick, add IN_ShutdownJoystick
* Add IN_Restart, which avoids calling IN_DeactivateMouse at the wrong time
* Call IN_Restart when changing r_fullscreen
* Add CVAR_ROM r_sdlDriver for easy checking of the SDL driver in use
* Random README tweaks
2008-08-09 13:20:00 +00:00
Tim Angus
d4d5527a89 * Add Sys_GLimpInit for platform specific GLimp initialisation
* Move Unix specific signal handlers to Sys_PlatformInit
* (Windows only) Don't set the SDL video driver if SDL_VIDEODRIVER is already
  set externally
* (Windows only) Use the "windib" SDL video driver if in_mouse is set to -1
2008-08-08 21:35:33 +00:00
Tim Angus
2cf5052786 * (bug 3674) Change default for s_alGain from 0.4 to 1.0 2008-08-08 18:27:06 +00:00
Tim Angus
9a5d971705 * Fix memory leak in win32 VM code (arQon/dmitry) 2008-08-06 16:09:29 +00:00
Tim Angus
a87661a1be * Whitespace... 2008-08-03 21:38:54 +00:00
Tim Angus
d56c53abb4 * Report SDL driver used on GLimp initialisation 2008-08-03 21:37:51 +00:00
Tim Angus
00e790ce00 * Change win32 client Sys_Sleep so it ONLY sleeps since before it was waking on
more or less any input event; fine for the server, not so much use for the
  client
* In the main loop, don't bother sleeping if it's going to be less than 10ms as
  the methods we're using to sleep at the moment aren't very precise
* Add Sys_PlatformInit for platform specific initialisation
* In win32 Sys_PlatformInit force selection of the DirectX SDL backend in order
  to get better fullscreen mouse input (in conjunction with a patched SDL DLL
  http://bugzilla.libsdl.org/show_bug.cgi?id=265)
2008-08-03 19:42:53 +00:00
Tim Angus
d13269c5bb * Restrict OpenAL capture support test hack to OS X, where it is required; this
fixes a crash on exit with Windows when using OpenAL
2008-08-03 19:31:42 +00:00
Tim Angus
71f8a85e42 * Sign check com_maxfps* variables 2008-07-21 22:16:57 +00:00
Tim Angus
0124371c01 * Use Sys_Sleep to limit FPS, which will save CPU
* Add com_maxfpsUnfocused and com_maxfpsMinimized; self explanatory
* Fix reopening of bug 3703, I hope
2008-07-21 22:02:54 +00:00
Tim Angus
3855f65d17 * Fix confusion of cgame and renderer entity array bounds (Tr3B) 2008-07-16 18:07:36 +00:00
Tim Angus
42e444ea0b * Revert r1341 as there doesn't seem to be a lot of point to the change and it
potentially will cause input events to be queued in a different order to that
  in which they were received
2008-07-16 17:45:10 +00:00
Ludwig Nussel
2ed334b2be fix build without VOIP (David Severwright, bug#3720) 2008-07-16 07:15:09 +00:00
Tim Angus
d84d418086 * Remove cl_platformSensitivity as it predates the move to SDL everywhere 2008-07-12 13:31:31 +00:00
Tim Angus
3c9dc98d04 * (bug 3712) MSVC build fix s/strtof/strtod/ (Pat Raynor <raynorpat@gmail.com>) 2008-07-09 21:22:29 +00:00
Tim Angus
de8131938c * Fix server info string voip setting 2008-07-08 16:23:06 +00:00
Tim Angus
8ea86a4670 * Allow floating point values for r_znear 2008-07-08 09:15:48 +00:00
Tim Angus
37d664d4b2 * Rename voip cvar to cl_voip
* s/#if USE_VOIP/#ifdef USE_VOIP/
* Add generalised runtime cvar range checking, currently on [sv|cl]_voip,
  dedicated and a bunch of r_ variables
2008-07-07 22:31:39 +00:00
Ryan C. Gordon
809c361744 Reverted svn revision #1410 to sv_init.c
sv_voip is a protocol version number, not a boolean, so this check is
 reasonable and correct.
