Commit graph

9 commits

Author SHA1 Message Date
SmileTheory
535d0ea70e OpenGL2: Merge bsp surface structs into a single struct, and more cleanup. 2013-10-15 01:19:16 -07:00
SmileTheory
08fcecc829 OpenGL2: Clean up texmod calculations, and improve vertex animation handling. 2013-10-14 01:55:54 -07:00
SmileTheory
7e875c6941 #5979: Cubemap support for opengl2. 2013-09-16 00:54:26 -07:00
Zack Middleton
6c4d010f29 Fix null model axis disappearing if sky is in view 2013-05-31 01:07:49 -05:00
/dev/humancontroller
9d626b6a12 drop some useless return statements 2013-05-30 15:43:21 -05:00
SmileTheory
8b23985358 Make all GLSL shaders use the same set of uniforms. 2013-03-20 22:53:30 -07:00
Tim Angus
ecd50f01c2 Remove RAVENMD4 #define 2013-03-18 19:05:51 +00:00
SmileTheory
fbe56e4fa1 Some minor cleanup. 2013-03-06 02:02:01 -08:00
Tim Angus
f6fb9eb602 renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
Renamed from code/rend2/tr_surface.c (Browse further)