2008-07-06 20:07:43 +00:00
Ryan C. Gordon
71b196c0dc Fixed compiler warning on Mac OS X. 2008-07-06 18:32:41 +00:00
Zachary Slater
89e0e9d892 Reverting. 2008-07-06 17:16:14 +00:00
Tim Angus
391bb74c44 * Don't start UI when starting client binary with +set dedicated 1 2008-07-06 15:47:15 +00:00
Tim Angus
9d469692f3 * Fix killserver command for client binary based dedicated server 2008-07-06 10:55:19 +00:00
Zachary Slater
963aa3e40f Theoretical higher chance of working. 2008-07-06 04:23:13 +00:00
Zachary Slater
3c13c61fa4 It's either the Wu-Tang Symbol or the tango quake3 logo, someone please
test this on Linux.
2008-07-06 03:04:55 +00:00
Tim Angus
6b572920a9 * Remove silly range check on sv_voip during initialisation
* Changed dedicated binary dedicated cvar to CVAR_INIT and remove runtime check
2008-07-06 01:35:01 +00:00
Tim Angus
b601941240 * Fixed client binary dedicated server
* Revert 1286 as the checks are no longer redundant following above fix
2008-07-06 01:30:42 +00:00
Tim Angus
7fe9a02d91 * In the dedicated binary, prevent setting dedicated cvar to 0 2008-07-06 01:00:00 +00:00
Tim Angus
49413057ee * Change dedicated cvar to CVAR_LATCH on the dedicated server 2008-07-06 00:31:52 +00:00
Tim Angus
c7225dc0ae * Fix to speex compile warning 2008-07-06 00:28:42 +00:00
Tim Angus
2c0861c1ce * (bug 3610) Server sending unnecessary newline with SV_ConSay_F (Tyler Schwend
<TylerSchwend@gmail.com>)
* (bug 3623) COMMAND is mapped to the ALT key (Matthias <Kapffer@macbay.de>)
* (bug 3665) Typo error in FS_FOpenFileByMode function (TsT <tst2006@gmail.com>)
* (bug 3669) Some files left out of Solaris Packages (Vincent Cojot
  <vincent@cojot.name>)
* (bug 3680) server quit messages (Ben Millwood)
* (bug 3682) Maps with >1024 models cause a segfault (misantropia
  <bnoordhuis@gmail.com>)
* (bug 3683) R_FindShader(): negative lightmap indexes cause stray pointers
  (misantropia <bnoordhuis@gmail.com>)
* (bug 3688) q3asm potential segfault fix and other changes (TsT
  <tst2006@gmail.com>)
* (bug 3695) Not allowing to write file with lib extention (.dll/.so/...) (TsT
  <tst2006@gmail.com>)
* (bug 3696) make-macosx-ub.sh outdated by revision 1340; test for Tiger not
   working (Matthias <Kapffer@macbay.de>)
* (bug 3698) #error reported as warning in q3cpp (and no #warning support)
  (Ben Millwood)
* (bug 3703) restoring the valued pre-SDL window behaviour (/dev/humancontroller
  <devhc97@gmail.com>)
2008-07-05 23:50:38 +00:00
Ryan C. Gordon
1e21a3e258 VOIP: Added cvar cl_voipCaptureMult to boost gain on recorded bits. 2008-07-05 04:38:16 +00:00
Ryan C. Gordon
fc0ba1a53f Whitespace cleanup. 2008-06-29 04:05:28 +00:00
Ryan C. Gordon
21d1cd380b Don't show VoIP meter in all the common scenarios. 2008-06-29 04:04:33 +00:00
Zachary Slater
3856dea112 minor spelling fix. 2008-06-25 06:20:23 +00:00
Ryan C. Gordon
ee54985383 VoIP: allow targetting last attacker, or the one in your crosshairs. 2008-06-25 05:51:05 +00:00
Ryan C. Gordon
f8d6828f15 VoIP: Added cheapie VoIP meter. 2008-06-25 05:50:44 +00:00
Ryan C. Gordon
3958f1099e Added ioq3-specific credits screen. 2008-06-25 05:50:15 +00:00
Ludwig Nussel
21a208cb82 pass the correct size to Q_vsnprintf (Ian Lindsay) 2008-06-20 07:08:42 +00:00
Zachary Slater
4713fa4f79 Thanks to Lakitu7 for pointing this out. 2008-06-17 04:44:36 +00:00
Ryan C. Gordon
c923872ca2 Added GL_EXT_texture_compression_s3tc support.
GL_S3_s3tc, which Quake 3 previously supported, is legacy. This new codepath
 is the common, vendor-neutral extension to get the same results.
2008-06-13 02:28:51 +00:00
Ludwig Nussel
a98fed9ee2 bind ipv6 sockets first
by binding the ipv6 sockets first it's possible to bind 0.0.0.0 and
:: to the same port.
2008-06-12 18:32:33 +00:00
Ludwig Nussel
b060eae562 show numeric address the server binds to 2008-06-12 18:32:29 +00:00
Ryan C. Gordon
3ad65755f3 Whoops, maybe this is the right header location... 2008-06-09 00:07:14 +00:00
Ryan C. Gordon
a665d822d8 Added #include to fix compiler warning on Mac OS X. 2008-06-09 00:04:45 +00:00
Ryan C. Gordon
a7b854d65f VoIP: Save own voice when recording a demo.
We fake a server packet and write it directly to the demo file at the point
 where we'd transmit to the server. This is a little nasty, but it seems to
 be the most reasonable solution.
2008-06-08 08:25:25 +00:00
Ryan C. Gordon
28c48a8cf9 VoIP: Don't lose gain for good if using VAD on disconnect.
This temporarily disables VAD so the system can clean up recording state.
2008-06-08 08:24:38 +00:00
Ryan C. Gordon
c45fe80ea6 Removed an obsolete FIXME. 2008-06-08 08:23:55 +00:00
Ryan C. Gordon
be9ae48039 VoIP: tweaked VAD code.
Also added cl_voipVADThreshold cvar...if the power of a set of Speex frames
 doesn't exceed this value, it isn't transmitted.
2008-06-08 07:29:25 +00:00
Ryan C. Gordon
fd239c58a8 VoIP: Enable Automatic Gain Control. 2008-06-08 07:09:45 +00:00
Ryan C. Gordon
d4ee08b985 VoIP: attempt at changing voipPower calc and using it for VAD.
The Speex VAD sort of sucks, honestly, or I'm not using it right. Now
 trying this algorithm, after denoising:

    http://lists.xiph.org/pipermail/speex-dev/2006-March/004269.html

And I'll play around to find the threshold for considering a set of frames
 to be "voice" from there.

Also worth noting: we consider the power of the set of frames as a whole, so
 you need to sustain power for 0.25 seconds at a time, or it's not "voice."
2008-06-08 07:09:10 +00:00
Ryan C. Gordon
fdfaff64f8 VoIP: changed debug output filenames. 2008-06-07 14:41:21 +00:00
Ryan C. Gordon
fec2cc2f05 VoIP: initial shot at voice activation. 2008-06-07 14:40:59 +00:00
Ryan C. Gordon
8028fc042c VoIP: Only update from cl_voipSendTarget if sending data. 2008-06-07 14:40:30 +00:00
Ryan C. Gordon
c50799fcf7 VoIP: Initial work on adding Speex preprocessor. 2008-06-07 14:39:49 +00:00
Ryan C. Gordon
26c706df15 VoIP: Don't hardcode Speex sample rate. 2008-06-07 14:38:46 +00:00
Ryan C. Gordon
bab9a00838 VoIP: Fixed per-user gain output. 2008-06-05 15:14:07 +00:00
Julian Priestley
f65a956c81 Add PRODUCT_VERSION back into q_shared.h for MSVC builds. 2008-06-04 23:29:37 +00:00
Ryan C. Gordon
020704d2ff VoIP: functionality to adjust incoming audio gain, per-user. 2008-06-04 21:50:00 +00:00
Ryan C. Gordon
cc18323a99 VoIP: client can now specify targets for voice transmission. 2008-06-04 21:49:15 +00:00
Ryan C. Gordon
45c18e29b8 VoIP: voip cvar should be 1 by default. 2008-06-03 06:06:17 +00:00
Ryan C. Gordon
32d7799c7c Patched to compile on non Mac platforms. 2008-06-03 04:40:40 +00:00
Ryan C. Gordon
8ab3f7af8d Changed the protocol for VoIP packets to support legacy clients.
Previously, a legacy client wouldn't get a VoIP packet, but if they did,
 they'd panic and disconnect. Now they ignore them and continue on. This also
 gives us the framework to add other features legacy clients can ignore.

Oh, this also has the benefit of allowing us to store incoming VoIP for
 playback in recorded demos. They'll play the chatter on VoIP clients, and
 be ignored on legacy ones. Huge win.
2008-06-03 02:32:52 +00:00
Ryan C. Gordon
e0ebde0b27 Don't allow client to capture audio if playing back a demo. 2008-06-03 02:28:03 +00:00
Ryan C. Gordon
0403ca2260 More VoIP work: treat voip/sv_voip cvars as protocol version numbers. 2008-06-02 19:52:13 +00:00
Ryan C. Gordon
1e4fa5a54c Treat sv_voip cvar as a version number (0 == off, 1 == version 1 protocol).
Don't publish it to server's info string if set to zero.
2008-06-02 19:41:09 +00:00
Ryan C. Gordon
953e9ec287 sv_voip cvar should be latched. 2008-06-02 19:37:05 +00:00
Ludwig Nussel
5bdce1d547 fix openal dlopen 2008-06-02 15:54:36 +00:00
Ryan C. Gordon
7b4a796e44 Added libspeex to revision control, and updated Makefile to use it. 2008-06-01 18:53:28 +00:00
Ryan C. Gordon
b5eaa94d03 Changed a few VoIP cvars to be latched.
It either doesn't make sense to change these mid-game, or doing so won't work.
2008-06-01 18:10:33 +00:00
Ryan C. Gordon
9b1984647a Forbid setting voip cvar if network data rate is too low.
This prevents "Connection Interrupted" packets as VoIP data is incoming.
2008-06-01 18:08:03 +00:00
Ryan C. Gordon
a948f7cf69 Client shouldn't try to capture audio data if voip cvar is disabled. 2008-06-01 17:43:58 +00:00
Ryan C. Gordon
12326a9eac Initial patch for in-game VoIP support! 2008-06-01 07:51:23 +00:00
Ludwig Nussel
0ee3960225 mumble link support
The coordinate calculation was adopted from Warsow's mumble patch.
2008-05-30 17:19:31 +00:00
Ludwig Nussel
a15002ad0d reorder includes to fix build on OpenBSD (#3663, patch by Jonathan Gray) 2008-05-25 10:00:15 +00:00
Thilo Schulz
843994c074 whoops. 2008-05-17 10:50:08 +00:00
Thilo Schulz
81f9b20bfb - Workaround for buggy MacOSX getaddrinfo() implementation that doesn't accept AF_UNSPEC parameter in hints structure. Thanks icculus for reporting.
- Add -faltivec flag for debug builds.
2008-05-17 10:46:41 +00:00
Tim Angus
b2207b250f * (bug 3641) Server is left running following a local disconnect 2008-05-12 10:49:02 +00:00
Tim Angus
a857487f9b * Fix a bunch of compile warnings
* Only call pkg-config if it exists
* Remove cl_consoleHistory from README
2008-05-10 18:51:02 +00:00
Ludwig Nussel
c45d5403a5 combine all mouse events received in one frame 2008-05-06 20:24:34 +00:00
Ludwig Nussel
d7bdf4b344 define the product version in the Makefile 2008-05-06 20:24:32 +00:00
Thilo Schulz
3f56dffaa7 Show true framerate with stereo separation enabled 2008-05-03 12:58:14 +00:00
Thilo Schulz
fa0ff6aaac shut up warning 2008-05-01 16:10:01 +00:00
Thilo Schulz
10ed996784 - replace a few constant values with GL macros in tr_cmds.c
- tidy up top of tr_types.h a bit, change flags to hex representation
- make ROM cvar enforcing really work
- remove cg_stereoSeparation from cgame as it is obsolete.
- Add CG_DrawCrosshair3D so people see crosshair correctly when stereoseparation is enabled
2008-05-01 14:56:57 +00:00
Thilo Schulz
65938da5ae - variables with CVAR_ROM set get now overwritten by Cvar_Get() if the cvar exists already but was created by the user.
- Fix null pointer crash in Cvar_Print_f(), thanks to humancontroller for reporting.
2008-05-01 11:29:49 +00:00
Thilo Schulz
82e32bdf41 Make forced unloading work in more cases than just server disconnects 2008-04-29 22:49:37 +00:00
Thilo Schulz
1156a63d52 - change default value for stereo seperation
- make clearing buffer use black for clearing when changing anaglyphmode
- Make sure that dlights are greyscale, too.
2008-04-27 21:09:03 +00:00
Thilo Schulz
ae08d1a6d8 This may enable stereo rendering for other devices like shutter glasses, but I don't know whether this works yet. 2008-04-27 19:07:57 +00:00
Thilo Schulz
782b890caa Another two minor clean-ups to last commit. 2008-04-27 17:43:35 +00:00
Thilo Schulz
425c351d1b - Implement stereo rendering with anaglyph images.
- Add r_greyscale for black&white rendering
2008-04-27 17:32:14 +00:00
Tony J. White =
f222785168 * (bug 3611) prevent global symbol conflict on some systems (Mac OS X) for
lcc's getopt (Ben Millwood)
2008-04-23 17:39:39 +00:00
Thilo Schulz
1306d9760d Fix crash bug for interfaces without assigned address, thanks to PhoinixGR for reporting. 2008-04-21 13:34:44 +00:00
Thilo Schulz
d77d3e0658 fix obvious bug, thanks mattn2 2008-04-16 20:57:08 +00:00
Ludwig Nussel
7a8c1ddaa6 Fix build on IRIX (Patrick Baggett) 2008-04-16 06:42:29 +00:00
Ludwig Nussel
53fc214d00 better handling of illegal mode values 2008-04-13 08:30:51 +00:00
Ludwig Nussel
89a5a6429e sort video modes only if there are modes to sort 2008-04-13 08:30:48 +00:00
Thilo Schulz
cebdb640f3 remove commented code 2008-04-12 20:05:33 +00:00
Thilo Schulz
c281b6aca0 Another change to server parsing as a server reporting in from 69.79.84.0/24 with the master server could screw up the server list in ioquake3 clients. 2008-04-12 19:53:16 +00:00
Tim Angus
845de6a960 * Fix some recently introduced warnings
* Fix referenced pk3 list including excessive number of spaces
2008-04-12 18:58:06 +00:00
Thilo Schulz
563eb9443b One minor comment fix 2008-04-12 17:14:53 +00:00
Thilo Schulz
eb74549dde Only don't send packet on disabled multicast if it actually is a multicast packet 2008-04-12 17:03:18 +00:00
Thilo Schulz
f8d8a1c2f7 - fix a potential file descriptor leak in server side of pak downloading
- add new functions for banning clients from server, in engine part. This will also make it possible to ban ipv6 addresses in old mods.
2008-04-12 17:00:18 +00:00
Thilo Schulz
9a8cc99a93 - Revamp in-game server browser: you can now scan for games on multiple master servers, while retaining compatibility with old QVMs.
- Make Master server reporting/server queries ipv6 capable.
2008-04-11 18:39:03 +00:00
Thilo Schulz
78a82bcba2 Add com_standalone cvar for at-runtime handling of mods that do not require the original quake3 game data. 2008-04-10 15:37:25 +00:00
Thilo Schulz
b3822d03e2 Include #ifdef to make it easier to create a stand-alone binary. 2008-04-09 23:43:30 +00:00
Thilo Schulz
ca5fabe8c6 Fix uninitialized usage warnings on MacOSX. 2008-04-09 22:20:04 +00:00
Thilo Schulz
eb3b59308b Add Multicast capabilities for LAN server scanning. 2008-04-09 14:37:42 +00:00
Thilo Schulz
32bd0ab5bd Add length checking to prevent malicious mdr files to overflow buffers. 2008-04-08 18:56:03 +00:00
Thilo Schulz
cafbb38d85 Handle detail textures correctly when r_detailedTextures is set to 0. 2008-04-06 16:29:22 +00:00
Ludwig Nussel
43ac1eca6a set flag to allow forced unload of a running VM
required to prevent a client from exiting if the server disconnects (bug 3585)
2008-04-06 12:59:35 +00:00
Ludwig Nussel
8bcb33892e debug output for EXEC_NOW 2008-04-06 12:59:30 +00:00
Ludwig Nussel
8d1a5f8b32 catch EXEC_NOW on quit to prevent deleting a running vm 2008-04-06 12:59:26 +00:00
Thilo Schulz
0811b1c99c Actually take into account how SkipBracedSection works. It requires a section to start with a single separate '{'. So we need to require this here, too. 2008-04-06 02:24:07 +00:00
Thilo Schulz
f5b3a13313 revert changes to that one as this is not necessary. 2008-04-06 02:19:00 +00:00
Thilo Schulz
5c1167557a Make sure that one broken shader file cannot crash the game / make the other shaders unusable. 2008-04-06 02:13:43 +00:00
Tim Angus
85bee47f52 * Fix to MinGW build following IPv6 changes 2008-04-05 16:01:58 +00:00
Thilo Schulz
fcbf0bdd84 I hope this makes the code work on solaris, too and fix the EINVAL on sendto() 2008-04-05 15:10:50 +00:00
Thilo Schulz
70cd2ccfab - include Winsock2.h for windows
- add a __BSD__ define for all bsd platforms if it doesn't exist.
2008-04-05 14:28:57 +00:00
Thilo Schulz
7b80773212 Fix compilation on Solaris and possibly other platforms that have no getifaddrs() 2008-04-05 13:18:09 +00:00
Thilo Schulz
5d63a38ad9 Basic IPv6 support. Some inspiration from the patches by Lubos Dolezel and JF Tremblay at https://bugzilla.icculus.org/show_bug.cgi?id=2355. 2008-04-04 23:22:22 +00:00
Tony J. White =
f82ea67c67 * remove COM_Compress() call on script buffer loaded into memory. I assume
this was added in order to save cycles if a script is loaded and then
  parsed multiple times, but it caused line numbers to be reported
  incorrectly for parse errors.  If a script is loaded into memory and
  parsed multiple times then the script itself should be optimized instead
  of doing it at runtime.  Also, there was a possibility of segfault
  due to where this was called.
2008-03-28 03:26:59 +00:00
Thilo Schulz
1d072dfdb5 These checks are now redundant. 2008-03-27 03:21:32 +00:00
Thilo Schulz
fe1e02e457 A more clean solution to this bug. Stop the renderer when the UI VM is not running, as no commands get issued in that case anyways. 2008-03-27 03:18:32 +00:00
Thilo Schulz
d79a5487bc Fix flashing connect screen, see https://bugzilla.icculus.org/show_bug.cgi?id=3425. 2008-03-27 03:00:49 +00:00
Thilo Schulz
ccffb85185 This hack probably is not needed anymore. 2008-03-27 02:42:17 +00:00
Thilo Schulz
9412316883 Make sure fullscreen does not work for in_nograb when manually Alt-Entering, too. 2008-03-26 16:20:21 +00:00
Thilo Schulz
401f7521ff Make cast-workaround to unsigned int use sizeof operator. 2008-03-26 03:13:30 +00:00
Thilo Schulz
0ea4387270 strcpy -> memmove as string does overlap which should be avoided according to the manpage. Thanks to Jacques Boscq. 2008-03-25 22:06:08 +00:00
Thilo Schulz
11d9608fca Remove obsolete code for obfuscation. 2008-03-25 21:59:31 +00:00
Thilo Schulz
99fe055931 Commit patch from Jacques Boscq, which will prohibit the calling of memcpy with src=dest 2008-03-25 21:45:20 +00:00
Thilo Schulz
bb47026b5f - Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell.
- Remove all calls to vsprintf in the engine and gamecode and replace them with calls to vsnprintf.
2008-03-25 21:36:09 +00:00
Thilo Schulz
5728fc2ec8 vsnprintf -> Q_vsnprintf 2008-03-25 16:44:01 +00:00
Thilo Schulz
302b1b49ff Applied patch to clean up code for reading cvars and add new command "print" for printing the content of cvars, by Ben Millwood.
See also https://bugzilla.icculus.org/show_bug.cgi?id=3546
2008-03-25 16:20:03 +00:00
Ludwig Nussel
7a5243a3b2 use vm->callLevel to count recursive calls to VM_Call
Throw an error if vm->callLevel is set and VM_Free is called.
2008-03-24 21:20:55 +00:00
Ludwig Nussel
6c5211c0d3 catch Cbuf_ExecuteText(EXEC_NOW,...) from the ui as that would crash the vm 2008-03-24 21:20:49 +00:00
Tim Angus
6a213889dc * (bug 3567) Fix to error handling in Ogg decoder (Joerg Dietrich) 2008-03-11 21:43:25 +00:00
Tim Angus
b5a220359b * Ogg codec fix regarding ogg files in pk3s (Tr3b) 2008-03-02 15:28:39 +00:00
Tim Angus
e31156e586 * Write q3config_server.cfg for the server, to avoid reseting client variables
after running a dedicated server
2008-02-28 21:39:54 +00:00
Tim Angus
fd69a32508 * (bug 3427) Single Player causes SIGBUS on SGI IRIX (Patrick Baggett) 2008-02-20 19:41:52 +00:00
Thilo Schulz
dc3d2457e0 Angst and zinx cajoled me into removing trying to load libcurl.so again. 2008-02-17 13:46:34 +00:00
Thilo Schulz
a99634c2d3 Fall back to libcurl.so.4 or libcurl.so.4 if the default symlink does not exist. 2008-02-16 22:57:45 +00:00
Thilo Schulz
1f86aba342 Remove .3 part in default curl library. With it www download is broken on most recent distributions, as there is no libcurl.so.3 2008-02-16 22:23:47 +00:00
Ludwig Nussel
c0f7c8d9cd png fixes by Joerg Dietrich 2008-02-15 08:37:44 +00:00
Ludwig Nussel
d91c5c9282 make the pcx decode actually work 2008-02-14 13:30:32 +00:00
Tim Angus
a5b51a95d7 * Consolidate tr_image_*.h headers into tr_local.h to more closely follow the
Q3 coding style
* Prefix image loaders with R_ now they're non-static
2008-02-14 13:16:13 +00:00
Ludwig Nussel
84f32478b9 remove code duplicated from libjpeg and make internal functions static 2008-02-14 11:13:51 +00:00
Ludwig Nussel
7132b492dd don't read more memory than available in jpg decode 2008-02-14 11:13:42 +00:00
Ludwig Nussel
c77f537ae3 make pcx decoder more robust against corrupt files 2008-02-14 11:13:30 +00:00
Ludwig Nussel
85ba66e7e8 move all image decoders into separate files 2008-02-14 11:13:18 +00:00
Ludwig Nussel
a3d62033d8 make tga decoder more robust against corrupt files 2008-02-14 11:12:59 +00:00
Ludwig Nussel
02d842532e make bmp decoder more robust against corrupt files 2008-02-14 11:12:42 +00:00
Ludwig Nussel
f65dbd4351 integer overflow safeguards 2008-02-12 10:03:43 +00:00
Ludwig Nussel
4eec54c338 move png support to separate file 2008-02-12 10:03:21 +00:00
Tim Angus
cb06e3e93a * Fixes to some muppetry in snd_dma.c (arQon) 2008-02-10 21:01:06 +00:00
Tim Angus
50783f1dbb * Disabling r_allowSoftwareGL as per bug 3526 2008-01-31 17:44:33 +00:00
Tim Angus
59c231c6c6 * (bug 3412) %s expansion security patch (DevHC) 2008-01-22 23:44:10 +00:00
Tim Angus
9cc4e0c976 * Fix to bug in S_FileExtension (Tr3B) 2008-01-19 19:06:25 +00:00
Tony J. White =
4c3b7def84 * send along the reason for disconnection when sending the disconnect
cmd to all clients in SV_FinalMessage()
* on Com_Error(), set the cvar "com_errorCode" with the errorParm_t integer
  value for the error.  This can be used by a mod's ui to an draw error
  dialog specific for the error (e.g. Reconnect button on ERR_SERVERDISCONNECT)
2007-12-31 22:35:22 +00:00
Thilo Schulz
08ee31604a Remove small redundancy 2007-12-27 11:45:20 +00:00
Thilo Schulz
87fa68fd41 Add gamedirectory in .app to searchpath on MacOSX 2007-12-14 21:53:57 +00:00
Thilo Schulz
3648af78dc Fix building on MacOSX. 2007-12-14 16:54:13 +00:00
Thilo Schulz
662b67c733 Replace obsolete macro with some other macro. I hope this does not break too much. 2007-12-14 16:25:33 +00:00
Thilo Schulz
99c8676383 Revert changes in ioquake3 AL code, fix OpenAL headers. 2007-12-13 23:27:41 +00:00
Thilo Schulz
a9a8022d53 Modification to stop crash on Linux for dlopened() OpenAL, will break MacOSX build again. 2007-12-13 13:46:30 +00:00
Thilo Schulz
d075f172df Fix multiple symbol errors for compilation on MacOSX. Remove unnecessary definitions. 2007-12-13 10:58:43 +00:00
Tim Angus
b906e94a6d * (bug 3470) Correct type for function pointer
(baggett.patrick@figglesoftware.com)
2007-12-11 21:11:01 +00:00
Tim Angus
b9ab949ec7 * Replace "powered by ioq3" text with ui_ioq3 CVAR_ROM
* Guess display aspect based on the desktop resolution
* Sort detected resolutions by...
  + closeness to display aspect
  + ascending width
  + ascending height
* Apply Q3 coding style to resolution detection code
2007-12-11 00:19:23 +00:00